So just downloaded, im going to do a review tonight and then a run through with friends tomorrow, ill put the links up in the thread. Thanks for what seems is going to be a fun game!
Edit:
Didn't get to the review part but here is the first episode of our playthrough.. lots of fun, great game!
So just downloaded, im going to do a review tonight and then a run through with friends tomorrow, ill put the links up in the thread. Thanks for what seems is going to be a fun game!
1.4.1 Ported to snapshot 14w27b - untested in future versions (ie 1.8 pre3).
1.4.1 Impossible world size option added - vote here forums for details!
1.4.1 Cake Added - I swear it's not a lye
1.4.1 Worldborder sounds - listen, and the worldborder has a sound as it approaches you!
1.8 Ported to Minecraft 1.8
1.8 Worldborder warning distance increased from 5 to 16
1.8 Worldborder movement time increased from 1 to 2 second movement (slower movement)!
1.8 Removed Herobrine
1.8 Added Hall of Fame
1.8 Added Aubi-Avatar to point you to your instruction booklet!
(First post may not reflect the most recent version as the forum WORLD command doesn't update perfectly)
Hey Aubinator, I have started a series using this gametype. I added a few extra tweaks, hope you don't mind.
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Immediately I noticed the version you had was 1.1 and not the latest 1.8.1. I will upload a new schematic soon for people to use, as a lot of bugs were smashed since 1.1 (example: death on start).
Thanks for the map spotlight! Nice to see this map is still being played!
Immediately I noticed the version you had was 1.1 and not the latest 1.8.1. I will upload a new schematic soon for people to use, as a lot of bugs were smashed since 1.1 (example: death on start).
Thanks for the map spotlight! Nice to see this map is still being played!
Oh I didn't notice the schematic wasn't up to date cuz I never downloaded the map that already had it (guess I should have paid attention to the fact that it said 1.1 instead of 1.8.1 oops). Please let me know when you have the new schematic uploaded. I would like to start fresh with all the bugs fixed. Thanks for letting me know about it.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/19/2013
Posts:
42
Minecraft:
PyroVex
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Hey Aubinator, I downloaded your 1.8.1 map and tested it in creative mode. Question: is the border supposed to shrink each day as well? I got the border to move all the way up to distance 384 and it became a 3x3 area. I did this using the 48 block movement on Hard difficulty and used "/time set 0" to move each day forward.
Hey Aubinator, I downloaded your 1.8.1 map and tested it in creative mode. Question: is the border supposed to shrink each day as well? I got the border to move all the way up to distance 384 and it became a 3x3 area. I did this using the 48 block movement on Hard difficulty and used "/time set 0" to move each day forward.
No that is not supposed to happen I will take a look. Probably messed up the shrink border command and have it shrink 1 block too many each time it moves... Seems this isn't the problem.
EDIT: Seems that if the border moves too fast (ie jog or sprint modes), the border movement commands don't activate all of the command blocks required to manipulate the border 100% of the time. I will see if I can find a way to pause in between each border movements. This should solve the issue...
No that is not supposed to happen I will take a look. Probably messed up the shrink border command and have it shrink 1 block too many each time it moves... Seems this isn't the problem.
EDIT: Seems that if the border moves too fast (ie jog or sprint modes), the border movement commands don't activate all of the command blocks required to manipulate the border 100% of the time. I will see if I can find a way to pause in between each border movements. This should solve the issue...
Thanks for the heads up!
No problem. Glad I could help. I look forward to playing again once it's all fixed.
It's been a long time coming, but it's finally here! The update to the new command block system and 1.11+!
New Features:
New Lobby
Fully Random Start Location
Fully Random Direction of Travel
Drop-In Drop-Out Compatible
Restart-able On-Demand
Upcoming Features:
Custom Game Settings
High Scores
Minecraft Realms Submission?
Other Suggestions?
Known Bugs:
When you click to RESTART map, you have to kill yourself in order to return to the lobby. (For some reason the /kill command didn't take...)
I hope you enjoy this update! PLEASE let me know in the forums if you play the game. Leave feedback, tips, and other tricks you may find! If you make a video of it, send it to me and if I'll likely feature it on the main page!
I really like the concept of this. I thought of something like this in a vanilla world, and it's cool to see it in action in a custom world.
Can you include a MCEdit template so that you can use a custom seed for the world? That would give the mini-game a lot more customization. Imagine Nomad Survivor in one of those survival challenge seeds!
One more thing though. I see that you have posted this map in the Console Mini Games > Future Mini Games forum. Your post is more of an advertisement than a suggestion, and that kinda leaves a bad taste in my mouth. Could you change the post a bit to make it fit the purpose of the forum?
Thanks!
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I won't even try to make an interesting banner, so here's a stupid meme:
I really like the concept of this. I thought of something like this in a vanilla world, and it's cool to see it in action in a custom world.
Can you include a MCEdit template so that you can use a custom seed for the world? That would give the mini-game a lot more customization. Imagine Nomad Survivor in one of those survival challenge seeds!
One more thing though. I see that you have posted this map in the Console Mini Games > Future Mini Games forum. Your post is more of an advertisement than a suggestion, and that kinda leaves a bad taste in my mouth. Could you change the post a bit to make it fit the purpose of the forum?
Thanks!
If you run the map on a server and run the terrain generation and seed differently, you should see the new generation. I have only generated the spawn chunks in the download, and it spreads you out to thousands of blocks from the initial lobby position.
as for advertisement, it was not my intention to simply advertise. I was merely linking the other forum to this thread to share the idea for the mini-game instead of duplicating the post, or rewriting the entire post. It wasn't until you posted did I realize it was a console thread... so I'm not even sure it is applicable?
Edit:
Didn't get to the review part but here is the first episode of our playthrough.. lots of fun, great game!
Check out my YahtC Redstone Dice game
Check out my Redstone Battleship Board Game
Right on, Great start to a series!
1.4.1 Ported to snapshot 14w27b - untested in future versions (ie 1.8 pre3).
1.4.1 Impossible world size option added - vote here forums for details!
1.4.1 Cake Added - I swear it's not a lye
1.4.1 Worldborder sounds - listen, and the worldborder has a sound as it approaches you!
http://www.curse.com/worlds/minecraft/221552-nomad-survivor-14w21b
1.5-1.7 skipped to avoid MC version confusion
1.8 Ported to Minecraft 1.8
1.8 Worldborder warning distance increased from 5 to 16
1.8 Worldborder movement time increased from 1 to 2 second movement (slower movement)!
1.8 Removed Herobrine
1.8 Added Hall of Fame
1.8 Added Aubi-Avatar to point you to your instruction booklet!
(First post may not reflect the most recent version as the forum WORLD command doesn't update perfectly)Can some1 plz link me 2 a vid on how to install maps and stuff like that... or just give me instructions plz?thank you.nvm I did ithttp://www.curse.com/worlds/minecraft/221552-nomad-survivor-14w21b
1.8.1 Minor changes to title format
1.8.1 Added IMPOSSIBLE world size 25x25 - UNTESTED, please report how well it works and good luck
Hey Aubinator, I have started a series using this gametype. I added a few extra tweaks, hope you don't mind.
Immediately I noticed the version you had was 1.1 and not the latest 1.8.1. I will upload a new schematic soon for people to use, as a lot of bugs were smashed since 1.1 (example: death on start).
Thanks for the map spotlight! Nice to see this map is still being played!
Oh I didn't notice the schematic wasn't up to date cuz I never downloaded the map that already had it (guess I should have paid attention to the fact that it said 1.1 instead of 1.8.1 oops). Please let me know when you have the new schematic uploaded. I would like to start fresh with all the bugs fixed. Thanks for letting me know about it.
Hey Aubinator, I downloaded your 1.8.1 map and tested it in creative mode. Question: is the border supposed to shrink each day as well? I got the border to move all the way up to distance 384 and it became a 3x3 area. I did this using the 48 block movement on Hard difficulty and used "/time set 0" to move each day forward.
No that is not supposed to happen I will take a look.
Probably messed up the shrink border command and have it shrink 1 block too many each time it moves...Seems this isn't the problem.EDIT: Seems that if the border moves too fast (ie jog or sprint modes), the border movement commands don't activate all of the command blocks required to manipulate the border 100% of the time. I will see if I can find a way to pause in between each border movements. This should solve the issue...
Thanks for the heads up!
Might give this one a shot, thanks for sharing buddy!
No problem. Glad I could help. I look forward to playing again once it's all fixed.
Looks like 1.9 May break everything. I will try to update this over the next month... LOVE the new command blocks!
WOW... life got in the way. ONE YEAR LATER almost to the day, I have almost completed the 1.9+ transition. Mainly, this will be available for v1.11+
Features:
The NEW ARROW!
THE NEW COMMAND BLOCKS!
READY? no seriously, ready?!
I hope to upload the map in a few days! I will post here and on the curse downloads when I have done so!
It's been a long time coming, but it's finally here! The update to the new command block system and 1.11+!
New Features:
Upcoming Features:
Known Bugs:
I hope you enjoy this update! PLEASE let me know in the forums if you play the game. Leave feedback, tips, and other tricks you may find! If you make a video of it, send it to me and if I'll likely feature it on the main page!
Can you avoid being caught by the wall?
I really like the concept of this. I thought of something like this in a vanilla world, and it's cool to see it in action in a custom world.
Can you include a MCEdit template so that you can use a custom seed for the world? That would give the mini-game a lot more customization. Imagine Nomad Survivor in one of those survival challenge seeds!
One more thing though. I see that you have posted this map in the Console Mini Games > Future Mini Games forum. Your post is more of an advertisement than a suggestion, and that kinda leaves a bad taste in my mouth. Could you change the post a bit to make it fit the purpose of the forum?
Thanks!
If you run the map on a server and run the terrain generation and seed differently, you should see the new generation. I have only generated the spawn chunks in the download, and it spreads you out to thousands of blocks from the initial lobby position.
as for advertisement, it was not my intention to simply advertise. I was merely linking the other forum to this thread to share the idea for the mini-game instead of duplicating the post, or rewriting the entire post. It wasn't until you posted did I realize it was a console thread... so I'm not even sure it is applicable?
New Version Uploaded: v2.1.1
Changelog:
- Game Ready screen is less confusing
- Added advertisement to my next project
- Game restarts after 5 deaths
- Lobby is a little spiffier (WIP)
Bugs Fixed:
- Mobs Spawned in Arrows shadow
- All players now can see RESTART link
- End game link actually ends game now
- Arrow went rogue after round 2 - fixed
- Players no longer stuck atop the arrow after death near water
- Arrow deletes self when game restart happens (preventing two arrow commands running at the same time - unlikely but possible)
- Game start countdown slows players down significantly so they can't explore before game is ready
New Version Uploaded: v2.1.4
Changelog:
- All bugs fixed?
- NEW LOBBY! Thanks to UmbraCreations
- LOBBY MUSIC! Created by myself (lever to enable/disable rave)
- Dev Team Display Case
- YouTube Spotlight Display Case
- Super Secret treasure chest
Work In Progress:
- Tutorial
- Customize-able Death Limit
- Starting Gear
- Parkour course in Lobby