Im doing a let's play of your first map. Here it is, i hope you enjoy!
Yay! First LP! I'm pretty hyped for this. I don't have the time to watch it now, but I will surely watch it when I do. Thanks for LPing and i will definitely enjoy it.
There will be a new episode every other day at noon. We are really liking the map so far.
I noticed you guys have commands on. It's not a problem. You don't have to wait for night to come, so it can be used for little things like that. Just don't give yourself unfair advantages.
But, There is one area later on that searches for 30+ blocks every 2 seconds. So it is recommended to put the command block output to false with this command:
We are on the 5th intersection. How many are there? Everything is beautiful btw. I think we have 2 treasure maps and finding the next area left in the intersection.
the surprise in the iron was almost missed on camera. Well played
We are on the 5th intersection. How many are there? Everything is beautiful btw. I think we have 2 treasure maps and finding the next area left in the intersection.
the surprise in the iron was almost missed on camera. Well played
There are...
...7 Intersections! The last two get really difficult, so I hope you are in for a challenge.
Do you think you could add a .zip download? If I've just missed it then I'm sorry for asking, but the maps look really great and I'd love to play them, but I just don't do .rar files.
Do you think you could add a .zip download? If I've just missed it then I'm sorry for asking, but the maps look really great and I'd love to play them, but I just don't do .rar files.
You can download 7-Zip. I believe it's free.
I will change the format to .zip when I give the maps an update. I will probably update Goliath when some guys finish playing them.
Hey renderXR, I'm playing through Goliath at the moment and I have to say i am really enjoying the map! The use of traps keeps me on my toes, and the areas are really starting to get tougher. (I'm in I3 currently).
Before I continue with the map, I wanted to post just a little bit of feedback from my experience of the map. At the moment, (I'm playing in 1.1, i'm not sure about 1.2+) the traps seem a bit unfair. Without posting spoilers, it seems like even if you were at a dead sprint away from the traps they will still kill you. Now that's not necessarily a bad thing, but having traps instantly kill the player is a bit harsh.
Now the only other gripe I have with the map is:
the mixed spawners. The idea of one spawner spawning multiple types of
enemies is really good, however with the current spawn rate and the
enemies it spawns it's completely unbalanced. Not to mention all of the
spawners are hidden in the wall, so you have to dig for them. I would be
ok with the spawners if you could at least see the mossy cobble that
surrounds them, even if it was only a few blocks. At the moment you're
walking like normal and all of a sudden you have two skeletons, a spider
jockey, a witch and a few cave spiders, and maybe a few creepers.
Theres no tell of a spawner, and once you clear out the mobs you have to
spend time digging for this spawner in the wall. Just a bit frustrating
;P
Nonetheless just wanted to leave some feedback on the map, and I'm still really enjoying it. Hope you found my feedback a little bit useful :p.
Hey renderXR, I'm playing through Goliath at the moment and I have to say i am really enjoying the map! The use of traps keeps me on my toes, and the areas are really starting to get tougher. (I'm in I3 currently).
Before I continue with the map, I wanted to post just a little bit of feedback from my experience of the map. At the moment, (I'm playing in 1.1, i'm not sure about 1.2+) the traps seem a bit unfair. Without posting spoilers, it seems like even if you were at a dead sprint away from the traps they will still kill you. Now that's not necessarily a bad thing, but having traps instantly kill the player is a bit harsh.
Now the only other gripe I have with the map is:
the mixed spawners. The idea of one spawner spawning multiple types of
enemies is really good, however with the current spawn rate and the
enemies it spawns it's completely unbalanced. Not to mention all of the
spawners are hidden in the wall, so you have to dig for them. I would be
ok with the spawners if you could at least see the mossy cobble that
surrounds them, even if it was only a few blocks. At the moment you're
walking like normal and all of a sudden you have two skeletons, a spider
jockey, a witch and a few cave spiders, and maybe a few creepers.
Theres no tell of a spawner, and once you clear out the mobs you have to
spend time digging for this spawner in the wall. Just a bit frustrating
;P
Nonetheless just wanted to leave some feedback on the map, and I'm still really enjoying it. Hope you found my feedback a little bit useful :p.
Cheers!
It really felt good to see you bring those points up, because I have changed most traps in 1.2. I was already seeing in an lp that people have trouble locating them. Something powerful as those should be easy to locate, that's why they are encased in moss stone: It makes them bigger. I did that to make them more recognizable, but of course, I shouldn't hide them, it just defeats the purpose of the moss stone.
Thanks for the feedback! It felt like a confirmation to some thoughts I have.
What could this be? What is the name of this area? What is the name of the map? find out next time in:
Teaser Time, The teasiest teasers of all time!
...
maybe
Youtube Channel : https://www.youtube.com/user/Poopinhammer
Yay! First LP! I'm pretty hyped for this. I don't have the time to watch it now, but I will surely watch it when I do. Thanks for LPing and i will definitely enjoy it.
Youtube Channel : https://www.youtube.com/user/Poopinhammer
I noticed you guys have commands on. It's not a problem. You don't have to wait for night to come, so it can be used for little things like that. Just don't give yourself unfair advantages.
But, There is one area later on that searches for 30+ blocks every 2 seconds. So it is recommended to put the command block output to false with this command:
/gamerule commandBlockOutput false
Youtube Channel : https://www.youtube.com/user/Poopinhammer
Did you finish the first one?
Goliath is by far one of my top favorite maps I've played! I had to make an account the other day so I could post that first comment of mine
Youtube Channel : https://www.youtube.com/user/Poopinhammer
Have you finished it?!
If yes, that would be the first person(s) I know of that (finally) finished it.
Also, third page get!
the surprise in the iron was almost missed on camera. Well played
Youtube Channel : https://www.youtube.com/user/Poopinhammer
There are...
...7 Intersections! The last two get really difficult, so I hope you are in for a challenge.
Youtube Channel : https://www.youtube.com/user/Poopinhammer
You can download 7-Zip. I believe it's free.
I will change the format to .zip when I give the maps an update. I will probably update Goliath when some guys finish playing them.
I have just uploaded a .zip version of Goliath. So if you still want a .zip file, you can download it!
Goliath version 1.2 has been released! Full change-log is within the download. Just some bug fixes and balance changes.
Hey renderXR, I'm playing through Goliath at the moment and I have to say i am really enjoying the map! The use of traps keeps me on my toes, and the areas are really starting to get tougher. (I'm in I3 currently).
Before I continue with the map, I wanted to post just a little bit of feedback from my experience of the map. At the moment, (I'm playing in 1.1, i'm not sure about 1.2+) the traps seem a bit unfair. Without posting spoilers, it seems like even if you were at a dead sprint away from the traps they will still kill you. Now that's not necessarily a bad thing, but having traps instantly kill the player is a bit harsh.
Now the only other gripe I have with the map is:
enemies is really good, however with the current spawn rate and the
enemies it spawns it's completely unbalanced. Not to mention all of the
spawners are hidden in the wall, so you have to dig for them. I would be
ok with the spawners if you could at least see the mossy cobble that
surrounds them, even if it was only a few blocks. At the moment you're
walking like normal and all of a sudden you have two skeletons, a spider
jockey, a witch and a few cave spiders, and maybe a few creepers.
Theres no tell of a spawner, and once you clear out the mobs you have to
spend time digging for this spawner in the wall. Just a bit frustrating
;P
Nonetheless just wanted to leave some feedback on the map, and I'm still really enjoying it. Hope you found my feedback a little bit useful :p.
Cheers!
I hope to see more of you, great work!
It really felt good to see you bring those points up, because I have changed most traps in 1.2. I was already seeing in an lp that people have trouble locating them. Something powerful as those should be easy to locate, that's why they are encased in moss stone: It makes them bigger. I did that to make them more recognizable, but of course, I shouldn't hide them, it just defeats the purpose of the moss stone.
Thanks for the feedback! It felt like a confirmation to some thoughts I have.