I'm having the same problem. I've tried placing an item frame but it still didn't work. How do I trigger the wave?
Cool map. btw.
Could you send me your broken map? Just zip it, and upload it to something like mediafire or dropbox, and then send me the link through a private message. I would really like to figure out the cause of this bug so I can fix it or add a debug option.
Try going back a few rooms in the dungeon. To trigger the waves, you will have to break out of the map and look at the redstone. Check to see if any minecart command blocks are missing, if so replace them and copy the command from the command block behind the colored wool. If you see all the minecart command blocks, then placing a redstone block above one of the minecart command blocks should do the trick.
I'm not good at fighting, but the items are amusing enough to get me entertained throughout!
How do you make the incoming damage modifier on the shields? I've been trying for ages to get one onto a piece of armour. Would anyone be kind enough to tell me? I'm trying to cheat, just trying to get a cool armour in my own creative world. Thanks in advance!
I actually cheated on this one. The attribute modifier is just lore text. It is all an illusion to make it seem like it is actually an attribute. The damage reduction itself comes from the resistance effect. I detect when the player is holding the shield and then I give them the resistance effect (20% per effect level). You can check out the redstone in the map if you want to learn how to do it (everything should be labeled). On the armor pieces, again it is just lore text, and the damage reduction is just the amount of armor points the armor gives you (4% per point of armor). I hope this helps.
does this map remind anyone else of the old Wizardry games or Moraff's World?
LOVE the old-school dungeon crawl style, already looking forward to more
with that in mind, some friendly suggestions:
more traps! the spikes and pits were awesome, but were really obvious and easy to avoid. maybe some stuff that's triggered by tripwires, string BUDs, or pressure plates to really keep adventures on their toes (you could even add a special item that's found/bought that can disarm them)
More enemies! i haven't beaten the map yet, so there might be more i haven't seen, but all i've seen so far is skeletons and zombies. i'm figuring that might be because you're unaware that you can put armor and weapons on other mobs? they dont show up on the model, but its entirely possible to put diamond armor on a creeper, or arm a spider with a sword
does this map remind anyone else of the old Wizardry games or Moraff's World?
LOVE the old-school dungeon crawl style, already looking forward to more
with that in mind, some friendly suggestions:
more traps! the spikes and pits were awesome, but were really obvious and easy to avoid. maybe some stuff that's triggered by tripwires, string BUDs, or pressure plates to really keep adventures on their toes (you could even add a special item that's found/bought that can disarm them)
More enemies! i haven't beaten the map yet, so there might be more i haven't seen, but all i've seen so far is skeletons and zombies. i'm figuring that might be because you're unaware that you can put armor and weapons on other mobs? they dont show up on the model, but its entirely possible to put diamond armor on a creeper, or arm a spider with a sword
Thank you for the great tips.
I like the idea of more traps and being able to disarm them. I will keep that in mind when I make another dungeon crawler.
The reason for only doing skeletons and zombies is because it is a Crypt, so undead mobs work well. Also, the other mobs don't really work well together with each other. Creepers blow up the other mobs, blazes shoot other mobs, witches weaken other mobs. I do plan on doing more dungeon crawlers, I was even going to theme them. So the mobs will be different from map to map, but very similar throughout the dungeon. Thanks again for the suggestions. Have a great day!
This is great. The spikes didn't always work, and it was a bit hard with the lag (I played LAN with my friend).
Could you include instructions on how to install the resource pack for multiplayer or make a seperate download? (We figured it out, but I'm not sure how many others could)
Really cool map. Nice work. I do have an issue with it though(sorry). I don't like the idea of being penalized in any way for dying, which brings me to my point. I had an issue where I was killed by a skeleton, I respawned, returned to the area where I died, but when I got there, the mobs were invisible. I could not hit them at all. I backed into the next room where the mobs became visible again but by that point they had done enough damage to kill me again.
Rollback Post to RevisionRollBack
Link RemovedWIP 128x 64x, SEUS support, Mod support in the pipeline TEKKIT, FTB, the more support the more mods!
Really cool map. Nice work. I do have an issue with it though(sorry). I don't like the idea of being penalized in any way for dying, which brings me to my point. I had an issue where I was killed by a skeleton, I respawned, returned to the area where I died, but when I got there, the mobs were invisible. I could not hit them at all. I backed into the next room where the mobs became visible again but by that point they had done enough damage to kill me again.
Thanks for the feedback. The mobs disappearing is a Minecraft bug. I can't prevent it, but I did make a way to fix it when it happens. There is an option in the debugger book.
I finished! The wither was really tough to beat though. It would be better if there's a way to return to the shop when you die.
Could you think of any way that I can put a status effect (resistance-5) on a chestplate, something of the same effect, without running commands/redstone continuously?
I wish Mojang would allow us to apply the CustomPotionEffects tag onto any item
There is no way to add a potion effect except for with commands. I also wish that Mojang would allow us to put potion effects on items. I also want more attributes.
I know I need to use commands, but is there a way to do it without a clock or continuous checking, like adding something to a give command?
Sadly no. You can put item attributes onto items, but damage reduction is not one of them. Here is a list of all the attributes in the game: http://minecraft.gamepedia.com/Attribute
This is really great, very well done and gave me lots of ideas for my maps (hope you don't mind). Do you have any other maps or do you have any more in the works?
This is really great, very well done and gave me lots of ideas for my maps (hope you don't mind). Do you have any other maps or do you have any more in the works?
Thank you. I don't mind at all. It is great to hear that I helped inspire someone. I have a bunch of other maps (not all of them have the same amount of polish as this one). I also have more maps in the works. You can see a list of all my maps and upcoming projects here: http://www.minecraftforum.net/forums/mapping-and-modding/maps/maps-discussion/1568942 Thanks. Have a great day!
Wonderful map, Nate! I heard about your map from xisumavoid's Crypt Crawler let's play series. When I saw it, I had to try it out for myself, as it has such great gameplay mechanics, custom resource pack, and I just really like dungeons. Although it's been awhile since I played it, I come to you now as I still have your resource pack in my folder. I have to admit, I peeked at the redstone, and it's well organized! Although, I do have a couple questions...
How do you get the events to trigger just by players being in a certain location? A simple explanation on how to use the [x=#,y=#,z=#,dx=#,dy=#,dz=#] selectors. As well, how do the keys work? How do you get mobs to drop them? How do they work on gates? How do they work on locked chests? Full detail would be appreciated!
And most importantly, do you have any tips on how to make a texture pack as good as yours? Specifically, how do you get it to look so detailed? (My attempts come out looking rather simplistic...) And how did you get the armor icons to appear three-dimensional?
Thanks you for your assistance, and please continue to make amazing maps, such as this one!
Wonderful map, Nate! I heard about your map from xisumavoid's Crypt Crawler let's play series. When I saw it, I had to try it out for myself, as it has such great gameplay mechanics, custom resource pack, and I just really like dungeons. Although it's been awhile since I played it, I come to you now as I still have your resource pack in my folder. I have to admit, I peeked at the redstone, and it's well organized! Although, I do have a couple questions...
How do you get the events to trigger just by players being in a certain location? A simple explanation on how to use the [x=#,y=#,z=#,dx=#,dy=#,dz=#] selectors. As well, how do the keys work? How do you get mobs to drop them? How do they work on gates? How do they work on locked chests? Full detail would be appreciated!
And most importantly, do you have any tips on how to make a texture pack as good as yours? Specifically, how do you get it to look so detailed? (My attempts come out looking rather simplistic...) And how did you get the armor icons to appear three-dimensional?
Thanks you for your assistance, and please continue to make amazing maps, such as this one!
Thanks for the positive feedback. I have done a video explaining most of the things you asked about. Here is the link to the playlist: I don't always explain things the most clearly when I speak. So if you have more questions, then please let me know.
The [x=#,y=#,z=#,dx=#,dy=#,dz=#] selectors are quite simple. The first x,y,z is the lowest corner of a region. The dx,dy,dz is the offset in each direction. Basically you are testing for when a player is in a certain cubic region. The region is defined by the lowest corner and the distance in each direction. For example: [x=0,y=10,z=-5,dx=1,dy=2,dz=5]. starting at the coordinate x=0, y=10, z=-5 then we offset in each direction according to the dx,dy,dz. So, you detect for players that are within: 1 block in the x direction, 2 blocks in the y direction, and 5 blocks in the x direction. I hope this helps.
First off, when you make a texture pack, you should get a good program. If you have Photoshop, you can use it, but if you don't, then you can download Gimp for free. I use Gimp. To make it look more detailed increase the resolution. By default, Minecraft textures are 16x16 pixels. But most of the textures for Crypt Crawler were 32x32 pixels. You can also add variation to shade and color. What I do is, I make the texture just using 1-3 color variations, then I pick a brush in Gimp and I use the doge/burn tool to make certain areas of the texture look lighter/darker. It can help turn something simplistic into something that looks more realistic and detailed.
Thank you for your support. I hope I can keep making maps that you will enjoy. Have a great day!
You leave the resources.zip in the map save folder. The map will automatically load the textures.
Follow me on twitter to stay up to date on my future map projects @NateT_Bird
Learn about map making on my YouTube channel: youtube.com/user/NateTBird
I'm having the same problem. I've tried placing an item frame but it still didn't work. How do I trigger the wave?
Cool map. btw.
Could you send me your broken map? Just zip it, and upload it to something like mediafire or dropbox, and then send me the link through a private message. I would really like to figure out the cause of this bug so I can fix it or add a debug option.
Try going back a few rooms in the dungeon. To trigger the waves, you will have to break out of the map and look at the redstone. Check to see if any minecart command blocks are missing, if so replace them and copy the command from the command block behind the colored wool. If you see all the minecart command blocks, then placing a redstone block above one of the minecart command blocks should do the trick.
Follow me on twitter to stay up to date on my future map projects @NateT_Bird
Learn about map making on my YouTube channel: youtube.com/user/NateTBird
I actually cheated on this one. The attribute modifier is just lore text. It is all an illusion to make it seem like it is actually an attribute. The damage reduction itself comes from the resistance effect. I detect when the player is holding the shield and then I give them the resistance effect (20% per effect level). You can check out the redstone in the map if you want to learn how to do it (everything should be labeled). On the armor pieces, again it is just lore text, and the damage reduction is just the amount of armor points the armor gives you (4% per point of armor). I hope this helps.
Follow me on twitter to stay up to date on my future map projects @NateT_Bird
Learn about map making on my YouTube channel: youtube.com/user/NateTBird
Magnificent Map!
Here is my series on it:
does this map remind anyone else of the old Wizardry games or Moraff's World?
LOVE the old-school dungeon crawl style, already looking forward to more
with that in mind, some friendly suggestions:
more traps! the spikes and pits were awesome, but were really obvious and easy to avoid. maybe some stuff that's triggered by tripwires, string BUDs, or pressure plates to really keep adventures on their toes (you could even add a special item that's found/bought that can disarm them)
More enemies! i haven't beaten the map yet, so there might be more i haven't seen, but all i've seen so far is skeletons and zombies. i'm figuring that might be because you're unaware that you can put armor and weapons on other mobs? they dont show up on the model, but its entirely possible to put diamond armor on a creeper, or arm a spider with a sword
Thank you for the great tips.
I like the idea of more traps and being able to disarm them. I will keep that in mind when I make another dungeon crawler.
The reason for only doing skeletons and zombies is because it is a Crypt, so undead mobs work well. Also, the other mobs don't really work well together with each other. Creepers blow up the other mobs, blazes shoot other mobs, witches weaken other mobs. I do plan on doing more dungeon crawlers, I was even going to theme them. So the mobs will be different from map to map, but very similar throughout the dungeon. Thanks again for the suggestions. Have a great day!
Follow me on twitter to stay up to date on my future map projects @NateT_Bird
Learn about map making on my YouTube channel: youtube.com/user/NateTBird
This is great. The spikes didn't always work, and it was a bit hard with the lag (I played LAN with my friend).
Could you include instructions on how to install the resource pack for multiplayer or make a seperate download? (We figured it out, but I'm not sure how many others could)
Really cool map. Nice work. I do have an issue with it though(sorry). I don't like the idea of being penalized in any way for dying, which brings me to my point. I had an issue where I was killed by a skeleton, I respawned, returned to the area where I died, but when I got there, the mobs were invisible. I could not hit them at all. I backed into the next room where the mobs became visible again but by that point they had done enough damage to kill me again.
Link RemovedWIP 128x 64x, SEUS support, Mod support in the pipeline TEKKIT, FTB, the more support the more mods!
This is a great map i love it
Thanks for the feedback. The mobs disappearing is a Minecraft bug. I can't prevent it, but I did make a way to fix it when it happens. There is an option in the debugger book.
Follow me on twitter to stay up to date on my future map projects @NateT_Bird
Learn about map making on my YouTube channel: youtube.com/user/NateTBird
I beat the game FINNALY die OBLIVAN and deathlord lol great map
Thanks!
Follow me on twitter to stay up to date on my future map projects @NateT_Bird
Learn about map making on my YouTube channel: youtube.com/user/NateTBird
There is no way to add a potion effect except for with commands. I also wish that Mojang would allow us to put potion effects on items. I also want more attributes.
Follow me on twitter to stay up to date on my future map projects @NateT_Bird
Learn about map making on my YouTube channel: youtube.com/user/NateTBird
AWESOME map. Very polished and very well done. I greatly enjoyed playing through it.
Sadly no. You can put item attributes onto items, but damage reduction is not one of them. Here is a list of all the attributes in the game: http://minecraft.gamepedia.com/Attribute
Follow me on twitter to stay up to date on my future map projects @NateT_Bird
Learn about map making on my YouTube channel: youtube.com/user/NateTBird
This is really great, very well done and gave me lots of ideas for my maps (hope you don't mind). Do you have any other maps or do you have any more in the works?
^The Portal Song!^
http://www.youtube.com/watch?v=b6Q_koTHB54
^Taste the cake song!^
The cake is NOT a lie!
Thank you. I don't mind at all. It is great to hear that I helped inspire someone. I have a bunch of other maps (not all of them have the same amount of polish as this one). I also have more maps in the works. You can see a list of all my maps and upcoming projects here: http://www.minecraftforum.net/forums/mapping-and-modding/maps/maps-discussion/1568942 Thanks. Have a great day!
Follow me on twitter to stay up to date on my future map projects @NateT_Bird
Learn about map making on my YouTube channel: youtube.com/user/NateTBird
Wonderful map, Nate! I heard about your map from xisumavoid's Crypt Crawler let's play series. When I saw it, I had to try it out for myself, as it has such great gameplay mechanics, custom resource pack, and I just really like dungeons. Although it's been awhile since I played it, I come to you now as I still have your resource pack in my folder. I have to admit, I peeked at the redstone, and it's well organized! Although, I do have a couple questions...
How do you get the events to trigger just by players being in a certain location? A simple explanation on how to use the [x=#,y=#,z=#,dx=#,dy=#,dz=#] selectors. As well, how do the keys work? How do you get mobs to drop them? How do they work on gates? How do they work on locked chests? Full detail would be appreciated!
And most importantly, do you have any tips on how to make a texture pack as good as yours? Specifically, how do you get it to look so detailed? (My attempts come out looking rather simplistic...) And how did you get the armor icons to appear three-dimensional?
Thanks you for your assistance, and please continue to make amazing maps, such as this one!
Thanks for the positive feedback. I have done a video explaining most of the things you asked about. Here is the link to the playlist: I don't always explain things the most clearly when I speak. So if you have more questions, then please let me know.
The [x=#,y=#,z=#,dx=#,dy=#,dz=#] selectors are quite simple. The first x,y,z is the lowest corner of a region. The dx,dy,dz is the offset in each direction. Basically you are testing for when a player is in a certain cubic region. The region is defined by the lowest corner and the distance in each direction. For example: [x=0,y=10,z=-5,dx=1,dy=2,dz=5]. starting at the coordinate x=0, y=10, z=-5 then we offset in each direction according to the dx,dy,dz. So, you detect for players that are within: 1 block in the x direction, 2 blocks in the y direction, and 5 blocks in the x direction. I hope this helps.
First off, when you make a texture pack, you should get a good program. If you have Photoshop, you can use it, but if you don't, then you can download Gimp for free. I use Gimp. To make it look more detailed increase the resolution. By default, Minecraft textures are 16x16 pixels. But most of the textures for Crypt Crawler were 32x32 pixels. You can also add variation to shade and color. What I do is, I make the texture just using 1-3 color variations, then I pick a brush in Gimp and I use the doge/burn tool to make certain areas of the texture look lighter/darker. It can help turn something simplistic into something that looks more realistic and detailed.
Thank you for your support. I hope I can keep making maps that you will enjoy. Have a great day!
Follow me on twitter to stay up to date on my future map projects @NateT_Bird
Learn about map making on my YouTube channel: youtube.com/user/NateTBird