This map is awesome, I just uploaded a video about it! Feel free to check it out
Great video! If it helps, I liked the ender pearl strategy, I hadn't thought about that before
I'll post it on the forum page when I have the time, thanks!
Great video! If it helps, I liked the ender pearl strategy, I hadn't thought about that before
I'll post it on the forum page when I have the time, thanks!
This map is a very good concept, but I don't think it's executed very well (at least not the beginning).
Reasons:
- The very beginning of the map is max spawn. When you start, mobs can only spawn at the beginning of the tunnel, so a massive amount of mobs spawn. Then, when you've made it partway, mobs can spawn in front of you as well as behind you, so the mobs aren't as dense. This makes the beginning of the map the hardest part.
- The shops are nice, but the map difficulty doesn't increase throughout the tunnel. This makes the map a whole lot easier once you reach the first shop, and it ends up turning into more of a grind than a challenge.
- The weapons you receive don't last for long once you start. Even when I was playing as a warrior (the class with the best sword), my sword broke before I could even reach the first enchanting area. This forced me to use the diamond shovel as my primary weapon, and of course, I never lasted for long after that happened.
Despite all of this, it's a fun map. I'll probably play it more, but I suggest you look into these issues.
This map is a very good concept, but I don't think it's executed very well (at least not the beginning).
Reasons:
- The very beginning of the map is max spawn. When you start, mobs can only spawn at the beginning of the tunnel, so a massive amount of mobs spawn. Then, when you've made it partway, mobs can spawn in front of you as well as behind you, so the mobs aren't as dense. This makes the beginning of the map the hardest part.
- The shops are nice, but the map difficulty doesn't increase throughout the tunnel. This makes the map a whole lot easier once you reach the first shop, and it ends up turning into more of a grind than a challenge.
- The weapons you receive don't last for long once you start. Even when I was playing as a warrior (the class with the best sword), my sword broke before I could even reach the first enchanting area. This forced me to use the diamond shovel as my primary weapon, and of course, I never lasted for long after that happened.
Despite all of this, it's a fun map. I'll probably play it more, but I suggest you look into these issues.
Wow thanks for the feedback, I will fix this stuff by putting spawners the farther u go, and doubling the things u start off with besides armor. I know a lot now when it comes to cool mc tricks and mcedit filters due to these awesome things im adding for SkyVerse V3, but one thing I can't figure out, is how I hide spawners while making them efficient, can someone lend a suggestion? Throughout the many beta tests and beta testers, I couldn't figure it out. In my opinion, I like the beginning swarm, it adds a unique challenge. Thanks again
I'll give this a try but after watching the vid you have in your op, I'm wary. The guys inventory kept vanishing. That's highly unfair to a map that is that hard. Unless he was having glitches or something?
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2012 Laptop I'm NOT mining from: Asus Republic of Gamers G60V - 4gb RAM - Nvidia GEForce GTX 260M - Windows 7 64 bit, 2.13 ghz processor, dual core.
Great video! If it helps, I liked the ender pearl strategy, I hadn't thought about that before
I'll post it on the forum page when I have the time, thanks!
Haha thanks!
Done
A.K.A: I'll download the map and try it, and share my experience.
Reasons:
- The very beginning of the map is max spawn. When you start, mobs can only spawn at the beginning of the tunnel, so a massive amount of mobs spawn. Then, when you've made it partway, mobs can spawn in front of you as well as behind you, so the mobs aren't as dense. This makes the beginning of the map the hardest part.
- The shops are nice, but the map difficulty doesn't increase throughout the tunnel. This makes the map a whole lot easier once you reach the first shop, and it ends up turning into more of a grind than a challenge.
- The weapons you receive don't last for long once you start. Even when I was playing as a warrior (the class with the best sword), my sword broke before I could even reach the first enchanting area. This forced me to use the diamond shovel as my primary weapon, and of course, I never lasted for long after that happened.
Despite all of this, it's a fun map. I'll probably play it more, but I suggest you look into these issues.
Good luck, have fun
Wow thanks for the feedback, I will fix this stuff by putting spawners the farther u go, and doubling the things u start off with besides armor. I know a lot now when it comes to cool mc tricks and mcedit filters due to these awesome things im adding for SkyVerse V3, but one thing I can't figure out, is how I hide spawners while making them efficient, can someone lend a suggestion? Throughout the many beta tests and beta testers, I couldn't figure it out. In my opinion, I like the beginning swarm, it adds a unique challenge. Thanks again
Thanks!
How far did u get?
Look for a video in the next hour.Edit: Stuffs not working for me, expect it tomorrow.
Why thank you sir
Cool, hope you enjoy!
2012 Laptop I'm NOT mining from: Asus Republic of Gamers G60V - 4gb RAM - Nvidia GEForce GTX 260M - Windows 7 64 bit, 2.13 ghz processor, dual core.