You could change the biome of the monument to Mushroom island (In this biome mobs dont spawn, only from spawners, summon, etc) and add the effect of saturation at this area, so its like peacefull but without change difficulty, cause if someone got dc in interseccion/area X, other go to monument and leave the game too the first could enter again and go to the area in peaceful mode.
Anyway your map, your rules =P
Changing the biome to mushroom island is actually a really great idea there, I'll have to keep that in mind for the 2nd map =)
if you want i can think of the story for you and i can pm it to you
ok?
I already have a fair bit of the story planned out in my head actually, sorry ^^; Let's just say the 2nd one will more in likely take place in the past.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/28/2011
Posts:
62
Minecraft:
xJuniperx
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I just can't get over how great this map is. I've been having so much fun playing it. It really gives a sense of progress consistently. In some parts it is definitely challenging, even in the "easy" levels (omgad I hate creeper spawners SO MUCH lol) but this is probably one of the prettiest and most immersive maps I've played. The music is great, too.
I haven't read this whole thread but I did have a question -- is there a quick way to get from Intersection 2 to the home base/upgrade stuff?
I just can't get over how great this map is. I've been having so much fun playing it. It really gives a sense of progress consistently. In some parts it is definitely challenging, even in the "easy" levels (omgad I hate creeper spawners SO MUCH lol) but this is probably one of the prettiest and most immersive maps I've played. The music is great, too.
I haven't read this whole thread but I did have a question -- is there a quick way to get from Intersection 2 to the home base/upgrade stuff?
Thanks, and yeah most of the early deaths that I've seen so far are all majorly from creepers. xD Also right beside the Ominous Hillside sign you should see a teleport to base button.
Here is a teaser video of my new three boss map "Tales of Nira". Please note though that this contains a lot of spoilers and shows an attempt at the second boss on hard mode which I think is pretty epic! ^^ If you don't like spoilers then avoid the video, otherwise feel free to watch part of it or all of it.
The song in the fight may or may not be in the actual boss battle depending on if I can get proper permission in case people make videos of it and monetize it. (It's under a creative commons license) The song itself is called Rose At Eclipse and it's by NemesisTheory http://www.newgrounds.com/audio/listen/450750
Anyway enjoy! Also the map probably won't be out for another couple of days yet sorry, been bit busy in real life and this last boss is getting a little bit tricky.
The bosses are insanely more diffacult and there are some awkward difficulty spikes, but, regardless worthy effort.
Balancing the map is really hard I find as I've seen people who breeze through the first area within like 20 minutes and then others who struggle with it and die multiple times. >< A lot of it is luck and situation based too which makes things further complicated and there are just a lot of variables. Still though, any particular areas or parts that you (or anyone for that matter) found the balance was off? I'm kind of curious too if anyone has found the UHC area difficult up to this point as most people have said it was pretty easy.
I already have a fair bit of the story planned out in my head actually, sorry ^^; Let's just say the 2nd one will more in likely take place in the past.
After much pondering, I've decided to restart the map on the newest version. I'm at the 3rd boss, and glitches have killed me a few times. I love the map, so why not, right? LOL
Rollback Post to RevisionRollBack
I wander through CTM maps, getting lost, fighting monsters, and somehow accomplishing things. I'm never too sure how, but I do. Come join me, pets!
Alright, I downloaded Terra Restore, thinking it looked neat, and I could try it out. I'm not sure what I expected, but not THIS! I'm about two intersections in, and I've fallen in love with this map. With custom music, bosses, beautiful aesthetics, fun gameplay... Pretty amazing. I don't have anything bad to say about this map, apart from the lack of blocks you put in chests. (I'm not big on grinding blocks... ) Now, I'm gonna go back to playing your map...
I just killed the first boss and the reward chests didn't spawn. I'm in the newest version. Any suggestions?
That's strange, I did a quick check on that and the chests spawned for me. >< What does arenaEntered say when you do "/scoreboard players list @p"? Also here are the commands if you want to do them manually:
Easy - /clone 757 76 -996 765 78 -994 757 87 -996
Normal - /clone 767 77 -994 767 77 -994 767 88 -994
Hard - /clone 756 77 -992 756 77 -991 756 88 -992
If you did it on normal make sure you run the easy one too, and likewise if you did hard do the normal and easy one also.
I'll try that tomorrow, I'm rendering a video and that'll screw up how well the map runs. I fought the boss on normal, then I re-entered the arena and fought him again (also on normal) to see if that triggered a thing. So I'm not sure what happened. Leave it to me to break the map. LOL
Rollback Post to RevisionRollBack
I wander through CTM maps, getting lost, fighting monsters, and somehow accomplishing things. I'm never too sure how, but I do. Come join me, pets!
For those that didn't notice I just finished off my new three boss map called Tales of Nira. It's quite the high quality boss map and a next step up for me in terms of how bosses go. It also has music that loops and bosses finally have health bars, both of which were things that people really wanted!
As always you can find more info in the main post of this topic and feel free to leave any feedback or bug reports. Enjoy, and also I "might" be doing up just a quick single boss fight map there for Christmas! ^^
Uploaded version 1.1 of Tales of Nira 1 which should fix the scoreboard issue with sometimes displaying incorrect best boss kill times. I also made the second boss's hard mode a little bit easier by nerfing the damage/radius of the explosions since it was a little bit too much. xD
Updated Tales of Nira 1 to version 1.2 to include info on each boss's abilities ~
Jack Jumpington Phase 1 •Leaping frenzy - Jack will keep leaping toward you for a total of 6 times. During this time the boss also hits harder. •Ground slam - After 6 leaps the boss will activate this ability by jumping far into the air and then crashing down on the ground, sending everyone up into the air and doing massive damage. Damage taken to players is based on how close you are to the boss. During this time everyone is also given speed 3. It is possible to avoid this by being far enough from the boss. •Monster spawns - Roughly every 50 seconds the boss will summon a pack of skeletons and wolves to his side. You will also have iron golems and wolves spawn as allies.
Phase 2 (50% or lower boss health) •Phase 2 info: All current monsters/allies die and future spawns of them stop. Jack will keep his leaping frenzy and grond slam ability but gain a new ability called static ball. •Static ball - Summons a electric ball at the boss that goes toward the direction the boss was facing when it spawned, standing near it will do massive damage.
Other info
Jack has maxed out projectile protection meaning he takes very little damage from a bow compared to hitting him with a sword.
Easy/Normal/Hard differences •Easy: Boss uses chain armor, resistance 3 given to players for ground slam, shoot 1 static ball, static balls summoned less often, more allies •Normal: Boss uses iron armor, resistance 2 given to players for ground slam, shoot 1 static ball, static balls summoned normally, normal amount of allies •Hard: Boss uses diamond armor, resistance 2 given to players for ground slam, shoot 5 static balls, static balls summoned more often, normal amount of allies
Skylord Azure Phase 1 •Rainbow sheep - A sheep will spawn on the back of your boat which will give you regen for 60 seconds when near him. •Sniper skeletons - 6 skeletons will spawn at the edge of the enemy ship, these skeletons can not move, have high damaging bows, and respawn every 25 seconds after being killed. •Monster spawns - Every 50 seconds the boss will summon melee skeletons that will board you ship in the air via boat-a-chutes. These skeletons can leap back and forth between the two ships. •Wizard shield - If no player is present on the enemy ship the boss will become protected within a barrier. In addition two skeleton archers with flame bows will spawn within this barrier with the boss. The boss will take down the shields when a player boards the ship. •Anti-boss knockoff - If the boss gets knocked off the ship she will teleport back up onto it. •Jetpack pads - Standing on any emerald blocks will activate jetpack mode for players, allowing them to cross between ships. •Gunfire - Particles will keep spawning on random locations on both ships, after a few seconds missiles will start shooting down on that location for around 5 seconds or so. After 20 seconds this ability ends.
Phase 2 (50% or lower boss health) •Phase 2 info: During the transition the boss will leap over to your own ship and destroy her own within 10 seconds, the sheep will also die cutting off access to regen. The same amount of missiles will spawn but will only appear on your own ship. In addition the boss wil gain one more ability called sword swap. •Sword swap - The boss will randomly switch to a gold sword for 5 or so seconds which has knockback and flame aspect on it.
Easy/Normal/Hard mode differences •Easy: missile explosive power 2, boss no resistance & normal speed, sniper power 10 bows, sword swap knockback 1, rainbow sheep •Normal: missile explosive power 4, boss resistance & normal speed, sniper power 15 bows, sword swap knockback 2, rainbow sheep •Hard: missile explosive power 5, boss resistance & slightly faster, sniper power 22 bows, sword swap knockback 3, no sheep
Medium Doomloo Pre-boss •Pre-boss info: You are given temporary buffs at the start including strength(75 seconds)/fire resistance(120 seconds)/absorption 2(120 seconds)/speed 2(180 seconds)/regen(300 seconds) •Monster spawns: Baby zombies and ghasts will spawn through out the sections •Moving platforms: The first obstacle, there will be moving platforms going left and right which the player can jump over to get to the other side quicker •Fireballs: The second obstacle, fireballs will spawn and shoot left and right in a "Frogger" style. •Flame wall: The last obstacle, hardened clay walls will keep spawning and going towards the player, if the player touches the wall they will take damage.
Phase 1 •Baby zombie cheering crowd: Baby zombies will appear at the start of the fight cheering and will occasionally throw TNT into the middle of the arena •Skeleton rider: A skeleton with a flame bow will be riding on top of the boss, this skeleton shares it's own seperate health bar •Monster spawns - Every 35 seconds baby zombies will spawn and come out of the iron doors •Charge - The boss has a chance of leaping once toward the direction he is facing and will gain extra damage during this time.
Transition Phase (50% or lower boss health) •Transition phase info: The boss will warp up in the sky where he can't be harmed and killer rabbits, zombies, creepers, and magma cubes will spawn. To end this transition phase all magma cubes and rabbits must be killed
Phase 2 (After transition phase) •Phase 2 info: The boss teleports back down and will now charge three times instead of once, in addition to this he will gain the abilities arrow shield and momentum •Arrow Shield: Around every 30 seconds the boss will summon a barrage of high damaging flame arrows all around him for 8 seconds. •Momentum: Every 25 seconds the boss will become slightly faster, up to 5 times. On the fifth time the boss will also gain strength 11 which makes him kill you in one hit.
Easy/Normal/Hard mode differences •Easy: Fireballs move slower, flame wall less frequent, charges hit for less, normal amount of monsters transition phase, arrow shield hits for less, 2nd phase no resistance increase, boss has resistance 2 in general & slower •Normal: Fireballs move normally, flame wall normal frequency, charges hit for average, normal amount of monsters transition phase, arrow shield hits for average, 2nd phase no resistance increase, boss has resistance 2 in general & normal speed •Hard: Fireballs move faster, flame wall more frequent, charges hit harder, more monsters transition phase, arrow shield hits harder, 2nd phase resistance 4, boss has resistance 3 in general & faster
I'm intending to, I just need to finish off this mini boss fights map here and then it's to finalizing some planning for the 2nd map!
Changing the biome to mushroom island is actually a really great idea there, I'll have to keep that in mind for the 2nd map =)
Yay! i loved the map SO MUCH!!!
ok?
I already have a fair bit of the story planned out in my head actually, sorry ^^; Let's just say the 2nd one will more in likely take place in the past.
I haven't read this whole thread but I did have a question -- is there a quick way to get from Intersection 2 to the home base/upgrade stuff?
Thanks, and yeah most of the early deaths that I've seen so far are all majorly from creepers. xD Also right beside the Ominous Hillside sign you should see a teleport to base button.
The bosses are insanely more diffacult and there are some awkward difficulty spikes, but, regardless worthy effort.
The song in the fight may or may not be in the actual boss battle depending on if I can get proper permission in case people make videos of it and monetize it. (It's under a creative commons license) The song itself is called Rose At Eclipse and it's by NemesisTheory http://www.newgrounds.com/audio/listen/450750
Anyway enjoy! Also the map probably won't be out for another couple of days yet sorry, been bit busy in real life and this last boss is getting a little bit tricky.
Balancing the map is really hard I find as I've seen people who breeze through the first area within like 20 minutes and then others who struggle with it and die multiple times. >< A lot of it is luck and situation based too which makes things further complicated and there are just a lot of variables. Still though, any particular areas or parts that you (or anyone for that matter) found the balance was off? I'm kind of curious too if anyone has found the UHC area difficult up to this point as most people have said it was pretty easy.
alrighy then.
I wander through CTM maps, getting lost, fighting monsters, and somehow accomplishing things. I'm never too sure how, but I do. Come join me, pets!
https://www.youtube.com/channel/UCl1Xey2d-BFWyh6WcPbJeqQ
I wander through CTM maps, getting lost, fighting monsters, and somehow accomplishing things. I'm never too sure how, but I do. Come join me, pets!
https://www.youtube.com/channel/UCl1Xey2d-BFWyh6WcPbJeqQ
That's strange, I did a quick check on that and the chests spawned for me. >< What does arenaEntered say when you do "/scoreboard players list @p"? Also here are the commands if you want to do them manually:
Easy - /clone 757 76 -996 765 78 -994 757 87 -996
Normal - /clone 767 77 -994 767 77 -994 767 88 -994
Hard - /clone 756 77 -992 756 77 -991 756 88 -992
If you did it on normal make sure you run the easy one too, and likewise if you did hard do the normal and easy one also.
I wander through CTM maps, getting lost, fighting monsters, and somehow accomplishing things. I'm never too sure how, but I do. Come join me, pets!
https://www.youtube.com/channel/UCl1Xey2d-BFWyh6WcPbJeqQ
As always you can find more info in the main post of this topic and feel free to leave any feedback or bug reports. Enjoy, and also I "might" be doing up just a quick single boss fight map there for Christmas! ^^
There are two kinds of people: those without signatures and those who have nothing better to do than type one out. Yep.
Phase 1
•Leaping frenzy - Jack will keep leaping toward you for a total of 6 times. During this time the boss also hits harder.
•Ground slam - After 6 leaps the boss will activate this ability by jumping far into the air and then crashing down on the ground, sending everyone up into the air and doing massive damage. Damage taken to players is based on how close you are to the boss. During this time everyone is also given speed 3. It is possible to avoid this by being far enough from the boss.
•Monster spawns - Roughly every 50 seconds the boss will summon a pack of skeletons and wolves to his side. You will also have iron golems and wolves spawn as allies.
Phase 2 (50% or lower boss health)
•Phase 2 info: All current monsters/allies die and future spawns of them stop. Jack will keep his leaping frenzy and grond slam ability but gain a new ability called static ball.
•Static ball - Summons a electric ball at the boss that goes toward the direction the boss was facing when it spawned, standing near it will do massive damage.
Other info
Jack has maxed out projectile protection meaning he takes very little damage from a bow compared to hitting him with a sword.
Easy/Normal/Hard differences
•Easy: Boss uses chain armor, resistance 3 given to players for ground slam, shoot 1 static ball, static balls summoned less often, more allies
•Normal: Boss uses iron armor, resistance 2 given to players for ground slam, shoot 1 static ball, static balls summoned normally, normal amount of allies
•Hard: Boss uses diamond armor, resistance 2 given to players for ground slam, shoot 5 static balls, static balls summoned more often, normal amount of allies
Skylord Azure
Phase 1
•Rainbow sheep - A sheep will spawn on the back of your boat which will give you regen for 60 seconds when near him.
•Sniper skeletons - 6 skeletons will spawn at the edge of the enemy ship, these skeletons can not move, have high damaging bows, and respawn every 25 seconds after being killed.
•Monster spawns - Every 50 seconds the boss will summon melee skeletons that will board you ship in the air via boat-a-chutes. These skeletons can leap back and forth between the two ships.
•Wizard shield - If no player is present on the enemy ship the boss will become protected within a barrier. In addition two skeleton archers with flame bows will spawn within this barrier with the boss. The boss will take down the shields when a player boards the ship.
•Anti-boss knockoff - If the boss gets knocked off the ship she will teleport back up onto it.
•Jetpack pads - Standing on any emerald blocks will activate jetpack mode for players, allowing them to cross between ships.
•Gunfire - Particles will keep spawning on random locations on both ships, after a few seconds missiles will start shooting down on that location for around 5 seconds or so. After 20 seconds this ability ends.
Phase 2 (50% or lower boss health)
•Phase 2 info: During the transition the boss will leap over to your own ship and destroy her own within 10 seconds, the sheep will also die cutting off access to regen. The same amount of missiles will spawn but will only appear on your own ship. In addition the boss wil gain one more ability called sword swap.
•Sword swap - The boss will randomly switch to a gold sword for 5 or so seconds which has knockback and flame aspect on it.
Easy/Normal/Hard mode differences
•Easy: missile explosive power 2, boss no resistance & normal speed, sniper power 10 bows, sword swap knockback 1, rainbow sheep
•Normal: missile explosive power 4, boss resistance & normal speed, sniper power 15 bows, sword swap knockback 2, rainbow sheep
•Hard: missile explosive power 5, boss resistance & slightly faster, sniper power 22 bows, sword swap knockback 3, no sheep
Medium Doomloo
Pre-boss
•Pre-boss info: You are given temporary buffs at the start including strength(75 seconds)/fire resistance(120 seconds)/absorption 2(120 seconds)/speed 2(180 seconds)/regen(300 seconds)
•Monster spawns: Baby zombies and ghasts will spawn through out the sections
•Moving platforms: The first obstacle, there will be moving platforms going left and right which the player can jump over to get to the other side quicker
•Fireballs: The second obstacle, fireballs will spawn and shoot left and right in a "Frogger" style.
•Flame wall: The last obstacle, hardened clay walls will keep spawning and going towards the player, if the player touches the wall they will take damage.
Phase 1
•Baby zombie cheering crowd: Baby zombies will appear at the start of the fight cheering and will occasionally throw TNT into the middle of the arena
•Skeleton rider: A skeleton with a flame bow will be riding on top of the boss, this skeleton shares it's own seperate health bar
•Monster spawns - Every 35 seconds baby zombies will spawn and come out of the iron doors
•Charge - The boss has a chance of leaping once toward the direction he is facing and will gain extra damage during this time.
Transition Phase (50% or lower boss health)
•Transition phase info: The boss will warp up in the sky where he can't be harmed and killer rabbits, zombies, creepers, and magma cubes will spawn. To end this transition phase all magma cubes and rabbits must be killed
Phase 2 (After transition phase)
•Phase 2 info: The boss teleports back down and will now charge three times instead of once, in addition to this he will gain the abilities arrow shield and momentum
•Arrow Shield: Around every 30 seconds the boss will summon a barrage of high damaging flame arrows all around him for 8 seconds.
•Momentum: Every 25 seconds the boss will become slightly faster, up to 5 times. On the fifth time the boss will also gain strength 11 which makes him kill you in one hit.
Easy/Normal/Hard mode differences
•Easy: Fireballs move slower, flame wall less frequent, charges hit for less, normal amount of monsters transition phase, arrow shield hits for less, 2nd phase no resistance increase, boss has resistance 2 in general & slower
•Normal: Fireballs move normally, flame wall normal frequency, charges hit for average, normal amount of monsters transition phase, arrow shield hits for average, 2nd phase no resistance increase, boss has resistance 2 in general & normal speed
•Hard: Fireballs move faster, flame wall more frequent, charges hit harder, more monsters transition phase, arrow shield hits harder, 2nd phase resistance 4, boss has resistance 3 in general & faster