Incredible, still being updated. Your determination towards this project knows no bounds.
The only thing I could suggest is archiving old versions before major changes just so they're still playable. So far I've loved every version I've played of this, but they are certainly different experiences, as much as Minecraft the game has been different over the years.
Worm bats now invisible
Removed obsolete sign on Shrine
Removed referenced to obsolete Rot Cleansing Books
Extended Beginning set aura to level 2
Nova damage adjusted
Fixed Quest speech when exhausted
Dungeon random object system completely redesigned
loot added to random Villager houses
Fixed possibility of last level Fireball to misfire
New system to increase default spawn rate as world levels up
Rex is back!!!
Set items removed
1st tier dungeons doubled in size
Players are teleported to dungeons that require loaded chunks to prevent under generating
Random Power-ups duration doubled
New random Sword Augments:
Adds Wither Damage
Gives Absorption every 10th hit
Replenishes half Heart on Zombie or Skeleton Death
Knocks em up
Inflicts Slowness
Poisons nearby mobs on Zombie or Skeleton Death
Ignites nearby mobs on Zombie or Skeleton Death
Increases Luck
Satisfies Hunger
Spawns Killer Bats
Increases Boss spawn rate
Bonus XP
2% Chance for Rare Item
Chance to summon Mob Magnet
Chance to drop Emerald
Man, it's been such a long time! I don't understand why all my comments ended up as deleted, but whatever, this is my favorite map so I'm glad it's still going strong.
I had to stop playing Minecraft because of my bad computer that couldn't handle it, but nostalgia is always here, and I'll happily play this again when I become able to do so.
It's been such a long time I forgot how minecraft stuff worked exactly, so I was wondering what the reasons were to not have the map on the latest version, is it an impossibility? Some new features could be worth having maybe?
Why 1.8.8? Well I still love the old combat systems fast action and the shields take up too much of my screen.
A bigger deal is the syntax changes to the command block code. I would have to relearn and rewrite every single line of code plus discover all the new bug workarounds.There are a few new code possibilities but really only save 1 or 2 command blocks. I'm also not a big fan of the extra CPU required for things I don't use like extra passive mobs, underwater vines, and fast clocks on every command block. A complete conversion might require a super computer to run.
If they change the combat back to PC style I would consider a new smaller adventure map.
I am very glad you enjoyed the map! I work on it instead of playing games and upload because I love watching people discover its secrets on Youtube.
EDIT: Deleted comments are probably because the thinning of old unused accounts switching to twitter or possibly the mods over censoring.
Dungeon random object system completely redesigned
Dungeon random mechanics expanded
Loot added to random Villager houses
Fixed possibility of last level Fireball to misfire
New system to increase default spawn rate as world levels up
Set items removed
Players are teleported to dungeons that require loaded chunks to prevent under generating
Random Power-ups duration doubled
New multi-spawner design for dungeons
All chest are copied when resummoning the Town Hall
Pinata Sheep
Rot boots work faster
Lots and lots of bug fixes
Villagers learn new building types
Fixed extra shotgun bug
Self-building dungeon wall variants
Pipeline generator
New building: Infirmary, auto-heals Villagers
New magic book: Rumble
New Event: Boss Rush
New passive Wand skill:
Magic Magnet
New random Sword Augments:
Adds Wither Damage
Chance for Full Health
Absorption every 10th hit
Knocks em up
Inflicts Slowness
Ignites nearby mobs on kill
Increases Luck
Satisfies Hunger
Increases Boss spawn rate
Bonus XP
Chance for Rare Item
Chance to summon Mob Magnet
Chance to drop Emerald
Tree
Fireball easier to enable as primary
New Summoner Class:
Unique class that cannot be changed once selected
All summons level-up
Rex levels independently with 10 learnable skills
Summoner Stats Book shows levels and skills and calls Rex
Critical: Short activation delay added to Magic Magnet
Rex removed if Summoner class is not selected by 1st dungeon
Increased detection radius when starting
Fixed Boss rush timer color
Adjusted Rumble counter
Fixed glitch breaking Portal Spiders and record Creepers
Rot loot adjusted
More Bosses summoned in Boss Rush effect
Last 3 FB's stronger
Guardians golden swords changed to wooden
Removed obsolete items
Worms Effect chance disabled until level 5
Update 93: Fixed missing sword level-up text Better chance for emerald sword to proc Fixed missing reward for Endermen quest Fixed missing King Slim quest Rare Item sword augment removed Rare Item drop chance increased Fixed typo on Flaming Quiver Lvl 5 shotgun damage adjusted Grow Trees dungeon spawner range from 20 to 16 blocks Found and fixed a few possible shrine bugs Fixed missing wand skill indicator in Stats Fixed spiders suffocating their riders
Update 96: Reduced Summoner bat sound
Summoner show stat display now local
Summoner can now use Conversion Books
Quests that Require Bow or Sword now highlighted in RED
Fixed no chests bug in Endland
Compensated for rare incorrect level # display glitch on 1st level up
Incredible, still being updated. Your determination towards this project knows no bounds.
The only thing I could suggest is archiving old versions before major changes just so they're still playable. So far I've loved every version I've played of this, but they are certainly different experiences, as much as Minecraft the game has been different over the years.
I still have some older versions. Remembering what bug fixes and where might be a little daunting
Update 82:
Worm bats now invisible
Removed obsolete sign on Shrine
Removed referenced to obsolete Rot Cleansing Books
Extended Beginning set aura to level 2
Nova damage adjusted
Fixed Quest speech when exhausted
Download:
https://sites.google.com/site/automatormc
Update 84:
Fixed chance for an underground dungeon to fail
Fixed chance for Double XP Effect to fail
Fixed possible bug where some counters could go negative
Download:
ttps://sites.google.com/site/automatormc
Update on the way in Final Testing:
Dungeon random object system completely redesigned
loot added to random Villager houses
Fixed possibility of last level Fireball to misfire
New system to increase default spawn rate as world levels up
Rex is back!!!
Set items removed
1st tier dungeons doubled in size
Players are teleported to dungeons that require loaded chunks to prevent under generating
Random Power-ups duration doubled
New random Sword Augments:
Adds Wither Damage
Gives Absorption every 10th hit
Replenishes half Heart on Zombie or Skeleton Death
Knocks em up
Inflicts Slowness
Poisons nearby mobs on Zombie or Skeleton Death
Ignites nearby mobs on Zombie or Skeleton Death
Increases Luck
Satisfies Hunger
Spawns Killer Bats
Increases Boss spawn rate
Bonus XP
2% Chance for Rare Item
Chance to summon Mob Magnet
Chance to drop Emerald
Man, it's been such a long time! I don't understand why all my comments ended up as deleted, but whatever, this is my favorite map so I'm glad it's still going strong.
I had to stop playing Minecraft because of my bad computer that couldn't handle it, but nostalgia is always here, and I'll happily play this again when I become able to do so.
It's been such a long time I forgot how minecraft stuff worked exactly, so I was wondering what the reasons were to not have the map on the latest version, is it an impossibility? Some new features could be worth having maybe?
Anyway, you know why I came back.
Why 1.8.8? Well I still love the old combat systems fast action and the shields take up too much of my screen.
A bigger deal is the syntax changes to the command block code. I would have to relearn and rewrite every single line of code plus discover all the new bug workarounds.There are a few new code possibilities but really only save 1 or 2 command blocks. I'm also not a big fan of the extra CPU required for things I don't use like extra passive mobs, underwater vines, and fast clocks on every command block. A complete conversion might require a super computer to run.
If they change the combat back to PC style I would consider a new smaller adventure map.
I am very glad you enjoyed the map! I work on it instead of playing games and upload because I love watching people discover its secrets on Youtube.
EDIT: Deleted comments are probably because the thinning of old unused accounts switching to twitter or possibly the mods over censoring.
Did a successful run and had a blast!
I favorited the shotgun and sword, though I had to rely on a bow for the dragons.
Here's a few things I noted:
Fireballs create a new stack when moving them in the inventory.
Absorb(p)tion typo. From the random buff points.
Had a random building book that spawned a square flat empty. Bad luck?
Item frames disappeared visually after dying once. Rejoining fixed it and it never happened again.
Clay item is invisible but still exists.
Dragon egg is white, intended?
Poison cascade kills villagers. Big RIP to my villagers.
Also, the explosive modifier on my weapons was a bit annoying to handle since it sent me fly as well.
Otherwise, I like the new twist to village expansion and more controlled spawning of dungeons.
Maybe have the NPCs be more custom in their trades later on?
Fireballs create a new stack when moving them in the inventory.
Unfortunately I couldn't fix this so Fireball off and on was added to the Tools book to disable auto-reload when not in use.
Absorb(p)tion typo. From the random buff points.
Fixed in the update, the entire system has been repurposed.
Had a random building book that spawned a square flat empty. Bad luck?
Bad luck it uses the Villager build system and that was pavement. I'll see if there is a workaround.
Item frames disappeared visually after dying once. Rejoining fixed it and it never happened again.
Minecraft teleport glitch. It happens to me sometimes when I die and respawn.
Clay item is invisible but still exists.
It's a placeholder for the shotgun while reloading in case you pick up grass seeds or similar.
Dragon egg is white, intended?
It drops from mobs for kill detection and is normally invisible. The portal forces it to render even without an image.
Poison cascade kills villagers. Big RIP to my villagers.
AOE weapons have been modified to protect Villagers better in the update.
Also, the explosive modifier on my weapons was a bit annoying to handle since it sent me fly as well.
I will take a look, if it can't be fixed it will be removed. The Tools book has an option to end all effects if you get a bad one.
Maybe have the NPCs be more custom in their trades later on?
Set items are gone in the update so shops have new inventory.
Thank you for the great feedback!
Sorry for the delay. After the normal update I decided to add a new class.
Testing should be done in a few days.
Automator's Random RPG up85 Released
Dungeon random object system completely redesigned
Dungeon random mechanics expanded
Loot added to random Villager houses
Fixed possibility of last level Fireball to misfire
New system to increase default spawn rate as world levels up
Set items removed
Players are teleported to dungeons that require loaded chunks to prevent under generating
Random Power-ups duration doubled
New multi-spawner design for dungeons
All chest are copied when resummoning the Town Hall
Pinata Sheep
Rot boots work faster
Lots and lots of bug fixes
Villagers learn new building types
Fixed extra shotgun bug
Self-building dungeon wall variants
Pipeline generator
New building: Infirmary, auto-heals Villagers
New magic book: Rumble
New Event: Boss Rush
New passive Wand skill:
Magic Magnet
New random Sword Augments:
Adds Wither Damage
Chance for Full Health
Absorption every 10th hit
Knocks em up
Inflicts Slowness
Ignites nearby mobs on kill
Increases Luck
Satisfies Hunger
Increases Boss spawn rate
Bonus XP
Chance for Rare Item
Chance to summon Mob Magnet
Chance to drop Emerald
Tree
Fireball easier to enable as primary
New Summoner Class:
Unique class that cannot be changed once selected
All summons level-up
Rex levels independently with 10 learnable skills
Summoner Stats Book shows levels and skills and calls Rex
Summons:
Primary weapon Spawns Killer Bat
Turrets
Robot
Localized Lightning Storm
Localized Meteor Storm
Class armor items add boosts to specific summons
Download:
https://sites.google.com/site/automatormc
Added shops renamed correctly
Summon wolf Pack is now immune to damage
86:
Critical: Short activation delay added to Magic Magnet
Rex removed if Summoner class is not selected by 1st dungeon
Increased detection radius when starting
Fixed Boss rush timer color
Adjusted Rumble counter
Download:
ttps://sites.google.com/site/automatormc
88:
Fixed glitch breaking Portal Spiders and record Creepers
Rot loot adjusted
More Bosses summoned in Boss Rush effect
Last 3 FB's stronger
Guardians golden swords changed to wooden
Removed obsolete items
Worms Effect chance disabled until level 5
Download:
ttps://sites.google.com/site/automatormc
Automator's Random RPG up89
RELEASED
Alchemist Class added
10 Million Optimizations
Players level Skills independently
Download
https://sites.google.com/site/automatormc/
90:
Vaccination Book now enables all build options
Spawn rate increased in later levels
Fixed missing stat crit % text for level 7 bow
Download:
https://sites.google.com/site/automatormc/
Update 91:
Some cure books not tattered - none stacking
Transmute book adjusted
Fixed missing text message for using Vaccination book
Claustrophobia stops generation before tp back
More Bosses
10 villager trades quest reward upgraded
Update 92:
Fixed possible bug where Arrow Effect books might not end when counter reaches zero.
Update 93:
Fixed missing sword level-up text
Better chance for emerald sword to proc
Fixed missing reward for Endermen quest
Fixed missing King Slim quest
Rare Item sword augment removed
Rare Item drop chance increased
Fixed typo on Flaming Quiver
Lvl 5 shotgun damage adjusted
Grow Trees dungeon spawner range from 20 to 16 blocks
Found and fixed a few possible shrine bugs
Fixed missing wand skill indicator in Stats
Fixed spiders suffocating their riders
Update 96:
Reduced Summoner bat sound
Summoner show stat display now local
Summoner can now use Conversion Books
Quests that Require Bow or Sword now highlighted in RED
Fixed no chests bug in Endland
Compensated for rare incorrect level # display glitch on 1st level up
Download: https://sites.google.com/site/automatormc
Make sure if running a server you need 2G of memory IE:
java -Xmx2048M -Xms2048M -jar server.jar nogui
PAUSE