Hey, Mithey, I am sorry, the last request to you was not complete. I want to send some of your maps to MCBBS in China, and,
#1. I want to create a download link for China, because many Chinese players can't use your download link.
#2. I want to translate some of your maps.
I hope you can allow me to do it, thank you.
Hey Mithey, just wanted to say I hope you're doing well. Your maps have always been great. I haven't talked here in a long time, but I have been checking in, and I always enjoy reading the progress updates. We're all wishing you the best of luck!
TRR looks excellent. Chunk Restore's "leveling" system was pretty neat, but it never really got the time it needed to develop! Strength/attack stats would be a cool expansion of this system, if implemented right.
Do you feel like you've been receiving meaningful feedback on all the cool new systems and features for TRR you've been bringing up? If not, it's important to note that new ideas for map systems by themselves are pretty neutral - when you tell us about a new system for your map, the default reaction is "cool" and hype-building. More often than not, it's the execution that lets us really judge your map's systems and give better positive/negative feedback.
I played your a hole new world. It was AMAZING. Note that I am saying that from the point of landscape, mobs, systems and cutscenes because it was not your orignal story. I was afraid that the it would be complex with classes but that was not the case. Best thing is that classes had benefits like jumping to high areas (cloud) and ignite tnt to access special areas (bomby). I loved the potion of rejvunction. 3 uses made it worthwhile. Menu enabled you to switch armor without filling your inventory. Loved the idea of having legendary lucky blocks to increase level and like the idea of having a load room.
I just finished Terra Restore 1 100%. It always has been one of my favorite maps, but I could only watch it on youtube, because my computer was pretty sucky. I watched the map in the series by Beef and Pause, but they never ended it, so I actually never saw the last 5 wools.
Then, few months ago, a youtuber who disappeared fr years, Setosorcerer, came back to youtube and just few weeks ago he started streaming CTMs maps, with the third map being Terra Restore 1: I started watching, but after an episode where they did rainbow road, I suddenly remembered that I never saw the end, so I thought about playing the map myself.
The problem was still the computer, but as a coincidence, my old computer, which already was dying, basically became unusable, which "forced" me to buy a new one ;D
So here I am: after receiving (and fixed issues) my computer, I started playing the map and, after a week, it is done.
This is still one of the best maps Minecraft ever had. I hope you will continue to create and making map making better as a whole.
So, I know this is pretty bad to say this when you're far in development already, but I think by now I would've revoked my vote into continuing Chunk Restore.
Now don't get me wrong, I'm excited as hell to play TRR, especially with all of the cool stuff you've added to it. However, I should've thought about my vote before because you basically have to start over on a whole new project from scratch, and Chunk Restore was already a good map, probably one of your best ones due to it's bite sized adventures and sections.
And since this project is extremely big and it's a one man mission (Which is extremely hard to make and takes way to much time to do so without a small team. I kind of wish you would hire people who are willing to help you), it takes a lot of time and effort, and it's hard to be patient when something this cool takes this long.
Anyway that's my opinion on it. You can always keep creating TRR but I hope by the end you either get a group of people to help you or find a way to make the next sections faster to make.
Hey Mithey I don't know if you're aware or not but there is a 'new' thing implemented in minecraft. It is called armorstand maker tool. It is something that runs only with command blocks (so no modpacks required) and you can do a lot of decoration and such with it. If you don't know it I suggest you checking it out. Hope you like it.😎
It's not an update, it are command blocks that allow you to change armorstands (make them invisible, point at someone, have arms, float, ...). I know it isn't exactly new but it isn't old either. I never said it was a changelog so please don't write such hurtful things. The folowing link is only an example of things you can do with it. You can for example make them float, invisible and hold an arrow in their hand to make it look like a floating arrow.
I am really sorry to tell you but using armour stands have been used in that manner since I don't know when (I joined when 1.11.2 was out). Just use entitydata on an armor stand to get a lot of text but they are self explanatory. Mithey's maps also use them a lot but they are invisible most of the time and he likes to use mobs for characters.
Take for exaple: 1) You have built a large zombie statue and you want a large custom sword to go through it's body, you can summon an armor stand with noGravity:1 and showArms:1 and invisible:1 and retexture an item to a giant sword and put it in armour stand's hand and teleport it forward.
2) This one is simpler. When you beat Exiel in CR, you see green sparkles in your home in Aquaess. Those are actually particles under an invisible armor stand. Turn on lava base at that time and the invisible armor stand will light on fire (kind of funny).
3)You can use them as detectors. Set up an armor stand with a unique tag and use it to detect players using r selector
You can go to jragon's channel to learn commands before 1.13
Nice to see that you are so informed about this. Did you know they added a book to this 'datapack' which would make it very simple and faster. Basically you don't use commands anymore, just to spawn in the book. The book allows you to change a lot of features of the armorstand (like all the ones you mentioned and more). If you haven't heard of it I suggest you check it out😎.
Thank you for the compliment. About the book, I know about it. I saw it on hermitcraft. It was made by someone using datapcks. I have totally no idea how it works. I dont how are mathematical operations performed in Minecraft. What I know is datapcks allow you to create incredible things. The book is like an in-game generator. There are many generators out there like mob, tool etc. Link for armor stand generator : https://haselkern.com/Minecraft-ArmorStand/
I also saw itbeing used in hermitcraft. Mostly by zombiecleo and xisuma (I think). I think the different stances in the book are simply the commands. You click on it and the chosen armorstand changes.
In terra restore 2 it is made so that the areas in which you are put in survival are made to be played in survival, crafting is allowed, but not necesarry since you will find all you need just by playing the map. If you re in a dungeon you are therefor allowed to break blocks (like recources) you could also break walls to get past levels easier, but that is up to you. In my oppinion, the less you break, the more the fun (recources are always allowed and recommended to be gathered). You can also enchant your own stuff. With essence you can unlock an enchanting place. Just look around and decide for yourself how you want to do things, I recommend only breaking recources and making the gear you found bettter, but that is up to you
Any recent progress on terra restore reborn (I'm currently replaying tr2 to prepare;))?
Hey, Mithey, I am sorry, the last request to you was not complete. I want to send some of your maps to MCBBS in China, and,
#1. I want to create a download link for China, because many Chinese players can't use your download link.
#2. I want to translate some of your maps.
I hope you can allow me to do it, thank you.
From what I have read about what the map will be like, it seems to be a bit like a server called Monumenta. There are some differences tho.
Hey Mithey, just wanted to say I hope you're doing well. Your maps have always been great. I haven't talked here in a long time, but I have been checking in, and I always enjoy reading the progress updates. We're all wishing you the best of luck!
TRR looks excellent. Chunk Restore's "leveling" system was pretty neat, but it never really got the time it needed to develop! Strength/attack stats would be a cool expansion of this system, if implemented right.
Do you feel like you've been receiving meaningful feedback on all the cool new systems and features for TRR you've been bringing up? If not, it's important to note that new ideas for map systems by themselves are pretty neutral - when you tell us about a new system for your map, the default reaction is "cool" and hype-building. More often than not, it's the execution that lets us really judge your map's systems and give better positive/negative feedback.
Check out my bad CTM map reviews here.
I played your a hole new world. It was AMAZING. Note that I am saying that from the point of landscape, mobs, systems and cutscenes because it was not your orignal story. I was afraid that the it would be complex with classes but that was not the case. Best thing is that classes had benefits like jumping to high areas (cloud) and ignite tnt to access special areas (bomby). I loved the potion of rejvunction. 3 uses made it worthwhile. Menu enabled you to switch armor without filling your inventory. Loved the idea of having legendary lucky blocks to increase level and like the idea of having a load room.
Perseverance always pays. Sooner or later.
I just finished Terra Restore 1 100%. It always has been one of my favorite maps, but I could only watch it on youtube, because my computer was pretty sucky. I watched the map in the series by Beef and Pause, but they never ended it, so I actually never saw the last 5 wools.
Then, few months ago, a youtuber who disappeared fr years, Setosorcerer, came back to youtube and just few weeks ago he started streaming CTMs maps, with the third map being Terra Restore 1: I started watching, but after an episode where they did rainbow road, I suddenly remembered that I never saw the end, so I thought about playing the map myself.
The problem was still the computer, but as a coincidence, my old computer, which already was dying, basically became unusable, which "forced" me to buy a new one ;D
So here I am: after receiving (and fixed issues) my computer, I started playing the map and, after a week, it is done.
This is still one of the best maps Minecraft ever had. I hope you will continue to create and making map making better as a whole.
When's the next update on the map coming out?
Hi Mithey,
So, I know this is pretty bad to say this when you're far in development already, but I think by now I would've revoked my vote into continuing Chunk Restore.
Now don't get me wrong, I'm excited as hell to play TRR, especially with all of the cool stuff you've added to it. However, I should've thought about my vote before because you basically have to start over on a whole new project from scratch, and Chunk Restore was already a good map, probably one of your best ones due to it's bite sized adventures and sections.
And since this project is extremely big and it's a one man mission (Which is extremely hard to make and takes way to much time to do so without a small team. I kind of wish you would hire people who are willing to help you), it takes a lot of time and effort, and it's hard to be patient when something this cool takes this long.
Anyway that's my opinion on it. You can always keep creating TRR but I hope by the end you either get a group of people to help you or find a way to make the next sections faster to make.
I think Mithey may be taking a break. He hasn't logged in for a month. I hope he's okay.
Hey Mithey I don't know if you're aware or not but there is a 'new' thing implemented in minecraft. It is called armorstand maker tool. It is something that runs only with command blocks (so no modpacks required) and you can do a lot of decoration and such with it. If you don't know it I suggest you checking it out. Hope you like it.😎
It's not an update, it are command blocks that allow you to change armorstands (make them invisible, point at someone, have arms, float, ...). I know it isn't exactly new but it isn't old either. I never said it was a changelog so please don't write such hurtful things. The folowing link is only an example of things you can do with it. You can for example make them float, invisible and hold an arrow in their hand to make it look like a floating arrow.
Link: https://www.google.co.jp/search?q=minecraft armorstand editor&safe=strict&client=ms-android-asus&prmd=ivmn&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjzhqqWndfdAhWExbwKHb_5CYgQ_AUICSgB#imgrc=g-NjleZHsbu2iM:
I am really sorry to tell you but using armour stands have been used in that manner since I don't know when (I joined when 1.11.2 was out). Just use entitydata on an armor stand to get a lot of text but they are self explanatory. Mithey's maps also use them a lot but they are invisible most of the time and he likes to use mobs for characters.
Take for exaple: 1) You have built a large zombie statue and you want a large custom sword to go through it's body, you can summon an armor stand with noGravity:1 and showArms:1 and invisible:1 and retexture an item to a giant sword and put it in armour stand's hand and teleport it forward.
2) This one is simpler. When you beat Exiel in CR, you see green sparkles in your home in Aquaess. Those are actually particles under an invisible armor stand. Turn on lava base at that time and the invisible armor stand will light on fire (kind of funny).
3)You can use them as detectors. Set up an armor stand with a unique tag and use it to detect players using r selector
You can go to jragon's channel to learn commands before 1.13
Perseverance always pays. Sooner or later.
Nice to see that you are so informed about this. Did you know they added a book to this 'datapack' which would make it very simple and faster. Basically you don't use commands anymore, just to spawn in the book. The book allows you to change a lot of features of the armorstand (like all the ones you mentioned and more). If you haven't heard of it I suggest you check it out😎.
Thank you for the compliment. About the book, I know about it. I saw it on hermitcraft. It was made by someone using datapcks. I have totally no idea how it works. I dont how are mathematical operations performed in Minecraft. What I know is datapcks allow you to create incredible things. The book is like an in-game generator. There are many generators out there like mob, tool etc. Link for armor stand generator : https://haselkern.com/Minecraft-ArmorStand/
Perseverance always pays. Sooner or later.
I also saw itbeing used in hermitcraft. Mostly by zombiecleo and xisuma (I think). I think the different stances in the book are simply the commands. You click on it and the chosen armorstand changes.
Looking forward to the return of Terra Restore 2~
Hey, Mithey. Now that Optifine has been completely updated to 1.13.1, could we kindly have an update of the progress of Terra Restore Reborn?
I apologize if this comes off as overly pushy.
Will there be any plans for the use of the Jigsaw block in the 1.14 versions of minecraft?
In terra restore 2 it is made so that the areas in which you are put in survival are made to be played in survival, crafting is allowed, but not necesarry since you will find all you need just by playing the map. If you re in a dungeon you are therefor allowed to break blocks (like recources) you could also break walls to get past levels easier, but that is up to you. In my oppinion, the less you break, the more the fun (recources are always allowed and recommended to be gathered). You can also enchant your own stuff. With essence you can unlock an enchanting place. Just look around and decide for yourself how you want to do things, I recommend only breaking recources and making the gear you found bettter, but that is up to you
For Terra restore 2, is it okay if i cant see my friends on my LAN server