So I have planned most of Skyline now so I thought I would make a post about the different area names and a few of the concepts behind them I have only placed one wool thus far but I now am up to date on 1.6.1 with SinglePlayerCommands so expect progress soon!
Area - The Undermine - Red Flower
Area - Cresent isle - Melon
Intersection 1 - 4
Area - Flash Frozen - Yellow Flower: The area is basically frozen over completely. THe mining corp has some precious metals that need to be kept cool or they will melt and deform. They have moved into to the small archipelago of Suvarov and have completely frozen over. The player meets minimal reisistance.Small tiki houses on sand bars. There is a mining drill in the center that leads down into a cave of redstone with small mining structures. Include Flashian bow .
Area - Hawthorne Heights -Oak Sapling Area Hollowcrick Falls - Birch sapling Area - Spyglass Cove - Spruce Sapling
Intersection 2 - 4 Items
Area - Levitha: Elevated city - Jungle Sapling Area - Darlmountain’s Hold - Potato,Carrot Area - Land of the Dying Sun - Seed: Transition to lava rather than water
Intersection 3 - 5 Items
Area - Isle of Refuse - Fern, Grass Area - Tropical Nightmare - red and gray mushroom
Area: A Sheeps destiny- Cocoa Bean
Final Area - Needs to planned/Named - Dead Bush. Similar ending to #1.
so is this still your play for TGP Skyline Karrot?
Karrot, I tried to get a friend to play your map, and what happened-in any version of 1.6-was that he suffocated within a block, and when respawned, found himself on top of bedrock-there was even a bedrock village. Help, please?
I recently started playing in your map.. when near the spawn area I broke some glowstone to use as lighting and stumbled on a cave. The cave lead to the room with tons of diamonds and a dead bush. Was this intentional or did I accidentally sequence brake?