Well actually I may have made a small mistake... I am not at Intersection 3. I meant to say I've found the victory monument.
My favorite area by far at this point has to be the laboratory in Intersection 2. But I've barricaded the ghast room... not sure how to approach that.
I also forgot to mention how much I love some of the custom names (my favorite is the racist kit or something like that in the climb)
i gotta say, im enjoying this more than the vechs maps i've played...
Yeah, I'm fairly sure there are no two chests with the same name; one thing I've hated about maps in the past is the lack of originality in the loot. I made sure that my map didn't suffer from that
Yeah, I'm fairly sure there are no two chests with the same name; one thing I've hated about maps in the past is the lack of originality in the loot. I made sure that my map didn't suffer from that
Also, in regards to the the ghast room...
That's where the wool is
yea, i unfortunately discovered that myself... i blocked off the room and searched every other corner of the main chamber hoping to find a different area that could contain it, and i figured the staff spa would be too simple to put it in there
well the room is certainly difficult enough. i had to make a mad dash to recover my precious emerald after dying while trying to bridge up to deactivate them ghasts
i thought my emerald was gonna be gone forever, i was lucky cuz i just barely made it back in 5 minutes (since i died once more rushing up there and fell to my death with nothing on me) i was only able to collect half my stuff and watched the rest despawn.. luckily my emerald was still there
this map deserves an incredible amount of exposure... hopefully it'll make it big
yea, i unfortunately discovered that myself... i blocked off the room and searched every other corner of the main chamber hoping to find a different area that could contain it, and i figured the staff spa would be too simple to put it in there
well the room is certainly difficult enough. i had to make a mad dash to recover my precious emerald after dying while trying to bridge up to deactivate them ghasts
i thought my emerald was gonna be gone forever, i was lucky cuz i just barely made it back in 5 minutes (since i died once more rushing up there and fell to my death with nothing on me) i was only able to collect half my stuff and watched the rest despawn.. luckily my emerald was still there
this map deserves an incredible amount of exposure... hopefully it'll make it big
Thank you for all the feedback! You have no idea how awesome it is to hear people enjoying something I've been working on for so long And I'm loving your stories on how you handled the parts of the map. Please, do go on
Hey, I started the map yesterday, and so far I'm loving every second of it.
You already got enough praise for the creative loot, so let me focus on something else.
Not since Spellbound Caves have I played a map that has such a nice "flow" to it. What I mean by that is if you dont die and loose your loot, you never have to stop and farm for half an hour to get coal, food, armour etc. from other areas. You always provide enough resources at exactly the right time to keep the player going.
I just finished the first area in IS 2, being the lab. Loved the design of that place. And that Ghast area really isnt that hard, thanks to the enderpearls you kindly provided.
My DC is at one for now, the stupid zombie spawner right at the start caught me of guard. I hope the map keeps this nice balance difficultywise in the later intersections. To many maps nowadays just put in a rediculous amount of spawners and call it "challenging" when the only thing it really is is stupid and frustrating.
Hope this wont be your last map, cause like I said so far I'm loving it
As someone who has played a LOT of CTM maps, this was one of the first things I was thinking of when designing the map. This is actually the reason why the spawners are around so much coal; torches are something the player always ends up burning through pretty quickly. And there are trees available near everything Intersection, and so forth.
Can you add some more screenshots, because all I can see are big world edited caves, which are on every CTM map on the forums. I think you should show some more interesting stuff than the big world edited stuff (Yeah there's a forest place but I want to see more D:)
Hey, I really like the map so far, but seem to have run into a problem.
I've gotten all the wool in intersections 1, 2 and 3 but can't seem to find intersection 4 anywhere.
Am I missing something, Should I go into the Nether?
Hey, I really like the map so far, but seem to have run into a problem.
I've gotten all the wool in intersections 1, 2 and 3 but can't seem to find intersection 4 anywhere.
Am I missing something, Should I go into the Nether?
Hope this wont be your last map, cause like I said so far I'm loving it
Definitely not! As we speak, I'm working on the next map... Here's a rough work in progress of the spawn:
The flat dirt floor is going to be an ocean.. I'm not yet sure if it's going to be open world or if the ocean will just mark out the area of the island, and the rest of the map will go underground.
I have one suggestion though, either give the "Book of Notch" out later in the map or take it down a notch to smite 4 or maybe even 3. An unbreakable smite 5 item so early is a bit OP if you ask me.
I had thought put quite a bit of thought into whether that would be a good item level; I'd ended up choosing five because
A. Smite only works on half the mobs you'll normally encounter
B.Skeletons are dangerous at a distance; when you get close enough to hit them with the book their as good as dead anyways
C.It's intended for the players who are struggling for some reason; better to have a map a bit too easy than too hard (and have rage quits)
Hello, my name is PuRe2K12 and i thought i would give you my thoughts on your map so far. I actually registered a forum account just to reply to this thread. XD
I own a SMP server and decided since its gets boring during the day when people are at school i would upload CTM maps to play for private use. Yesterday i started your map and played it with a few friends. As of right now we have gotten all the wool from I1 and I2 as well as one of the wool from I3. It is a very fun map to play with my 2 friends we have all had a blast so far.
Some things i figured i would mention to you that i noticed that fall int the feedback catagory so far are as follows
Blight town is horrifyingly annoying to play through. The amount of skeletons is hard to deal with. Since most of it is water you move so slow you cant escape 4-5 skeletons shooting at you very easily. I dont mind dying in maps it happens and its part of the challenge, but dying that often especially in water is tough because finding your items again can be a real challenge especially when you drown underwater. ts not easy to try to collect your items and race the clock underwater to find an air pocket again i would suggest maybe trowing in a Respiration I enchanted helmet as a lootdrop prior to I3 apparently my friend wasnt very vocal about things she found
In the climb we could for the life of us not find the skeleton spawners and found ourself in the skeleton pit of death. We were diging around the bottom of the pit looking for the spawners while we were gunned down by copious of skeletons. Getting outof the pit was tough and when we eventually did after dozens of deaths we just went around the pit without finding the spawners. I eventually ran into them later im reasonably sure they werent marked with coal if i remember right.
In Victory road we could not find any wool at all, were not sure if wool exists in that area but it could not be found by any of us 3.
Creepers spawn at the victory monument along with other things im not sure if thats nautral spawns, i assume its not a spawner because there arent tons of mobs. Anyways i would be fairly worried a creeper would explode the monument if those arent spawned by a spawner maybe consider lighting the area up more around the walls were players cant reach
In I3, it was a little annoying notto have an enderchest there, like there was in the first 2. Im not sure if it was by design but we set up camps at the intersection and used our enderchests to transport camp to the next area. So we packed everything up and headed to I3 only to find out we didnt have an enderchest. We had to unload what we had and go back to empty our enderchests was a little annoying but our own faultfor thinking we would have one.
Last thing is ill admit i did break through the wall at the victory monument, but it was only because i missed the sign explaining what it was. After i read the sign on the wall i turned around and covered it up without progressing around the corner. Maybe move a sign right in front of the stairs? "Shame on me" for breaking through the wall
Tomorrow We tackle the core and head out to I4, we set up camp at the victory monument XD. Its a very fun map and we look forward to playing more. I really hope you make more CTM maps this one has been really fun. I look forward to updating you with our progress in a few days. Its been fun having it as a map on my server because i can play drop in and drop out with whichever of my friends are around at the time.
This is just something i thought of maybe if you made another map is expanding the victory monument for 3-4 additinal blocks required to add to the monument , in a way to make it a little different and add even more areas and possibly an extra intersection to your next map. is to add lapis block, redstone block, nether quartz block and emerald blocks. Since none of them are required for armour you can just leave them out of the map and add them to an area in block form.
Hello, my name is PuRe2K12 and i thought i would give you my thoughts on your map so far. I actually registered a forum account just to reply to this thread. XD
I own a SMP server and decided since its gets boring during the day when people are at school i would upload CTM maps to play for private use. Yesterday i started your map and played it with a few friends. As of right now we have gotten all the wool from I1 and I2 as well as one of the wool from I3. It is a very fun map to play with my 2 friends we have all had a blast so far.
Some things i figured i would mention to you that i noticed that fall int the feedback catagory so far are as follows
Blight town is horrifyingly annoying to play through. The amount of skeletons is hard to deal with. Since most of it is water you move so slow you cant escape 4-5 skeletons shooting at you very easily. I dont mind dying in maps it happens and its part of the challenge, but dying that often especially in water is tough because finding your items again can be a real challenge especially when you drown underwater. ts not easy to try to collect your items and race the clock underwater to find an air pocket again i would suggest maybe trowing in a Respiration I enchanted helmet as a lootdrop prior to I3 apparently my friend wasnt very vocal about things she found
In the climb we could for the life of us not find the skeleton spawners and found ourself in the skeleton pit of death. We were diging around the bottom of the pit looking for the spawners while we were gunned down by copious of skeletons. Getting outof the pit was tough and when we eventually did after dozens of deaths we just went around the pit without finding the spawners. I eventually ran into them later im reasonably sure they werent marked with coal if i remember right.
In Victory road we could not find any wool at all, were not sure if wool exists in that area but it could not be found by any of us 3.
In I3, it was a little annoying notto have an engerchest there, like there was in the first 2. Im not sure if it was by design but we set up camps at the intersecton and used our enderchests to transport camp to the next area. So we packed everything up and headed to I3 only to find out we didnt have an enderchest. We had to unload what we had and go back to empty our enderchests was a little annoying but our own faultfor thinking we would have one.
Last thing is ill admit i did break through the wall at the victory monument, but it was only because i missed the sign explaining what it was. After i read the sign on the wall i turned around and covered it up without progressing around the corner. Maybe move a sign right in front of the stairs? "Shame on me" for breaking through the wall
Tomorrow We tackle the core and head out to I4, we set up camp at the victory monument XD. Its a very fun map and we look forward to playing more. I really hope you make more CTM maps this one has been really fun. I look forward to updating you with our progress in a few days. Its been fun having it as a map on my server because i can play drop in and drop out with whichever of my friends are around at the time.
This is just something i thought of maybe if you made another map is expanding the victory monument for 3-4 additinal blocks required to add to the monument , in a way to make it a little different and add even more areas and possibly an extra intersection to your next map. is to add lapis block, redstone block, nether quartz block and emerald blocks. Since none of them are required for armour you can just leave them out of the map and add them to an area in block form.
Thank you for the feedback!
I actually did put some helmets before Blight Town, though only two: one in the Labs, one underwater in the Town itself. I'll probably add some more loot for underwater stuff next patch.
I didn't put an enderchest at Intersection 3 because there's one right in the Monument room! Right in the middle of the big mossy cobblestone building.
There is a wool in Victory road... Remember when you get to this sign?
Right through that big hole is a dungeon ending in the wool.
The idea to add more slots in the Altar is fair enough, but to put it in my perspective it took me ~6 months to make this map! So many updates coming out, life stuff getting in the way, I'm glad I got it out at all.
If you hated Blight Town, have you gotten to Intersection 4 yet? Because...
You have to go through an underwater dungeon to get to it.
Again, super glad your having fun with the map so far!
I didn't put an enderchest at Intersection 3 because there's one right in the Monument room! Right in the middle of the big mossy cobblestone building.
Umm, I don't see an Enderchest is it under the lava?
EDIT: I checked under the lava and looked all over the place, I can't find it are you sure you didn't accidentally remove it?
Hey thanks for the reply, we were through that area and got to the sign that said dig down and we did until we reached glowstone but there was nothing where we dug down, i assume the wool was suppose to be down there? it was just solid stone, until glowstone
as for the monument room there is no enderchest in the middle of the cobble thing is just lava heres a screenshot of proof XD
I went in creative to take the image and decided to look quickly for I4 assuming its nearby to where i found the wool and just flying down there i dont see it. So far alot of things dont seem to match what your telling me, are you sure the upload is the right map version?
Hey thanks for the reply, we were through that area and got to the sign that said dig down and we did until we reached glowstone but there was nothing where we dug down, i assume the wool was suppose to be down there? it was just solid stone, until glowstone
as for the monument room there is no enderchest in the middle of the cobble thing is just lava heres a screenshot of proof XD
I went in creative to take the image and decided to look quickly for I4 assuming its nearby to where i found the wool and just flying down there i dont see it. So far alot of things dont seem to match what your telling me, are you sure the upload is the right map version?
I think a bit of a communication error is going on here.
The big pit is actually
A shortcut to Intersection 1
just in case anyone needed to backtrack. The wool is through the doorway blocked off by the metal fenceposts. Intersection 4 found by swimming down in Blight Town,
Through the big square box near the far right end of the cave.
Yeah, I'm fairly sure there are no two chests with the same name; one thing I've hated about maps in the past is the lack of originality in the loot. I made sure that my map didn't suffer from that
Also, in regards to the the ghast room...
yea, i unfortunately discovered that myself... i blocked off the room and searched every other corner of the main chamber hoping to find a different area that could contain it, and i figured the staff spa would be too simple to put it in there
well the room is certainly difficult enough. i had to make a mad dash to recover my precious emerald after dying while trying to bridge up to deactivate them ghasts
i thought my emerald was gonna be gone forever, i was lucky cuz i just barely made it back in 5 minutes (since i died once more rushing up there and fell to my death with nothing on me) i was only able to collect half my stuff and watched the rest despawn.. luckily my emerald was still there
this map deserves an incredible amount of exposure... hopefully it'll make it big
Thank you for all the feedback! You have no idea how awesome it is to hear people enjoying something I've been working on for so long And I'm loving your stories on how you handled the parts of the map. Please, do go on
As someone who has played a LOT of CTM maps, this was one of the first things I was thinking of when designing the map. This is actually the reason why the spawners are around so much coal; torches are something the player always ends up burning through pretty quickly. And there are trees available near everything Intersection, and so forth.
Good point, I'll add some more variety!
I've gotten all the wool in intersections 1, 2 and 3 but can't seem to find intersection 4 anywhere.
Am I missing something, Should I go into the Nether?
Have you read the journal found in Blight Town?
Yeah I have, I looked underwater and found the wool didn't realize the intersection was down there too though.
I'll check it out thanks!
EDIT: Thanks I found it, for some reason I never bothered to look up when I was down there!
Definitely not! As we speak, I'm working on the next map... Here's a rough work in progress of the spawn:
The flat dirt floor is going to be an ocean.. I'm not yet sure if it's going to be open world or if the ocean will just mark out the area of the island, and the rest of the map will go underground.
I had thought put quite a bit of thought into whether that would be a good item level; I'd ended up choosing five because
A. Smite only works on half the mobs you'll normally encounter
B.Skeletons are dangerous at a distance; when you get close enough to hit them with the book their as good as dead anyways
C.It's intended for the players who are struggling for some reason; better to have a map a bit too easy than too hard (and have rage quits)
I own a SMP server and decided since its gets boring during the day when people are at school i would upload CTM maps to play for private use. Yesterday i started your map and played it with a few friends. As of right now we have gotten all the wool from I1 and I2 as well as one of the wool from I3. It is a very fun map to play with my 2 friends we have all had a blast so far.
Some things i figured i would mention to you that i noticed that fall int the feedback catagory so far are as follows
Blight town is horrifyingly annoying to play through. The amount of skeletons is hard to deal with. Since most of it is water you move so slow you cant escape 4-5 skeletons shooting at you very easily. I dont mind dying in maps it happens and its part of the challenge, but dying that often especially in water is tough because finding your items again can be a real challenge especially when you drown underwater. ts not easy to try to collect your items and race the clock underwater to find an air pocket again
i would suggest maybe trowing in a Respiration I enchanted helmet as a lootdrop prior to I3apparently my friend wasnt very vocal about things she foundIn the climb we could for the life of us not find the skeleton spawners and found ourself in the skeleton pit of death. We were diging around the bottom of the pit looking for the spawners while we were gunned down by copious of skeletons. Getting outof the pit was tough and when we eventually did after dozens of deaths we just went around the pit without finding the spawners. I eventually ran into them later im reasonably sure they werent marked with coal if i remember right.
In Victory road we could not find any wool at all, were not sure if wool exists in that area but it could not be found by any of us 3.
Creepers spawn at the victory monument along with other things im not sure if thats nautral spawns, i assume its not a spawner because there arent tons of mobs. Anyways i would be fairly worried a creeper would explode the monument if those arent spawned by a spawner maybe consider lighting the area up more around the walls were players cant reach
In I3, it was a little annoying notto have an enderchest there, like there was in the first 2. Im not sure if it was by design but we set up camps at the intersection and used our enderchests to transport camp to the next area. So we packed everything up and headed to I3 only to find out we didnt have an enderchest. We had to unload what we had and go back to empty our enderchests was a little annoying but our own faultfor thinking we would have one.
Last thing is ill admit i did break through the wall at the victory monument, but it was only because i missed the sign explaining what it was. After i read the sign on the wall i turned around and covered it up without progressing around the corner. Maybe move a sign right in front of the stairs? "Shame on me" for breaking through the wall
Tomorrow We tackle the core and head out to I4, we set up camp at the victory monument XD. Its a very fun map and we look forward to playing more. I really hope you make more CTM maps this one has been really fun. I look forward to updating you with our progress in a few days. Its been fun having it as a map on my server because i can play drop in and drop out with whichever of my friends are around at the time.
This is just something i thought of maybe if you made another map is expanding the victory monument for 3-4 additinal blocks required to add to the monument , in a way to make it a little different and add even more areas and possibly an extra intersection to your next map. is to add lapis block, redstone block, nether quartz block and emerald blocks. Since none of them are required for armour you can just leave them out of the map and add them to an area in block form.
Thank you for the feedback!
I actually did put some helmets before Blight Town, though only two: one in the Labs, one underwater in the Town itself. I'll probably add some more loot for underwater stuff next patch.
I didn't put an enderchest at Intersection 3 because there's one right in the Monument room! Right in the middle of the big mossy cobblestone building.
There is a wool in Victory road... Remember when you get to this sign?
Right through that big hole is a dungeon ending in the wool.
The idea to add more slots in the Altar is fair enough, but to put it in my perspective it took me ~6 months to make this map! So many updates coming out, life stuff getting in the way, I'm glad I got it out at all.
If you hated Blight Town, have you gotten to Intersection 4 yet? Because...
Again, super glad your having fun with the map so far!
Umm, I don't see an Enderchest is it under the lava?
EDIT: I checked under the lava and looked all over the place, I can't find it are you sure you didn't accidentally remove it?
No, it's.....
It appears that the chest I put down got destroyed sometime in development, and I never noticed it.
Dammit.
Well I kinda figured, I was about to craft one but now I can cheat one in and not feel guilty!
as for the monument room there is no enderchest in the middle of the cobble thing is just lava heres a screenshot of proof XD
http://i.imgur.com/Jdtxh.jpg
I went in creative to take the image and decided to look quickly for I4 assuming its nearby to where i found the wool and just flying down there i dont see it. So far alot of things dont seem to match what your telling me, are you sure the upload is the right map version?
I think a bit of a communication error is going on here.
The big pit is actually