Welcome to Pacman! Over a year ago I set myself the challenge of creating a fully functional Pacman minigame in Vanilla Minecraft using the same ghost AI as the original Pacman game. After many hours and attempts, I've finally managed to create a map that manages to accomplish this, and much more!
Full ghost AI identical to the real Pacman game
All original sound effects
Smooth movements for all ghosts and Pacman
Directional updates for all ghosts and Pacman
Live score and high score updates
Edible fruit (2 per round)
Functional side tunnels
I streamed most of the creation process for this map on Twitch, and plan to continue streaming command block-based minigame, adventure map, and proof of concept development. If that type of thing interests you, be sure to drop by!
Let's Plays: If you record a session of Pacman be sure to drop a video link in here and I'll add it to this post!
Extrium Team: MrSquishy is a proud member of the Extrium Team.
Extrium is a community of expert builders, redstoners, and command blockers who collaborate to push the limits of what's possible in Minecraft through proof of concept builds, minigames, and adventure maps.
For more information on the Extrium Team, please visit their Official Thread.
Dude this is so cool, did you use item frames to get the custom animations or did you use a resource pack that has a bunch of combinations that switch the blocks in a certain pattern as the entity moves along it? I would love to know but keep making great minecraft inventions!
Yes the map uses a custom resourcepack. The default animations (pacman eating, ghosts wiggling) are animated block models. The different directions that the ghosts/Pacman can face and Pacman's death sequence are all different block models that I used /replaceitem to cycle through.
Fixed a bug that caused Inky (blue ghost) to get stuck when trying to use the left side tunnel. This addresses all of the bugs that I have seen in videos to date, so please let me know if you find any others!