Why is the map only 1 life? I don't like the feature. Also, instead of having the path be a half blockish block, make it a full block. ALot of people get glitched and they can't go into GM1. Every time I've played the map, I've had that glitch. I've done everything I could've but we need GM1 to get out. Thank you if you fix this.
I have explained it many times why the map is only one life, as well as that a save option is planned. In the current update, it even already tracks your progress, I just didn't have the time to implement the loading.
As for the path, look at my last comment:
The people that bug test the map and I never had that issue. So I have no clue why it happens to you, but not with us.
I will replace the "spawn" block with a full block in a minute.
Erm, hey FVbico, I have a little issue with my map
On your map, in the Training room, the ghosts can't harm the player, I'm trying to do the same thing in mine because I keep dying in the Training room, which, frankly, isn't supposed to happen
I've been using the Attribute "generic.attackDamage,Base:0" but the zombie ghosts can still hurt me
I'm going to be strict here and say, go look it up, check your spelling in the command, etc.
This is not a forum in which I help people create their commands. I have learned most of what I have in the map by testing things myself, sure when /summon was introduced, I had no clue how to use it, but only then I look it up.
Map version 5.0.0 will be a completely redone map, nothing from 4.0.x or earlier will littirally return, everything will be added, nothing changed or removed. But the changelog will state the differences compared to 4.0.x and 5.0.0.
All issues found will be fixed in a 4.0.x update, as well as minecraft version compatibility changes.
5.0.0 will not get a set release date, until it is completely done. We're going to consider every feature suggested at the reddit too, so if you have an idea on how to improve the map for 5.0.0 that's not listed in the planned changelog on the minecraftforum topic, submit them at the https://www.reddit.com/r/LMMCMAP/ and we'll look into it.
You already can see it a bit, not the commands, but a general look of it.
After you finish the map, use /gamemode 3 (or simply die before finishing the map) and go below the mansion and between the rooms, it's mostly located there.
Cool, I actually never implemented the painting of Luigi's NEW Mansion, I just rebuilt the grade A mansion from the paintings (since they never show the floor plan, I had to make one up ).
I also fixed the menu background on mine (I recently learned that you're supposed to use the FOV settings to make it mesh with itself ), it looks a lot better than the old one.
So my 2.0, and your soon-to-be-made 5.0.0 have a big thing in common, they're both complete remakes of the previous. You said that you're going to completely rebuild the mansion, and I completely replaced the redstone mechanisms, rebuilt the hill, etc. etc.
I can't wait to see your rebuilt mansion (NOTE: I did the math and stuff, and there are several issues with the architecture of the original game Luigi's Mansion, windows on outside, but not inside, but mostly, if you were to take the actual rooms in the game, and slap them together, their shape would be much shorter and fatter than the outer appearance in the game (That's why mine is so fat). I noticed that you based yours on the outer appearance, and I based mine on the inner appearance (That's why mine is noticeably larger). For your 5.0.0, you'll probably want to make a compromise between outside and inside sizes, it may make it look much better than either of ours combined )
And since mine is finally done (excluding the trailer), maybe sometime soon, we can do each other's adventure maps with each other and see if we're any good at the other's map, what do you say?
You know, the mansion itself is almost build (no redstone) rooms left: basement, rec room, courtyard, tea room and nana's room.
It's going faster then I imagined, I thought I'd start with area 2 now. XD
about the architecture of the game, that's what caused the wrong room sizes in the first place, I managed to make everything look correct (inside and outside), but the ghostly geometries remain.
Sure, but do know that my mansion is estimated to be released when 1.12 comes out, due to the entire rewrite, and the remaking of the boo woods.
I also got 4 maps to update, rather then 1. If compatibility with newer versions break, I will release a 4.0.x version in order to make it compatible.
As you may notice, there's no actual release date set, I may add or remove features during that time, and only when the entire list is done, I will release the map.
Just want to say this is an awesome map! Great Job! But I am having some issues with it...Like sometimes whenever I go into a dark room and defeat a ghost the other ghosts don't appear and I didn't know what to do so I restarted and then it worked. Another issue I am having is with Chauncey, For some reason two appear in the room and when I get teleported to the boss area he does not appear..These are just some of the issues I am having and I would really appreciate it if you could reply to me back and maybe help resolve these issues by telling me what would be the cause if it! Overall the map is doing very well and I don't seem to have any other issues except for the ones I just mentioned. Keep up the great work! =)
The sometimes there's no ghost is the waves. The Chauncey thing I don't really know If I can make it happen again but I'll try to record it and send it to you whenever I can!
I think I know what's wrong with the wave ghosts, similar issue as reported on about page 10 or so, I'll fix it later, but basically it's a very small chance to get the comparators stuck in a state where the next clock can't run.
This issue will *never* occure in the 5.0.0+ releases.
The people that bug test the map I never had that issue, try logging out and back in.
Dear FVbico,
Why is the map only 1 life? I don't like the feature. Also, instead of having the path be a half blockish block, make it a full block. ALot of people get glitched and they can't go into GM1. Every time I've played the map, I've had that glitch. I've done everything I could've but we need GM1 to get out. Thank you if you fix this.
I have explained it many times why the map is only one life, as well as that a save option is planned. In the current update, it even already tracks your progress, I just didn't have the time to implement the loading.
As for the path, look at my last comment:
The people that bug test the map and I never had that issue. So I have no clue why it happens to you, but not with us.
I will replace the "spawn" block with a full block in a minute.
Erm, hey FVbico, I have a little issue with my map
On your map, in the Training room, the ghosts can't harm the player, I'm trying to do the same thing in mine because I keep dying in the Training room, which, frankly, isn't supposed to happen
I've been using the Attribute "generic.attackDamage,Base:0" but the zombie ghosts can still hurt me
How did you do it on your map?
I'm going to be strict here and say, go look it up, check your spelling in the command, etc.
This is not a forum in which I help people create their commands. I have learned most of what I have in the map by testing things myself, sure when /summon was introduced, I had no clue how to use it, but only then I look it up.
That's surprising, you're the very first of hunderds of people who played/downloaded this map to say that they spawn as spectator.
Respawning in spectator is intended.
So if I'm homest, I can't say I can believe you, as well as being unable to reproduce.
Map version 5.0.0 will be a completely redone map, nothing from 4.0.x or earlier will littirally return, everything will be added, nothing changed or removed. But the changelog will state the differences compared to 4.0.x and 5.0.0.
All issues found will be fixed in a 4.0.x update, as well as minecraft version compatibility changes.
5.0.0 will not get a set release date, until it is completely done. We're going to consider every feature suggested at the reddit too, so if you have an idea on how to improve the map for 5.0.0 that's not listed in the planned changelog on the minecraftforum topic, submit them at the https://www.reddit.com/r/LMMCMAP/ and we'll look into it.
I played all maps again, with DEV Mode off, and I spawned completely fine, screenshot, or it didn't happen.
4.0.2 has been released with a number of small fixed, a few big ones, and some hidden boss changes.
That means that your game can't keep up, you have to assign more memory, as your game is internally lagging, and might even shut down at one point.
I'll try to find a way to discover such problems with commands, I just don't really know how at the moment.
Mind if I join in? I've actually played the original and I would love to see how it looks
You already can see it a bit, not the commands, but a general look of it.
After you finish the map, use /gamemode 3 (or simply die before finishing the map) and go below the mansion and between the rooms, it's mostly located there.
I replied to the video itself already, just know that 1.9+ uses timed hits, spam clicking is not effective anymore.
You could look up some info about 1.9 combat in other videos, but the main changes are:
Timed hits,
Shields,
sweep attack (stand still and attack will fully charged sword),
weapon/tool balancing
Hey FVbico...
I finished the 2.0 of my Luigi's Mansion adventure map
What do you think?
P.S. Looks MUCH better than my last one
EDIT: Does your adventure map currently have a "Luigi's NEW Mansion"?
If not, you should totally make one for your 5.0.0
It would make it a lot cooler.
Looks good.
I'm simply going to implement them as the paintings, because I want you to be able to see the redstone after you've finished the map.
Cool, I actually never implemented the painting of Luigi's NEW Mansion, I just rebuilt the grade A mansion from the paintings (since they never show the floor plan, I had to make one up ).
I also fixed the menu background on mine (I recently learned that you're supposed to use the FOV settings to make it mesh with itself ), it looks a lot better than the old one.
So my 2.0, and your soon-to-be-made 5.0.0 have a big thing in common, they're both complete remakes of the previous. You said that you're going to completely rebuild the mansion, and I completely replaced the redstone mechanisms, rebuilt the hill, etc. etc.
I can't wait to see your rebuilt mansion (NOTE: I did the math and stuff, and there are several issues with the architecture of the original game Luigi's Mansion, windows on outside, but not inside, but mostly, if you were to take the actual rooms in the game, and slap them together, their shape would be much shorter and fatter than the outer appearance in the game (That's why mine is so fat). I noticed that you based yours on the outer appearance, and I based mine on the inner appearance (That's why mine is noticeably larger). For your 5.0.0, you'll probably want to make a compromise between outside and inside sizes, it may make it look much better than either of ours combined )
And since mine is finally done (excluding the trailer), maybe sometime soon, we can do each other's adventure maps with each other and see if we're any good at the other's map, what do you say?
You know, the mansion itself is almost build (no redstone) rooms left: basement, rec room, courtyard, tea room and nana's room.
It's going faster then I imagined, I thought I'd start with area 2 now. XD
about the architecture of the game, that's what caused the wrong room sizes in the first place, I managed to make everything look correct (inside and outside), but the ghostly geometries remain.
Sure, but do know that my mansion is estimated to be released when 1.12 comes out, due to the entire rewrite, and the remaking of the boo woods.
I also got 4 maps to update, rather then 1. If compatibility with newer versions break, I will release a 4.0.x version in order to make it compatible.
As you may notice, there's no actual release date set, I may add or remove features during that time, and only when the entire list is done, I will release the map.
Cheers.
Hello FVbico,
Just want to say this is an awesome map! Great Job! But I am having some issues with it...Like sometimes whenever I go into a dark room and defeat a ghost the other ghosts don't appear and I didn't know what to do so I restarted and then it worked. Another issue I am having is with Chauncey, For some reason two appear in the room and when I get teleported to the boss area he does not appear..These are just some of the issues I am having and I would really appreciate it if you could reply to me back and maybe help resolve these issues by telling me what would be the cause if it! Overall the map is doing very well and I don't seem to have any other issues except for the ones I just mentioned. Keep up the great work! =)
The sometimes there's no ghosts, are you talking about rooms with waves, rooms with puzzles or rooms without either (like the tea room)?
The two chaunceys, I haven't seen such issue before, but that results in the no chauncey spawn in the battle, could you perhaps record it?
The sometimes there's no ghost is the waves. The Chauncey thing I don't really know If I can make it happen again but I'll try to record it and send it to you whenever I can!
I think I know what's wrong with the wave ghosts, similar issue as reported on about page 10 or so, I'll fix it later, but basically it's a very small chance to get the comparators stuck in a state where the next clock can't run.
This issue will *never* occure in the 5.0.0+ releases.