Mithey, I sincerely and deeply hope that this message does not come off as too aggressive, but, with it having been one year since you announced Terra Restore Reborn and six months since you last made an update post on the Minecraft Forums, I kindly would ask you to make at least some update on the current progress you've made with the map. I suppose I'm just getting a bit nervous over the state of development with you having a half-year hiatus.
Awesome map!! very well done, it stands out from all the other maps. I have played the first 30 mins or so and have loved it!
There is a minor bug:
when you go to sleep sometimes you can't wake up. Clicking leave bed and pressing escape doesn't work. The only way that I got out was force quitting Minecraft and then reloading the map and I wake up like normal. It is only sometimes though. I tried it 3 times and only the first 2 times gave me problems.
This map definitely deserves first in a lot of "top 10 adventure maps" lists.
I'll try and give an update in around a few weeks, seeing if I can finish up something here first
Mithey, I have to thank you so much for this. All I wanted was an update of some sort and you have delivered. I will wait patiently for whatever it is you have planned.
Heya hey everyone, it's time for an update on things since it's been quite a while now. There is a lot to get to so here we go
Where did I go? Quite a while back 4 different games that I was looking forward to for quite a while happened to all get released within a couple of weeks of each other. I wanted to dive into them but felt like I really didn't have the time for it, especially with how slow things felt like they were going. I felt burnt out at the time so I decided it was only natural to take a break
During the break I decided to not come back until it felt natural. Around a month later I did come back, felt way better, looked into Terra Restore Reborn, seen how unorganized things were, got everything organized again, and started working again and made some progress. Things were looking good but around a week or two later I noticed that burn out was slowly coming back. Since I was tired of feeling that way I decided to switch my focus to figuring out what was going on and how to get around it. That took quite a bit longer than I would of liked, but I definitely made a lot of progress in that area
The biggest thing I've noticed is that whenever it came to making big or complicated decisions I somehow got into the habit of feeling really uncertain about what option I should take. That uncertainty led me to overthinking things too often, and if I did that for too long I'd feel overwhelmed, and as you can imagine procrastinate as a result. I noticed I've been trying a bit too hard on trying to make maps as flawless and well designed as I can and it was burning myself out. While I do feel better now and feel like I got over most of that, a new thing came up a few months ago that I'm sure quite a few of you have heard about
A new game is slowly coming out called Hytale, which is a game that is just like Minecraft but honestly looks like it could be the successor to it. Out of all the survival games I've seen come out and be developed this one is by far the one that could actually have potential to be like a Minecraft 2. There has been a massive amount of hype around the game, with the trailer getting over 20 million views in the first week, which is something I've personally never seen before for a game. For comparison it's almost caught up to the Fortnite trailer even though the trailer has only been out for a few months. Since the first day of seeing the trailer I've been following it closely, and honestly I'm really excited with what I've seen
While I love Minecraft, and still do of course, there has always been a number of things I personally wish Minecraft did and pursued. For example, I wish it branched out into a more RPG and adventure like direction while keeping the sandbox elements, maybe even as a new game mode or something if really needed. This is one of the core development directions of Hytale that I'm really excited for, which you might guess with how I've always tried making big RPG like maps. I actually even tried making a bit of a mod once which made Minecraft split into zones, based on coordinates and how far away from 0,0 you were, and had different structures, enemies, and loot spawn based on the zone you were in. Hytale are essentially doing just that in their game
Hytale also happens to come from the people who made the Hypixel server, the biggest Minecraft server of all time. Hypixel, the person, was even one of three map makers that inspired me to make maps way back years ago. The people know what making maps and content for Minecraft has been like over the years, and I feel like they know what they're doing. They even have a big company backing them up and supporting them (Riot Games - The people behind League of Legends)
While making content for Minecraft has been pretty good, it's also been pretty limiting at the same time. Often times if you try to create new types of systems in Minecraft for maps you will quickly realize that you often have to work against the game to make it the way you want it to be like. Sometimes what you want to do just isn't possible, or other times you figure out a way to create the system but it just doesn't turn out well due to limitations. This can honestly be a fun challenge at times, but other times it can be quite a bit frustrating and again limiting. One of the core development directions Hytale seems to be going towards is actually really helping out and supporting content creators and not trying to limit them where possible, which again makes sense with where they've came from. This is another thing that I always wish Minecraft focused on way more than they have
The game honestly from what I can tell so far looks like a content creator's dream, and it's probably the top game I've been excited for in a very long time. In the end we will of course see how it turns out, but everything I've seen so far seems really promising
To the point, ever since I seen the trailer for Hytale I've been questioning what I should make Terra Restore Reborn on. The map is something I obviously want to do well, and is something I want to enjoy making. Not to mention the scale of the map isn't something to take lightly, and I could be at it for multiple years so I need to keep that in mind also. As I've said before I really would not like to stop developing a map part way through it again too
As of right now I'm very much considering making the map on Hytale, however that will depend on a number of pretty strict criteria and answers to some questions I have about it. Obviously I have no way of answering those questions until I get the game, which I'm pretty sure I'm getting early access to. However, as of right now from all that I have seen it does look quite promising
Will I be able to make the map the way I want to on Hytale? Will I enjoy the game and will I enjoy making content for it? Will enough people like and play the game and will a solid community form around it? Will the devs continue the development direction that they are heading towards? Would it be what people want? Those are some of the things I need answered
If Hytale does well and it meets what I expect from it then I will be making Terra Restore Reborn on there. If Hytale for some reason does not do well then I will likely be continuing the map on Minecraft itself. For the time being the map's development has been on pause for a fair while and I've been focusing on planning and getting prepared for whatever comes
The fresh new start on there even could be quite enjoyable in itself. And that really strong sense of community Minecraft had earlier on could really come back again too. It's honestly quite exciting to think about what could happen, but in the end it will be down to what ends up happening
In all honesty there too trying to make maps on Minecraft 1.13+ has been pretty frustrating at times. Since the game's code was essentially rewritten people are *still* trying to update tools, mods, and programs even though it's been 7 months since the launch of Minecraft 1.13. (And that's not including how long we had snapshots for) Some people are not even updating things all together, which is understandable, such as I believe MCEdit. (The biggest map making tool I used for creating maps, though not as much now) Figuring out how to make maps for 1.13 and actually doing it has been a challenge in itself. Just a couple weeks ago I finally figured out a way to actually make decent 1.13 maps on 1.13 itself instead of on 1.12 as a workaround, but even that has a number of bugs to it and isn't perfect
I've also been playing Minecraft and developing maps for it for a long time now. So much that some aspects of the game feels like I've seen and done it all before, and feels quite a bit repetitive. I still of course love and enjoy making things for the game, but it's just another thing worth mentioning
So what am I doing now? Again I'm currently preparing for the possibility of making the map on Hytale and fleshing out ideas even more. However since the beta for Hytale probably won't be out for a few months or so I'm also willing to do a side project
I've been messing around with side project ideas for a while, and I've come to the conclusion that picking something simple, non-serious, fun, and relaxing will likely be best. With learning how to finally make 1.13 maps on 1.13 a couple weeks ago, I'm currently thinking of making an aquatic survival map. If I do go ahead and make this style map it will likely be like:
*Adventure game mode
*Survival genre - Explore the world to survive and grow more powerful. Survive off the land by fishing, gathering food that has grown on islands, etc.
*Contain no story - Just an overall setting of some sort like the world being destroyed into pieces, everything flooded, and only a few islands remain. Kind of almost like Legend of Zelda Wind Waker
*Explore - Set sail in search of islands, survivors, dungeons, underwater depths, loot, adventures, and more
*Islands - Islands that you encounter are simple but have a purpose to them such as trades, quests, dungeons, farms, loot, etc.
No guarantees that I'll go with that map idea quite yet, but lemme know what you think. I have thought of updating Terra Restore 2 to 1.13 but figured that wouldn't really accomplish much and would probably take a month or more to do. I also thought of doing a Mini Terra Restore like map, especially to test out ideas, though I'm not sure how far I'd be able to get into such a map and I might need to call it quits in the middle of it if Hytale comes out. I might combine the Terra Restore Mini map idea with the aquatic survival map somehow though, we will see
Anyway, I plan on going crazy once Hytale hits there, I just really hope the game turns out well. Also sorry for the lack of communication, can't say I've ever been the best at such things though. Anyway, I can't wait to see what happens!
Heya hey everyone, it's time for an update on things since it's been quite a while now. There is a lot to get to so here we go
Where did I go? Quite a while back 4 different games that I was looking forward to for quite a while happened to all get released within a couple of weeks of each other. I wanted to dive into them but felt like I really didn't have the time for it, especially with how slow things felt like they were going. I felt burnt out at the time so I decided it was only natural to take a break
During the break I decided to not come back until it felt natural. Around a month later I did come back, felt way better, looked into Terra Restore Reborn, seen how unorganized things were, got everything organized again, and started working again and made some progress. Things were looking good but around a week or two later I noticed that burn out was slowly coming back. Since I was tired of feeling that way I decided to switch my focus to figuring out what was going on and how to get around it. That took quite a bit longer than I would of liked, but I definitely made a lot of progress in that area
The biggest thing I've noticed is that whenever it came to making big or complicated decisions I somehow got into the habit of feeling really uncertain about what option I should take. That uncertainty led me to overthinking things too often, and if I did that for too long I'd feel overwhelmed, and as you can imagine procrastinate as a result. I noticed I've been trying a bit too hard on trying to make maps as flawless and well designed as I can and it was burning myself out. While I do feel better now and feel like I got over most of that, a new thing came up a few months ago that I'm sure quite a few of you have heard about
A new game is slowly coming out called Hytale, which is a game that is just like Minecraft but honestly looks like it could be the successor to it. Out of all the survival games I've seen come out and be developed this one is by far the one that could actually have potential to be like a Minecraft 2. There has been a massive amount of hype around the game, with the trailer getting over 20 million views in the first week, which is something I've personally never seen before for a game. For comparison it's almost caught up to the Fortnite trailer even though the trailer has only been out for a few months. Since the first day of seeing the trailer I've been following it closely, and honestly I'm really excited with what I've seen
While I love Minecraft, and still do of course, there has always been a number of things I personally wish Minecraft did and pursued. For example, I wish it branched out into a more RPG and adventure like direction while keeping the sandbox elements, maybe even as a new game mode or something if really needed. This is one of the core development directions of Hytale that I'm really excited for, which you might guess with how I've always tried making big RPG like maps. I actually even tried making a bit of a mod once which made Minecraft split into zones, based on coordinates and how far away from 0,0 you were, and had different structures, enemies, and loot spawn based on the zone you were in. Hytale are essentially doing just that in their game
Hytale also happens to come from the people who made the Hypixel server, the biggest Minecraft server of all time. Hypixel, the person, was even one of three map makers that inspired me to make maps way back years ago. The people know what making maps and content for Minecraft has been like over the years, and I feel like they know what they're doing. They even have a big company backing them up and supporting them (Riot Games - The people behind League of Legends)
While making content for Minecraft has been pretty good, it's also been pretty limiting at the same time. Often times if you try to create new types of systems in Minecraft for maps you will quickly realize that you often have to work against the game to make it the way you want it to be like. Sometimes what you want to do just isn't possible, or other times you figure out a way to create the system but it just doesn't turn out well due to limitations. This can honestly be a fun challenge at times, but other times it can be quite a bit frustrating and again limiting. One of the core development directions Hytale seems to be going towards is actually really helping out and supporting content creators and not trying to limit them where possible, which again makes sense with where they've came from. This is another thing that I always wish Minecraft focused on way more than they have
The game honestly from what I can tell so far looks like a content creator's dream, and it's probably the top game I've been excited for in a very long time. In the end we will of course see how it turns out, but everything I've seen so far seems really promising
To the point, ever since I seen the trailer for Hytale I've been questioning what I should make Terra Restore Reborn on. The map is something I obviously want to do well, and is something I want to enjoy making. Not to mention the scale of the map isn't something to take lightly, and I could be at it for multiple years so I need to keep that in mind also. As I've said before I really would not like to stop developing a map part way through it again too
As of right now I'm very much considering making the map on Hytale, however that will depend on a number of pretty strict criteria and answers to some questions I have about it. Obviously I have no way of answering those questions until I get the game, which I'm pretty sure I'm getting early access to. However, as of right now from all that I have seen it does look quite promising
Will I be able to make the map the way I want to on Hytale? Will I enjoy the game and will I enjoy making content for it? Will enough people like and play the game and will a solid community form around it? Will the devs continue the development direction that they are heading towards? Would it be what people want? Those are some of the things I need answered
If Hytale does well and it meets what I expect from it then I will be making Terra Restore Reborn on there. If Hytale for some reason does not do well then I will likely be continuing the map on Minecraft itself. For the time being the map's development has been on pause for a fair while and I've been focusing on planning and getting prepared for whatever comes
The fresh new start on there even could be quite enjoyable in itself. And that really strong sense of community Minecraft had earlier on could really come back again too. It's honestly quite exciting to think about what could happen, but in the end it will be down to what ends up happening
In all honesty there too trying to make maps on Minecraft 1.13+ has been pretty frustrating at times. Since the game's code was essentially rewritten people are *still* trying to update tools, mods, and programs even though it's been 7 months since the launch of Minecraft 1.13. (And that's not including how long we had snapshots for) Some people are not even updating things all together, which is understandable, such as I believe MCEdit. (The biggest map making tool I used for creating maps, though not as much now) Figuring out how to make maps for 1.13 and actually doing it has been a challenge in itself. Just a couple weeks ago I finally figured out a way to actually make decent 1.13 maps on 1.13 itself instead of on 1.12 as a workaround, but even that has a number of bugs to it and isn't perfect
I've also been playing Minecraft and developing maps for it for a long time now. So much that some aspects of the game feels like I've seen and done it all before, and feels quite a bit repetitive. I still of course love and enjoy making things for the game, but it's just another thing worth mentioning
So what am I doing now? Again I'm currently preparing for the possibility of making the map on Hytale and fleshing out ideas even more. However since the beta for Hytale probably won't be out for a few months or so I'm also willing to do a side project
I've been messing around with side project ideas for a while, and I've come to the conclusion that picking something simple, non-serious, fun, and relaxing will likely be best. With learning how to finally make 1.13 maps on 1.13 a couple weeks ago, I'm currently thinking of making an aquatic survival map. If I do go ahead and make this style map it will likely be like:
*Adventure game mode
*Survival genre - Explore the world to survive and grow more powerful. Survive off the land by fishing, gathering food that has grown on islands, etc.
*Contain no story - Just an overall setting of some sort like the world being destroyed into pieces, everything flooded, and only a few islands remain. Kind of almost like Legend of Zelda Wind Waker
*Explore - Set sail in search of islands, survivors, dungeons, underwater depths, loot, adventures, and more
*Islands - Islands that you encounter are simple but have a purpose to them such as trades, quests, dungeons, farms, loot, etc.
No guarantees that I'll go with that map idea quite yet, but lemme know what you think. I have thought of updating Terra Restore 2 to 1.13 but figured that wouldn't really accomplish much and would probably take a month or more to do. I also thought of doing a Mini Terra Restore like map, especially to test out ideas, though I'm not sure how far I'd be able to get into such a map and I might need to call it quits in the middle of it if Hytale comes out. I might combine the Terra Restore Mini map idea with the aquatic survival map somehow though, we will see
Anyway, I plan on going crazy once Hytale hits there, I just really hope the game turns out well. Also sorry for the lack of communication, can't say I've ever been the best at such things though. Anyway, I can't wait to see what happens!
Mithey, I'm happy that we finally got some new information from you.
I am very much interested if you do indeed decide to develop your maps in Hytale. As much as I too love Minecraft, there are certain aspects of it that I agree are rather limiting. Whatever decision you make, I will continue to support your work.
I think that the aquatic survival map would be the most enjoyable, but, it's up to you which one you want to make.
Hello, I have just started playing chunk restore, and it is one of the best adventure maps I have ever played! However, I have downloaded the resource pack, but some of the textures aren't working. The music, chests and some of the weapons work, but all the other items just looked like normal items. Is there anything I need to do for the rest of the textures to work?
Hello, I have just started playing chunk restore, and it is one of the best adventure maps I have ever played! However, I have downloaded the resource pack, but some of the textures aren't working. The music, chests and some of the weapons work, but all the other items just looked like normal items. Is there anything I need to do for the rest of the textures to work?
Sounds like you don't have the mod Optifine installed, it's used just for food and armor texturing. If you do use it then make sure you use the correct settings listed with the map there too
1) Could you send a link to the latest version to terra restore 2, and what version of Minecraft should I run it on, since its been a long time since I last played the game, and I loved it so much
2)Also, could you give me tiny hints for the 2 secret reas in Chunk restore?
Mithey, after reading your megapost, and thinking for a moment before I began typing, I agree with you 100%.
1) Minecraft is, in certain ways, a hindrance to content creators, although the 1.13 command system is far superior to the original once you get the hang of it.
2) Hytale looks fantastic.
As for the new map idea, I'll be fine with just about anything you make, so long as you put as much attention to detail as you usually do.
Hey Mithey. I just read your post, and this is the first I've heard of Hytale! Just taking a brief glimpse at it, it does look really interesting - but I agree that you should withhold judgement until you've gotten a chance to play with it, and critics have had a chance to do the same! Just remember games like Cube World, which were abandoned by the developers, and of course, the ill-fated No Man's Sky... Caution pays in today's market.
You mentioned that you can often have trouble making quick decisions. While your mapmaking process has made some absolutely incredible maps, such as the original Terra Restore that got me hooked, your devotion hasn't seemed to make quite the same product in your later releases. Terra Restore 2 was fantastic, but seemed to have such an absurd devotion to perfection I could totally understand why developing it would be extremely taxing... and then there was Chunk Restore, and Terra Restore reborn, and for a little while I was legitimately concerned that you would be stuck eternally trying new projects but never getting far enough along to make a proper finish. And then you disappeared for a year, and I was saddened by your absence but ready to move on... but of course, your maps are so amazing, they inspired the kind of absurd devotion that kept me and I'm sure some of the other posters here checking back to this thread, even a year after your last post!
Minecraft is still incredibly popular, but the mapping scene isn't quite the same as it was once was. There's still adventure maps around, but the minecraft forums has increasingly become a worse, now almost hostile, site to host them on, with the recent purge of many old topics and posts. Moving on to something new, both in terms of a new game and a new engine, as well as a new concept, might be the best way for you to move forward. If you can't recapture the magic of the first Terra Restore, you shouldn't waste forever trying, and try to make new magic instead. Your new map plans seem very different from what Terra Restore was, but I have confidence in you making something amazing.
Well, I hope what I was trying to say didn't get too confused. I just wanted you to know that I'm still out there and I still love your maps. I wish you the best of luck with your new mapping endeavors, whether they're in Minecraft or Hytale.
1) Could you send a link to the latest version to terra restore 2, and what version of Minecraft should I run it on, since its been a long time since I last played the game, and I loved it so much
2)Also, could you give me tiny hints for the 2 secret reas in Chunk restore?
The latest version of Terra Restore 2 is on the main post of this thread and has to be run on 1.9
Hints for the 2 secrets are somewhere in your main base, and one of the NPCs in Aquaess Field gives you a hint on the 2nd one after examining the locked house
Mithey, after reading your megapost, and thinking for a moment before I began typing, I agree with you 100%.
1) Minecraft is, in certain ways, a hindrance to content creators, although the 1.13 command system is far superior to the original once you get the hang of it.
2) Hytale looks fantastic.
As for the new map idea, I'll be fine with just about anything you make, so long as you put as much attention to detail as you usually do.
The 1.13 command/function system is for sure quite nice, especially once you get a pretty solid system built around it. Then you can more or less reuse the same system for all your maps
The map will for sure have a decent amount of attention to detail, just maybe not all that much story wise
Hey Mithey. I just read your post, and this is the first I've heard of Hytale! Just taking a brief glimpse at it, it does look really interesting - but I agree that you should withhold judgement until you've gotten a chance to play with it, and critics have had a chance to do the same! Just remember games like Cube World, which were abandoned by the developers, and of course, the ill-fated No Man's Sky... Caution pays in today's market.
You mentioned that you can often have trouble making quick decisions. While your mapmaking process has made some absolutely incredible maps, such as the original Terra Restore that got me hooked, your devotion hasn't seemed to make quite the same product in your later releases. Terra Restore 2 was fantastic, but seemed to have such an absurd devotion to perfection I could totally understand why developing it would be extremely taxing... and then there was Chunk Restore, and Terra Restore reborn, and for a little while I was legitimately concerned that you would be stuck eternally trying new projects but never getting far enough along to make a proper finish. And then you disappeared for a year, and I was saddened by your absence but ready to move on... but of course, your maps are so amazing, they inspired the kind of absurd devotion that kept me and I'm sure some of the other posters here checking back to this thread, even a year after your last post!
Minecraft is still incredibly popular, but the mapping scene isn't quite the same as it was once was. There's still adventure maps around, but the minecraft forums has increasingly become a worse, now almost hostile, site to host them on, with the recent purge of many old topics and posts. Moving on to something new, both in terms of a new game and a new engine, as well as a new concept, might be the best way for you to move forward. If you can't recapture the magic of the first Terra Restore, you shouldn't waste forever trying, and try to make new magic instead. Your new map plans seem very different from what Terra Restore was, but I have confidence in you making something amazing.
Well, I hope what I was trying to say didn't get too confused. I just wanted you to know that I'm still out there and I still love your maps. I wish you the best of luck with your new mapping endeavors, whether they're in Minecraft or Hytale.
Yeah I've seen the things around Cube World and No Man's Sky. At least I don't see Hytale suddenly vanishing with how big of a team they're getting and what they've done before on Hypixel. Also with the articles they've been releasing on the website, it seems like pretty much everything that the trailer is promising is fairly accurate to what the game is like. We will see in the end though what happens for sure
Minecraft maps have for sure been on the decline in popularity over the years. I think the prime for them was around 2013, near when I first started working on Terra Restore 1. Now I think according to Google Trends they are probably around roughly 5-7x less popular. I remember sometimes seeing maps and wondering how some of them have over 500k-1m downloads, and each time I noticed they were made ages ago often on or before 2013. At least now you can do way more with maps, especially with 1.13 being out. I do wonder what maps we might of gotten if it was back in 2013 along with 1.13 Minecraft functionality, which is kind of what I'm hoping will happen with Hytale - Be extremely popular again and also have the ability to add a lot of depth to it
I do have some pretty big ideas and plans for Terra Restore Reborn, especially with iterating on Terra Restore over the years, it's just been a matter of should I actually go all out on it and create it. With my current idea for the map and it's scale, it could take me around 5 years to finish if I went all out on it, especially with only being able to work on it part time. With my current vision for the map I'd like to make it way more open world like with a lot more content to experience in each "tier" and just things to do in the world outside of the main story
Alrighty I have a fairly difficult decision here to make, so feel free to throw your opinion my way. I'm considering either making a Terra Restore Mini aquatic survival style map, or updating and finishing Terra Restore 2. Before you jump to a conclusion though here are the details and some of the pros/cons of each:
Finishing Terra Restore 2:
Risky
My best guess is it will take around 115 'good' work days to finish the map. I estimate updating the map to 1.13 will take roughly 22 days to do, with around 10 hours spent updating each area. From there I would add in the expanded overworld, the new town, 3 dungeons connected to the town, and then 1 final dungeon totaling 13 dungeons. (not 16) Expanding overworld and adding a new town would take around 10 days, first 2 new dungeons 18 days each, 3rd new dungeon 21 days, and final dungeon + ending 25 days
The 115 days is just an estimation, it could take longer. I could also try and force due dates for things without trying to sacrifice quality any if needed
I may not be able to add everything that I would normally like to
Hytale could go into beta during the middle of working on the map. While no one really knows when it will happen, around 2 months ago they posted a blog saying they were pretty confident the beta won't launch within the next few months. Which means in around a month it will be past that few months mark, meaning it's possible that it could come quite soon after. I also may or may not be getting an early beta version with some other people before the majority. If the beta comes and I'm at the final dungeon then I'll probably finish the map anyway, otherwise I may call it quits there
Map will be updated to 1.13 and put on a new system
Allowing players to play the map on Realms with friends
Allows me the option to maintain the map fairly easily with future Minecraft updates
Allows me the option to come back to the map in the future if I wanted to change/add something for some reason
Existing bugs in the map will be squashed
New system features such as:
Proper save/load system
Way less lag - Map will have almost no command blocks or redstone after
Leveling system (if I choose to implement it) which makes your character gain higher stats on leveling up
Ability system (if I choose to implement it and have time to create abilities) which gives players custom abilities that they can find and use
Detection system which makes it so I can have enemies pre-placed around the world which will become active on getting close
New strength/defense scaling system - Making it so each new piece of gear is more significant and useful
Makes it so the map is actually finished (assuming I have time to finish it)
Might be something you all would enjoy more
Lastly as the majority of time will be spent updating the map and creating new areas I won't be able to experiment much with new systems, add additional things in general, or change existing things up in any major way that I might of liked to do
Creating Terra Restore mini aquatic exploration survival open world style map:
(Either calling it Terra Restore Mini or Terra Restore Survival most likely btw)
Safe
Due to the world being open and not heavily story or goal driven I can way more easily call it quits or wrap it up quickly if needed
Allows me to experiment with new systems to a greater degree
Helps me to better prepare for Terra Restore Reborn
Can be something new and fresh
Less demanding option of the two
Open ended - I can come back in the future and expand the world as I want. If let's just say Hytale does take off and I work on Terra Restore Reborn there, then this map might be a small thing I occasionally come back to Minecraft to work on, especially as new Minecraft updates come out
For the time being I'm working on the mini aquatic Terra Restore map, but I will try and make a decision here within the next few days as to which one I will fully go after
Alrighty I have a fairly difficult decision here to make, so feel free to throw your opinion my way. I'm considering either making a Terra Restore Mini aquatic survival style map, or updating and finishing Terra Restore 2. Before you jump to a conclusion though here are the details and some of the pros/cons of each:
Finishing Terra Restore 2:
Risky
My best guess is it will take around 115 'good' work days to finish the map. I estimate updating the map to 1.13 will take roughly 22 days to do, with around 10 hours spent updating each area. From there I would add in the expanded overworld, the new town, 3 dungeons connected to the town, and then 1 final dungeon totaling 13 dungeons. (not 16) Expanding overworld and adding a new town would take around 10 days, first 2 new dungeons 18 days each, 3rd new dungeon 21 days, and final dungeon + ending 25 days
The 115 days is just an estimation, it could take longer. I could also try and force due dates for things without trying to sacrifice quality any if needed
I may not be able to add everything that I would normally like to
Hytale could go into beta during the middle of working on the map. While no one really knows when it will happen, around 2 months ago they posted a blog saying they were pretty confident the beta won't launch within the next few months. Which means in around a month it will be past that few months mark, meaning it's possible that it could come quite soon after. I also may or may not be getting an early beta version with some other people before the majority. If the beta comes and I'm at the final dungeon then I'll probably finish the map anyway, otherwise I may call it quits there
Map will be updated to 1.13 and put on a new system
Allowing players to play the map on Realms with friends
Allows me the option to maintain the map fairly easily with future Minecraft updates
Allows me the option to come back to the map in the future if I wanted to change/add something for some reason
Existing bugs in the map will be squashed
New system features such as:
Proper save/load system
Way less lag - Map will have almost no command blocks or redstone after
Leveling system (if I choose to implement it) which makes your character gain higher stats on leveling up
Ability system (if I choose to implement it and have time to create abilities) which gives players custom abilities that they can find and use
Detection system which makes it so I can have enemies pre-placed around the world which will become active on getting close
New strength/defense scaling system - Making it so each new piece of gear is more significant and useful
Makes it so the map is actually finished (assuming I have time to finish it)
Might be something you all would enjoy more
Lastly as the majority of time will be spent updating the map and creating new areas I won't be able to experiment much with new systems, add additional things in general, or change existing things up in any major way that I might of liked to do
Creating Terra Restore mini aquatic exploration survival open world style map:
(Either calling it Terra Restore Mini or Terra Restore Survival most likely btw)
Safe
Due to the world being open and not heavily story or goal driven I can way more easily call it quits or wrap it up quickly if needed
Allows me to experiment with new systems to a greater degree
Helps me to better prepare for Terra Restore Reborn
Can be something new and fresh
Less demanding option of the two
Open ended - I can come back in the future and expand the world as I want. If let's just say Hytale does take off and I work on Terra Restore Reborn there, then this map might be a small thing I occasionally come back to Minecraft to work on, especially as new Minecraft updates come out
For the time being I'm working on the mini aquatic Terra Restore map, but I will try and make a decision here within the next few days as to which one I will fully go after
I think, that given the fact that TRR is meant to be a remake of TR2, and that it would be less intensive for you, Terra Restore Mini would be your best option, but, that's just my opinion.
Its not released yet wen going to the Monument area after beating Nacklock you can see it says Alpha version end
lol
Mithey, I sincerely and deeply hope that this message does not come off as too aggressive, but, with it having been one year since you announced Terra Restore Reborn and six months since you last made an update post on the Minecraft Forums, I kindly would ask you to make at least some update on the current progress you've made with the map. I suppose I'm just getting a bit nervous over the state of development with you having a half-year hiatus.
Awesome map!! very well done, it stands out from all the other maps. I have played the first 30 mins or so and have loved it!
There is a minor bug:
when you go to sleep sometimes you can't wake up. Clicking leave bed and pressing escape doesn't work. The only way that I got out was force quitting Minecraft and then reloading the map and I wake up like normal. It is only sometimes though. I tried it 3 times and only the first 2 times gave me problems.
This map definitely deserves first in a lot of "top 10 adventure maps" lists.
I'll try and give an update in around a few weeks, seeing if I can finish up something here first
nice job!
Mithey, I have to thank you so much for this. All I wanted was an update of some sort and you have delivered. I will wait patiently for whatever it is you have planned.
So you're making Terra Restore Reborn while I'm making the Burnt Lands Renatus. Hmm, neat.
Question: Should I wait for it or should I play what I can now?
Stay fluffy~
Ooh Terra Restore 2 coming :O! I was happy to play the previous one and even the Chunk Restore was fun.
Take your time. it's good to hear from you.
Thank goodness! TRR is important! Mithey is my favorite map maker!
It can be an epic experience again!
Uh, I want to move the new map to China and translate it.
Heya hey everyone, it's time for an update on things since it's been quite a while now. There is a lot to get to so here we go
Where did I go? Quite a while back 4 different games that I was looking forward to for quite a while happened to all get released within a couple of weeks of each other. I wanted to dive into them but felt like I really didn't have the time for it, especially with how slow things felt like they were going. I felt burnt out at the time so I decided it was only natural to take a break
During the break I decided to not come back until it felt natural. Around a month later I did come back, felt way better, looked into Terra Restore Reborn, seen how unorganized things were, got everything organized again, and started working again and made some progress. Things were looking good but around a week or two later I noticed that burn out was slowly coming back. Since I was tired of feeling that way I decided to switch my focus to figuring out what was going on and how to get around it. That took quite a bit longer than I would of liked, but I definitely made a lot of progress in that area
The biggest thing I've noticed is that whenever it came to making big or complicated decisions I somehow got into the habit of feeling really uncertain about what option I should take. That uncertainty led me to overthinking things too often, and if I did that for too long I'd feel overwhelmed, and as you can imagine procrastinate as a result. I noticed I've been trying a bit too hard on trying to make maps as flawless and well designed as I can and it was burning myself out. While I do feel better now and feel like I got over most of that, a new thing came up a few months ago that I'm sure quite a few of you have heard about
A new game is slowly coming out called Hytale, which is a game that is just like Minecraft but honestly looks like it could be the successor to it. Out of all the survival games I've seen come out and be developed this one is by far the one that could actually have potential to be like a Minecraft 2. There has been a massive amount of hype around the game, with the trailer getting over 20 million views in the first week, which is something I've personally never seen before for a game. For comparison it's almost caught up to the Fortnite trailer even though the trailer has only been out for a few months. Since the first day of seeing the trailer I've been following it closely, and honestly I'm really excited with what I've seen
While I love Minecraft, and still do of course, there has always been a number of things I personally wish Minecraft did and pursued. For example, I wish it branched out into a more RPG and adventure like direction while keeping the sandbox elements, maybe even as a new game mode or something if really needed. This is one of the core development directions of Hytale that I'm really excited for, which you might guess with how I've always tried making big RPG like maps. I actually even tried making a bit of a mod once which made Minecraft split into zones, based on coordinates and how far away from 0,0 you were, and had different structures, enemies, and loot spawn based on the zone you were in. Hytale are essentially doing just that in their game
Hytale also happens to come from the people who made the Hypixel server, the biggest Minecraft server of all time. Hypixel, the person, was even one of three map makers that inspired me to make maps way back years ago. The people know what making maps and content for Minecraft has been like over the years, and I feel like they know what they're doing. They even have a big company backing them up and supporting them (Riot Games - The people behind League of Legends)
While making content for Minecraft has been pretty good, it's also been pretty limiting at the same time. Often times if you try to create new types of systems in Minecraft for maps you will quickly realize that you often have to work against the game to make it the way you want it to be like. Sometimes what you want to do just isn't possible, or other times you figure out a way to create the system but it just doesn't turn out well due to limitations. This can honestly be a fun challenge at times, but other times it can be quite a bit frustrating and again limiting. One of the core development directions Hytale seems to be going towards is actually really helping out and supporting content creators and not trying to limit them where possible, which again makes sense with where they've came from. This is another thing that I always wish Minecraft focused on way more than they have
The game honestly from what I can tell so far looks like a content creator's dream, and it's probably the top game I've been excited for in a very long time. In the end we will of course see how it turns out, but everything I've seen so far seems really promising
To the point, ever since I seen the trailer for Hytale I've been questioning what I should make Terra Restore Reborn on. The map is something I obviously want to do well, and is something I want to enjoy making. Not to mention the scale of the map isn't something to take lightly, and I could be at it for multiple years so I need to keep that in mind also. As I've said before I really would not like to stop developing a map part way through it again too
As of right now I'm very much considering making the map on Hytale, however that will depend on a number of pretty strict criteria and answers to some questions I have about it. Obviously I have no way of answering those questions until I get the game, which I'm pretty sure I'm getting early access to. However, as of right now from all that I have seen it does look quite promising
Will I be able to make the map the way I want to on Hytale? Will I enjoy the game and will I enjoy making content for it? Will enough people like and play the game and will a solid community form around it? Will the devs continue the development direction that they are heading towards? Would it be what people want? Those are some of the things I need answered
If Hytale does well and it meets what I expect from it then I will be making Terra Restore Reborn on there. If Hytale for some reason does not do well then I will likely be continuing the map on Minecraft itself. For the time being the map's development has been on pause for a fair while and I've been focusing on planning and getting prepared for whatever comes
The fresh new start on there even could be quite enjoyable in itself. And that really strong sense of community Minecraft had earlier on could really come back again too. It's honestly quite exciting to think about what could happen, but in the end it will be down to what ends up happening
In all honesty there too trying to make maps on Minecraft 1.13+ has been pretty frustrating at times. Since the game's code was essentially rewritten people are *still* trying to update tools, mods, and programs even though it's been 7 months since the launch of Minecraft 1.13. (And that's not including how long we had snapshots for) Some people are not even updating things all together, which is understandable, such as I believe MCEdit. (The biggest map making tool I used for creating maps, though not as much now) Figuring out how to make maps for 1.13 and actually doing it has been a challenge in itself. Just a couple weeks ago I finally figured out a way to actually make decent 1.13 maps on 1.13 itself instead of on 1.12 as a workaround, but even that has a number of bugs to it and isn't perfect
I've also been playing Minecraft and developing maps for it for a long time now. So much that some aspects of the game feels like I've seen and done it all before, and feels quite a bit repetitive. I still of course love and enjoy making things for the game, but it's just another thing worth mentioning
So what am I doing now? Again I'm currently preparing for the possibility of making the map on Hytale and fleshing out ideas even more. However since the beta for Hytale probably won't be out for a few months or so I'm also willing to do a side project
I've been messing around with side project ideas for a while, and I've come to the conclusion that picking something simple, non-serious, fun, and relaxing will likely be best. With learning how to finally make 1.13 maps on 1.13 a couple weeks ago, I'm currently thinking of making an aquatic survival map. If I do go ahead and make this style map it will likely be like:
*Adventure game mode
*Survival genre - Explore the world to survive and grow more powerful. Survive off the land by fishing, gathering food that has grown on islands, etc.
*Contain no story - Just an overall setting of some sort like the world being destroyed into pieces, everything flooded, and only a few islands remain. Kind of almost like Legend of Zelda Wind Waker
*Explore - Set sail in search of islands, survivors, dungeons, underwater depths, loot, adventures, and more
*Islands - Islands that you encounter are simple but have a purpose to them such as trades, quests, dungeons, farms, loot, etc.
No guarantees that I'll go with that map idea quite yet, but lemme know what you think. I have thought of updating Terra Restore 2 to 1.13 but figured that wouldn't really accomplish much and would probably take a month or more to do. I also thought of doing a Mini Terra Restore like map, especially to test out ideas, though I'm not sure how far I'd be able to get into such a map and I might need to call it quits in the middle of it if Hytale comes out. I might combine the Terra Restore Mini map idea with the aquatic survival map somehow though, we will see
Anyway, I plan on going crazy once Hytale hits there, I just really hope the game turns out well. Also sorry for the lack of communication, can't say I've ever been the best at such things though. Anyway, I can't wait to see what happens!
Mithey, I'm happy that we finally got some new information from you.
I am very much interested if you do indeed decide to develop your maps in Hytale. As much as I too love Minecraft, there are certain aspects of it that I agree are rather limiting. Whatever decision you make, I will continue to support your work.
I think that the aquatic survival map would be the most enjoyable, but, it's up to you which one you want to make.
Hello, I have just started playing chunk restore, and it is one of the best adventure maps I have ever played! However, I have downloaded the resource pack, but some of the textures aren't working. The music, chests and some of the weapons work, but all the other items just looked like normal items. Is there anything I need to do for the rest of the textures to work?
Sounds like you don't have the mod Optifine installed, it's used just for food and armor texturing. If you do use it then make sure you use the correct settings listed with the map there too
Ok thanks for the help, it works perfectly now.
However there 2 more things I need to ask you
1) Could you send a link to the latest version to terra restore 2, and what version of Minecraft should I run it on, since its been a long time since I last played the game, and I loved it so much
2)Also, could you give me tiny hints for the 2 secret reas in Chunk restore?
Mithey, after reading your megapost, and thinking for a moment before I began typing, I agree with you 100%.
1) Minecraft is, in certain ways, a hindrance to content creators, although the 1.13 command system is far superior to the original once you get the hang of it.
2) Hytale looks fantastic.
As for the new map idea, I'll be fine with just about anything you make, so long as you put as much attention to detail as you usually do.
Hey Mithey. I just read your post, and this is the first I've heard of Hytale! Just taking a brief glimpse at it, it does look really interesting - but I agree that you should withhold judgement until you've gotten a chance to play with it, and critics have had a chance to do the same! Just remember games like Cube World, which were abandoned by the developers, and of course, the ill-fated No Man's Sky... Caution pays in today's market.
You mentioned that you can often have trouble making quick decisions. While your mapmaking process has made some absolutely incredible maps, such as the original Terra Restore that got me hooked, your devotion hasn't seemed to make quite the same product in your later releases. Terra Restore 2 was fantastic, but seemed to have such an absurd devotion to perfection I could totally understand why developing it would be extremely taxing... and then there was Chunk Restore, and Terra Restore reborn, and for a little while I was legitimately concerned that you would be stuck eternally trying new projects but never getting far enough along to make a proper finish. And then you disappeared for a year, and I was saddened by your absence but ready to move on... but of course, your maps are so amazing, they inspired the kind of absurd devotion that kept me and I'm sure some of the other posters here checking back to this thread, even a year after your last post!
Minecraft is still incredibly popular, but the mapping scene isn't quite the same as it was once was. There's still adventure maps around, but the minecraft forums has increasingly become a worse, now almost hostile, site to host them on, with the recent purge of many old topics and posts. Moving on to something new, both in terms of a new game and a new engine, as well as a new concept, might be the best way for you to move forward. If you can't recapture the magic of the first Terra Restore, you shouldn't waste forever trying, and try to make new magic instead. Your new map plans seem very different from what Terra Restore was, but I have confidence in you making something amazing.
Well, I hope what I was trying to say didn't get too confused. I just wanted you to know that I'm still out there and I still love your maps. I wish you the best of luck with your new mapping endeavors, whether they're in Minecraft or Hytale.
Check out my bad CTM map reviews here.
I'll try and get something of some form out in around a few weeks
The latest version of Terra Restore 2 is on the main post of this thread and has to be run on 1.9
Hints for the 2 secrets are somewhere in your main base, and one of the NPCs in Aquaess Field gives you a hint on the 2nd one after examining the locked house
The 1.13 command/function system is for sure quite nice, especially once you get a pretty solid system built around it. Then you can more or less reuse the same system for all your maps
The map will for sure have a decent amount of attention to detail, just maybe not all that much story wise
Yeah I've seen the things around Cube World and No Man's Sky. At least I don't see Hytale suddenly vanishing with how big of a team they're getting and what they've done before on Hypixel. Also with the articles they've been releasing on the website, it seems like pretty much everything that the trailer is promising is fairly accurate to what the game is like. We will see in the end though what happens for sure
Minecraft maps have for sure been on the decline in popularity over the years. I think the prime for them was around 2013, near when I first started working on Terra Restore 1. Now I think according to Google Trends they are probably around roughly 5-7x less popular. I remember sometimes seeing maps and wondering how some of them have over 500k-1m downloads, and each time I noticed they were made ages ago often on or before 2013. At least now you can do way more with maps, especially with 1.13 being out. I do wonder what maps we might of gotten if it was back in 2013 along with 1.13 Minecraft functionality, which is kind of what I'm hoping will happen with Hytale - Be extremely popular again and also have the ability to add a lot of depth to it
I do have some pretty big ideas and plans for Terra Restore Reborn, especially with iterating on Terra Restore over the years, it's just been a matter of should I actually go all out on it and create it. With my current idea for the map and it's scale, it could take me around 5 years to finish if I went all out on it, especially with only being able to work on it part time. With my current vision for the map I'd like to make it way more open world like with a lot more content to experience in each "tier" and just things to do in the world outside of the main story
Alrighty I have a fairly difficult decision here to make, so feel free to throw your opinion my way. I'm considering either making a Terra Restore Mini aquatic survival style map, or updating and finishing Terra Restore 2. Before you jump to a conclusion though here are the details and some of the pros/cons of each:
Finishing Terra Restore 2:
Creating Terra Restore mini aquatic exploration survival open world style map:
(Either calling it Terra Restore Mini or Terra Restore Survival most likely btw)
For the time being I'm working on the mini aquatic Terra Restore map, but I will try and make a decision here within the next few days as to which one I will fully go after
I think, that given the fact that TRR is meant to be a remake of TR2, and that it would be less intensive for you, Terra Restore Mini would be your best option, but, that's just my opinion.