Well progress has been a little slow since my last post, but I am currently working on a sheep pen that will hold all 16 "colors" of sheep each in their own pen, I'll post pics when I get it done...but for now here's a hint on location...(and man is it going to be a pain in the rear to finish building due to the "new" water physics by creating inf. water source with a water source underneath.
And here is a pic of my slime farm, as I don't think I've shared this yet....though as I'v been looking at it, the slimes tend to congregate at the 4 corners of the "farm" so I might make some sort of drowning trap for them, but the problem I see from it is if they die that way, I won't get the oh-so-lovely XP from them...as my other idea so I wouldn't have to go through dozens of swords is to enchant something without durability with Sharpness V and Looting III, then name it the Slime Slayer or something similar. This way I can slaughter slimes to my heart's content and not have to worry about breaking my weapons! Here's the pic, I'm looking at it through the ice in the taiga biome...
Rollback Post to RevisionRollBack
Wisemen say forgiveness is divine, but never pay full price for late pizza.
and man is it going to be a pain in the rear to finish building due to the "new" water physics by creating inf. water source with a water source underneath.
How is that screwing you up? It's one of my favorite changes to the game since... ever.
the slimes tend to congregate at the 4 corners of the "farm" so I might make some sort of drowning trap for them
Slimes, upon spawning, pick a random direction and head that way forever. So, they tend to clump up in corners. I remember seeing a very cool slime farm that took advantage of that fact by drowning them, with a one-wide hole in the bottom of the drowning pit to let the smallest slimes through. Those slimes then were ferried off to a ladder where they would climb up to a holding/killing chamber. Very cool, and I'm going to try it on a slime chunk I've located on the server I play on.
How is that screwing you up? It's one of my favorite changes to the game since... ever.
Well after building my sheep peen underwater, trying to "get rid" of the water was harder then it used to be since I can't bring a bucket and just start scooping up the water from the top layer and work my way down until i reach bottom layer then use sand to help prevent the water from continuing to make inf sources as I scoop it up...here is a some screenshot of the progress (please excuse the line of dirt. Still in progress of getting grass into the pens...)
That is just half of the work done...8 pens all with a working floodgate, thx to some redstone protection glass...(as seen in pic 4) getting all the water out of this place was a pain in the rear...almost drowned several times!
Slimes, upon spawning, pick a random direction and head that way forever. So, they tend to clump up in corners. I remember seeing a very cool slime farm that took advantage of that fact by drowning them, with a one-wide hole in the bottom of the drowning pit to let the smallest slimes through. Those slimes then were ferried off to a ladder where they would climb up to a holding/killing chamber. Very cool, and I'm going to try it on a slime chunk I've located on the server I play on.
That sounds pretty awesome! I might tinker with that and see what I can come up with...and getting redstone from villagers is harder then I originally thought...but I'm probably stubborn enough to get all I need to make all the automated stuff I want in the map! (Though I have been spending time in my test worlds looking for designs with minimum redstone but without lowering efficiency...and I think i'm going to automate my villager "suicide" booths so I don't have to keep dropping sand on their heads. And with all these Ideas, I've yet to go back into the nether and start building farms there, such as gold (pigmen) and blaze rods.
Rollback Post to RevisionRollBack
Wisemen say forgiveness is divine, but never pay full price for late pizza.
Well after building my sheep peen underwater, trying to "get rid" of the water was harder then it used to be since I can't bring a bucket and just start scooping up the water from the top layer and work my way down until i reach bottom layer then use sand to help prevent the water from continuing to make inf sources as I scoop it up...
Ah. Yeah that is a pain. Someone I saw on a Let's Play somewhere used ladders. They're nice because they make air pockets and break fairly quickly by hand. I used them the last time I had to clear out some water and they worked great.
Ah. Yeah that is a pain. Someone I saw on a Let's Play somewhere used ladders. They're nice because they make air pockets and break fairly quickly by hand. I used them the last time I had to clear out some water and they worked great.
signs work well too and unlike ladders, you can attach signs onto signs, and when your done with them, break the first one or as I like to call, the "anchor" sign and they break at once! And if anyone of you have seen the mindcrack April Fool's day prank of "Minecraft 2.0" though it was all fake, I really hope that the tinted glass becomes real as that would look totally sweet!
Rollback Post to RevisionRollBack
Wisemen say forgiveness is divine, but never pay full price for late pizza.
I found a neat way to have stone as a floor just by pouring lava down over the water. All was going well until I noticed that it was too close to my mob farm and I had to watch it go up in flames. It was working real well too.
I found a neat way to have stone as a floor just by pouring lava down over the water. All was going well until I noticed that it was too close to my mob farm and I had to watch it go up in flames. It was working real well too.
One of my very first playthroughs of OceanBlock 2.0 (the first one with villagers. I think it was 2.0. Maybe 3.0?), I had set up a very large (and actual, with houses and whatnot) village. I finally went to the nether, got a bucket of lava, brought it back, and placed it in a hole I had in the floor of one of the houses in the village. I'm not sure what the heck I was thinking. I went off to do something else and when I turned around a couple minutes later, my whole village was ablaze. It was horrible...
That sucks. It was cool to watch and a little depressing. I had also started to burn down my mega village as well. I didn't know that my cobblestone generator surrounded by clay was apparently still too close to the wood. I managed to save it after burning off a corner.
So I've been doing some thinking about different ways to lay out this blaze farm, its such a small space, that we kind of have to come up with our own design, instead of relying on all the tutorials out there.
Expand the spoiler to see some of the ideas I've been thinking about:
So, the area in the center of the falling lava is 7x8, with a blaze spawner and an obsidian block in the middle of the rectangle.
I'll let you figure out how to get down there, but assuming you line the walls closest to the lava with glass initially, here are some ways to lay things out:
Hopefully those diagrams make sense. This assumes that the (white) floor is covered with slabs.
I know we could quaff some fire protection potions and build way out into the lava, but what do you think?
So I've been doing some thinking about different ways to lay out this blaze farm, its such a small space, that we kind of have to come up with our own design, instead of relying on all the tutorials out there.
I'll reply in spoilers too, so as to not give away the finer points of this map's blaze spawner:
As always I love your diagrams. E is roughly what I was trying to do but failed. I also think it's possible with a fire potion and some signs to pretty quickly clear out a bigger space in the lava, though it's really not necessary. Even with one or two spawn areas they spawn pretty quickly. With 4-8 you may be able to just do a circuit and kill them one by one.
I don't know if there's enough vertical room to set up "hit their legs" holes, as they'll only spawn on the two layers right above the bedrock. I never built a spawn room like this in my testing, as my plan originally was to just kill 2 of them the hard way, and then clear out a killing room and only ever go down there when I had potions of fire resistance.
I just used option K (8 slots), and it is working very, very well!
(Well, except for when I was trying to replace wall blocks, and accidentally filled the square with lava and died, losing my whole inventory. And except for when I wasn't being careful and let a blaze escape, and it started shooting fireballs into the lava walls above the platform, updating the falling lava blocks and pouring lava onto the top of the platform. So, except for those.)
Screenshot:
You can get lower than the blazes, if you lay half blocks where you will be walking and lay full blocks on all the spawning locations. I'm standing between the pair of glass blocks on the other side, ladder to the left.
Next episode of my Let's Play, where I reorganize my Blaze Farm like 47 times:
Hey guys, I actually managed to record AND upload a video for you all...It just a simple tour of my "island" for Oceanblock 4.1. But the bad news is that I didn't have my headset plugged in so there is no hearing my voice explaining things...and I didn't feel like redoing the entire video...so I'll post the video then explain things later...(please have Annotations turned on or you will miss some of my Labels/descriptions)
1) I plan on moving my Cows, pigs, and chickens elsewhere, though not sure where yet.
2) the Snow Golem Containment Field...Through a bit of testing, I've found out that they will NOT cross the rails I've placed around the biome, and more testing proved that mobs won't spawn on rails so lighting them wasn't needed.
3) My MegaVillage is working great, but I occasionally find villagers outside their "pens" roams elsewhere, which I assume they glitch through the fence while huddled together at night.
4) My Nether Wart Farm is under construction, the water is there to prevent any possible mob spawning. I haven't been back to the nether since I grabbed the goodies there.
5) Cactus Farm is fully automatic as they try to grow but get broken by nearby signs, and fall into a water stream which brings them into a hopper.
6) Semi-automatic Cocoa Bean farm, its a modified version of a different farm I've made, but this uses alot less redstone, (about 20 in total)
7)Sheep Pen, this thing took along time to make, dealing with alot of water and almost drowning several several times! but Its even automated for bringing the sheep close to me and collecting the dropped wool...I plan on removing the gates now that they are all in the pens.
8) My lovely tree farms, (note the funny achievement names)
9) My mob Traps, the grassy area behind the signs is where I finally got my animals to spawn. It might get transformed into "the barn" to hold the rest of my animals, but not sure yet.
10) Slimeball Production Chamber, after a discussion with 5thHorseman, I've developed this lovely thing to get XP and slimeballs without having to worry about getting attacked by a swarm of slimes, and breaking sword after sword killing them. Click Spoiler for the "science" behind it.
Since Slimes mindlessly go in a single direction after spawning...(unless they spot a player within 16 blocks) they tend to congregate at the four corners of my "slime farm" so I opened up a 3x3 area at each corner and filled it with water except for the bottom layer, the large and middle slimes then drown, splitting into smaller ones which fall into a single block hole in the corner, which through water streams and slimes inherent ability to climb ladders get carried to the "Slimeball Production Chamber." So I can then just use whatever, a stick, my fist, or even a slimeball to simply slaughter each and every tiny slime that hops around in the "chamber" and there's hoppers underneath to catch whatever slimeballs that I don't manage to grab.
When I get a brewing stand, making splash potions of harming will quicken the time to kill all the slimes when there are a ton of them...(which is very often)
11) Iron Golem Death Pit...Though pressure plates would work, the trip wires take advantage of the Iron Golems 3 block height, so i can have a water stream at the bottom, the tripwire at the middle and the piston crusher at the top! This is also useful so I don't have to watch them die... (its the whole out of sight, out of mind sort of thing.)
My future plans:
1) Barn for cows, chickens, and pigs. the chickens is going to be them surrounded by water which will carry the eggs they lay into a hopper.
2)Storage room...So my chests aren't just sitting there in the middle of the island (unorganized for that matter >.<)
3) My very own house...which I plan to big and fancy...(gotta stop sleeping outside at some point.)
4) Make a gold farm and blaze rod farm
5) A permanent Cobblestone generator...as I keep building one and then tearing it down when i'm done...it might be in between the jungle biome and the mob falling trap.
Rollback Post to RevisionRollBack
Wisemen say forgiveness is divine, but never pay full price for late pizza.
I really like the tripwire iron golem killer. I just put in a lava blade, but I could have converted my manual piston design to your tripwire version about 100x easier! (I had to replace all my wood with cobblestone so I didn't burn my whole village down).
That's a pretty impressive wood farm, 16 of each, plus several giant jungle trees?
And here is a pic of my slime farm, as I don't think I've shared this yet....though as I'v been looking at it, the slimes tend to congregate at the 4 corners of the "farm" so I might make some sort of drowning trap for them, but the problem I see from it is if they die that way, I won't get the oh-so-lovely XP from them...as my other idea so I wouldn't have to go through dozens of swords is to enchant something without durability with Sharpness V and Looting III, then name it the Slime Slayer or something similar. This way I can slaughter slimes to my heart's content and not have to worry about breaking my weapons! Here's the pic, I'm looking at it through the ice in the taiga biome...
Slimes, upon spawning, pick a random direction and head that way forever. So, they tend to clump up in corners. I remember seeing a very cool slime farm that took advantage of that fact by drowning them, with a one-wide hole in the bottom of the drowning pit to let the smallest slimes through. Those slimes then were ferried off to a ladder where they would climb up to a holding/killing chamber. Very cool, and I'm going to try it on a slime chunk I've located on the server I play on.
Did you know I write Science Fiction? Well I do. Check it out at http://planetretcon.com/books/
http://www.minecraftforum.net/topic/1762291-megavillage-manage-100-villager-trades-iron-golem-farm/
Come on over, share your pics, and add your comments for how to continue to improve it!
(I've also updated my superflat slime thread with pics and our final findings.)
Well after building my sheep peen underwater, trying to "get rid" of the water was harder then it used to be since I can't bring a bucket and just start scooping up the water from the top layer and work my way down until i reach bottom layer then use sand to help prevent the water from continuing to make inf sources as I scoop it up...here is a some screenshot of the progress (please excuse the line of dirt. Still in progress of getting grass into the pens...)
That sounds pretty awesome! I might tinker with that and see what I can come up with...and getting redstone from villagers is harder then I originally thought...but I'm probably stubborn enough to get all I need to make all the automated stuff I want in the map! (Though I have been spending time in my test worlds looking for designs with minimum redstone but without lowering efficiency...and I think i'm going to automate my villager "suicide" booths so I don't have to keep dropping sand on their heads. And with all these Ideas, I've yet to go back into the nether and start building farms there, such as gold (pigmen) and blaze rods.
Ah. Yeah that is a pain. Someone I saw on a Let's Play somewhere used ladders. They're nice because they make air pockets and break fairly quickly by hand. I used them the last time I had to clear out some water and they worked great.
Did you know I write Science Fiction? Well I do. Check it out at http://planetretcon.com/books/
signs work well too and unlike ladders, you can attach signs onto signs, and when your done with them, break the first one or as I like to call, the "anchor" sign and they break at once! And if anyone of you have seen the mindcrack April Fool's day prank of "Minecraft 2.0" though it was all fake, I really hope that the tinted glass becomes real as that would look totally sweet!
One of my very first playthroughs of OceanBlock 2.0 (the first one with villagers. I think it was 2.0. Maybe 3.0?), I had set up a very large (and actual, with houses and whatnot) village. I finally went to the nether, got a bucket of lava, brought it back, and placed it in a hole I had in the floor of one of the houses in the village. I'm not sure what the heck I was thinking. I went off to do something else and when I turned around a couple minutes later, my whole village was ablaze. It was horrible...
...ly awesome.
Did you know I write Science Fiction? Well I do. Check it out at http://planetretcon.com/books/
In fact, I did a little "island tour" video (before I started my Let's Play), in which I nearly burn it down again! (3:00-6:00)
Expand the spoiler to see some of the ideas I've been thinking about:
So, the area in the center of the falling lava is 7x8, with a blaze spawner and an obsidian block in the middle of the rectangle.
I'll let you figure out how to get down there, but assuming you line the walls closest to the lava with glass initially, here are some ways to lay things out:
Hopefully those diagrams make sense. This assumes that the (white) floor is covered with slabs.
I know we could quaff some fire protection potions and build way out into the lava, but what do you think?
I'll reply in spoilers too, so as to not give away the finer points of this map's blaze spawner:
As always I love your diagrams. E is roughly what I was trying to do but failed. I also think it's possible with a fire potion and some signs to pretty quickly clear out a bigger space in the lava, though it's really not necessary. Even with one or two spawn areas they spawn pretty quickly. With 4-8 you may be able to just do a circuit and kill them one by one.
I don't know if there's enough vertical room to set up "hit their legs" holes, as they'll only spawn on the two layers right above the bedrock. I never built a spawn room like this in my testing, as my plan originally was to just kill 2 of them the hard way, and then clear out a killing room and only ever go down there when I had potions of fire resistance.
Did you know I write Science Fiction? Well I do. Check it out at http://planetretcon.com/books/
(Well, except for when I was trying to replace wall blocks, and accidentally filled the square with lava and died, losing my whole inventory. And except for when I wasn't being careful and let a blaze escape, and it started shooting fireballs into the lava walls above the platform, updating the falling lava blocks and pouring lava onto the top of the platform. So, except for those.)
Screenshot:
You can get lower than the blazes, if you lay half blocks where you will be walking and lay full blocks on all the spawning locations. I'm standing between the pair of glass blocks on the other side, ladder to the left.
Next episode of my Let's Play, where I reorganize my Blaze Farm like 47 times:
I can now have a hopper cart collecting gold nuggets all night long while I hide safely in a shelter
1) I plan on moving my Cows, pigs, and chickens elsewhere, though not sure where yet.
2) the Snow Golem Containment Field...Through a bit of testing, I've found out that they will NOT cross the rails I've placed around the biome, and more testing proved that mobs won't spawn on rails so lighting them wasn't needed.
3) My MegaVillage is working great, but I occasionally find villagers outside their "pens" roams elsewhere, which I assume they glitch through the fence while huddled together at night.
4) My Nether Wart Farm is under construction, the water is there to prevent any possible mob spawning. I haven't been back to the nether since I grabbed the goodies there.
5) Cactus Farm is fully automatic as they try to grow but get broken by nearby signs, and fall into a water stream which brings them into a hopper.
6) Semi-automatic Cocoa Bean farm, its a modified version of a different farm I've made, but this uses alot less redstone, (about 20 in total)
7)Sheep Pen, this thing took along time to make, dealing with alot of water and almost drowning several several times! but Its even automated for bringing the sheep close to me and collecting the dropped wool...I plan on removing the gates now that they are all in the pens.
8) My lovely tree farms, (note the funny achievement names)
9) My mob Traps, the grassy area behind the signs is where I finally got my animals to spawn. It might get transformed into "the barn" to hold the rest of my animals, but not sure yet.
10) Slimeball Production Chamber, after a discussion with 5thHorseman, I've developed this lovely thing to get XP and slimeballs without having to worry about getting attacked by a swarm of slimes, and breaking sword after sword killing them. Click Spoiler for the "science" behind it.
Since Slimes mindlessly go in a single direction after spawning...(unless they spot a player within 16 blocks) they tend to congregate at the four corners of my "slime farm" so I opened up a 3x3 area at each corner and filled it with water except for the bottom layer, the large and middle slimes then drown, splitting into smaller ones which fall into a single block hole in the corner, which through water streams and slimes inherent ability to climb ladders get carried to the "Slimeball Production Chamber." So I can then just use whatever, a stick, my fist, or even a slimeball to simply slaughter each and every tiny slime that hops around in the "chamber" and there's hoppers underneath to catch whatever slimeballs that I don't manage to grab.
11) Iron Golem Death Pit...Though pressure plates would work, the trip wires take advantage of the Iron Golems 3 block height, so i can have a water stream at the bottom, the tripwire at the middle and the piston crusher at the top! This is also useful so I don't have to watch them die... (its the whole out of sight, out of mind sort of thing.)
My future plans:
1) Barn for cows, chickens, and pigs. the chickens is going to be them surrounded by water which will carry the eggs they lay into a hopper.
2)Storage room...So my chests aren't just sitting there in the middle of the island (unorganized for that matter >.<)
3) My very own house...which I plan to big and fancy...(gotta stop sleeping outside at some point.)
4) Make a gold farm and blaze rod farm
5) A permanent Cobblestone generator...as I keep building one and then tearing it down when i'm done...it might be in between the jungle biome and the mob falling trap.
I really like the tripwire iron golem killer. I just put in a lava blade, but I could have converted my manual piston design to your tripwire version about 100x easier! (I had to replace all my wood with cobblestone so I didn't burn my whole village down).
That's a pretty impressive wood farm, 16 of each, plus several giant jungle trees?
I also really like the sheep pens!
Did you know I write Science Fiction? Well I do. Check it out at http://planetretcon.com/books/
I like your style!
For the mews. =^-^=
youtube: Totoro Princess
Minecraft: _TotoroPrincess_
Link Removed