I just finished this map, and I simply loved every moment of it! It was a slightly rough start for me, as the first house I took shelter in happened to be one with ghast and creeper spawners in it (no picks, had to punch them), but shortly after that, I moved into the greenhouse, and went from there. I'm pretty sure I found all of the major areas, although I only found 10/12 nether stars, one of them I lost due to a glitch. In the nether, by the room with a couple pitfalls, glass floor, and a wither skelly spawner, there's an item frame with a star in it. I punched it, and the star simply disappeared. I dug all around the area, but it was long gone, no clue where it went. Here's a screenshot showing the area:
Overall, the map seemed pretty well balanced, although emeralds were a bit too common IMO. I often switched between tools/weapons/armor I found within dungeons and houses, so I never really found a need to buy them. I had 4 stacks of emeralds at the end, excluding the creeper house, I never looted those. The zombie house caught me off guard, I was not expecting that many at all, and my sword broke mid-combat. Another problem: the end fight. Even with 4 withers, I found it really easy with all the loot I found. I was only using armor I found in chests, and a couple potions. They barely touched me throughout the battle, the lowest I got down to was 8 hearts. A horde of mobs (and maybe lava/fire) alongside the withers would have drained my armor a lot faster, balancing the high protection. Also, this is probably an issue with the Wither AI, but they seemed to love this wall, they always went to it once I was out of range.
I also liked the asthetic style, taking buildings from vanilla minecraft, and modifying them. Took me a moment to realize that the dirt underwater represented muck-covered trees, nice idea. My favorite areas were the flooded stronghold, tiki island, and the hidden stairway (That trap seriously made me laugh when I sprinted back to the exit). I wish strongholds could generate partially submerged, not a mysterious air pocket in the ocean. I liked wonka land too, but it just seemed a bit out of place. I never thought about apple and XP orb spawners, either. Never did find those annoying silverfish spawners. xD
Overall, I'd rate the map 9/10. It is definately one of the best maps i've played, just had a couple faults. I like the concept of allowing the players to play how they want, and even use cheats if needed. I've never really been a big fan of maps that basically have measures to prevent the player from breaking any rules.
sometimes i just think that people release a map without testing, c'mon, i played for 5~10 minutes and the creepers/ghasts had already destroyed half of the map... couldnt you disable this? i could try with gamemode 2, but this map needs the ability to destroy blocks
there are mods to disable the griefing that creepers and ghasts fireballs do, but not for 1.4
sometimes i just think that people release a map without testing, c'mon, i played for 5~10 minutes and the creepers/ghasts had already destroyed half of the map... couldnt you disable this? i could try with gamemode 2, but this map needs the ability to destroy blocks
there are mods to disable the griefing that creepers and ghasts fireballs do, but not for 1.4
I actually liked the ghasts and creepers destroying things, it added to the sense of urgency in getting to safety. The problem is that you only played for 5-10 minutes, I had a little bit of a rough start too. Once you set up a base somewhere (I'd suggest the greenhouse, it has a open area, farms, and few spawners.), and get a basic set of tools, it becomes much easier to deal with the creepers and ghasts. Go straight for the spawners, if possible.
By the way, if you think the start of the map had alot of ghast damage, try going through the second portal in the nether. It's on a separate island, you WILL need fire resistance potions once you go outside.
the problem isnt the damage or the amount of them, but the destruction that they do, i always hurry to destroy the spawners, but until the last one, the city is gone, i understand some destruction is nice, but is too much!, some holes in the houses i can get, but is annoying when there is no more path to walk, only holes and water floods
I just finished this map, and I simply loved every moment of it! It was a slightly rough start for me, as the first house I took shelter in happened to be one with ghast and creeper spawners in it (no picks, had to punch them), but shortly after that, I moved into the greenhouse, and went from there. I'm pretty sure I found all of the major areas, although I only found 10/12 nether stars, one of them I lost due to a glitch. In the nether, by the room with a couple pitfalls, glass floor, and a wither skelly spawner, there's an item frame with a star in it. I punched it, and the star simply disappeared. I dug all around the area, but it was long gone, no clue where it went. Here's a screenshot showing the area:
Overall, the map seemed pretty well balanced, although emeralds were a bit too common IMO. I often switched between tools/weapons/armor I found within dungeons and houses, so I never really found a need to buy them. I had 4 stacks of emeralds at the end, excluding the creeper house, I never looted those. The zombie house caught me off guard, I was not expecting that many at all, and my sword broke mid-combat. Another problem: the end fight. Even with 4 withers, I found it really easy with all the loot I found. I was only using armor I found in chests, and a couple potions. They barely touched me throughout the battle, the lowest I got down to was 8 hearts. A horde of mobs (and maybe lava/fire) alongside the withers would have drained my armor a lot faster, balancing the high protection. Also, this is probably an issue with the Wither AI, but they seemed to love this wall, they always went to it once I was out of range.
I also liked the asthetic style, taking buildings from vanilla minecraft, and modifying them. Took me a moment to realize that the dirt underwater represented muck-covered trees, nice idea. My favorite areas were the flooded stronghold, tiki island, and the hidden stairway (That trap seriously made me laugh when I sprinted back to the exit). I wish strongholds could generate partially submerged, not a mysterious air pocket in the ocean. I liked wonka land too, but it just seemed a bit out of place. I never thought about apple and XP orb spawners, either. Never did find those annoying silverfish spawners. xD
Overall, I'd rate the map 9/10. It is definately one of the best maps i've played, just had a couple faults. I like the concept of allowing the players to play how they want, and even use cheats if needed. I've never really been a big fan of maps that basically have measures to prevent the player from breaking any rules.
I just finished this map, and I simply loved every moment of it! It was a slightly rough start for me, as the first house I took shelter in happened to be one with ghast and creeper spawners in it (no picks, had to punch them), but shortly after that, I moved into the greenhouse, and went from there. I'm pretty sure I found all of the major areas, although I only found 10/12 nether stars, one of them I lost due to a glitch. In the nether, by the room with a couple pitfalls, glass floor, and a wither skelly spawner, there's an item frame with a star in it. I punched it, and the star simply disappeared. I dug all around the area, but it was long gone, no clue where it went. Here's a screenshot showing the area:
Overall, the map seemed pretty well balanced, although emeralds were a bit too common IMO. I often switched between tools/weapons/armor I found within dungeons and houses, so I never really found a need to buy them. I had 4 stacks of emeralds at the end, excluding the creeper house, I never looted those. The zombie house caught me off guard, I was not expecting that many at all, and my sword broke mid-combat. Another problem: the end fight. Even with 4 withers, I found it really easy with all the loot I found. I was only using armor I found in chests, and a couple potions. They barely touched me throughout the battle, the lowest I got down to was 8 hearts. A horde of mobs (and maybe lava/fire) alongside the withers would have drained my armor a lot faster, balancing the high protection. Also, this is probably an issue with the Wither AI, but they seemed to love this wall, they always went to it once I was out of range.
I also liked the asthetic style, taking buildings from vanilla minecraft, and modifying them. Took me a moment to realize that the dirt underwater represented muck-covered trees, nice idea. My favorite areas were the flooded stronghold, tiki island, and the hidden stairway (That trap seriously made me laugh when I sprinted back to the exit). I wish strongholds could generate partially submerged, not a mysterious air pocket in the ocean. I liked wonka land too, but it just seemed a bit out of place. I never thought about apple and XP orb spawners, either. Never did find those annoying silverfish spawners. xD
Overall, I'd rate the map 9/10. It is definately one of the best maps i've played, just had a couple faults. I like the concept of allowing the players to play how they want, and even use cheats if needed. I've never really been a big fan of maps that basically have measures to prevent the player from breaking any rules.
First I want to thank you for the most excellent report and review.
1. Rough Start - I forgot to set the time, should have been more daylight.
2. 10/12 Stars - You are correct we removed two stars from the Nether and completely forgot to replace them. Correction: 11/12 stars until I remember where the last one is lol
3. Missing Star - We will make sure all stars are placed in chests for safety.
4. Emeralds - Balanced for 4 players? We could not make a decision on the proper amount. Will remove some
5. End fight - Because Withers break through blocks I think their path-finding cannot see them so they get stuck on unbreakable bedrock. Withers both break and swim in lava and they really got confused. Perhaps a different boss at the end.
6. Silverfish spawners - spawners were buried and the spawn location was moved to make it look like fish were jumping out of the water.
We truly appreciate your help.
Cheat Map:
the problem isnt the damage or the amount of them, but the destruction that they do, i always hurry to destroy the spawners, but until the last one, the city is gone, i understand some destruction is nice, but is too much!, some holes in the houses i can get, but is annoying when there is no more path to walk, only holes and water floods
All critical systems are protected with bedrock but to turn off griefing open map to lan with cheats on and enter:
/gamerule mobGriefing false
*I have not completed the map yet. Your score may go up when I finish.
My Rating Scale:
Story (0-10)
How engaging is the story?
How do the map mechanics improve the story?
+1 extra for the following:
A way of telling the story I've never seen before.
Motivation to perform tasks, solve puzzles, etc.
Interesting character background.
-1 for the following:
"Out of character" signs along the adventure.
Builds that are never explained.
Bad spelling and/or grammar. A few typos are fine, we all make mistakes.
Build/Mechanics (0-15) [Note: For older maps, this was out of 10.]
What is the scale of the build?
How are Minecraft features used?
Is there anything innovative in the map?
Does the progression of loot and pacing of scenes make sense?
Is there a nice atmosphere?
+1 extra for the following:
A new game mechanic I've never seen before.
Beatiful builds that draw the player's attention.
An atmosphere that makes the player forget they're playing Minecraft
Combinations of many blocks that make sense.
Special effects that improve the atmosphere.
-1 for the following:
Use of naturally generated Minecraft features (villages, nether fortresses, ravines, etc.)
A place where the player can get stuck.
Floating blocks or jump-over-lava parkour.
Very difficult and bland mazes.
Tedious find-the-lever puzzle
Difficulty (0-5)
Is the map too hard? Too easy?
How are mobs and puzzles combined to form a unique challenge?
Do the puzzles make sense and are solvable?
Is the player given extra gear in case they die?
+1 extra for the following:
A puzzle that pushes Minecraft to its limits.
Use of custom mob spawners.
A boss battle of some sort.
-1 for the following:
Large, square, dark rooms with spawners.
Puzzles oriented on luck (choose a door, etc.)
Puzzles that involve a lot of backtracking.
Please keep in mind that ratings are only a matter of opinion. Never let bad ratings make you think your map is bad. Your map can never be bad in my eyes, for you took the time to make it and had the courage to try your best.
Note: Feel free to resubmit your map(s) and I will re-review it. Your score can never go down, only up.
Rating: 20/30
Story: 3 + 1 - 0 = 4/10
-There is no storyline, so I will base the storyline on motivation and explanation of builds
-I gave the story a 3 because there is no clear reason for why the player must complete the portal and there is no explanation of most of the builds. Why must the player complete the portal? Is there loot for killing the boss. It just seems odd for the survivor of a small shipwreck to all of the sudden decide to complete a portal. What's the story behind the town? Why is it overrun by monsters? Why are there random dungeons in the ground? I know this is a CTM-style map, but some explanations would be nice instead of telling the player what to do.
- +1 for interesting loot
Build/Mechanics: 10 + 3 - 1 = 12/15
-A very solid build. I really liked the mixtures of spawners and the amount of spare loot. However, I didn't like the progression of gear.
- +1 for some awesome redstone creations.
- +1 for combinations of blocks.
- +1 for using item names.
- -1 for the use of naturally generated minecraft features (in this case the stronghold, village houses, flat world, etc.)
Difficulty: 4 + 0 - 0 =4/5
-I really liked the balance of difficulty. However, I was hoping for more puzzles and non-mob related challenges.
Overall: A good map. It would be a very fun map to play with some friends. I was a bit confused when I was just told to complete the portal without much of a motivating reason. The builds were not explained very often. The progression of gear was clunky. There were too many mob fights and not enough puzzles, so the mob fights started to become repetitive (especially because I was almost invincible within the first 10 minutes of gameplay...) The build used too many naturally generated minecraft features (even though they were modified). However, it was fun nonetheless.
My friend and I played this map today for 3 1/2 hours (only got 1 nether star so far haha we take our time and get distracted) I've got to say, definitely the best open world Adv map I've ever played.
...Okay, seriously awesome. How the hell did you customise the Villager trades and the weapons? The special torch was cool...that is, until I accidentally placed it, and it turned into a regular torch.
can someone tell me the X and Z so i can find the spawn i'm playing on the new update 1.4.2 and i spawned somwhere elsecan someone tell me the X and Z so i can find the spawn i'm playing on the new update 1.4.2 and i spawned somwhere elsecan someone tell me the X and Z so i can find the spawn, playing on 1.4.2 and it wont work plz help
...Okay, seriously awesome. How the hell did you customise the Villager trades and the weapons? The special torch was cool...that is, until I accidentally placed it, and it turned into a regular torch.
I did a little bit of a playthrough, unfortunately the recording got all messed up for what was supposed to be Episode 2 so I don't think I'll be continuing recording on this map but it's definitely a fun one!
hey this map is AMAZING! But, you should protect it from commands. I COULD change my gamemode to creative. I DID NO THOUGH. I mean, i only use it for the weather setting cause rain gets on my nerves, but you sould limit in the rules.
So far I think I've conquered most of the overworld (still missing one lever, I think it's the leftmost light) and found 6 stars.
Those dungeons are pretty well hidden, and the stars/levers even more so.
I really like the villager trading you've done, along with the feeling of yanking the town street by street from the jaws of the monsters. I feel like I've conquered this area.
fire spread seems disabled. Was this just so the blazes didn't burn everything to the ground? Thanks for that. >.< Though it does leave the oddity of random trees permanently on fire until I go put them out, like netherrack.
I did a little bit of a playthrough, unfortunately the recording got all messed up for what was supposed to be Episode 2 so I don't think I'll be continuing recording on this map but it's definitely a fun one!
potentally come across a bit of a level skip, In the fort where the portal to the nether is located there where creepers that got transported to the nether while chasing me and they blew up on the othrside just as i landed in the nether blew up the portal and i died, so i went back to the fort to go back into the nether portal and i ended up at the exit portal, where you go the the island with all the ghasts an blazes, i kinda knew i skipped a lot because of the creepers explosion so i went back and lit the one that i was supposed to go through and started from there. But other than that i really had fun! i only found like 9 netherstars tho so i might go back and try to find the ones i missed, theres 12 right?
Looking forward to part deux
Never thought about that situation in the nether; glad you got it worked out. I believe a star is missing so there are only 11 total. There is a cheat map on the first page indicating star and lever locations.
So far I think I've conquered most of the overworld (still missing one lever, I think it's the leftmost light) and found 6 stars.
Tomorrow, the nether!
Good luck in the Nether
Since disabling fire spread it has been fixed. I will test to see if it should now be enabled.
Normal levers activate doors and such, the secondary obj levers are marked on and off. Yup, I could have done a much better job explaining that in the description
Awesome map. One of my favorites actually. Too bad it was WAY too hard for me, and eventually rage-quit. But overall (4.5)/5. I expect to see more rage inducing maps from you.
A Newcomer to commentating. Mine aren't top notch yet, but I think I do a pretty good jeb. Sometimes my vides are jonk and a carn fest. My name isn't Kris or Marc IRL, it's Top Secret. I had a few YT accounts b4, but they were junk. That is all.
I loved this map, i just finished it today and my favorite part was the Wither fight, It was so good i had to spawn more Withers becuase it was so AWESOME. Notch heads for you guys. Edit: I vote this map 110/100
Overall, the map seemed pretty well balanced, although emeralds were a bit too common IMO. I often switched between tools/weapons/armor I found within dungeons and houses, so I never really found a need to buy them. I had 4 stacks of emeralds at the end, excluding the creeper house, I never looted those. The zombie house caught me off guard, I was not expecting that many at all, and my sword broke mid-combat. Another problem: the end fight. Even with 4 withers, I found it really easy with all the loot I found. I was only using armor I found in chests, and a couple potions. They barely touched me throughout the battle, the lowest I got down to was 8 hearts. A horde of mobs (and maybe lava/fire) alongside the withers would have drained my armor a lot faster, balancing the high protection. Also, this is probably an issue with the Wither AI, but they seemed to love this wall, they always went to it once I was out of range.
I also liked the asthetic style, taking buildings from vanilla minecraft, and modifying them. Took me a moment to realize that the dirt underwater represented muck-covered trees, nice idea. My favorite areas were the flooded stronghold, tiki island, and the hidden stairway (That trap seriously made me laugh when I sprinted back to the exit). I wish strongholds could generate partially submerged, not a mysterious air pocket in the ocean. I liked wonka land too, but it just seemed a bit out of place. I never thought about apple and XP orb spawners, either. Never did find those annoying silverfish spawners. xD
Overall, I'd rate the map 9/10. It is definately one of the best maps i've played, just had a couple faults. I like the concept of allowing the players to play how they want, and even use cheats if needed. I've never really been a big fan of maps that basically have measures to prevent the player from breaking any rules.
there are mods to disable the griefing that creepers and ghasts fireballs do, but not for 1.4
I actually liked the ghasts and creepers destroying things, it added to the sense of urgency in getting to safety. The problem is that you only played for 5-10 minutes, I had a little bit of a rough start too. Once you set up a base somewhere (I'd suggest the greenhouse, it has a open area, farms, and few spawners.), and get a basic set of tools, it becomes much easier to deal with the creepers and ghasts. Go straight for the spawners, if possible.
By the way, if you think the start of the map had alot of ghast damage, try going through the second portal in the nether. It's on a separate island, you WILL need fire resistance potions once you go outside.
First I want to thank you for the most excellent report and review.
1. Rough Start - I forgot to set the time, should have been more daylight.
2. 10/12 Stars - You are correct we removed two stars from the Nether and completely forgot to replace them. Correction: 11/12 stars until I remember where the last one is lol
3. Missing Star - We will make sure all stars are placed in chests for safety.
4. Emeralds - Balanced for 4 players? We could not make a decision on the proper amount. Will remove some
5. End fight - Because Withers break through blocks I think their path-finding cannot see them so they get stuck on unbreakable bedrock. Withers both break and swim in lava and they really got confused. Perhaps a different boss at the end.
6. Silverfish spawners - spawners were buried and the spawn location was moved to make it look like fish were jumping out of the water.
We truly appreciate your help.
Cheat Map:
All critical systems are protected with bedrock but to turn off griefing open map to lan with cheats on and enter:
/gamerule mobGriefing false
*I have not completed the map yet. Your score may go up when I finish.
My Rating Scale:
Story (0-10)
How engaging is the story?
How do the map mechanics improve the story?
+1 extra for the following:
A way of telling the story I've never seen before.
Motivation to perform tasks, solve puzzles, etc.
Interesting character background.
-1 for the following:
"Out of character" signs along the adventure.
Builds that are never explained.
Bad spelling and/or grammar. A few typos are fine, we all make mistakes.
Build/Mechanics (0-15) [Note: For older maps, this was out of 10.]
What is the scale of the build?
How are Minecraft features used?
Is there anything innovative in the map?
Does the progression of loot and pacing of scenes make sense?
Is there a nice atmosphere?
+1 extra for the following:
A new game mechanic I've never seen before.
Beatiful builds that draw the player's attention.
An atmosphere that makes the player forget they're playing Minecraft
Combinations of many blocks that make sense.
Special effects that improve the atmosphere.
-1 for the following:
Use of naturally generated Minecraft features (villages, nether fortresses, ravines, etc.)
A place where the player can get stuck.
Floating blocks or jump-over-lava parkour.
Very difficult and bland mazes.
Tedious find-the-lever puzzle
Difficulty (0-5)
Is the map too hard? Too easy?
How are mobs and puzzles combined to form a unique challenge?
Do the puzzles make sense and are solvable?
Is the player given extra gear in case they die?
+1 extra for the following:
A puzzle that pushes Minecraft to its limits.
Use of custom mob spawners.
A boss battle of some sort.
-1 for the following:
Large, square, dark rooms with spawners.
Puzzles oriented on luck (choose a door, etc.)
Puzzles that involve a lot of backtracking.
Please keep in mind that ratings are only a matter of opinion. Never let bad ratings make you think your map is bad. Your map can never be bad in my eyes, for you took the time to make it and had the courage to try your best.
Note: Feel free to resubmit your map(s) and I will re-review it. Your score can never go down, only up.
Rating: 20/30
Story: 3 + 1 - 0 = 4/10
-There is no storyline, so I will base the storyline on motivation and explanation of builds
-I gave the story a 3 because there is no clear reason for why the player must complete the portal and there is no explanation of most of the builds. Why must the player complete the portal? Is there loot for killing the boss. It just seems odd for the survivor of a small shipwreck to all of the sudden decide to complete a portal. What's the story behind the town? Why is it overrun by monsters? Why are there random dungeons in the ground? I know this is a CTM-style map, but some explanations would be nice instead of telling the player what to do.
- +1 for interesting loot
Build/Mechanics: 10 + 3 - 1 = 12/15
-A very solid build. I really liked the mixtures of spawners and the amount of spare loot. However, I didn't like the progression of gear.
- +1 for some awesome redstone creations.
- +1 for combinations of blocks.
- +1 for using item names.
- -1 for the use of naturally generated minecraft features (in this case the stronghold, village houses, flat world, etc.)
Difficulty: 4 + 0 - 0 =4/5
-I really liked the balance of difficulty. However, I was hoping for more puzzles and non-mob related challenges.
Overall: A good map. It would be a very fun map to play with some friends. I was a bit confused when I was just told to complete the portal without much of a motivating reason. The builds were not explained very often. The progression of gear was clunky. There were too many mob fights and not enough puzzles, so the mob fights started to become repetitive (especially because I was almost invincible within the first 10 minutes of gameplay...) The build used too many naturally generated minecraft features (even though they were modified). However, it was fun nonetheless.
-CFG
My Minecraft Maps: coldfusionmaps.com
Here is the cheat map with lever and star locations. The last star location is unknown at this time
THANKS!
The new MCedit has filters by Sethbling which can make it easy.
https://github.com/m...cedit/downloads
A little harder to use but still good is NBTExplorer. I'm not sure where the current version is located.
I really like the villager trading you've done, along with the feeling of yanking the town street by street from the jaws of the monsters. I feel like I've conquered this area.
fire spread seems disabled. Was this just so the blazes didn't burn everything to the ground? Thanks for that. >.< Though it does leave the oddity of random trees permanently on fire until I go put them out, like netherrack.
Tomorrow, the nether!
Awe, I would watch it.
Not sure how to do that.
Never thought about that situation in the nether; glad you got it worked out. I believe a star is missing so there are only 11 total. There is a cheat map on the first page indicating star and lever locations.
Good luck in the Nether
Since disabling fire spread it has been fixed. I will test to see if it should now be enabled.
Normal levers activate doors and such, the secondary obj levers are marked on and off. Yup, I could have done a much better job explaining that in the description
don't click this link...