after the hidden mission between level 10 and 11 one of us got stuck in a 3x3 stone room.
also how do we get across the bridge?
When the bridge is broken, you have to shoot the two small end ships that shot the ships with lasers. It's really hard to figure out, but try shooting the small blue parts of the ships, they atleast work if the whole ship doesn't. It requires about 5 hits to kill.
Also, if I didn't mention already, when you confront Captain Coldbeard at m7 or whatever, on the ship after he escapes through the top of the sail things, he can't be hit, he doesn't do anything, just stands still. I got past with /kill @e, that might cause the problems before tbh.
Also, M14, it works fine until defeating ender dragon, the portals that should lead to end ships are broken, they tp to 4x4 obsidian rooms, and nothing happens after.
I'm going on a holiday in a few hours though so can't try anything, can you tell M15 coords though?
Don't know how, but for some reason Minecraft Forum has stopped giving me notifications of all these posts you guys were posting on here O.o. Apologies for not seeing these.
All these holes that have been mentioned will be fixed (thanks for all the reports!)
I can't access hidden mission 2, tried in mission 8 and after mission 8 flying to the barriers with gm3 too, they don't get removed.
In mission 12, many of the caves dont open by defeating the dragon guys, and the i believe 4th lever in the walkthrough can't be accessed, one where the lever is at the very top of the cave thing, I think it's missing a boat or something, because I can't get higher from a place there, about half way through, I think its right above the huge arrow pointing down.
Hidden Mission 2 is actually between Missions 5 and 6. Maybe you were meaning Hidden Mission 3? That's during Mission 8.
If you "fly to the barriers" in gamemode 3 you have to switch to gamemode 2 and then it will teleport you to Hidden Mission 3 (provided the place you were thinking of is the right place)
The 4th lever in Mission 12 is accessible. At the huge arrow pointing down you actually have to use elytra to fly down to a ledge below the arrow, and there is another end gateway that takes you further up.
As for the caves not opening by defeating the dragon guys... it may be because of a too low render distance.
Also, if I didn't mention already, when you confront Captain Coldbeard at m7 or whatever, on the ship after he escapes through the top of the sail things, he can't be hit, he doesn't do anything, just stands still. I got past with /kill @e, that might cause the problems before tbh.
Also, M14, it works fine until defeating ender dragon, the portals that should lead to end ships are broken, they tp to 4x4 obsidian rooms, and nothing happens after.
I'm going on a holiday in a few hours though so can't try anything, can you tell M15 coords though?
Thanks.
We actually encountered that same thing involving Captain Coldbeard while filming the trailer, and have yet to figure out why, but once we do, it will be fixed.
EDIT: We found there was a mistake that makes that happen on easy difficulty but not on normal or hard difficulty.
Never use /kill @e. The good news is, while we don't use a ton of armor stands or AECs to store data, the bad news is, we use some, namely, for Mission 14. This is why the portals that lead to the outer islands broke, because you'd used /kill @e before. It could also possibly have been why the caves didn't open by defeating the dragon guys.
EDIT: To fix Mission 14's armor stands, enter these commands, then try again:
/spawnpoint @a 1015 249 3526
Then go to the Overworld by killing yourself, and enter these:
Hello I play now singleplayer mode on your map Assassin of Steve III the problem is that after the mission 10 at the very beginning of mission 11 I can not move because it makes me rollback so impossible to continue
Try entering this command:
/scoreboard players set @a CameraID 0
We've set up a community Blaze and Cave discord server!
- Chat to us!
- Post bug reports and suggestions about the Assassin of Steve maps and Advancements Pack!
- Keep up with teasers and news on patches and upcoming projects!
Join here: https://discord.gg/GBMSmWg
I actually just started a serious playthrough of the map about a week ago, and man, it's pretty good. I don't know if I'll download the update, considering the fact that these maps are extremely time consuming on singleplayer and it would take me a bit to get back to where I am (Which is Chapter Four, I think)
I actually just started a serious playthrough of the map about a week ago, and man, it's pretty good. I don't know if I'll download the update, considering the fact that these maps are extremely time consuming on singleplayer and it would take me a bit to get back to where I am (Which is Chapter Four, I think)
In terms of gameplay, the update has pretty little, aside from a few bug fixes and rebalances. The main feature of the update is the Lore Books, which are basically books you can read with information, lore, or silly stories about the world of Assassin of Steve. If you're interested in reading them you can restart with the update.
Well, I just finished AoS 3, and boy... This might be a long post, so get yourself a snack or something.
First of all, I'm very glad that the map used custom resources. The other maps were good without them, but I don't the third would have made it very far without the resource pack. Everything looked very nice (a little repetitive, maybe).
I won't mention every level, partly because I'm lazy, and partly because I didn't enjoy several of the levels as much as I did the others.
The levels offered quite a variety of gameplay, and I feel like the map was very well-rounded. Ranging from fighting giant underground snakes, flying from airship to airship in hovercrafts, scaling a sideways tower, and exploring a haunted house, this map has a little bit of everything. Although the combat got a little grindy and annoying at times (causing me to take breaks once in a while) it was mostly fresh and interesting.
I'll just do a list (Because who doesn't like lists?)
Pros:
-Engrossing and original story
-Interesting and fun boss fights
-Cool weapons and gear
-Plenty of length
-Well-developed characters
-Excellent level design
-Fantastic builds
Cons:
-Somewhat grindy and repetitive combat
-Sometimes grammar mistakes (but not many!) (JK no big deal)
-Slightly unsatisfying ending
-Eventually clones got a little cliche
So, yeah. Altogether, I have way more really good things to say about this map than I do bad things. It is probably one of the best maps of the year. (I'm working on a top ten for the end of the year). This will most definitely end up on the list.
Well, I just finished AoS 3, and boy... This might be a long post, so get yourself a snack or something.
First of all, I'm very glad that the map used custom resources. The other maps were good without them, but I don't the third would have made it very far without the resource pack. Everything looked very nice (a little repetitive, maybe).
I won't mention every level, partly because I'm lazy, and partly because I didn't enjoy several of the levels as much as I did the others.
The levels offered quite a variety of gameplay, and I feel like the map was very well-rounded. Ranging from fighting giant underground snakes, flying from airship to airship in hovercrafts, scaling a sideways tower, and exploring a haunted house, this map has a little bit of everything. Although the combat got a little grindy and annoying at times (causing me to take breaks once in a while) it was mostly fresh and interesting.
I'll just do a list (Because who doesn't like lists?)
Pros:
-Engrossing and original story
-Interesting and fun boss fights
-Cool weapons and gear
-Plenty of length
-Well-developed characters
-Excellent level design
-Fantastic builds
Cons:
-Somewhat grindy and repetitive combat
-Sometimes grammar mistakes (but not many!) (JK no big deal)
-Slightly unsatisfying ending
-Eventually clones got a little cliche
So, yeah. Altogether, I have way more really good things to say about this map than I do bad things. It is probably one of the best maps of the year. (I'm working on a top ten for the end of the year). This will most definitely end up on the list.
Also:
Thank you very much for your kind words. I do agree with most of your cons, especially the fact that the combat does indeed get especially grindy in later missions, especially Mission 14.
I'm probably just being stupid, but I can't seem to beat pharaoh Unfair during mission 10. I've hit him what feels like 1000 times, but he doesn't die. Is there some trick to it, or do I just need to be persistent?
I'm probably just being stupid, but I can't seem to beat pharaoh Unfair during mission 10. I've hit him what feels like 1000 times, but he doesn't die. Is there some trick to it, or do I just need to be persistent?
The area effect clouds (the flat clouds of black smoke) he creates heal him if he's standing in them, meaning if you keep hitting him but don't let him move he'll never die. It's best to let him chase you around, shooting him with a bow or hitting him with a weapon when he's not in the cloud.
Hello, this map is great but something went wrong in Mission 7. When I went to Coldbeard's quarters, nothing happens. I looked around and apparently the floor is supposed to break but nothing happens at all. Help please?
Hello, this map is great but something went wrong in Mission 7. When I went to Coldbeard's quarters, nothing happens. I looked around and apparently the floor is supposed to break but nothing happens at all. Help please?
It works! But then... after I beat the goons in the ship, and I go back into the quarters, nothing happens again! I'm a little worried that nothing works anymore...
It works! But then... after I beat the goons in the ship, and I go back into the quarters, nothing happens again! I'm a little worried that nothing works anymore...
You're not supposed to go back into the quarters. As seen in the cutscene, you have to grapple up the sails at the front of the ship to get to Captain Coldbeard, who is in the crow's nest.
You're not supposed to go back into the quarters. As seen in the cutscene, you have to grapple up the sails at the front of the ship to get to Captain Coldbeard, who is in the crow's nest.
Yup. I knew it. I went to the quarters because no cutscene played, so I just thought to go to the quarters! And when I saw, no grapple hooks to latch to.
When the bridge is broken, you have to shoot the two small end ships that shot the ships with lasers. It's really hard to figure out, but try shooting the small blue parts of the ships, they atleast work if the whole ship doesn't. It requires about 5 hits to kill.
Also, if I didn't mention already, when you confront Captain Coldbeard at m7 or whatever, on the ship after he escapes through the top of the sail things, he can't be hit, he doesn't do anything, just stands still. I got past with /kill @e, that might cause the problems before tbh.
Also, M14, it works fine until defeating ender dragon, the portals that should lead to end ships are broken, they tp to 4x4 obsidian rooms, and nothing happens after.
I'm going on a holiday in a few hours though so can't try anything, can you tell M15 coords though?
Thanks.
another 405 201 2283
and 362 146 2441
and 363 147 2437
and 306 123 2340
and 303 126 2332
and 303 125 2330
and 303 127 2357
and 295 125 2355
and 293 160 2312
and 456 76 3518
(really need an mcedit filter that detects these....)
yeah never use kill @e, i'm sure that caused quite a few problems unless they didnt use many armorstands or AECs
Don't know how, but for some reason Minecraft Forum has stopped giving me notifications of all these posts you guys were posting on here O.o. Apologies for not seeing these.
All these holes that have been mentioned will be fixed (thanks for all the reports!)
Hidden Mission 2 is actually between Missions 5 and 6. Maybe you were meaning Hidden Mission 3? That's during Mission 8.
If you "fly to the barriers" in gamemode 3 you have to switch to gamemode 2 and then it will teleport you to Hidden Mission 3 (provided the place you were thinking of is the right place)
The 4th lever in Mission 12 is accessible. At the huge arrow pointing down you actually have to use elytra to fly down to a ledge below the arrow, and there is another end gateway that takes you further up.
As for the caves not opening by defeating the dragon guys... it may be because of a too low render distance.
We actually encountered that same thing involving Captain Coldbeard while filming the trailer, and have yet to figure out why, but once we do, it will be fixed.
EDIT: We found there was a mistake that makes that happen on easy difficulty but not on normal or hard difficulty.
Never use /kill @e. The good news is, while we don't use a ton of armor stands or AECs to store data, the bad news is, we use some, namely, for Mission 14. This is why the portals that lead to the outer islands broke, because you'd used /kill @e before. It could also possibly have been why the caves didn't open by defeating the dragon guys.
EDIT: To fix Mission 14's armor stands, enter these commands, then try again:
/spawnpoint @a 1015 249 3526
Then go to the Overworld by killing yourself, and enter these:
/setblock 279 31 1021 minecraft:redstone_block 0 replace
/setblock 279 31 1021 minecraft:air 0 replace
Then to go back to the End:
/spawnpoint @a 1015 226 3525
/tp @a 1015 226 3525
EDIT #2: The patch that fixes Captain Coldbeard, the bug at the end of Hidden Mission 4, and all those holes ProNoob135 mentioned is now live.
Anyway, enjoy the trailer!
Try entering this command:
/scoreboard players set @a CameraID 0
We've set up a community Blaze and Cave discord server!
- Chat to us!
- Post bug reports and suggestions about the Assassin of Steve maps and Advancements Pack!
- Keep up with teasers and news on patches and upcoming projects!
Join here:
https://discord.gg/GBMSmWg
An update to Assassin of Steve 3: Endergeddon is now here, adding Lore Books, some new side areas, and bug fixes!
I actually just started a serious playthrough of the map about a week ago, and man, it's pretty good. I don't know if I'll download the update, considering the fact that these maps are extremely time consuming on singleplayer and it would take me a bit to get back to where I am (Which is Chapter Four, I think)
In terms of gameplay, the update has pretty little, aside from a few bug fixes and rebalances. The main feature of the update is the Lore Books, which are basically books you can read with information, lore, or silly stories about the world of Assassin of Steve. If you're interested in reading them you can restart with the update.
Well, I just finished AoS 3, and boy... This might be a long post, so get yourself a snack or something.
First of all, I'm very glad that the map used custom resources. The other maps were good without them, but I don't the third would have made it very far without the resource pack. Everything looked very nice (a little repetitive, maybe).
I won't mention every level, partly because I'm lazy, and partly because I didn't enjoy several of the levels as much as I did the others.
The levels offered quite a variety of gameplay, and I feel like the map was very well-rounded. Ranging from fighting giant underground snakes, flying from airship to airship in hovercrafts, scaling a sideways tower, and exploring a haunted house, this map has a little bit of everything. Although the combat got a little grindy and annoying at times (causing me to take breaks once in a while) it was mostly fresh and interesting.
I'll just do a list (Because who doesn't like lists?)
Pros:
-Engrossing and original story
-Interesting and fun boss fights
-Cool weapons and gear
-Plenty of length
-Well-developed characters
-Excellent level design
-Fantastic builds
Cons:
-Somewhat grindy and repetitive combat
-Sometimes grammar mistakes (but not many!) (JK no big deal)
-Slightly unsatisfying ending
-Eventually clones got a little cliche
So, yeah. Altogether, I have way more really good things to say about this map than I do bad things. It is probably one of the best maps of the year. (I'm working on a top ten for the end of the year). This will most definitely end up on the list.
Also:
Thank you very much for your kind words. I do agree with most of your cons, especially the fact that the combat does indeed get especially grindy in later missions, especially Mission 14.
I'm probably just being stupid, but I can't seem to beat pharaoh Unfair during mission 10. I've hit him what feels like 1000 times, but he doesn't die. Is there some trick to it, or do I just need to be persistent?
The area effect clouds (the flat clouds of black smoke) he creates heal him if he's standing in them, meaning if you keep hitting him but don't let him move he'll never die. It's best to let him chase you around, shooting him with a bow or hitting him with a weapon when he's not in the cloud.
Thanks, that worked! I'm really enjoying the map, thanks for making it.
Hello, this map is great but something went wrong in Mission 7. When I went to Coldbeard's quarters, nothing happens. I looked around and apparently the floor is supposed to break but nothing happens at all. Help please?
Does this command start things:
/setblock 1225 183 -803 minecraft:redstone_block 0 replace
It works! But then... after I beat the goons in the ship, and I go back into the quarters, nothing happens again! I'm a little worried that nothing works anymore...
You're not supposed to go back into the quarters. As seen in the cutscene, you have to grapple up the sails at the front of the ship to get to Captain Coldbeard, who is in the crow's nest.
Yup. I knew it. I went to the quarters because no cutscene played, so I just thought to go to the quarters! And when I saw, no grapple hooks to latch to.