Download: #01 - Legendary Shrine Description: You awaken in a small chamber with lava on the walls and oor. Enscribed on a wooden sign in front of you are words telling the tale of 16 magical wool blocks, each of which hold a seperate link to the Legendary prize you are after. Once you embark on this quest, there is no turning back. As you go deeper and deeper into this world, you become more and more aware that something is wrong. As you gain the wool, you will gain Legendary tools to help you on your quest, is this the final frontier that man has wanted since the very beginning? Or is this the end? Description given by the one and only, IonPickaxe. Average Community Rating: 8.78/10 Spawnpoint:
-1242, 212, -18 Featured Videos by IonPickaxe:
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Reviews: The_MiningCrafter (10/10):
One word- EPIC! :-( ): :-( ):
IonPickaxe (9/10):
Got another hour and a half recorded, I am done for today- the hands are all sweaty and such. Map rating: 9/10
Frankosaurus (9/10):
Hmmm.... 9/10
I consider Hell Gardens to hard to be in the beginning of the map u.u
TheFavoriteFruit (8.7/10):
Legendary shrine - 8.7/10 Rating
Redim (8/10):
Hi.
I completed this map and want to say, that this was great. I give 8/10 to the map.
I think this map need little balance in the Marine Life (too hard there to me; i died ~5 times), Toob of Doom (i can just dig through walls) and Skies of Doom (nobody respawn when it is day).
I opened dispensers , just because i dont trust your signs. Maybe you must put ladders on it?
I liked your secrets!
I liked this difficult, not too easy, not too hard, not long map.
P.S. What is doing command block in the area Tropical Death?
TheKid2171 (8/10):
Yea, I know. I kind of figured that. It's just my experience with them. But it doesn't change my opinion in the map so far. A.K.A 8/10 Also new progress report.
I got the orange, and other wools(this session of mine was late yesterday, so my memory is not well at all XD) but a question, at deathly sands(desert?) do we have to derp tower back up? Cause I sure do got the "emeralds" to do so.
Download: #02 - Haunted House Description: Once again you emerge from the darkness of your dreams. You thought your troubles were long gone, but yet again you have been thrust into the magical wool blocks path. This time, you must not find them for the power they hold, but for the power you need. The world has been crippled, from large asteroids to nuclear war. You were sent, not volunteered, but forced to go back into this world. You must travel through dark, abandoned labs, large caverns with owing red lava, and many other treacherous things to save and bring order to this chaotic world. You ready yourself, you can do this. You can do this!... Or can you? Again, description given by IonPickaxe. Average Community Rating: 9/10 Spawnpoint:
-810, 173, 1136 Featured videos by IonPickaxe:
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Part 5:
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Part 7:
Part 8:
Part 9:
Part 10:
Reviews: Redim (9.5/10):
Okay, i almost finished this map and i want to put to it 9.5/10. I liked it very much, but at the beginning of the map it was too much cave spiders near the spawn. I couldn't walk out =).
P.S. Where is light gray wool? I can't find it. I found all another wool and killed the Wither. Please write where is the wool, in which area. I spend 1-2 hours to find it. I dig Demonic Castle and little Fort of Destruction. It is hard too dig gravel. I broke all my shovels and now i use the ower with efficiency X. Maybe i looking in wrong place. Help me =).
IonPickaxe (8.5/10):
You could just set up a player detector, a room with a spawner that, when the player gets close enough, spawns mobs, then in the middle of the room have a pressure plate going to whatever the tripwire went to. Overall I give Haunted House a 8.5/10
Download: #03 - Flood Of Flames Description: I'm Waitin' on IonPickaxe. Average Community Rating: 7/10 Spawnpoint:
-1026, 142, -840 Featured videos by IonPickaxe:
Ion doesn't have vids on this map.
Reviews: Redim(10/10):
F*** my internet. I wrote big message, but it didn't reply. So i will write a message again. I will always write about alpha testing here, in the pm.
I like the map, 10/10 (but it very hard, as you said).
I am a cheater. I make copy of map every 3-5 minutes. And if i die (what i did 20-30 times) i try that copy.
Did you put all the wools in the map? I have 2-3 areas left, but i need like 6 wools more.
That sphere of lazuli with water is a little bit unbalanced. I made way from that sphere to the mountain with lava. So now i have obsidian and cobblestone.
I hope, that i didn't forget anything. I will write, if i will find any more bugs.
(This review was sent through PM, you won't find it in the topic.)
rsmalec(8/20 or 4/10):
Flood of Flames
Total Rating: 8
Creativity - 1 (I'm not seeing anything other than lava spawners)
Detail - 1 (large rectangles and spheres with no variation in texture)
Experience - 2 (some humorous items)
Challenge - 3 (difficult, but focused only on combat)
Progression - 1 (lack of gear and food progression, easy to lose/destroy wool)
Review Summary
This map seems to be focused on throwing mobs at you for combat difficulty and limiting your movement with lava. In doing so, it strips away all of the other functions that make Minecraft interesting: mining, crafting, exploration, gathering/growing, storytelling (visually or through actual character/plot). Even bridging is downplayed because the map maker gives you so many blocks and torches at the spawn. That really narrows down the player base that this map would appeal to. And then the delivery of that narrow focus is done in a very basic manner.
The build primarily consists of large rectangles and spheres suspended over lava, filled with spawners. Although there is a fairly nice volcano. Custom lava spawners were not updated for 1.5.1 when I played, but I could tell their intent.
Challenge is very rough due to the overuse of spawners at every turn, but there is a lot of darkness which means the mob cap is causing some areas to have low mob density. If you're smart about bridging and pillaring, you can avoid some of the obvious bottlenecks, but be prepared to be knocked in lava often. The real challenge, in my opinion, is lack of any food sustainable source, and there don't seem to be any caches or ores to create armor.
There are humorously named items, but I feel the map could be slightly more inviting by simply naming the areas.
This is also an open-world CTM, which means you can bridge over to any of the areas, in any sequence. In this case, they are all in fairly close proximity to one another.
On one hand, I hope the map maker isn't too disappointed in the rating and uses my play through notes as a chance to improve. On the other hand, if I had reviewed this a year ago, it would have received a 5 out of 20.
Play Notes (hopefully these will help with your next maps!)
There is a skeleton here at spawn attacking the player.
Whoa - that's a lot of torches and blocks to start with.
I see a lot of large rectangular shapes.
I went with 'nooby' although I'm not really sure which game rules it turned on/off? I switched to creative mode to see. None of these seem to change the 'difficulty', just the additional game rules. It might be good to let the player know so they can make an educated decision.
I left keepInventory true, but turned mobGriefing true (for purposes of this test)
Also, put light inside your bedrock box of redstone, so mobs don't spawn in there?
Whoa - these rock outcroppings are hollow. Found a creeper inside.
I went and lit up the bridge first, so no mobs can get to me at spawn. Then coming back to get these chests and harvest the... 'tree'.
"Get Outta Here Pie!" made me chuckle
Whoa... chestplates and swords. I hope you didn't overpower me too much for the starting.
With the tree, dirt, and stone I have a pretty comprehensive starting area - should be no lack of swords/tools. Need to find food and armor sources.
Pillared up and then bridged to this sphere.
Strange - ghasts aren't spawning (I nearly choked when I saw what was in here). Could you have alread hit the mob cap and they can't spawn? It looks like there should be enough room for them to spawn...
Ah yes - there's they go - I had to kill enough mobs to make them spawn. Good thing I came up into this sphere from the bottom! It is a bit overkill with that many spawner, but I guess you wanted to make it super hard.
Is this one of the actual wool already? ok.
The enchantment on this bow looks strange. The swords and armor were fine. Plus the bow is going to break in just a few shots...
Enormous amount of mobs on this moss stone building.
wait. what the...? slowness buff, blazes, poison spiders
I think the only thing saving me is that there are so many mobs on the roof (or somewhere). Stuff is only spawning sporadically.
These rooms are enormous rectangles of block with no detail.
Fight on roof is harder than inside. Wool 2. Hmm. How many wool are there?
This glass stairway seems safe enough...
Not sure what this means, "do not take advantage of the lava item"?
Looks like this place is spawning sand... I think you used custom spawners pre1.5, and now they are broken - they are supposed to be spawning lava?
I'm not sure why I would go through that lava-filled hallway. Just going to bridge over it. (I was curious if lava/sand would spawn up here on my bridge, but seems no, just inside the tunnel)
Oh. That's the monument? I am a little afraid that the lava might catch the wool on fire? Not sure. Maybe you turned off fire spread?
The house was a pretty tough as it was filled with skeletons and creepers and baby spiders. Until the floor was blown away and lava poured down onto their spawners. I blocked it up and got the chest. Wool. I feel like the wool should be consistently in fleecy boxes or not. Not in random chests that might get missed.
Also, I just realized that I'm missing a sense of 'experience', specifically you don't have anything explaining where I am. I don't mean that you need to have back story, but at least signs with the names of places are nice.
oops - didnt' see that mountain of blaze spawners in the ice all. At least now I have a source of water, if I could just find iron for a bucket.
I forgot to complain about the lack of food. That is the part making it hardest - no way to heal. The spawner clusters are overkill - those can be spread out more, but the food is a deal breaker.
Running out of time, so I'm going to fly around in creative.
The giant squid ball was interesting.
The volcano probably looks cool if the spawners were fixed.
Not sure about this other watery castle. I turned to survival mode when I landed on the wall, and then just jumped down inside with water. Got the wool without any mobs bothering me at all.
The glowstone outcroppings are a pretty bland too.
I laughed at the text in one of the chests. The golden apple is called poisonous potato, and vice versa. nice.
Just out of curiosity I also peeked in the nether (seems like I am short some wool, but I wasn't keeping track). Looks like it's vanilla - no worries.
The End is similarly vanilla. That's not an issue, was just curious. These are not officially part of the map
Oh, I missed this skeleton/zombie spawner sphere with a wool inside. Just come up through the bottom...
Ok, so I'm certain I've seen enough. I can understand some of the raw difficulty, even though I'm not a fan of it. But the visual build is what I don't care for. It looks random and hastily slapped together. I'm sure effort went into it, and it's probably fun for some players, but it's just not my kind of map.
Alright, from my first fourty minutes of play, I say you should give a little bit of food at the start- and mabye a almost broke stone pickaxe from some of those spawners at the beginning too.
Alright, from my first fourty minutes of play, I say you should give a little bit of food at the start- and mabye a almost broke stone pickaxe from some of those spawners at the beginning too.
Thanks for the feedback, but that's what the seeds were for. There is wood in the gardens of hell.
This series is to contain more maps, which are coming soon!
Announcement(s):
The fourth map, the Cloud Empire, has been released!
Quote/Comic of the day:
Donate:
Special Rules:
Caveman - No wearing boots!
Insomniac - No sleeping is allowed.
Map List:
#01 - Legendary Shrine - Difficulty: Medium, Type: Linear-Branching, Special Rules: None
#02 - Haunted House - Difficulty: Hard, Type: Linear-Branching, Special Rules: Insomniac
#03 - Flood of Flames - Difficulty: Very Hard, Type: Open-World, Special Rules: Insomniac
#04 - Cloud Empire - Difficulty: Really Hard, Type: Open-World, Special Rules: Caveman
=======================================================
Maps:
#01 - Legendary Shrine:
Screenshots:
#01 - Legendary Shrine
Description:
You awaken in a small chamber with lava on the walls and oor. Enscribed on a wooden sign in front of you are words telling the tale of 16 magical wool blocks, each of which hold a seperate link to the Legendary prize you are after. Once you embark on this quest, there is no turning back. As you go deeper and deeper into this world, you become more and more aware that something is wrong. As you gain the wool, you will gain Legendary tools to help you on your quest, is this the final frontier that man has wanted since the very beginning? Or is this the end?
Description given by the one and only, IonPickaxe.
Average Community Rating:
8.78/10
Spawnpoint:
-1242, 212, -18
Featured Videos by IonPickaxe:
Part 1:
The_MiningCrafter (10/10):
One word- EPIC! :-( ): :-( ):
Got another hour and a half recorded, I am done for today- the hands are all sweaty and such. Map rating: 9/10
Hmmm.... 9/10
I consider Hell Gardens to hard to be in the beginning of the map u.u
Legendary shrine - 8.7/10 Rating
Hi.
I completed this map and want to say, that this was great. I give 8/10 to the map.
I think this map need little balance in the Marine Life (too hard there to me; i died ~5 times), Toob of Doom (i can just dig through walls) and Skies of Doom (nobody respawn when it is day).
I opened dispensers , just because i dont trust your signs. Maybe you must put ladders on it?
I liked your secrets!
I liked this difficult, not too easy, not too hard, not long map.
P.S. What is doing command block in the area Tropical Death?
Yea, I know. I kind of figured that. It's just my experience with them. But it doesn't change my opinion in the map so far. A.K.A 8/10
Also new progress report.
I got the orange, and other wools(this session of mine was late yesterday, so my memory is not well at all XD) but a question, at deathly sands(desert?) do we have to derp tower back up? Cause I sure do got the "emeralds" to do so.
====================================================
#02 - Haunted House:
Screenshots:
#02 - Haunted House
Description:
Once again you emerge from the darkness of your dreams. You thought your troubles were long gone, but yet again you have been thrust into the magical wool blocks path. This time, you must not find them for the power they hold, but for the power you need. The world has been crippled, from large asteroids to nuclear war. You were sent, not volunteered, but forced to go back into this world. You must travel through dark, abandoned labs, large caverns with owing red lava, and many other treacherous things to save and bring order to this chaotic world. You ready yourself, you can do this. You can do this!... Or can you?
Again, description given by IonPickaxe.
Average Community Rating:
9/10
Spawnpoint:
-810, 173, 1136
Featured videos by IonPickaxe:
Part 1:
Redim (9.5/10):
Okay, i almost finished this map and i want to put to it 9.5/10. I liked it very much, but at the beginning of the map it was too much cave spiders near the spawn. I couldn't walk out =).
P.S. Where is light gray wool? I can't find it. I found all another wool and killed the Wither. Please write where is the wool, in which area. I spend 1-2 hours to find it. I dig Demonic Castle and little Fort of Destruction. It is hard too dig gravel. I broke all my shovels and now i use the ower with efficiency X. Maybe i looking in wrong place. Help me =).
You could just set up a player detector, a room with a spawner that, when the player gets close enough, spawns mobs, then in the middle of the room have a pressure plate going to whatever the tripwire went to. Overall I give Haunted House a 8.5/10
=======================================================
#03 - Flood Of Flames:
Screenshots:
#03 - Flood Of Flames
Description:
I'm Waitin' on IonPickaxe.
Average Community Rating:
7/10
Spawnpoint:
-1026, 142, -840
Featured videos by IonPickaxe:
Ion doesn't have vids on this map.
Redim(10/10):
F*** my internet. I wrote big message, but it didn't reply. So i will write a message again. I will always write about alpha testing here, in the pm.
I like the map, 10/10 (but it very hard, as you said).
I am a cheater. I make copy of map every 3-5 minutes. And if i die (what i did 20-30 times) i try that copy.
Did you put all the wools in the map? I have 2-3 areas left, but i need like 6 wools more.
That sphere of lazuli with water is a little bit unbalanced. I made way from that sphere to the mountain with lava. So now i have obsidian and cobblestone.
I hope, that i didn't forget anything. I will write, if i will find any more bugs.
(This review was sent through PM, you won't find it in the topic.)
Flood of Flames
Total Rating: 8
Creativity - 1 (I'm not seeing anything other than lava spawners)
Detail - 1 (large rectangles and spheres with no variation in texture)
Experience - 2 (some humorous items)
Challenge - 3 (difficult, but focused only on combat)
Progression - 1 (lack of gear and food progression, easy to lose/destroy wool)
Review Summary
This map seems to be focused on throwing mobs at you for combat difficulty and limiting your movement with lava. In doing so, it strips away all of the other functions that make Minecraft interesting: mining, crafting, exploration, gathering/growing, storytelling (visually or through actual character/plot). Even bridging is downplayed because the map maker gives you so many blocks and torches at the spawn. That really narrows down the player base that this map would appeal to. And then the delivery of that narrow focus is done in a very basic manner.
The build primarily consists of large rectangles and spheres suspended over lava, filled with spawners. Although there is a fairly nice volcano. Custom lava spawners were not updated for 1.5.1 when I played, but I could tell their intent.
Challenge is very rough due to the overuse of spawners at every turn, but there is a lot of darkness which means the mob cap is causing some areas to have low mob density. If you're smart about bridging and pillaring, you can avoid some of the obvious bottlenecks, but be prepared to be knocked in lava often. The real challenge, in my opinion, is lack of any food sustainable source, and there don't seem to be any caches or ores to create armor.
There are humorously named items, but I feel the map could be slightly more inviting by simply naming the areas.
This is also an open-world CTM, which means you can bridge over to any of the areas, in any sequence. In this case, they are all in fairly close proximity to one another.
On one hand, I hope the map maker isn't too disappointed in the rating and uses my play through notes as a chance to improve. On the other hand, if I had reviewed this a year ago, it would have received a 5 out of 20.
Play Notes (hopefully these will help with your next maps!)
There is a skeleton here at spawn attacking the player.
Whoa - that's a lot of torches and blocks to start with.
I see a lot of large rectangular shapes.
I went with 'nooby' although I'm not really sure which game rules it turned on/off? I switched to creative mode to see. None of these seem to change the 'difficulty', just the additional game rules. It might be good to let the player know so they can make an educated decision.
I left keepInventory true, but turned mobGriefing true (for purposes of this test)
Also, put light inside your bedrock box of redstone, so mobs don't spawn in there?
Whoa - these rock outcroppings are hollow. Found a creeper inside.
I went and lit up the bridge first, so no mobs can get to me at spawn. Then coming back to get these chests and harvest the... 'tree'.
"Get Outta Here Pie!" made me chuckle
Whoa... chestplates and swords. I hope you didn't overpower me too much for the starting.
With the tree, dirt, and stone I have a pretty comprehensive starting area - should be no lack of swords/tools. Need to find food and armor sources.
Pillared up and then bridged to this sphere.
Strange - ghasts aren't spawning (I nearly choked when I saw what was in here). Could you have alread hit the mob cap and they can't spawn? It looks like there should be enough room for them to spawn...
Ah yes - there's they go - I had to kill enough mobs to make them spawn. Good thing I came up into this sphere from the bottom! It is a bit overkill with that many spawner, but I guess you wanted to make it super hard.
Is this one of the actual wool already? ok.
The enchantment on this bow looks strange. The swords and armor were fine. Plus the bow is going to break in just a few shots...
Enormous amount of mobs on this moss stone building.
wait. what the...? slowness buff, blazes, poison spiders
I think the only thing saving me is that there are so many mobs on the roof (or somewhere). Stuff is only spawning sporadically.
These rooms are enormous rectangles of block with no detail.
Fight on roof is harder than inside. Wool 2. Hmm. How many wool are there?
This glass stairway seems safe enough...
Not sure what this means, "do not take advantage of the lava item"?
Looks like this place is spawning sand... I think you used custom spawners pre1.5, and now they are broken - they are supposed to be spawning lava?
I'm not sure why I would go through that lava-filled hallway. Just going to bridge over it. (I was curious if lava/sand would spawn up here on my bridge, but seems no, just inside the tunnel)
Oh. That's the monument? I am a little afraid that the lava might catch the wool on fire? Not sure. Maybe you turned off fire spread?
The house was a pretty tough as it was filled with skeletons and creepers and baby spiders. Until the floor was blown away and lava poured down onto their spawners. I blocked it up and got the chest. Wool. I feel like the wool should be consistently in fleecy boxes or not. Not in random chests that might get missed.
Also, I just realized that I'm missing a sense of 'experience', specifically you don't have anything explaining where I am. I don't mean that you need to have back story, but at least signs with the names of places are nice.
oops - didnt' see that mountain of blaze spawners in the ice all. At least now I have a source of water, if I could just find iron for a bucket.
I forgot to complain about the lack of food. That is the part making it hardest - no way to heal. The spawner clusters are overkill - those can be spread out more, but the food is a deal breaker.
Running out of time, so I'm going to fly around in creative.
The giant squid ball was interesting.
The volcano probably looks cool if the spawners were fixed.
Not sure about this other watery castle. I turned to survival mode when I landed on the wall, and then just jumped down inside with water. Got the wool without any mobs bothering me at all.
The glowstone outcroppings are a pretty bland too.
I laughed at the text in one of the chests. The golden apple is called poisonous potato, and vice versa. nice.
Just out of curiosity I also peeked in the nether (seems like I am short some wool, but I wasn't keeping track). Looks like it's vanilla - no worries.
The End is similarly vanilla. That's not an issue, was just curious. These are not officially part of the map
Oh, I missed this skeleton/zombie spawner sphere with a wool inside. Just come up through the bottom...
Ok, so I'm certain I've seen enough. I can understand some of the raw difficulty, even though I'm not a fan of it. But the visual build is what I don't care for. It looks random and hastily slapped together. I'm sure effort went into it, and it's probably fun for some players, but it's just not my kind of map.
=======================================================
#04 - Cloud Empire:
Screenshots:
#04 - Cloud Empire
Description:
Yay, some floating islands!
Average Community Rating:
?/10
Spawnpoint:
1284, 108, 1271
Reviews:
Please leave feedback when you complete the map(s)!
[represent]
Hello.
Wife and I will give it a shot today and get some feedback to you. until then a nice friendly bump to the top of the list.
Cool, thanks!
Hello.
Hello.
Of course! Why not?
Lol, thanks.
Hello.
Thanks for the feedback, but that's what the seeds were for. There is wood in the gardens of hell.
Hello.
It was 55 minutes after you posted that I replied lol.
Hello.
Hello.
Cool, can you give me the link when you're done?
Hello.
Sure thing!
Cool! I'm watching it now!
Hello.
Cool! It was so funny when you failed on the marine life and mineral mania.
Hello.
Thanks:) I have more to come, second video coming out in a few hours.