I don't think this is supposed to happen. Can anyone help me? (I followed all the instructions and recommendations in the "read me " file. I am using a Windows 8.1 Samsung laptop.)((This happened after loading the save; about 2 min. into game-play))
Hey this was an awesome map! Made it to the end in a little over an hour. However, I didn't get all of the stars. I was wondering if there was a way to replay the game and try to get the rest of them so I can play the bonus levels. Or do I have to recopy a fresh version of it? Thanks for the help!
Thank you. I'll see to remove the nausea when you pickup the orb.
Quote from Gigabowser51»
Hey this was an awesome map! Made it to the end in a little over an hour. However, I didn't get all of the stars. I was wondering if there was a way to replay the game and try to get the rest of them so I can play the bonus levels. Or do I have to recopy a fresh version of it? Thanks for the help!
I don't think this is supposed to happen. Can anyone help me? (I followed all the instructions and recommendations in the "read me " file. I am using a Windows 8.1 Samsung laptop.)((This happened after loading the save; about 2 min. into game-play))
I am really stuck with a weird glitch I think. So, I got the data orb, and I had to get off in the middle of the game to go to church, so when I get back on, the data orb cant be thrown anymore.
span>But I still have no idea where the other two are :/ Could you make a video (maybe not-public or with spoiler alert at the start) showing how to get all of the stars?
I can do the whole solution. I'll try.
For Ultima:
When you put a cd in the jukebox, a light is turned on: if this is the first, you need to press this color first...
Hey, so i just finished playing through Mizzle 1 & 2, and I've gotta say that I love them both. Just a question though, on Mizzle 2, is there any other way to get the remaining stars without restarting the whole game. I only managed to get 3 of the 9 stars while playing, and because I saw certain rooms where you could use stars to skip, I never thought they would play a role for unlocking bonus rooms, so I never looked for them in too much depth.
Hey, so i just finished playing through Mizzle 1 & 2, and I've gotta say that I love them both. Just a question though, on Mizzle 2, is there any other way to get the remaining stars without restarting the whole game. I only managed to get 3 of the 9 stars while playing, and because I saw certain rooms where you could use stars to skip, I never thought they would play a role for unlocking bonus rooms, so I never looked for them in too much depth.
Sorry, the only way to get more nether stars is to enable cheats (options->open to lan->cheats: on) and use /give command.
Sorry, the only way to get more nether stars is to enable cheats (options->open to lan->cheats: on) and use /give command.
Aww oh well. Perhaps it would be cool for future maps if you added a way to play the bonus maps without having to find those hidden items. I mean, I'm not gonna lie, of the ones I found, I can only confidently say that one of them i probably would have found for sure if I was looking for them. The other two I happened to stumble across while I got lost in random mazes where the walls would change.
One thought might be to make players do speed runs of the specific puzzle areas where they misseed the star. Or perhaps just make it so that the first room is always unlocked, and you have to beat it in a certain time to unlock the next room (or you use a star to buy a locked room). Idk, just some thoughts in the future.
Oh, and as a side note, I thought I'd mention that the puzzle room in chapter 3 where you have to get across a wide gap with 5 redstone blocks (room next to the minecart room) is not completely idiot proof. I don't know why I thought it was a good idea at the time, but for some reason, I thought that in order to get across the space, I had to first put a gold block on the other side that was one block lower than the bridge, and then build the platform from that using the 5 redstone blocks. Unfortunately, the button you put to teleport the block on to your side in case players put blocks on the other side doesn't check for blocks that are below the bridge level. How, or why I thought that was the solution is beyond me, but I ended up having to load a new save to reset that bit.
This map is incredible. I found a problem in one room, however, if you wanted to hear.
It's the room with the one redstone block on top of the central pillar. I discovered that you can place redstone blocks on the top of the preexisting redstone block on top of the pillar, and when you've done that, you cannot retrieve those blocks. An easy fix for this would be putting a barrier block on top of the redstone block on top of the pillar.
Do you think in the future you may upload tutorials on how certain mechanics or rooms in the map work? That would be much appreciated.
:3
If you're looking for a good -little- map, you should also check this one:
Latest map created: Mizzle III| Swapping Chunks | Replica
Latest map created: Mizzle III| Swapping Chunks | Replica
Latest map created: Mizzle III| Swapping Chunks | Replica
You have to recopy a fresh version, sorry.
I'm sorry, I don't know what cause this. :x
Latest map created: Mizzle III| Swapping Chunks | Replica
I picked default models in the 1.8.jar file and made a resource pack to change these models.
My models are availabe here:
http://www.reddit.com/r/Minecraft3DModels/comments/2agiel/my_models_created_for_a_custom_adventure_map/
Latest map created: Mizzle III| Swapping Chunks | Replica
UPDATE: I relogged and now it works.
I can do the whole solution. I'll try.
For Ultima:
Latest map created: Mizzle III| Swapping Chunks | Replica
1. A murder mystery: http://www.minecraftforum.net/forums/mapping-and-modding/maps/2221410-the-murders-in-mushrooms-street-42-v-3-is-out-1-2
2. A Christmas Adventure: http://www.minecraftforum.net/forums/mapping-and-modding/maps/wip-maps/2296513-the-lost-christmas-spirits-not-released-yet
Sorry, the only way to get more nether stars is to enable cheats (options->open to lan->cheats: on) and use /give command.
I don't have enough time to do this and most of the redstone is pretty basic.
Latest map created: Mizzle III| Swapping Chunks | Replica
Latest map created: Mizzle III| Swapping Chunks | Replica
Aww oh well. Perhaps it would be cool for future maps if you added a way to play the bonus maps without having to find those hidden items. I mean, I'm not gonna lie, of the ones I found, I can only confidently say that one of them i probably would have found for sure if I was looking for them. The other two I happened to stumble across while I got lost in random mazes where the walls would change.
One thought might be to make players do speed runs of the specific puzzle areas where they misseed the star. Or perhaps just make it so that the first room is always unlocked, and you have to beat it in a certain time to unlock the next room (or you use a star to buy a locked room). Idk, just some thoughts in the future.
Oh, and as a side note, I thought I'd mention that the puzzle room in chapter 3 where you have to get across a wide gap with 5 redstone blocks (room next to the minecart room) is not completely idiot proof. I don't know why I thought it was a good idea at the time, but for some reason, I thought that in order to get across the space, I had to first put a gold block on the other side that was one block lower than the bridge, and then build the platform from that using the 5 redstone blocks. Unfortunately, the button you put to teleport the block on to your side in case players put blocks on the other side doesn't check for blocks that are below the bridge level. How, or why I thought that was the solution is beyond me, but I ended up having to load a new save to reset that bit.
It's the room with the one redstone block on top of the central pillar. I discovered that you can place redstone blocks on the top of the preexisting redstone block on top of the pillar, and when you've done that, you cannot retrieve those blocks. An easy fix for this would be putting a barrier block on top of the redstone block on top of the pillar.
Do you think in the future you may upload tutorials on how certain mechanics or rooms in the map work? That would be much appreciated.