This is a project that has taken years to do, with help from many many people. The most notable people are Volagarenthor, Ksun, Anniixo, Flock (who is no longer with us and will be deeply missed) and myself. The team died out a while back when our network shut down but I continued to work on it so I can release it to the public eventually.
This map is 6642 Minecraft chunks, 1290x1290 blocks in length and width and uses the full 0-255 height limit.
As a lot are probably wondering, yes, more then 85% of this build WAS indeed hand placed. The only things that were not are the outer plates, tower, and reactors BUT that doesn't mean they were completed when imported, they were basically detail-less empty shells and I wanted it that way so everything on/inside them had to be hand placed for optimal detail.
There are are a few things I would still like to do to this map one day, adding more detail and variant to the buildings, slums sewer network system, and other means of transport other then walking in the slums. I tried to get rid of most of the bugged lighting on the map to the best I could, if anybody spots any please let me know.
This map contains all visitable areas from Final Fantasy VII, as well as many areas from Crisis Core and Dirge of Cerberus. Everything you see has an interior and is enter-able. I believe in making things look good as well as have functionality. Making a building look pretty without being able to have an interior is useless to me.
The list of areas on this map are -
Sector 1 Mako Reactor from FFVII
Sector 1 Station from FFVII
Sector 8 Town Square from FFVII and Crisis Core
Shin-Ra Headquarters from FFVII
Deepground variant from Doc
Crisis Core SOLDIER's floor level 49 and SOLDIER directors office from Crisis Core
All Mako Reactor Interiors
Sector 7 Slums from FFVII
Sector 6 Slums and Wall Market from FFVII
Sector 5 Slums, Church, and Aeriths House from FFVII
This map has a functional railway system that connects all sectors together and features the central column that traverses between the slums and the plates. More updates to this map will be released at various times in the future (depends on how much time I have to work on it)
SCREENSHOTS
If anybody would like to make videos on this map please do so, it would be greatly appreciated but please give credit where credit is due. I am currently looking for somebody to make a preview video for this map, contact me if you wish to.
This map uses Railcraft, ProjectRed, Color Blocks Mod, Open Blocks Mod, and Optifine HD. If these mods did not exist, this map would not have been possible.
UPDATE 10/16/14 - I have fixed all the elevators by adding in the Openblocks mod, just jump or go into stealth in the lift areas! Also I have updated the resource pack to have the proper monitor textures! Re-download the pack below using the same link or update your Technic pack from the launcher itself or using the link above.
UPDATE 6/11/15 - Yes it has been a long time and I haven't gotten around to doing this as I've been busy with work and such, but the time has come where I updated the pack and map to 1.7.10! It has a few optimizations and fixes to the map. Just download the pack using the supplied links or update the pack if you already have it in your technic launcher to 1.7.10!
UPDATE 6/14/15 - 1.7.10 v2 is now up! I've updated forge and all the mods in the pack to the latest versions as well as included a minimap mod. Various crashes around the map have now been resolved.
UPDATE 8/18/2016 - 1.7.10 v2.2 is live. I've updated all mods to their most current versions, updated Forge to its latest version, and added Optifine HD-U6.
Yeah, it took a long time to finally release it.. It was only me working on it for quite some time, so every once in a while with free time I had I would work on it a little bit. This is a 3 year old project with lots of breaks in between that time
Your Dropbox link is having issues. Says too much traffic so they disabled the link. Try uploading to like Mediafire as an alternative please. Really wanna get this map!!
Awe, dude! You're killing us with the Dropbox link! I clicked on your ADFLY link, looked at the ad ($CHA-CHING$), and I get nothing..... Can someone share this somewhere else?
Hi Killerx20!! This looks AMAZING... in the screenshots. I can't get to it in-game. I started up Technic (launcher build 439), downloaded 1.6.4 vanilla, exited, extracted your zip file into the mod directory, and according to the log files, your version of CodeChickenCore is incompatible with Forge... but it's not since everyone else is enjoying this... what could be wrong? I would really like to enjoy this map
Thought the Java version was at fault, so I downloaded and installed the newest version (let it uninstall the older versions even though I thought it might be a mistake :/ ) and now the error has changed...
2014-10-14 17:11:50 [SEVERE] [ForgeModLoader] Unable to launch
java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
at java.util.ArrayList$Itr.remove(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:114)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Should I reinstall Java 7? EDIT: this is done, but the same error occurs.
Hello, my name is Killerx20. I am proud to be presenting to all of you the release of the Final Fantasy VII map Midgar featured on Kotaku a while back here http://kotaku.com/5962234/heres-a-stunning-minecraft-re-creation-of-final-fantasy-viis-midgar
This is a project that has taken years to do, with help from many many people. The most notable people are Volagarenthor, Ksun, Anniixo, Flock (who is no longer with us and will be deeply missed) and myself. The team died out a while back when our network shut down but I continued to work on it so I can release it to the public eventually.
This map is 6642 Minecraft chunks, 1290x1290 blocks in length and width and uses the full 0-255 height limit.
As a lot are probably wondering, yes, more then 85% of this build WAS indeed hand placed. The only things that were not are the outer plates, tower, and reactors BUT that doesn't mean they were completed when imported, they were basically detail-less empty shells and I wanted it that way so everything on/inside them had to be hand placed for optimal detail.
There are are a few things I would still like to do to this map one day, adding more detail and variant to the buildings, slums sewer network system, and other means of transport other then walking in the slums. I tried to get rid of most of the bugged lighting on the map to the best I could, if anybody spots any please let me know.
This map contains all visitable areas from Final Fantasy VII, as well as many areas from Crisis Core and Dirge of Cerberus. Everything you see has an interior and is enter-able. I believe in making things look good as well as have functionality. Making a building look pretty without being able to have an interior is useless to me.
The list of areas on this map are -
Sector 1 Mako Reactor from FFVII
Sector 1 Station from FFVII
Sector 8 Town Square from FFVII and Crisis Core
Shin-Ra Headquarters from FFVII
Deepground variant from Doc
Crisis Core SOLDIER's floor level 49 and SOLDIER directors office from Crisis Core
All Mako Reactor Interiors
Sector 7 Slums from FFVII
Sector 6 Slums and Wall Market from FFVII
Sector 5 Slums, Church, and Aeriths House from FFVII
This map has a functional railway system that connects all sectors together and features the central column that traverses between the slums and the plates. More updates to this map will be released at various times in the future (depends on how much time I have to work on it)
SCREENSHOTS
If anybody would like to make videos on this map please do so, it would be greatly appreciated but please give credit where credit is due. I am currently looking for somebody to make a preview video for this map, contact me if you wish to.
TO PLAY THIS MAP
Go here http://www.technicpack.net/modpack/details/midgar-explorer.504534 grab the Technic launcher and click install modpack on the top right. Enjoy.
This map uses Railcraft, ProjectRed, Color Blocks Mod, Open Blocks Mod, and Optifine HD. If these mods did not exist, this map would not have been possible.
UPDATE 10/16/14 - I have fixed all the elevators by adding in the Openblocks mod, just jump or go into stealth in the lift areas! Also I have updated the resource pack to have the proper monitor textures! Re-download the pack below using the same link or update your Technic pack from the launcher itself or using the link above.
UPDATE 6/11/15 - Yes it has been a long time and I haven't gotten around to doing this as I've been busy with work and such, but the time has come where I updated the pack and map to 1.7.10! It has a few optimizations and fixes to the map. Just download the pack using the supplied links or update the pack if you already have it in your technic launcher to 1.7.10!
UPDATE 6/14/15 - 1.7.10 v2 is now up! I've updated forge and all the mods in the pack to the latest versions as well as included a minimap mod. Various crashes around the map have now been resolved.
UPDATE 8/18/2016 - 1.7.10 v2.2 is live. I've updated all mods to their most current versions, updated Forge to its latest version, and added Optifine HD-U6.
DOWNLOAD LINK - http://www.technicpack.net/modpack/details/midgar-explorer.504534
Just a quick question: Is it possible to run a server with this map on it, or is it just a single player map?
You can run this on a server, just take the mods and configs supplied in the pack and install it on MCPC+
This was originally on a multiplayer map.
That looks incredible
Unbelievable!
What's also unbelievable is the amount of views on this thread. I wonder where they're coming from. *thinks*
Don't try to download it. too much traffic, dropbox can't handle it.
http://www.youtube.com/watch?v=eFw0V2lhgfU
Since I'm a noob, could someone please tell me exactly how to get this?Thanks
2014-10-14 17:11:50 [SEVERE] [ForgeModLoader] Unable to launch
java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
at java.util.ArrayList$Itr.remove(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:114)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Should I reinstall Java 7? EDIT: this is done, but the same error occurs.