Thanks a lot. Also another question, where is the main hall in the water temple? It said "There is rumble voice in the main hall". However, I and my friends do not know where that place is. We searched for almost every room and did not see anything different.
For the water temple you have to put the key "Clef du repos rechargée" in the hopper that is located in the main room at the bottom in water.
You will see 4 hoppers which only 3 are illuminated.
Hey, for the water temple, you have to get the fishing rod for, you put in night vision potions, and it said that those would make you breathe underwater better... Did you mess up, or was that intended?
I am at -150 55 -1352 now, a huge underground room with many cobwebs. What am I supposed to do here? Flick some hidden levers and find that spirit of Ramses II? Or I can find it in other secondary quests?
I'm stuck in front of the ruined city. I activated the two statues, appeared levers to activate the large wheels, now I enter the right combination but nothing happens. How can I unstuck this problem?
I am at -150 55 -1352 now, a huge underground room with many cobwebs. What am I supposed to do here? Flick some hidden levers and find that spirit of Ramses II? Or I can find it in other secondary quests?
Now I have another problem: I just defeated the boss inside the Great Pyramid in the ruined city, but did not appear the chest with the quest item. Where it appears?
Normally in the chat is wrote a message to indicate direction.
You have to get out of the boss room and go behind the great pyramid at its base, a golden door is opened, the gem is inside.
Yes, of course.
When you are in the Nether, don't go down the stairs but go to the room of checkpoints. You will see some water, at the end of the hall. This is over there where you come from when you find the source for the first time.
In short, on the other side of the water in the small room where you found "gem of hatred," there is a button that you tp directly to the Corruption's Source.
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Finally completed it with friends. Took us a whole of 12 hours.
Review
In short, Across The Time is the most carefully crafted RPG map I have ever played. From the impressive spell books to well-designed terrains, or from the grand worldview presented by NPC dialogues and collectible books to the epic background music that follows player's adventure, it is evident that authors have poured lots of their time into this map.
The background setting of the plot is simply stunning. Characters and settings are connected so seamlessly to create a unique, immersive experience for players. Though, the execution of the actual plot is a little bit disappointing to me. For example, I didn't realize I was originally a modern citizen until I arrived the penultimate dungeon - the enderdragon one, and the character said "this sounds familiar... oh electricity". And besides of this, I can't really feel any critical reason or importance that I would be the chosen one to save the dimensions. It's like, why doesn't the great king Nolduron just send a team of people to beat those dungeons?
Well that's actually - not really a problem. The astounding environment and atmosphere created in every dungeon are just perfect. I especially liked the little town inside the cloud, and also the superb directional-but-natural terrain in the Firone Forest (correct me if I spelled wrong :P). The feeling of playing Skyrim had came to me for quite some time. The character upgrades are also impressive - after beating a dungeon, players get a upgrade on their HP and MP (Dahal, which is used to cast a spell) - and you can also spend some exp on other permanent upgrades such as Dahal Regeneration or Resistance. So overall, Across The Time did accomplished a blameless and impeccable role-playing system.
The real problem is, the objectives are not clear - and that's a critical strike to any RPG game. The instructions given are simply not enough to lead players the way. We have been stuck for 20+ times throughout the whole game progress, while we totally don't know what to do next. We searched through the previous chat log, we go back to every places we have ever been, and no progress. So we /setblock or /tp to skip some of the doors, while being worried that will we trigger a bug if doing this. Maybe you have noticed that I asked in this thread about how to pass through the underwater dungeon. Before I asked that, I and my friends have already searched the whole underwater scene for one hour.
Well, we did completed the dungeon with author's quick response, which is to put the key in a hopper located under the big capsule in the main room, where the redstone lamps around the hopper is not illuminated. Perhaps I am forgetful, but I don't really remember that an instruction of the step was ever given.
The problem became more and more serious throughout the whole progress. Especially the enderdragon dungeon. We were just jumping from here to there and didn't know what to do at all. I don't know how the character figured out things like he should activate the turbine or he should jump into the cannon and be launched to the final boss, I just can't - see any connections between these keywords.
The large leap between objectives make players confused as well. The prologue is a good example, where the character need to.. submit the Declaration of Zombies in the store room of a random shop to congress, and next second the character need to deliver the newspaper for his landlord. Mind-blown.
The last dungeon is the most deplorable. The part where Namegot chases us is thrilling and breathtaking, but the later-on 3-hour puzzle part are... boring. It's still interesting to read NPC dialogues and books, but it's still very disappointing to see that the originally fast-paced, astonishing experience in previous dungeons no-longer exist in the last two dungeons. The lack of instructions make the experience worse, and we wanted to give up the map for multiple times.
Pros
A unique, consummate RPG system - spells, upgrades, side-quests
Thrilling story (at most of the time)
Well-developed background & worldview
Epic landscapes
Impressive terrain design
A fantasy trip of 10+ hours
Admirable perseverance on completing the map
Cons
Extremely unclear objectives and instructions in some dungeons
Dungeons at later period are slow-paced and way too long
Not enough NPCs; where did everyone else go!?
Not fully translated to English so confusions will most likely occur
The upgrades using exp are too expensive and is mostly impossible to fully upgrade to the maximum level
Not enough information provided about the ECM (those balls which exchange weapons)
Legendary weapons are not legendary enough
Known issues
Many bugs. Have to reload the whole map for once.
Verdict
Even though I listed out a lot of cons of the map, but well, "one flaw cannot obscure the splendor of the jade". Across The Time is unquestionably a remarkable adventure map, with a outstanding story and extraordinary RPG elements mixed into a fresh, amazing experience.
Oh it's really great to have written such chronicle on our map.
Thank you for this fabulous rating ^^.
Only 12 hours of game time? GG but have you really done the last dungeon? Because the final boss is not Namégot! The final boss is Ranégot who is in the present. You must go through the gate that opened in the Earndhel temple in the middle of the water, after placing nine gems.
Have you seen the end fireworks?
In any case, we thank you for this very detailed map of our map. Indeed, we feared the lack of indication for some dungeons. We are going to improve the map with version 2.0, but not before the version 1.8.2 of Minecraft.
Regarding the upgrade that costs too expensive, this is normal because the farming is possible and the last levels are not expected to be fully unlocked. Only if the player kill monsters to leveling (as in some RPG), it can unlock the latest upgrade. An unique boss was precisely appeared after killing the final boss: Ranégot.
I'm stuck again, this time in the city are in the sky in the hall with various portals (broken) and I have to find the energy battery, I is written that opened a trap door for maintenance but can not find it, I've looked everywhere but there is nothing. If the maintenance room is one where there is a big fan, then the one I have already activated but could not find the object to be inserted into the hopper.
Laureken this item "energy battery" is for a secondary quest you don't have to make this quest.
But if you are stuck and you have already finished the two tower, this is due to a bug, because if you play with too small chunk vision the system will not activate.
So, I'll help you.
Read this only if you are stuck in the sky dungeon :
Go to the center of the dungeons (to go simply write this command in the chat box) :
/tp -1508 106 -1099
Then, write the following commands:
/setblock -1512 104 -1091 redstone_block
/setblock -1512 104 -1108 redstone_block
Now you can take the catapult right in front to access the third tower.
You will see 4 hoppers which only 3 are illuminated.
Facebook : https://www.facebook.com/piccomaster
Website : http://adventquest.com/
Facebook : https://www.facebook.com/piccomaster
Website : http://adventquest.com/
.
EDIT: Problem solved.
How did you solve your problem?
Then, if you have activated also the two statues, you will see an opening in the wheel of Lapis Lazuli.
Facebook : https://www.facebook.com/piccomaster
Website : http://adventquest.com/
You have to get out of the boss room and go behind the great pyramid at its base, a golden door is opened, the gem is inside.
Facebook : https://www.facebook.com/piccomaster
Website : http://adventquest.com/
When you are in the Nether, don't go down the stairs but go to the room of checkpoints. You will see some water, at the end of the hall. This is over there where you come from when you find the source for the first time.
In short, on the other side of the water in the small room where you found "gem of hatred," there is a button that you tp directly to the Corruption's Source.
Facebook : https://www.facebook.com/piccomaster
Website : http://adventquest.com/
Review
In short, Across The Time is the most carefully crafted RPG map I have ever played. From the impressive spell books to well-designed terrains, or from the grand worldview presented by NPC dialogues and collectible books to the epic background music that follows player's adventure, it is evident that authors have poured lots of their time into this map.
The background setting of the plot is simply stunning. Characters and settings are connected so seamlessly to create a unique, immersive experience for players. Though, the execution of the actual plot is a little bit disappointing to me. For example, I didn't realize I was originally a modern citizen until I arrived the penultimate dungeon - the enderdragon one, and the character said "this sounds familiar... oh electricity". And besides of this, I can't really feel any critical reason or importance that I would be the chosen one to save the dimensions. It's like, why doesn't the great king Nolduron just send a team of people to beat those dungeons?
Well that's actually - not really a problem. The astounding environment and atmosphere created in every dungeon are just perfect. I especially liked the little town inside the cloud, and also the superb directional-but-natural terrain in the Firone Forest (correct me if I spelled wrong :P). The feeling of playing Skyrim had came to me for quite some time. The character upgrades are also impressive - after beating a dungeon, players get a upgrade on their HP and MP (Dahal, which is used to cast a spell) - and you can also spend some exp on other permanent upgrades such as Dahal Regeneration or Resistance. So overall, Across The Time did accomplished a blameless and impeccable role-playing system.
The real problem is, the objectives are not clear - and that's a critical strike to any RPG game. The instructions given are simply not enough to lead players the way. We have been stuck for 20+ times throughout the whole game progress, while we totally don't know what to do next. We searched through the previous chat log, we go back to every places we have ever been, and no progress. So we /setblock or /tp to skip some of the doors, while being worried that will we trigger a bug if doing this. Maybe you have noticed that I asked in this thread about how to pass through the underwater dungeon. Before I asked that, I and my friends have already searched the whole underwater scene for one hour.
Well, we did completed the dungeon with author's quick response, which is to put the key in a hopper located under the big capsule in the main room, where the redstone lamps around the hopper is not illuminated. Perhaps I am forgetful, but I don't really remember that an instruction of the step was ever given.
The problem became more and more serious throughout the whole progress. Especially the enderdragon dungeon. We were just jumping from here to there and didn't know what to do at all. I don't know how the character figured out things like he should activate the turbine or he should jump into the cannon and be launched to the final boss, I just can't - see any connections between these keywords.
The large leap between objectives make players confused as well. The prologue is a good example, where the character need to.. submit the Declaration of Zombies in the store room of a random shop to congress, and next second the character need to deliver the newspaper for his landlord. Mind-blown.
The last dungeon is the most deplorable. The part where Namegot chases us is thrilling and breathtaking, but the later-on 3-hour puzzle part are... boring. It's still interesting to read NPC dialogues and books, but it's still very disappointing to see that the originally fast-paced, astonishing experience in previous dungeons no-longer exist in the last two dungeons. The lack of instructions make the experience worse, and we wanted to give up the map for multiple times.
Pros
Cons
Known issues
Verdict
Even though I listed out a lot of cons of the map, but well, "one flaw cannot obscure the splendor of the jade". Across The Time is unquestionably a remarkable adventure map, with a outstanding story and extraordinary RPG elements mixed into a fresh, amazing experience.
9.2 / 10
Thank you for this fabulous rating ^^.
Only 12 hours of game time? GG but have you really done the last dungeon? Because the final boss is not Namégot! The final boss is Ranégot who is in the present. You must go through the gate that opened in the Earndhel temple in the middle of the water, after placing nine gems.
Have you seen the end fireworks?
In any case, we thank you for this very detailed map of our map. Indeed, we feared the lack of indication for some dungeons. We are going to improve the map with version 2.0, but not before the version 1.8.2 of Minecraft.
Regarding the upgrade that costs too expensive, this is normal because the farming is possible and the last levels are not expected to be fully unlocked. Only if the player kill monsters to leveling (as in some RPG), it can unlock the latest upgrade. An unique boss was precisely appeared after killing the final boss: Ranégot.
Facebook : https://www.facebook.com/piccomaster
Website : http://adventquest.com/
We gain even many FPS for those who have a small configuration.
Therefore we advise people to play in 1.8.3.
Also we have discovered a bug in the dimension of Ouranos. We suggest you to play with a vision of chunk 16 for not having problems.
Facebook : https://www.facebook.com/piccomaster
Website : http://adventquest.com/
But if you are stuck and you have already finished the two tower, this is due to a bug, because if you play with too small chunk vision the system will not activate.
So, I'll help you.
Read this only if you are stuck in the sky dungeon :
Go to the center of the dungeons (to go simply write this command in the chat box) :
/tp -1508 106 -1099
Then, write the following commands:
/setblock -1512 104 -1091 redstone_block
/setblock -1512 104 -1108 redstone_block
Now you can take the catapult right in front to access the third tower.
Facebook : https://www.facebook.com/piccomaster
Website : http://adventquest.com/