Updated to version 1.02 to fix the following issues:
Placement of TNT in the "Redstone Engineer" plot causes havoc! (credit to CthuluToo)
Multiplayer Currency gets out of synch (credit to GameChap and Bertie)
Grammatical error in microtransaction text (credit to QMagnet)
Update instruction manual for clarity (credit to QMagnet)
Very fun map, and it's so cute! I still need a few of the farmers and miners, but it's so fun to just look at! I get weird lag spikes every once and awhile, but that might just be my crap computer.
Very fun map, and it's so cute! I still need a few of the farmers and miners, but it's so fun to just look at! I get weird lag spikes every once and awhile, but that might just be my crap computer.
Sorry about any lag.
1.7.2 will lag if you have a lot of signs in your mAPP. Even if they aren't currently visible. This seems to be the biggest contributor. That might explain lag 'spikes' if you look in the direction of that room, but you may also lag for a few seconds right after pressing a button, while all of the blocks are being placed (which I don't think is a big issue).
The only other lag I can think of is once most of the spawners (for the blocks) are running. But that should be constant, not spikes.
Maybe in future updates gold miners make gold ore, wheat farmers make hay bales, etc.
Thanks. And that's a great idea.
In fact, that's how I initially had it planned (with about 5 different resources to earn) but I wanted to keep the number of clocks and /testfor commands low to minimize lag.
Placement of TNT in the "Redstone Engineer" plot causes havoc! (credit to CthuluToo)
Multiplayer Currency gets out of synch (credit to GameChap and Bertie)
Grammatical error in microtransaction text (credit to QMagnet)
Update instruction manual for clarity (credit to QMagnet)
Because bukkit hasn't had a stable version yet for 1.7.2 and I need it for my private server.
I have something in the works
Ah, well. The command blocks won't work prior to 1.7.2, sorry.
Sorry about any lag.
1.7.2 will lag if you have a lot of signs in your mAPP. Even if they aren't currently visible. This seems to be the biggest contributor. That might explain lag 'spikes' if you look in the direction of that room, but you may also lag for a few seconds right after pressing a button, while all of the blocks are being placed (which I don't think is a big issue).
The only other lag I can think of is once most of the spawners (for the blocks) are running. But that should be constant, not spikes.
The first post has a link to the Curse download page
Maybe in future updates gold miners make gold ore, wheat farmers make hay bales, etc.
Minecraft modder, web developer and hobbyist programmer.
Thanks. And that's a great idea.
In fact, that's how I initially had it planned (with about 5 different resources to earn) but I wanted to keep the number of clocks and /testfor commands low to minimize lag.
Minecraft modder, web developer and hobbyist programmer.
Minecraft modder, web developer and hobbyist programmer.
I originally had invisible blocks to protect them, but I decided to let them mingle. It makes for interesting antics sometimes.
Detonation of TNT did not clear the Currency (diamond/emerald) spawners (credit indjev99)
Fixed: Clear spawners during the TNT purchase
LiveTyping.com
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