This has most likely been said by others, but I'd really like to see this audio mechanic make it into full-size (more than a half hour long) adventure maps. It would be awesome if more people started making maps like this.
I had a great time playing these, and I hope to see more in the future!
This is something I'm personally pushing for our future full-length maps, but if you look at it currently, it can cause a fair amount of lag, especially when the audio files get above a certain size. If Mojang continues to streamline the process and allows a fully customizable soundboard, via the /playsound command, and is able to stop the source of the lag via some awkward coding that causes Minecraft to slow down when loading sounds, this would become something extremely viable.
As of now though, limitations need to be met for playing and triggering custom sounds. If/when this is lifted, expect narration in-game to launch quite largely.
Here's a rundown on part one folder.....
*the map.
*an extras folder containing [spoilers].
*a random picture of French fries called "you want fries with that?"
*installing instructions.
*and the 1.6 prerelease launcher download.
And *a link to their YouTube channel.
This was... interesting. Not to say it's bad of course, I love it. :3 Made me remember some of those old style games where the warden or something taunts you. Great work, I really honestly hope to see more things like this from you. If this is the future of adventure maps... Oh yes!
Now I'm going to look for every possible method...
TO THE SCHEMING ROOM!
I have to say this is something you have to see for yourself.
Congratulations on single-handedly convincing me to upgrade to 1.6.
And scarring me mentally. Just a little bit.
This is something I'm personally pushing for our future full-length maps, but if you look at it currently, it can cause a fair amount of lag, especially when the audio files get above a certain size. If Mojang continues to streamline the process and allows a fully customizable soundboard, via the /playsound command, and is able to stop the source of the lag via some awkward coding that causes Minecraft to slow down when loading sounds, this would become something extremely viable.
As of now though, limitations need to be met for playing and triggering custom sounds. If/when this is lifted, expect narration in-game to launch quite largely.
*the map.
*an extras folder containing [spoilers].
*a random picture of French fries called "you want fries with that?"
*installing instructions.
*and the 1.6 prerelease launcher download.
And *a link to their YouTube channel.
Just wanted to give newcomers a heads up
I will watch it later today, my internet IDs acting slow.
comment I made was before they'd done that, but you maybe be able to mcedit those command blocks out (heheh)
asdfmovie,nothing to see here.
he sounds like stewie in more 10 years
How did you to go to Creative?