Thank You For Adding
I Didnt Think It Would Because It Probably Already Existed But Apperently Not
I Will 100% Replay The Map When The Update Comes Out. Also Happy New Year
Much Love ~Fire
Edit: Ok This Was Really Bad For Me. I Had All My Swords In A Chest, Wanted To Move The Chest, But Was To Lazy To Take My Sword, Picks, And Bows Out, Broke The Chest, Boom Creeper Exploded, Rip Sword, Picks, And Bows, Resetting The Map Now ;-;
I Did Make A Gravestone For Em Tho XDD
Dang that creeper thing sucks but I guess it happens in survival maps xD Also happy new year back to you!
OMG This Looks So Kewl!!!!!
I Have A Suggestion For A Island And Item (if it doesnt exist already)
Island: Herobrine's Castle <with of course HB as Boss xDD
Item: Herobrine's Holy Fire (lava bucket) (Put Any Enchantments On It, U Can Put Any Enchantments If You Want To (It Does Need KB Though))
That sounds like a pretty half-decent idea, although the lava bucket idea for a weapon might be a little bad.. since the fact that if you place it you'll lose the enchantments, so if MultiBollet actually adds it he'd better put in alot in whatever container the artifact will be in.
So far i've been playing this map for the first time with someone else, and i've got to say, we're having TONS of fun, can't wait to see this map grow bigger and better!
So far i've been playing this map for the first time with someone else, and i've got to say, we're having TONS of fun, can't wait to see this map grow bigger and better!
Are you playing the newest update 1.7? That update adds so much more things to do in the the map and wayy more Islands! If so, I wish you and whoever you're playing good luck, you'll need it hehe
Me and a friend have played the map for a couple of hours and have a bit of feedback.
Firstly, congratulations on the variety of islands, it does seem to be a very interesting map. However, some of the loot on the islands was incredibly easy to lose on the first run through the dungeon. I appreciate that there are four copies of any block needed for the monument in the chest, however when that chest is surrounded by creeper spawners or trapped with TNT it is incredibly easy to blow up the chest and lose any ability to complete the map - this is, from the player's perspective, bad design. There is a reason that a lot of CTM mapmakers use "fleecy boxes" or a safe room at the end of the dungeon where the blocks are kept.
Secondly, the shop is MASSIVELY unbalanced. 100 levels for a hint? Seriously? The only time I have ever had that many is afking a huge mob grinder (24 spawners) overnigh with an autoclicker. 30 levels for beef, but 25 for pork? They heal the same amount of nuggets, so why would anyone ever choose the beef? And why would anyone spend THIRTY levels for a bit of food? Way too high a price on everything.
Thank you for your time, but I think I will be leaving this map incomplete until such a time as these things are rectified.
First, the mobs blowing up the chests isn't really a thing we can fix because some chests are in perfect places and set in that place due to another factor, maybe something like a book hinting where it is, and we would have to move them around to a different location, but mobGriefing is recommended to stay off, and we'll probably add a recommended settings to the thread.
Second, The Shop is in major alpha phase, we are probably going to add more to it, but we needed feedback to work on it and make it better, so for that, I thank you for the feedback on the shop. The next update will most likely be balancing the shop, but the thing is that the shop should be a last resort kinda thing. Like if you have a bunch of levels from, say, killing/farming mobs and dungeons, or bosses, then you can buy that food just to add to your storage for food or if you are running out of food... which is pretty hard to do for this map. I just hope you realize that the shop is in major alpha phase and we just need some more feedback on what to do, but thank you for the feedback on the shop and we greatly accept constructive criticism.
The only problem I run into is I'm ending up fighting multiple bosses. For example, I was on the floating pirate ship and I killed 3 captain guys, before i was driven out. I reneged and came back in to find two more captains waiting. I killed them and started cutting through the web to get the spawner, when another spawned. I killed him, with barely any health and killed the spawner. I ran out and reneged and came back and killed the rest.
Similar things have happened throughout the boss fights and has cost me some precious items and some rage-quits. I hope you can somhow fix this. Thanks.
Me and a friend have played the map for a couple of hours and have a bit of feedback.
Firstly, congratulations on the variety of islands, it does seem to be a very interesting map. However, some of the loot on the islands was incredibly easy to lose on the first run through the dungeon. I appreciate that there are four copies of any block needed for the monument in the chest, however when that chest is surrounded by creeper spawners or trapped with TNT it is incredibly easy to blow up the chest and lose any ability to complete the map - this is, from the player's perspective, bad design. There is a reason that a lot of CTM mapmakers use "fleecy boxes" or a safe room at the end of the dungeon where the blocks are kept.
Secondly, the shop is MASSIVELY unbalanced. 100 levels for a hint? Seriously? The only time I have ever had that many is afking a huge mob grinder (24 spawners) overnigh with an autoclicker. 30 levels for beef, but 25 for pork? They heal the same amount of nuggets, so why would anyone ever choose the beef? And why would anyone spend THIRTY levels for a bit of food? Way too high a price on everything.
Thank you for your time, but I think I will be leaving this map incomplete until such a time as these things are rectified.
We have taken your advice and updated the map a little bit, which the update will soon come out as 1.7.5(hotfix). The shop is now way more balanced, and we went by the amount of nuggets a food item refills and times that by 1, and that is the amount of exp levels it costs, for example, 1 apple costs 2 levels and 1 porkchop costs 4 levels. As for the building blocks, we just brought the price down from 30 levels for 10 to 5 levels for 10. Also for the Hints, each hint costs 30 levels now. Please leave feedback if you find anything worrying before we release the next update. Thank you!
I am currently playing 1.7 Just found villagers, but tried setting up a villager breeder and it does not seem to let the villagers pick up food. I do have mobgriefing as false (which I know prevents them from picking anything up), but when I re-activated mob griefing, it still seemed to lot let villagers pick anything up. Is there any way to set up a villager breeder in sky element?
Also, i see above you mention a hotfix for 1.7, will that be able to be applied to a current save by any chance?
Amazing work on this map, I am blown away by the detail.
I am currently playing 1.7 Just found villagers, but tried setting up a villager breeder and it does not seem to let the villagers pick up food. I do have mobgriefing as false (which I know prevents them from picking anything up), but when I re-activated mob griefing, it still seemed to lot let villagers pick anything up. Is there any way to set up a villager breeder in sky element?
Also, i see above you mention a hotfix for 1.7, will that be able to be applied to a current save by any chance?
Amazing work on this map, I am blown away by the detail.
Thanks
The hotfix will not apply to any current saved games, that's just how Minecraft itself works. But don't worry about that because we're still working on it and the hotfix will probably not be out for a while. For the villager thing, I do not know anything about villager breeding or anything of that nature, so sorry for not being able to help out there. Thank you for playing the map!
In 1.9, you should DEFINITELY add a way to get elytra. It would be so helpful being able to glide around the islands. Maybe a boss should wear them? I don't know, but there should be a way.
I uploaded your map to my server and it looks great! I just have an issue when I right click on the sign to the teleport to the monument I get a error that says. "You do not have permission to do this, please contact server admin."
I am the server admin and I'm not sure what I did wrong. I did turn on command blocks as true but I don't see any line that says "teleport= etc" in my server properties. SO Im not sure what I'm doing wrong.
I uploaded your map to my server and it looks great! I just have an issue when I right click on the sign to the teleport to the monument I get a error that says. "You do not have permission to do this, please contact server admin."
I am the server admin and I'm not sure what I did wrong. I did turn on command blocks as true but I don't see any line that says "teleport= etc" in my server properties. SO Im not sure what I'm doing wrong.
Cheers!
Just making sure, but you're OP right? If so, then what kinda server is it?
Wow, i officially hate creepstars, same thing with the chest and stuff again...., BUT WAIT
I HAVE AN IDEAAA XD, when (again) replaying the map XDD im gonna get TMI so i can save the items and if a darude creeperstorm comes i dont lose it 4ever, btw Deaths Condo Didnt Blow Up XD (i deactivated lava and tnt)
Nice one, most people don't deactivate the traps in death's condo that I've seen so far in Let's Plays.
In 1.9, you should DEFINITELY add a way to get elytra. It would be so helpful being able to glide around the islands. Maybe a boss should wear them? I don't know, but there should be a way.
When 1.9 releases, we'll have an update for it soon after and that will be something added to the list, thanks for the suggestion!
hello , i forgot to turn off mobgriefing so unfortunately creepers have blown up alot of the chests before i have gotten time to take them. Im sure a creeper has blown up a wool so i'm wondering if the lime wool only is on one island or if its on several islands
Nope, wool doesn't repeat on different islands. Just spawn one in and act like it didn't happen
Dang that creeper thing sucks but I guess it happens in survival maps xD Also happy new year back to you!
That sounds like a pretty half-decent idea, although the lava bucket idea for a weapon might be a little bad.. since the fact that if you place it you'll lose the enchantments, so if MultiBollet actually adds it he'd better put in alot in whatever container the artifact will be in.
This seems..
very
very
interesting.
What do you two think?
* i dont know i think it looks fine.
So far i've been playing this map for the first time with someone else, and i've got to say, we're having TONS of fun, can't wait to see this map grow bigger and better!
This seems..
very
very
interesting.
What do you two think?
* i dont know i think it looks fine.
Are you playing the newest update 1.7? That update adds so much more things to do in the the map and wayy more Islands! If so, I wish you and whoever you're playing good luck, you'll need it hehe
First, the mobs blowing up the chests isn't really a thing we can fix because some chests are in perfect places and set in that place due to another factor, maybe something like a book hinting where it is, and we would have to move them around to a different location, but mobGriefing is recommended to stay off, and we'll probably add a recommended settings to the thread.
Second, The Shop is in major alpha phase, we are probably going to add more to it, but we needed feedback to work on it and make it better, so for that, I thank you for the feedback on the shop. The next update will most likely be balancing the shop, but the thing is that the shop should be a last resort kinda thing. Like if you have a bunch of levels from, say, killing/farming mobs and dungeons, or bosses, then you can buy that food just to add to your storage for food or if you are running out of food... which is pretty hard to do for this map. I just hope you realize that the shop is in major alpha phase and we just need some more feedback on what to do, but thank you for the feedback on the shop and we greatly accept constructive criticism.
The only problem I run into is I'm ending up fighting multiple bosses. For example, I was on the floating pirate ship and I killed 3 captain guys, before i was driven out. I reneged and came back in to find two more captains waiting. I killed them and started cutting through the web to get the spawner, when another spawned. I killed him, with barely any health and killed the spawner. I ran out and reneged and came back and killed the rest.
Similar things have happened throughout the boss fights and has cost me some precious items and some rage-quits. I hope you can somhow fix this. Thanks.
Maybe instead of using spanners to spawn a boss the map should use a command?
We will probably work out in some way to have the chest spawn one boss then the redstone will break itself, thanks for the feedback and that idea!
We have taken your advice and updated the map a little bit, which the update will soon come out as 1.7.5(hotfix). The shop is now way more balanced, and we went by the amount of nuggets a food item refills and times that by 1, and that is the amount of exp levels it costs, for example, 1 apple costs 2 levels and 1 porkchop costs 4 levels. As for the building blocks, we just brought the price down from 30 levels for 10 to 5 levels for 10. Also for the Hints, each hint costs 30 levels now. Please leave feedback if you find anything worrying before we release the next update. Thank you!
For an artifact from Herobrine's Castle, I'll probably just put it as a sword, or even flint n steel. If it's not flint n steel, then it'll be a sword
I am currently playing 1.7 Just found villagers, but tried setting up a villager breeder and it does not seem to let the villagers pick up food. I do have mobgriefing as false (which I know prevents them from picking anything up), but when I re-activated mob griefing, it still seemed to lot let villagers pick anything up. Is there any way to set up a villager breeder in sky element?
Also, i see above you mention a hotfix for 1.7, will that be able to be applied to a current save by any chance?
Amazing work on this map, I am blown away by the detail.
Thanks
The hotfix will not apply to any current saved games, that's just how Minecraft itself works. But don't worry about that because we're still working on it and the hotfix will probably not be out for a while. For the villager thing, I do not know anything about villager breeding or anything of that nature, so sorry for not being able to help out there. Thank you for playing the map!
In 1.9, you should DEFINITELY add a way to get elytra. It would be so helpful being able to glide around the islands. Maybe a boss should wear them? I don't know, but there should be a way.
I uploaded your map to my server and it looks great! I just have an issue when I right click on the sign to the teleport to the monument I get a error that says. "You do not have permission to do this, please contact server admin."
I am the server admin and I'm not sure what I did wrong. I did turn on command blocks as true but I don't see any line that says "teleport= etc" in my server properties. SO Im not sure what I'm doing wrong.
Cheers!
Just making sure, but you're OP right? If so, then what kinda server is it?
Nice one, most people don't deactivate the traps in death's condo that I've seen so far in Let's Plays.
When 1.9 releases, we'll have an update for it soon after and that will be something added to the list, thanks for the suggestion!
Nope, wool doesn't repeat on different islands. Just spawn one in and act like it didn't happen
Here is the first episode!
The first video is pretty bad, but the map is epic!