Run Kamyu's Populate Chests through Citadel of Sapphires. All the empty loot chests are frustrating. I think I should have added some when I was adding miscellaneous details to the area. Nothing too great, maybe leather?
Leather, Stone/Wood Tools, some blocks, maybe a few healing pots.
There ain't much left of the world these days. The gods have forsaken us, there's no denying that. But still you press on. For what? A chance to sift through the ashes one last time? The hope to one day be called a hero? Whatever your reason, you've got a lot of work to do. The corruption won't leave without a fight, so you better get started.
Also, if anybody cares, my next grinder plans are (spoilers because areas)
Ghast spawners and pigmen in Ygradslasl.
Super zombie spawner in Citadel of Sapphire lab/armory thing.
Edit: Looks like Fangride dun goof'd
Srsly? Did someone place that there? Because I replaced each spawner where they were in the original. Literally, I pasted them in in their exact positions.
One of the explosions blasted a hole that led out of the map. A silverfish knocked me out. Get it together, Fangride.
And yeah, I'm blaming Fangride for every problem with the map. Also, for everything good in the map (even areas I've never touched) I'm crediting my 2 hours building ruins and stuff.
There ain't much left of the world these days. The gods have forsaken us, there's no denying that. But still you press on. For what? A chance to sift through the ashes one last time? The hope to one day be called a hero? Whatever your reason, you've got a lot of work to do. The corruption won't leave without a fight, so you better get started.
One of the explosions blasted a hole that led out of the map. A silverfish knocked me out. Get it together, Fangride.
And yeah, I'm blaming Fangride for every problem with the map. Also, for everything good in the map (even areas I've never touched) I'm crediting my 2 hours building ruins and stuff.
Did that really never get fixed from the original area?
Sheesh, now I have more stuff to fix. Good. I was getting bored. Coordinates if you can?
No coords, sorry. It was in the part with the cobblestone and the stone brick.
Rollback Post to RevisionRollBack
There ain't much left of the world these days. The gods have forsaken us, there's no denying that. But still you press on. For what? A chance to sift through the ashes one last time? The hope to one day be called a hero? Whatever your reason, you've got a lot of work to do. The corruption won't leave without a fight, so you better get started.
Run Kamyu's Populate Chests through Citadel of Sapphires. All the empty loot chests are frustrating. I think I should have added some when I was adding miscellaneous details to the area. Nothing too great, maybe leather?
This should've happened very long ago, but it fell through the floor of a long list of things to do. I'll manually populate them this weekend, because I love you all.
Silent Start: (Deaths: 0)
Quite easy, I think it is a generally a good starting area although the natural spawns in the Netherack thing was just too much. Maybe consider adding in some lights.
Virulent Grove: (Deaths: 1)
I'd say the Strength Zombies were pretty OP for a 2nd area, but umm... well... haha I didn't know they had strength so I ran into one and got killed. Overall good aesthetics and gameplay isn't too bad.
Corrupt Gatria: (Deaths: 2)
Not bad, though the graves loot was kinda over powered (especially that lava bucket). That tower. That friggin tower. Its hard, its made out of ICE and SNOW. Please change this. If you consider making it hard, make the floor ice and not the sides. I can barely move.
Citadel of Sapphire: (Deaths: 1)
Awww... this area is just sooooo good. The broken part was quite random, and the creepers falling down were quite interesting as well. Maybe fixing the outside walls. The last part was just unnecessary. I think the holes in the floor served no purpose except catching a few unlucky ones that get shot off by skeletons. Overall a really exciting area.
Dormant Mines: (Deaths: 3)
Oh hell no. This is basically Frozen Venom but even more explosions. Aesthetics are ok, especially Dormant Lake. The tunnel at the end was quite misleading.
Ygggdrs (can't spell it): (Deaths: 1)
Well... overall quite good, especially the outside. I didn't like the inside so much though because it had too much parkour and stuff. Maybe change the fact that the inside is wood (change it into Netherack, or something unique).
Misty Deep: (Deaths: 1)
Not too bad, though it was a LOOOOONGG walk. And the pit there was... quite unnecessary since its just water bucket down and then building ladders and stuff. Overall i didn't quite enjoy this but it was certainly better than Rumblehiss Nest.
Belly of the Beast: (Deaths: 1)
Generally good, but the maze was awkward and random.
Flickering Isle: (Deaths: 0)
Kinda forgot most things about this place, but the tall tree was misleading. Make the entrance to the wool area clearer. I like the fact that you are trying to combat under trees with soul sand.
Rumblehiss Nest: (Deaths: 5)
This is my least favorite area, since there was lots of lag and random vines. TNT spawners were making most of the lag, while the use of random blocks such as LAVA (yes you, lava) is a small source of that as well. I tried the piston glowstone trick to see where I needed to go but unfortunately the amount of random blocks there blocked my view. I then flew around in creative just to find the entrance (I admit I did).
Windborne Spires: (Deaths: 0)
This is now my favorite area. Amazing details, very good gameplay and aesthetics, epic loot. The library was too easy (maybe because it was loot only?) but they were really cool. Running up those steps was kinda like running to heaven.
Colossus Devorantem: (Deaths: 2)
The name states this is a large area. It is indeed. The witches! FUUUUUUUUU! 6 witches bombed me instantly. Not fun. Cool area though. Maybe make the witch room loot stronger so that people who got unlucky (like me) who chose that path first would have got there with some reward.
Questions:
1. Are the music discs optional or required? (I only have 1) If so, can anyone tell me where the ones in intersections 1-4 are?
2. Which area leads to Intersection 5? (Maybe a bit more specific, since those areas are massive) :3
You people are fast! I'm still in Citadel of Sapphire, with absolutely no food (Zombie Flesh included). If you're really going to populate the chests in there, PLEASE add some food. I'm probably going to die if you don't.
Then again, if I have to update the map, I'll have to go through Silent Start again. Decisions, decisions.
Either way, I won't be playing Pantheon for a while, sadly, because INFERNO MINES!
Silent Start: (Deaths: 0)
Quite easy, I think it is a generally a good starting area although the natural spawns in the Netherack thing was just too much. Maybe consider adding in some lights.
Virulent Grove: (Deaths: 1)
I'd say the Strength Zombies were pretty OP for a 2nd area, but umm... well... haha I didn't know they had strength so I ran into one and got killed. Overall good aesthetics and gameplay isn't too bad.
Corrupt Gatria: (Deaths: 2)
Not bad, though the graves loot was kinda over powered (especially that lava bucket). That tower. That friggin tower. Its hard, its made out of ICE and SNOW. Please change this. If you consider making it hard, make the floor ice and not the sides. I can barely move.
Citadel of Sapphire: (Deaths: 1)
Awww... this area is just sooooo good. The broken part was quite random, and the creepers falling down were quite interesting as well. Maybe fixing the outside walls. The last part was just unnecessary. I think the holes in the floor served no purpose except catching a few unlucky ones that get shot off by skeletons. Overall a really exciting area.
Dormant Mines: (Deaths: 3)
Oh hell no. This is basically Frozen Venom but even more explosions. Aesthetics are ok, especially Dormant Lake. The tunnel at the end was quite misleading.
Ygggdrs (can't spell it): (Deaths: 1)
Well... overall quite good, especially the outside. I didn't like the inside so much though because it had too much parkour and stuff. Maybe change the fact that the inside is wood (change it into Netherack, or something unique).
Misty Deep: (Deaths: 1)
Not too bad, though it was a LOOOOONGG walk. And the pit there was... quite unnecessary since its just water bucket down and then building ladders and stuff. Overall i didn't quite enjoy this but it was certainly better than Rumblehiss Nest.
Belly of the Beast: (Deaths: 1)
Generally good, but the maze was awkward and random.
Flickering Isle: (Deaths: 0)
Kinda forgot most things about this place, but the tall tree was misleading. Make the entrance to the wool area clearer. I like the fact that you are trying to combat under trees with soul sand.
Rumblehiss Nest: (Deaths: 5)
This is my least favorite area, since there was lots of lag and random vines. TNT spawners were making most of the lag, while the use of random blocks such as LAVA (yes you, lava) is a small source of that as well. I tried the piston glowstone trick to see where I needed to go but unfortunately the amount of random blocks there blocked my view. I then flew around in creative just to find the entrance (I admit I did).
Windborne Spires: (Deaths: 0)
This is now my favorite area. Amazing details, very good gameplay and aesthetics, epic loot. The library was too easy (maybe because it was loot only?) but they were really cool. Running up those steps was kinda like running to heaven.
Colossus Devorantem: (Deaths: 2)
The name states this is a large area. It is indeed. The witches! FUUUUUUUUU! 6 witches bombed me instantly. Not fun. Cool area though. Maybe make the witch room loot stronger so that people who got unlucky (like me) who chose that path first would have got there with some reward.
Questions:
1. Are the music discs optional or required? (I only have 1) If so, can anyone tell me where the ones in intersections 1-4 are?
2. Which area leads to Intersection 5? (Maybe a bit more specific, since those areas are massive) :3
Frozen Venom dropped lots of snowballs though DM is a bit more bearable in lag terms. I could technically nerf some of the spawners down though.
1. optional side goal
2. Windbourne Spires. You can't miss the way there.
So... Isaac's area has a few broken spawners, and some other derps. Might wanna check that out.
Also, the teleporter to Pyre of the Damned is broken
A friend of mine is no-clipping the map and telling me these things and is too tarded to create a MCF account. Plus, his English sucks, he's Dutch. Do not worry Fang and Gee and whatever, I am still unspoiled and our LP of it is going to rock
I'll take a peek around then. Pyre's worked for me when I last tried it though, so I'll check.
You people are fast! I'm still in Citadel of Sapphire, with absolutely no food (Zombie Flesh included). If you're really going to populate the chests in there, PLEASE add some food. I'm probably going to die if you don't.
Then again, if I have to update the map, I'll have to go through Silent Start again. Decisions, decisions.
Either way, I won't be playing Pantheon for a while, sadly, because INFERNO MINES!
If you're in CoS, start climbing the tower. You'll never run out of food again.
If you're in CoS, start climbing the tower. You'll never run out of food again.
Thanks. I'll be sure to do that when I get back to it. Also when it's not nighttime. Although, come to think, it might be better at night. More mobs outside, fewer inside.
I also got lucky enough to encounter an enderman on my way to check out the giant tree area. Not sure if I'll find any ender pearls in chests any time soon. Glad to know I have one for an emergency.
Leather, Stone/Wood Tools, some blocks, maybe a few healing pots.
It's been bugging me too, haha.
I can't seem to place what that's from, lol. Just saw it a bit ago too! Very funny!
Ghast spawners and pigmen in Ygradslasl.
Super zombie spawner in Citadel of Sapphire lab/armory thing.
Edit: Looks like Fangride dun goof'd
Srsly? Did someone place that there? Because I replaced each spawner where they were in the original. Literally, I pasted them in in their exact positions.
One of the explosions blasted a hole that led out of the map. A silverfish knocked me out. Get it together, Fangride.
And yeah, I'm blaming Fangride for every problem with the map. Also, for everything good in the map (even areas I've never touched) I'm crediting my 2 hours building ruins and stuff.
Did that really never get fixed from the original area?
Sheesh, now I have more stuff to fix. Good. I was getting bored. Coordinates if you can?
-chuckles at that answer-
I'll coat the outer walls.
This should've happened very long ago, but it fell through the floor of a long list of things to do. I'll manually populate them this weekend, because I love you all.
Wool: 12
Blocks: 2
Discs: 1
Deaths: 17
Explanation and Feedback:
Quite easy, I think it is a generally a good starting area although the natural spawns in the Netherack thing was just too much. Maybe consider adding in some lights.
Virulent Grove: (Deaths: 1)
I'd say the Strength Zombies were pretty OP for a 2nd area, but umm... well... haha I didn't know they had strength so I ran into one and got killed. Overall good aesthetics and gameplay isn't too bad.
Corrupt Gatria: (Deaths: 2)
Not bad, though the graves loot was kinda over powered (especially that lava bucket). That tower. That friggin tower. Its hard, its made out of ICE and SNOW. Please change this. If you consider making it hard, make the floor ice and not the sides. I can barely move.
Citadel of Sapphire: (Deaths: 1)
Awww... this area is just sooooo good. The broken part was quite random, and the creepers falling down were quite interesting as well. Maybe fixing the outside walls. The last part was just unnecessary. I think the holes in the floor served no purpose except catching a few unlucky ones that get shot off by skeletons. Overall a really exciting area.
Dormant Mines: (Deaths: 3)
Oh hell no. This is basically Frozen Venom but even more explosions. Aesthetics are ok, especially Dormant Lake. The tunnel at the end was quite misleading.
Ygggdrs (can't spell it): (Deaths: 1)
Well... overall quite good, especially the outside. I didn't like the inside so much though because it had too much parkour and stuff. Maybe change the fact that the inside is wood (change it into Netherack, or something unique).
Misty Deep: (Deaths: 1)
Not too bad, though it was a LOOOOONGG walk. And the pit there was... quite unnecessary since its just water bucket down and then building ladders and stuff. Overall i didn't quite enjoy this but it was certainly better than Rumblehiss Nest.
Belly of the Beast: (Deaths: 1)
Generally good, but the maze was awkward and random.
Flickering Isle: (Deaths: 0)
Kinda forgot most things about this place, but the tall tree was misleading. Make the entrance to the wool area clearer. I like the fact that you are trying to combat under trees with soul sand.
Rumblehiss Nest: (Deaths: 5)
This is my least favorite area, since there was lots of lag and random vines. TNT spawners were making most of the lag, while the use of random blocks such as LAVA (yes you, lava) is a small source of that as well. I tried the piston glowstone trick to see where I needed to go but unfortunately the amount of random blocks there blocked my view. I then flew around in creative just to find the entrance (I admit I did).
Windborne Spires: (Deaths: 0)
This is now my favorite area. Amazing details, very good gameplay and aesthetics, epic loot. The library was too easy (maybe because it was loot only?) but they were really cool. Running up those steps was kinda like running to heaven.
Colossus Devorantem: (Deaths: 2)
The name states this is a large area. It is indeed. The witches! FUUUUUUUUU! 6 witches bombed me instantly. Not fun. Cool area though. Maybe make the witch room loot stronger so that people who got unlucky (like me) who chose that path first would have got there with some reward.
Questions:
1. Are the music discs optional or required? (I only have 1) If so, can anyone tell me where the ones in intersections 1-4 are?
2. Which area leads to Intersection 5? (Maybe a bit more specific, since those areas are massive) :3
I assume it's in the Citadel but haven't found it.
Wow.
*applauds*
And with only leather, iron, and chain armor?
Wow.
Then again, if I have to update the map, I'll have to go through Silent Start again. Decisions, decisions.
Either way, I won't be playing Pantheon for a while, sadly, because INFERNO MINES!
Frozen Venom dropped lots of snowballs though DM is a bit more bearable in lag terms. I could technically nerf some of the spawners down though.
1. optional side goal
2. Windbourne Spires. You can't miss the way there.
I'll take a peek around then. Pyre's worked for me when I last tried it though, so I'll check.
Feedback plawks? And how did you survive without full iron o.o
If you're in CoS, start climbing the tower. You'll never run out of food again.
Cool. Where's the 11 disc, again?
I also got lucky enough to encounter an enderman on my way to check out the giant tree area. Not sure if I'll find any ender pearls in chests any time soon. Glad to know I have one for an emergency.
First episode of my LP up! I got carried away and filmed enough for quite a few episodes, so yawll can expect one at least every other day
So much derp. But next episode I have cobble, so that is a win.
Actually, I didn't put on the real armor. That was the outfit I normally like for victory pics. In the Record Monument slot, put in by me to complete the monument.
No, I mean, where did you find the 11 disc? I seriously forgot where I put it >_<