Updated to version 1.02 to fix the following issues:
Placement of TNT in the "Redstone Engineer" plot causes havoc! (credit to CthuluToo)
Multiplayer Currency gets out of synch (credit to GameChap and Bertie)
Grammatical error in microtransaction text (credit to QMagnet)
Update instruction manual for clarity (credit to QMagnet)
Very fun map, and it's so cute! I still need a few of the farmers and miners, but it's so fun to just look at! I get weird lag spikes every once and awhile, but that might just be my crap computer.
Sorry about any lag.
1.7.2 will lag if you have a lot of signs in your mAPP. Even if they aren't currently visible. This seems to be the biggest contributor. That might explain lag 'spikes' if you look in the direction of that room, but you may also lag for a few seconds right after pressing a button, while all of the blocks are being placed (which I don't think is a big issue).
The only other lag I can think of is once most of the spawners (for the blocks) are running. But that should be constant, not spikes.
Maybe in future updates gold miners make gold ore, wheat farmers make hay bales, etc.
Thanks. And that's a great idea.
In fact, that's how I initially had it planned (with about 5 different resources to earn) but I wanted to keep the number of clocks and /testfor commands low to minimize lag.