I'll update the map this afternoon (europe time) to add a new translation (Nederlands) and put back the floatting text (using ArmorStand because WitherSkull did not work in pre1).
I'll update the map this afternoon (europe time) to add a new translation (Nederlands) and put back the floatting text (using ArmorStand because WitherSkull did not work in pre1).
Will this work anyway on the last snapshot? I'm keeping playing on that one because of the bugs.
Update submitted with the Nederlands translation. Should be available in few hours.
All floatting text will also be fixed and I change a little thing in the end.
Also fixed the "Nether Portal" before chapter 3
Edit: Problem with the update (upload to curseforge fail) - No Nederlands yet so.
Good news: The map works with Minecraft 1.8 pre2
Thanks so much for adding in the "Kid Friendly" version!
But I wanted to say... the words I was talking about before are still in there. Like, when you ask the Dok where you are, and he replies. Maybe, in the Kids version, you could just remove that word there altogether. Also, later when you get trapped in the computer, you starred out one of the letters in the word, but it's still obvious what the word is. Maybe you replace it with something like "curse"? Thanks for your great customer support!
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May the ores be with you.
Yes, I'm one of these guys: If I say something that offends you or just seems wrong, please let me know. I was almost certainly just making a joke or a pun, or something really dumb like that, and didn't mean anything by it. Don't take anything I say too seriously!
This may be a noob question, but is there a way I can update to a new map version without losing my progress? I have the original version, where the teleportation doesn't seem to work...
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First off, I'd like to say: This map was amazing. I ran into a game breaking bug, though.
After teleporting into the hallway, I fell into the lava, and died. I respawned in the caves, and made my way back, but the teleporter didn't work. I manually tped to the hallway, and the redstone seemed to not work. I can't play anymore, which stinks because this map was turning out AMAZING.
This may be a noob question, but is there a way I can update to a new map version without losing my progress? I have the original version, where the teleportation doesn't seem to work...
Sorry, I don't think it's possible. Or you redo everything from scratch with the new version or you use the command given in my previous posts.
First off, I'd like to say: This map was amazing. I ran into a game breaking bug, though.
After teleporting into the hallway, I fell into the lava, and died. I respawned in the caves, and made my way back, but the teleporter didn't work. I manually tped to the hallway, and the redstone seemed to not work. I can't play anymore, which stinks because this map was turning out AMAZING.
You're a redstone WIZARD.
Well... That should not be possible! Here's a tp command to solve this:
/tp @p 1216 30 -586
(this is where you land when you die in the hallway)
I'm still confused on how you created that amazing cinematic in-game. Is that a feature in 1.8 only?
Yes, indeed. I use the new spectator gamemode to hide the GUI and for no-clip and a lot of /tp command with the new parameter to specify the orientation of the camera. The tp commands were generated using a filter made by CrushedPixel.
Yes, indeed. I use the new spectator gamemode to hide the GUI and for no-clip and a lot of /tp command with the new parameter to specify the orientation of the camera. The tp commands were generated using a filter made by CrushedPixel.
That is so awesome! Would you mind posting the filter you used, I'd really like to experiment with it. Thanks!
After you teleport there is some parkour with lava. If you die in the lava, you are respawned in the teleportation room and if you try to teleport again, ot won't allow you to teleport so you are stuck in the teleportation room.
Please fix this, I really want to continue playing the map, and I love it so far
Two questions: do you still have experience levels ? What is your Render Distance ?
The command to skip this part is in one of my previous posts. I may not be able to upload a fix before next week.
Edit: I change some circuit to make them more friendly with low-render distance and change the moment where I modify the spawnpoint, the bug shouldn't come back (even if I wasn't able to reproduce it). But, I cannot upload the update yet: I don't have an internet connection at the moment (I'm using my phone). I'll try to upload it tomorow in my workplace (no guarantee).
Thanks. My internet connection will be back tomorow (~12hours from now). An update is coming to fix last bugs. Didn't found more after 5-6 times (with 20min per test, it's really long..).
I'll update the map this afternoon (europe time) to add a new translation (Nederlands) and put back the floatting text (using ArmorStand because WitherSkull did not work in pre1).
Latest map created: Mizzle III| Swapping Chunks | Replica
Will this work anyway on the last snapshot? I'm keeping playing on that one because of the bugs.
Update submitted with the Nederlands translation. Should be available in few hours.
All floatting text will also be fixed and I change a little thing in the end.
Also fixed the "Nether Portal" before chapter 3
Edit: Problem with the update (upload to curseforge fail) - No Nederlands yet so.
Good news: The map works with Minecraft 1.8 pre2
Latest map created: Mizzle III| Swapping Chunks | Replica
Latest map created: Mizzle III| Swapping Chunks | Replica
But I wanted to say... the words I was talking about before are still in there. Like, when you ask the Dok where you are, and he replies. Maybe, in the Kids version, you could just remove that word there altogether. Also, later when you get trapped in the computer, you starred out one of the letters in the word, but it's still obvious what the word is. Maybe you replace it with something like "curse"? Thanks for your great customer support!
May the ores be with you.
Yes, I'm one of these guys: If I say something that offends you or just seems wrong, please let me know. I was almost certainly just making a joke or a pun, or something really dumb like that, and didn't mean anything by it. Don't take anything I say too seriously!
After teleporting into the hallway, I fell into the lava, and died. I respawned in the caves, and made my way back, but the teleporter didn't work. I manually tped to the hallway, and the redstone seemed to not work. I can't play anymore, which stinks because this map was turning out AMAZING.
You're a redstone WIZARD.
Sorry, I don't think it's possible. Or you redo everything from scratch with the new version or you use the command given in my previous posts.
Well... That should not be possible! Here's a tp command to solve this:
/tp @p 1216 30 -586
(this is where you land when you die in the hallway)
Latest map created: Mizzle III| Swapping Chunks | Replica
Yes, indeed. I use the new spectator gamemode to hide the GUI and for no-clip and a lot of /tp command with the new parameter to specify the orientation of the camera. The tp commands were generated using a filter made by CrushedPixel.
Latest map created: Mizzle III| Swapping Chunks | Replica
That is so awesome! Would you mind posting the filter you used, I'd really like to experiment with it. Thanks!
It requires some modification to works with the new sign format.
I also found this:
http://djimusic.com/camera-studio-filter/
It may contains the fix required
I cannot upload my version of this filter because I don't have it now (it's on another computer).
Latest map created: Mizzle III| Swapping Chunks | Replica
Thanks, time to dig into this complicated stuff.
After you teleport there is some parkour with lava. If you die in the lava, you are respawned in the teleportation room and if you try to teleport again, ot won't allow you to teleport so you are stuck in the teleportation room.
Please fix this, I really want to continue playing the map, and I love it so far
The command to skip this part is in one of my previous posts. I may not be able to upload a fix before next week.
Edit: I change some circuit to make them more friendly with low-render distance and change the moment where I modify the spawnpoint, the bug shouldn't come back (even if I wasn't able to reproduce it). But, I cannot upload the update yet: I don't have an internet connection at the moment (I'm using my phone). I'll try to upload it tomorow in my workplace (no guarantee).
Latest map created: Mizzle III| Swapping Chunks | Replica
Latest map created: Mizzle III| Swapping Chunks | Replica