War Of Bones is the best minecraft map I've ever played.
I am having so much fun with this mechanic that I'm actually going to save some of this map for later.
How on earth did you do this? o_O It plays like its own game, and throws me into a completely new role I've never seen before in minecraft: a support role. How do you get those mechanics like the different skeleton "teams" attacking each other?
i noticed that in TR2 that the obsidian-void forged or whatever armor is as good for armor points as iron, yet the armor is lether... how? just wondering cuz that is cool how you did that xD
i noticed that in TR2 that the obsidian-void forged or whatever armor is as good for armor points as iron, yet the armor is lether... how? just wondering cuz that is cool how you did that xD
i noticed that in TR2 that the obsidian-void forged or whatever armor is as good for armor points as iron, yet the armor is lether... how? just wondering cuz that is cool how you did that xD
Hi! I'm wanting to put Terra Restore 2 on a server to play with my friends but am not sure how. I have a server that runs and people can connect to, but how do I upload it to my server? I downloaded the .zip and put all the files away in the right folders, but I don't know where to put these files:
War Of Bones is the best minecraft map I've ever played.
I am having so much fun with this mechanic that I'm actually going to save some of this map for later.
How on earth did you do this? o_O It plays like its own game, and throws me into a completely new role I've never seen before in minecraft: a support role. How do you get those mechanics like the different skeleton "teams" attacking each other?
Skeletons with specific UUIDs and snowballs hitting the skeletons with the same UUIDs as the other team.
i noticed that in TR2 that the obsidian-void forged or whatever armor is as good for armor points as iron, yet the armor is lether... how? just wondering cuz that is cool how you did that xD
Yeah there is a new attribute in 1.9, the generic.armor one which allows you to set armor points manually.
Hi! I'm wanting to put Terra Restore 2 on a server to play with my friends but am not sure how. I have a server that runs and people can connect to, but how do I upload it to my server? I downloaded the .zip and put all the files away in the right folders, but I don't know where to put these files:
I can’t find any of the blue/purple items in the base after the the city has fallen. can you give me a hint? also how can I turn off the mining fatigue? I can’t break the spawners! this is terra restore 2 btw.
Love the map though. when will you come out with the rest?
Thanks!
I don't know if anyone else is having this problem, but in Sad Panda Adventures, the panda phases into the ground and I can't ride him so I die in a invisible box. Is there a quick fix for that?
A new map should be up on Patreon later on today, about 1 week (next Sunday) for the public release of it. It's kind of similar to like a Terra Restore dungeon but I made the gameplay of it a lot more Legend of Zelda like as an experiment. So there is a fair bit of parkour and puzzle solving involved in addition to combat and bosses. I actually really like the way it's all themed, built, and how the mechanics work.
If all goes good this new map might turn into a potential series kind of like Terra Restore. We shall see! ^^
I can’t find any of the blue/purple items in the base after the the city has fallen. can you give me a hint? also how can I turn off the mining fatigue? I can’t break the spawners! this is terra restore 2 btw.
Love the map though. when will you come out with the rest?
Thanks!
The blue/purple items are the ones you get from the villager, that and the challenge in the area. The mining fatigue is suppose to be in the area and you can still break spawners, it just takes longer.
I don't know if anyone else is having this problem, but in Sad Panda Adventures, the panda phases into the ground and I can't ride him so I die in a invisible box. Is there a quick fix for that?
You need to use the snapshot Minecraft version for the map to work, 1.9 broke the map and there is no way to fix it until Mojang fixes some bugs unfortunately.
Hi! I have some feedback and suggestions for your map, Terra Restore 2. So I've been playing it for a few days now (collected first three wools) and am really enjoying it so far. Here are my thoughts on the map:
Pros
- Beautiful music
- Well-built landscape
- Immersive cutscenes
- Fantasy-esque feel
- Fun minigames / challenges
- Base upgrades + land restoration
adds to sense of accomplishment
- Good multiplayer optimization
- Unique twist on CTM maps
- Nice use of command blocks
Now let me explain my points in detail. One of the first things I heard during my playthrough was the moving, immersive music blasting through my headphones. And when I say blasting, I mean BLASTING! Immediately forced to turn down volume. BGM suits the different scenes and locations well, but way too loud.Then there's the landscapes and towns. Beautifully built, instantly reminded me of something from Legend of Zelda or Game of Thrones with its fantasy feel. Your map really stood out in my mind with its use of command blocks and clone commands. In my experience, not many other developers do this with they're projects, outstanding!
Cons
- Music too loud
- Storyline lacks depth
- NPC's sometimes buggy
- Most NPC's pretty useless
- Lack of variation with NPC skins
- Spawned horses can't be removed
- Rare gear too difficult to find
Keep in mind these are minor issues and had only a small impact on my plathrough.
Seeing this beautiful world you created with a lacklustre story kind of broke my heart. What's the story behind the village of Beginnings? What's with that huge underground temple? I want to know! There's so much potential for an interesting plot and background.
Vuco, supposedly a goddess, has this terrible basic villager skin. Why? Why you do dis? Most of the NPC's sport the same skins. Does everyone wear the same clothes IRL? And why can't I trade with them? I feel like the villagers are useless. I know there's the essence system but who says we can't barter? Also, I've encountered a few bugs in my adventure. I didn't see Bob and Melissa in the first map, but their dialogue still showed. In that river map, I completed the event and was told to retrieve a pufferfish for the guy I was defending (can't remember name). I got it, but didn't see the NPC I was supposed to give it to. To this day that pufferfish sits in my enderchest, lonely and worthless.
Another small complaint is that spawned horses at stables can't be removed. It doesn't really make sense for someone to be able to spawn unlimited horses and certain players may have performance issues which arise from too many mobs.
Finally, rare and higher tier treasures are too difficult to find. I know they're supposed to be difficult, but at least make them easier a bit. Maybe an NPC has heard rumours of a legendary sword and has a helpful hint that she'd be willing to spare for a few essence? Maybe put the locations of the loot in that special book players receive near the beginning?
Overall, the pros outweigh the cons, but if you'd touch up on the negatives, your map would be infinitely better. Happy building!
Hi! I have some feedback and suggestions for your map, Terra Restore 2. So I've been playing it for a few days now (collected first three wools) and am really enjoying it so far. Here are my thoughts on the map:
Pros
- Beautiful music
- Well-built landscape
- Immersive cutscenes
- Fantasy-esque feel
- Fun minigames / challenges
- Base upgrades + land restoration
adds to sense of accomplishment
- Good multiplayer optimization
- Unique twist on CTM maps
- Nice use of command blocks
Now let me explain my points in detail. One of the first things I heard during my playthrough was the moving, immersive music blasting through my headphones. And when I say blasting, I mean BLASTING! Immediately forced to turn down volume. BGM suits the different scenes and locations well, but way too loud.Then there's the landscapes and towns. Beautifully built, instantly reminded me of something from Legend of Zelda or Game of Thrones with its fantasy feel. Your map really stood out in my mind with its use of command blocks and clone commands. In my experience, not many other developers do this with they're projects, outstanding!
Cons
- Music too loud
- Storyline lacks depth
- NPC's sometimes buggy
- Most NPC's pretty useless
- Lack of variation with NPC skins
- Spawned horses can't be removed
- Rare gear too difficult to find
Keep in mind these are minor issues and had only a small impact on my plathrough.
Seeing this beautiful world you created with a lacklustre story kind of broke my heart. What's the story behind the village of Beginnings? What's with that huge underground temple? I want to know! There's so much potential for an interesting plot and background.
Vuco, supposedly a goddess, has this terrible basic villager skin. Why? Why you do dis? Most of the NPC's sport the same skins. Does everyone wear the same clothes IRL? And why can't I trade with them? I feel like the villagers are useless. I know there's the essence system but who says we can't barter? Also, I've encountered a few bugs in my adventure. I didn't see Bob and Melissa in the first map, but their dialogue still showed. In that river map, I completed the event and was told to retrieve a pufferfish for the guy I was defending (can't remember name). I got it, but didn't see the NPC I was supposed to give it to. To this day that pufferfish sits in my enderchest, lonely and worthless.
Another small complaint is that spawned horses at stables can't be removed. It doesn't really make sense for someone to be able to spawn unlimited horses and certain players may have performance issues which arise from too many mobs.
Finally, rare and higher tier treasures are too difficult to find. I know they're supposed to be difficult, but at least make them easier a bit. Maybe an NPC has heard rumours of a legendary sword and has a helpful hint that she'd be willing to spare for a few essence? Maybe put the locations of the loot in that special book players receive near the beginning?
Overall, the pros outweigh the cons, but if you'd touch up on the negatives, your map would be infinitely better. Happy building!
So agreeing with this. The chests were very hard to find so please have a cheat book. And also I have tons of horses walking around. And I got the pufferfish but could not give it to him. love the idea about "A NPC has heard rumours of a legendary sword and has a helpful hint that she'd be willing to spare for a few essence" . Please fix the bugs in the next update. When is it coming out? Can't wait! love the map.
Hey Mithey, if an exploit (Sequence Breaking, Unintentional Infinite Item, etc...) is found on your maps would it be best to report it to you by private chat or on the fourms here? Since both have advantages and disadvantages I want a bit of clarification.
TR2 bug: i loaded the map on my server and when i got to the main castle area the music from the previous area did not stop playing but the current areas starts playing. so basicly music isn't stopping and then they play at the same time
In the middle of giving Vuco a slightly custom model for fun, do you know which one is the real one? =P
It's probably pretty obvious honestly since the texture isn't 100% there and the arms are still a bit off but anyway. xD
Edit: I think the model is good enough for now, I might modify it a tiny bit more in a bit (the texture if anything) but here you go if you wanna see -
Hey Mithey, if an exploit (Sequence Breaking, Unintentional Infinite Item, etc...) is found on your maps would it be best to report it to you by private chat or on the fourms here? Since both have advantages and disadvantages I want a bit of clarification.
You can report it on the forums really, the map is not a server and everyone has the option of doing /gamemode creative to cheat if they really wanted/needed to. ^^
TR2 bug: i loaded the map on my server and when i got to the main castle area the music from the previous area did not stop playing but the current areas starts playing. so basicly music isn't stopping and then they play at the same time
Yeah that is a bug with multiplayer currently that came up in 1.9, it'll be fixed with the next version release with /stopsound finally being a thing in Minecraft version 1.9.4.
The new small adventure map is now out and ready to be played! ^^ Lemme know if you run into any issues and feel free to tell me what you think of it! Enjoy!
Also if someone can, lemme know if they managed to finish the map without any issues. (There shouldn't be any)
I finished the Chicken Map and it was amazing! Spoiler below about ending:
The ending was sooooo sad as the villagers just go to the haybale i assume at a daily basis and just get the chickens that conveniently float down.
The chicken lays eggs as you play the map and that's a little weird but not really a issue. There should be an option for no chicken noises when getting hit as that gets annoying after a while. Overall a great map.
War Of Bones is the best minecraft map I've ever played.
I am having so much fun with this mechanic that I'm actually going to save some of this map for later.
i noticed that in TR2 that the obsidian-void forged or whatever armor is as good for armor points as iron, yet the armor is lether... how? just wondering cuz that is cool how you did that xD
NBT editing i believe
[[/b]url=http://www.minecraftforum.net/forums/mapping-and-modding/maps/maps-discussion/1564860-ctm-the-ultimate-ctm-community-thread][[/b]img][/b]http://i.imgur.com/zxb18Te.png[[/b]/img][[/b]/url][/b]
Yup, just have to add a simple attribute tag to the item.
http://minecraft.gamepedia.com/Attribute
Hi! I'm wanting to put Terra Restore 2 on a server to play with my friends but am not sure how. I have a server that runs and people can connect to, but how do I upload it to my server? I downloaded the .zip and put all the files away in the right folders, but I don't know where to put these files:
level.dat; level.dcr_mcr; level.dat_old; mcedit_waypoints.dat; icon.png; players-->(folder); recources.zip; session.lock;
I believe I put all the rest of the files/folders into the server's "world" folder. What am I doing wrong? Thank you so much!
Skeletons with specific UUIDs and snowballs hitting the skeletons with the same UUIDs as the other team.
Yeah there is a new attribute in 1.9, the generic.armor one which allows you to set armor points manually.
Get rid of or temporarily rename the "world" folder in your server files, put the terra restore world in it's place and rename it to "world".
I can’t find any of the blue/purple items in the base after the the city has fallen. can you give me a hint? also how can I turn off the mining fatigue? I can’t break the spawners! this is terra restore 2 btw.
Love the map though. when will you come out with the rest?
Thanks!
On Terra Restore 2, the overlay for Mistwood says:
Mistwood
Do not let the mist cloud thee judgement
This is incorrect. It should say:
Do not let the mist cloud thy judgement
thy/thine -> your (genitive)
thine -> yours (possessive)
thou -> you (subject)
thee -> you (object)
https://en.wikipedia.org/wiki/Thou#Grammar
I don't know if anyone else is having this problem, but in Sad Panda Adventures, the panda phases into the ground and I can't ride him so I die in a invisible box. Is there a quick fix for that?
Placeholder
A new map should be up on Patreon later on today, about 1 week (next Sunday) for the public release of it. It's kind of similar to like a Terra Restore dungeon but I made the gameplay of it a lot more Legend of Zelda like as an experiment. So there is a fair bit of parkour and puzzle solving involved in addition to combat and bosses. I actually really like the way it's all themed, built, and how the mechanics work.
If all goes good this new map might turn into a potential series kind of like Terra Restore. We shall see! ^^
The blue/purple items are the ones you get from the villager, that and the challenge in the area. The mining fatigue is suppose to be in the area and you can still break spawners, it just takes longer.
You need to use the snapshot Minecraft version for the map to work, 1.9 broke the map and there is no way to fix it until Mojang fixes some bugs unfortunately.
Hi! I have some feedback and suggestions for your map, Terra Restore 2. So I've been playing it for a few days now (collected first three wools) and am really enjoying it so far. Here are my thoughts on the map:
Pros
- Beautiful music
- Well-built landscape
- Immersive cutscenes
- Fantasy-esque feel
- Fun minigames / challenges
- Base upgrades + land restoration
adds to sense of accomplishment
- Good multiplayer optimization
- Unique twist on CTM maps
- Nice use of command blocks
Now let me explain my points in detail. One of the first things I heard during my playthrough was the moving, immersive music blasting through my headphones. And when I say blasting, I mean BLASTING! Immediately forced to turn down volume. BGM suits the different scenes and locations well, but way too loud.Then there's the landscapes and towns. Beautifully built, instantly reminded me of something from Legend of Zelda or Game of Thrones with its fantasy feel. Your map really stood out in my mind with its use of command blocks and clone commands. In my experience, not many other developers do this with they're projects, outstanding!
Cons
- Music too loud
- Storyline lacks depth
- NPC's sometimes buggy
- Most NPC's pretty useless
- Lack of variation with NPC skins
- Spawned horses can't be removed
- Rare gear too difficult to find
Keep in mind these are minor issues and had only a small impact on my plathrough.
Seeing this beautiful world you created with a lacklustre story kind of broke my heart. What's the story behind the village of Beginnings? What's with that huge underground temple? I want to know! There's so much potential for an interesting plot and background.
Vuco, supposedly a goddess, has this terrible basic villager skin. Why? Why you do dis? Most of the NPC's sport the same skins. Does everyone wear the same clothes IRL? And why can't I trade with them? I feel like the villagers are useless. I know there's the essence system but who says we can't barter? Also, I've encountered a few bugs in my adventure. I didn't see Bob and Melissa in the first map, but their dialogue still showed. In that river map, I completed the event and was told to retrieve a pufferfish for the guy I was defending (can't remember name). I got it, but didn't see the NPC I was supposed to give it to. To this day that pufferfish sits in my enderchest, lonely and worthless.
Another small complaint is that spawned horses at stables can't be removed. It doesn't really make sense for someone to be able to spawn unlimited horses and certain players may have performance issues which arise from too many mobs.
Finally, rare and higher tier treasures are too difficult to find. I know they're supposed to be difficult, but at least make them easier a bit. Maybe an NPC has heard rumours of a legendary sword and has a helpful hint that she'd be willing to spare for a few essence? Maybe put the locations of the loot in that special book players receive near the beginning?
Overall, the pros outweigh the cons, but if you'd touch up on the negatives, your map would be infinitely better. Happy building!
So agreeing with this. The chests were very hard to find so please have a cheat book. And also I have tons of horses walking around. And I got the pufferfish but could not give it to him. love the idea about "A NPC has heard rumours of a legendary sword and has a helpful hint that she'd be willing to spare for a few essence" . Please fix the bugs in the next update. When is it coming out? Can't wait! love the map.
Hey Mithey, if an exploit (Sequence Breaking, Unintentional Infinite Item, etc...) is found on your maps would it be best to report it to you by private chat or on the fourms here? Since both have advantages and disadvantages I want a bit of clarification.
Footdive!
TR2 bug: i loaded the map on my server and when i got to the main castle area the music from the previous area did not stop playing but the current areas starts playing. so basicly music isn't stopping and then they play at the same time
In the middle of giving Vuco a slightly custom model for fun, do you know which one is the real one? =P
It's probably pretty obvious honestly since the texture isn't 100% there and the arms are still a bit off but anyway. xD
Edit: I think the model is good enough for now, I might modify it a tiny bit more in a bit (the texture if anything) but here you go if you wanna see -
You can report it on the forums really, the map is not a server and everyone has the option of doing /gamemode creative to cheat if they really wanted/needed to. ^^
Yeah that is a bug with multiplayer currently that came up in 1.9, it'll be fixed with the next version release with /stopsound finally being a thing in Minecraft version 1.9.4.
I'm gonna try to do something ballsy: TR1 with no deaths
Not sure if this was asked yet, but, 1) Are there currently any legendaries inside TR2? And, if so, can you give any hints on their location?
The new small adventure map is now out and ready to be played! ^^ Lemme know if you run into any issues and feel free to tell me what you think of it! Enjoy!
Also if someone can, lemme know if they managed to finish the map without any issues. (There shouldn't be any)
There are no legendaries currently but there will be one in the new version when it gets released.
I finished the Chicken Map and it was amazing! Spoiler below about ending:
The ending was sooooo sad as the villagers just go to the haybale i assume at a daily basis and just get the chickens that conveniently float down.
The chicken lays eggs as you play the map and that's a little weird but not really a issue. There should be an option for no chicken noises when getting hit as that gets annoying after a while. Overall a great map.
This adventure map might be a fun, quick project for my channel
I wander through CTM maps, getting lost, fighting monsters, and somehow accomplishing things. I'm never too sure how, but I do. Come join me, pets!
https://www.youtube.com/channel/UCl1Xey2d-BFWyh6WcPbJeqQ