Yes but, The elite 4 trainers being beaten, Don't always open the doors to the next member and don't give nether star signifying to open the next door.
My main concern is that the map is not done yet, As even some of the "door portals" lead to a empty nether world. Thats mostly in "kanto".
example: (couldn't get rayquaza even with the jade orb from oak in hand attempting to enter door from route 48, only to end up in empty nether.)
I recommend many fixes and content to update this map.
1. boss trainers with exceeded Pokemon levels should be made option-able in the lobby just for the sake of making it original.
2. fix the Nether portal doors. (seen to me, to be as a high priority.)
3. more content in "kanto" and johto regions. Mostly "Kanto" its feels lifeless.
4. more frequent trainer spawns or, all original trainers in real game frozen in place in proper positions with proper or close Pokemon.
5. its so quiet in the game.. maybe making music triggers on and off from the mats to each entrance area going from route, city, building, cave, and so on.
6. there is no real team rocket presence in the game except under the shop at the town near the lake of rage, where i have no clue how to open the doors.
7. not sure if legendaries spawn yet, except Raikou[/b] who appeared by being triggered from placed event.
8. not all HM's are implemented. Also certain items whether key item or not, have not made appearance.
9. There are no snorlax blocking the way in the map and no poke flute.
10. "walmer pal" served no use as there was no "strange plant" to use it on.
11. So much more...
I also recommend getting help in getting the map complete, as ive seen how you got the map to trigger things into motion and that on its own was alot of work if not just the map alone.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/15/2012
Posts:
47
Minecraft:
Jond
Member Details
Thank you for all that feedback. I am waiting for Pixelmon 1.8 to roll out, so I can start having control of a lot of the problems you mentioned, when it comes to entities. Like for 1, I could have that toggleable option of normal trainers or bosses. There could be a clock that summons trainers based on your setting at the beginning.
2. This is often caused by hopper glitches, which I can hardly correct for. There have been some clocks that clogged when I was working, and ended up going out with the map, so maybe that's the situation. In any case, there's a lot of portals to account for. I was thinking of moving a majority of the tp commands to spawn, but I was unsure if that many would cause significant lag.
3. I agree, it needs a bit of a makeover, I'm just not sure what to add. I had thought of changing the region a bit to fit the style of Johto, but I don't know.
4. This is on my list, I just haven't got around to it. I'm just prolonging the long bulbapedia trip that includes every trainer, often not even showing where they are on the routes. Same situation with items.
5. I was thinking of including a resource pack to include music at one point, but hadn't gotten around the distribution of Nintendo-copyrighted material. Though maybe make the pack to include noteblock versions of them? Hmm... Even so, the redstone will be a nightmare without the 1.8 rectangular box arguments, so that will have to wait until the update.
6. This goes back to the lack of control of NPCs (and literally 1 Rocket member trainer skin), which I hope will be remedied with the tools in 1.8.
7. They do, at least the ones that are in the game so far. Lugia and the three dogs are tripped by walking in to an area. The dogs have a cooldown of like 10-20 minutes if I remember correctly, so check back. Hopefully they can run around if 1.8's @e can control Pixelmon like I hope it can.
8. If you look outside of spawn (just fly), I do have most of the key items and HMs made, it's just really hard to implement inventory tests now, so not everything has a use. That's kind of why the orbs are so buggy, too. That I know is changed in 1.8, so more items will make an appearance then.
9. This is true. My plan: 1.8 freezing a Snorlax in barrier blocks until you bring a blaze rod named "Poke Flute" to it, and it could play that tune from the resource pack.
10. That there wasn't. I'm a little annoyed that Sudowoodo still isn't in the game, but what can I do?
The Meaning of Life, the Universe, and Everything.
Join Date:
6/15/2012
Posts:
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Minecraft:
Jond
Member Details
Just Pixelmon. You would want to use the version next to the map version you download though, seeing as some things break the map in the newest Pixelmon betas. The map version 2.0 is on its way, though, which will be for Pixelmon versions in 1.8.
hello, This is an amazing map... but I have a problem. I just started playing this map and I got to dark cave. Despite exiting the cave and trying to move on, my blindness did not go away. I proceeded to go on Creative to fly around to different areas of the map and see what would happen, but the blindness would not subside.
Yes but, The elite 4 trainers being beaten, Don't always open the doors to the next member and don't give nether star signifying to open the next door.
My main concern is that the map is not done yet, As even some of the "door portals" lead to a empty nether world. Thats mostly in "kanto".
example: (couldn't get rayquaza even with the jade orb from oak in hand attempting to enter door from route 48, only to end up in empty nether.)
1. boss trainers with exceeded Pokemon levels should be made option-able in the lobby just for the sake of making it original.
2. fix the Nether portal doors. (seen to me, to be as a high priority.)
3. more content in "kanto" and johto regions. Mostly "Kanto" its feels lifeless.
4. more frequent trainer spawns or, all original trainers in real game frozen in place in proper positions with proper or close Pokemon.
5. its so quiet in the game.. maybe making music triggers on and off from the mats to each entrance area going from route, city, building, cave, and so on.
6. there is no real team rocket presence in the game except under the shop at the town near the lake of rage, where i have no clue how to open the doors.
7. not sure if legendaries spawn yet, except Raikou[/b] who appeared by being triggered from placed event.
8. not all HM's are implemented. Also certain items whether key item or not, have not made appearance.
9. There are no snorlax blocking the way in the map and no poke flute.
10. "walmer pal" served no use as there was no "strange plant" to use it on.
11. So much more...
I also recommend getting help in getting the map complete, as ive seen how you got the map to trigger things into motion and that on its own was alot of work if not just the map alone.
2. This is often caused by hopper glitches, which I can hardly correct for. There have been some clocks that clogged when I was working, and ended up going out with the map, so maybe that's the situation. In any case, there's a lot of portals to account for. I was thinking of moving a majority of the tp commands to spawn, but I was unsure if that many would cause significant lag.
3. I agree, it needs a bit of a makeover, I'm just not sure what to add. I had thought of changing the region a bit to fit the style of Johto, but I don't know.
4. This is on my list, I just haven't got around to it. I'm just prolonging the long bulbapedia trip that includes every trainer, often not even showing where they are on the routes. Same situation with items.
5. I was thinking of including a resource pack to include music at one point, but hadn't gotten around the distribution of Nintendo-copyrighted material. Though maybe make the pack to include noteblock versions of them? Hmm... Even so, the redstone will be a nightmare without the 1.8 rectangular box arguments, so that will have to wait until the update.
6. This goes back to the lack of control of NPCs (and literally 1 Rocket member trainer skin), which I hope will be remedied with the tools in 1.8.
7. They do, at least the ones that are in the game so far. Lugia and the three dogs are tripped by walking in to an area. The dogs have a cooldown of like 10-20 minutes if I remember correctly, so check back. Hopefully they can run around if 1.8's @e can control Pixelmon like I hope it can.
8. If you look outside of spawn (just fly), I do have most of the key items and HMs made, it's just really hard to implement inventory tests now, so not everything has a use. That's kind of why the orbs are so buggy, too. That I know is changed in 1.8, so more items will make an appearance then.
9. This is true. My plan: 1.8 freezing a Snorlax in barrier blocks until you bring a blaze rod named "Poke Flute" to it, and it could play that tune from the resource pack.
10. That there wasn't. I'm a little annoyed that Sudowoodo still isn't in the game, but what can I do?
We have only 7 johto badges and can't find the last one.
The league hall seems to indicate that rising in the last johto badge, but we never found it.
Thanks!
Is there any way to just go straight to Kanto? Or maybe a version of the map without Johto?
Awesome job by the way! It looks great!
Please help I'm not sure what I'm doing wrong, how do I get these other files?
You need the pixelmon mod to play the map.
You need the pixelmon mod to play the map.
when i get to the second gym it sends me to the nether.
I probably will make it so each player can get their own Lugia, Groudon, etc. I don't plan to make things like the silver wing and orbs one-per-map.
Just Pixelmon. You would want to use the version next to the map version you download though, seeing as some things break the map in the newest Pixelmon betas. The map version 2.0 is on its way, though, which will be for Pixelmon versions in 1.8.
nice from the looks of it downloading it so hope its fun!
hello, This is an amazing map... but I have a problem. I just started playing this map and I got to dark cave. Despite exiting the cave and trying to move on, my blindness did not go away. I proceeded to go on Creative to fly around to different areas of the map and see what would happen, but the blindness would not subside.
It is suppose to clear the blindness right around the entrance to the cave. I'll check to make sure that is fixed in the next update.
Thank you, I just found that odd and I couldn't keep playing, other than that though, you've done an amazing job
Please launch a johto map for pixelmon 3.4, i want that so much