40 Jumps is a single player parkour
map. I do not know if this would work in multiplayer, but if you do play
this in multiplayer make sure to turn command blocks on!
Features:
-40 awesome levels!
-A system that records your time!
Before You Play:
-Make sure you are playing on 1.8!
-If playing on a server, turn command blocks on!
The Youtuber Rule:
40 Jumps is meant to be a challenging, short parkour map. To keep it
interesting, make sure that if you record this for Youtube that you
nominate 1>3 other youtubers to beat your time!
I was interested in learning how you did it all and I was going though each command block caefully, now I am not sure if you have fixed it by now but I downloaded it recently, I found only small issues, nothing game changing.
Issue:
They are regarding the command blocks that kill the players when they fall of the spawn and when they go below the Y axis specified in the command blocks under the last challenge. The co-ords seem to be wrong or misplaced.
My perspective:
I believe what you were intending to do was specify the two points using the co-ords and then using d(X,Y,Z) in the command but when I was testing them out, it was only killing me when I was adjacent to the Y axis of the first point but not the second which strangely worked anyway. However, you did specify the next point, I realised that, to me anyway, that you specified the 2nd co-ord to be the 2nd position of the cuboid area. This would not work as the letter d in the co-ordinate is actually distance and not to do with a second co-ord. To put it another way, it is the difference/sum of the blocks between point one and point two. I have the command fixed for only the spawn fall preventing command block here: /testfor @p[x=-27,y=56,z=-35,dx=77,dy=-51,dz=85]
It worked either way it was set somehow, perhaps with the adjacent Y axis it seemed to work. Yet the 2nd set of command blocks using htis method did not work. It kills you and tells you not to go down there.
Thanks for reading, hope I did explain one or two things.
Download:
http://www.5upertrinity.com/#!40-jumps/c1hgr
Check out my maps:
http://www.5upertrinity.com/
Check out my Twitter:
https://twitter.com/5uperTrinity
Pictures:
About:
40 Jumps is a single player parkour
map. I do not know if this would work in multiplayer, but if you do play
this in multiplayer make sure to turn command blocks on!
Features:
-40 awesome levels!
-A system that records your time!
Before You Play:
-Make sure you are playing on 1.8!
-If playing on a server, turn command blocks on!
The Youtuber Rule:
40 Jumps is meant to be a challenging, short parkour map. To keep it
interesting, make sure that if you record this for Youtube that you
nominate 1>3 other youtubers to beat your time!
Map Size: 1.50 MB
Check out my maps:
5uperTrinity.com
My Email:
[email protected]
Just a map maker. Feel free to send me a PM if you want to contact me personally.
Check out my maps:
5uperTrinity.com
My Email:
[email protected]
Just a map maker. Feel free to send me a PM if you want to contact me personally.
No problem! I enjoy making them
Check out my maps:
5uperTrinity.com
My Email:
[email protected]
Just a map maker. Feel free to send me a PM if you want to contact me personally.
I was interested in learning how you did it all and I was going though each command block caefully, now I am not sure if you have fixed it by now but I downloaded it recently, I found only small issues, nothing game changing.
Issue:
They are regarding the command blocks that kill the players when they fall of the spawn and when they go below the Y axis specified in the command blocks under the last challenge. The co-ords seem to be wrong or misplaced.
I believe what you were intending to do was specify the two points using the co-ords and then using d(X,Y,Z) in the command but when I was testing them out, it was only killing me when I was adjacent to the Y axis of the first point but not the second which strangely worked anyway. However, you did specify the next point, I realised that, to me anyway, that you specified the 2nd co-ord to be the 2nd position of the cuboid area. This would not work as the letter d in the co-ordinate is actually distance and not to do with a second co-ord. To put it another way, it is the difference/sum of the blocks between point one and point two. I have the command fixed for only the spawn fall preventing command block here: /testfor @p[x=-27,y=56,z=-35,dx=77,dy=-51,dz=85]
It worked either way it was set somehow, perhaps with the adjacent Y axis it seemed to work. Yet the 2nd set of command blocks using htis method did not work. It kills you and tells you not to go down there.
Thanks for reading, hope I did explain one or two things.
its an awesome map thx creator
im not kidding now
im not kidding so awesome
looks nice, I will test it