java.lang.NullPointerException
at pm.b(SourceFile:125)
at ju.d(SourceFile:976)
at ju.c(SourceFile:961)
at aks.a(SourceFile:105)
at aks.c(SourceFile:164)
at bab.a(SourceFile:17)
at bab.a(SourceFile:11)
at bag.a(SourceFile:102)
at bag.a(SourceFile:95)
at axg.a(SourceFile:320)
at axb.a(SourceFile:865)
at axb.b(SourceFile:744)
at net.minecraft.client.Minecraft.J(SourceFile:605)
at net.minecraft.client.Minecraft.run(SourceFile:533)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 45637454 ----------
Bloody snapshot's are annoying, can't wait for 1.4 so my map will stop being broken for everyone ;( Sorry it bugged out on you, I did some testing and it looks like 12w39a is really broken and wont load the map at all :/
Attn: Don't use 12w39a, the latest stable snapshot for this map is 12w38b
No doubt, the BEST adventure map I have ever played. Between the survival aspect of traveling through this world of darkness and lava, the adventure aspect of this amazing storyline, and the fact that jigarbov has used every aspect of minecraft to his advantage. It astounds me the amount of content in this map. Quadruple thumbs up to you, jig.
I don't understand where to go next... I've cleared the super bedrock dungeon, the eye, and explored everywhere in the lava place. I've broken every single cracked brick I've come across. What am I missing?
I don't understand where to go next... I've cleared the super bedrock dungeon, the eye, and explored everywhere in the lava place. I've broken every single cracked brick I've come across. What am I missing?
Did you go into the portal yet? How many ores do you have?
I have so many questions about some of the gameplay features in this.
I'm really wondering how you made those custom spawners. How on Earth do you make a spawner spawn only zombies wearing dyed, enchanted armor? Also, in Ben's eyes, the spawners that shoot potions at you? I found it to be completely amazing, but now i'm practically going mad trying to figure out a way to do things like that with them...
One more question. After I completed the map, I went around on creative, looking at everything. I noticed that to make the water move in through a certain path in mid-air (Like at the boss battle) It seemed to use some kind of invisible block. What is that block?
I can tell that you used some kind of mod for things like the custom villager trades. I just wish I knew which mods those were.
This map used the most unique mechanics I have ever seen on Minecraft. I just wish I could figure out how to do things like that myself...
I have so many questions about some of the gameplay features in this.
I'm really wondering how you made those custom spawners. How on Earth do you make a spawner spawn only zombies wearing dyed, enchanted armor? Also, in Ben's eyes, the spawners that shoot potions at you? I found it to be completely amazing, but now i'm practically going mad trying to figure out a way to do things like that with them...
One more question. After I completed the map, I went around on creative, looking at everything. I noticed that to make the water move in through a certain path in mid-air (Like at the boss battle) It seemed to use some kind of invisible block. What is that block?
I can tell that you used some kind of mod for things like the custom villager trades. I just wish I knew which mods those were.
This map used the most unique mechanics I have ever seen on Minecraft. I just wish I could figure out how to do things like that myself...
You clearly have never heard of Sethbling. I advise you to correct that.
In the mean time, you can watch these to understand what's going on.
I'm really wondering how you made those custom spawners.
Please Anistuffs... Sethbling's mob/gear filters are pretty bad compared to texelelf's. In fact the ONLY sethbling filter I used was the create shops... so really he doesn't need to learn about Sethbling at all, but more of me and texelelf x) Either way, thanks for answering his questions with handy video links so now I don't have to
Please Anistuffs... Sethbling's mob/gear filters are pretty bad compared to texelelf's. In fact the ONLY sethbling filter I used was the create shops... so really he doesn't need to learn about Sethbling at all, but more of me and texelelf x) Either way, thanks for answering his questions with handy video links so now I don't have to
I linked (& mentioned) Seth because his videos are very informative (meaning I didn't have to write a freaking wall of text to explain every single thing). If Tex made videos of his filters I would link them too. Blame him for wanting to be anonymous.
I linked (& mentioned) Seth because his videos are very informative (meaning I didn't have to write a freaking wall of text to explain every single thing). If Tex made videos of his filters I would link them too. Blame him for wanting to be anonymous.
hearing that YOU made a sequel was like an early christmas present. I still have fond, fond memories of running for my life as hellfire rained down on my head. Good times.
good to hear you have a snapshot version, I look forward to seeing my first glimpse of the potential this patch has on adventure maps. I got the snapshot for the sole purpose of seeing the full effect of your map.
hearing that YOU made a sequel was like an early christmas present. I still have fond, fond memories of running for my life as hellfire rained down on my head. Good times.
good to hear you have a snapshot version, I look forward to seeing my first glimpse of the potential this patch has on adventure maps. I got the snapshot for the sole purpose of seeing the full effect of your map.
I think you'll be impressed. 1.4 allows so many things to be better in the story. More immersion with naming items, more variety with custom mob spawners and more story telling ability with the command blocks. It is really quite incredible when everything comes together.
Bloody snapshot's are annoying, can't wait for 1.4 so my map will stop being broken for everyone ;( Sorry it bugged out on you, I did some testing and it looks like 12w39a is really broken and wont load the map at all :/
Attn: Don't use 12w39a, the latest stable snapshot for this map is 12w38b
Did you go into the portal yet? How many ores do you have?
Any texture pack that is faithful to the standard. Ores must look like ores, nether stuff must look like nether stuff etc.
My Minecraft Maps: coldfusionmaps.com
Yep, sorry! This one is much more combat/survival focused... I wanted to try something different for this one.
I'm really wondering how you made those custom spawners. How on Earth do you make a spawner spawn only zombies wearing dyed, enchanted armor? Also, in Ben's eyes, the spawners that shoot potions at you? I found it to be completely amazing, but now i'm practically going mad trying to figure out a way to do things like that with them...
One more question. After I completed the map, I went around on creative, looking at everything. I noticed that to make the water move in through a certain path in mid-air (Like at the boss battle) It seemed to use some kind of invisible block. What is that block?
I can tell that you used some kind of mod for things like the custom villager trades. I just wish I knew which mods those were.
You clearly have never heard of Sethbling. I advise you to correct that.
In the mean time, you can watch these to understand what's going on.
With MCedit.
You're wrong. It was
/informed
The Indian Let's Player. Here's my Minecraft Custom Map LP Thread, my Youtube channel with over 2200 LP videos & my Twitch channel where I stream very often. Also, contact me on Twitter if you're interested
Please Anistuffs... Sethbling's mob/gear filters are pretty bad compared to texelelf's. In fact the ONLY sethbling filter I used was the create shops... so really he doesn't need to learn about Sethbling at all, but more of me and texelelf x) Either way, thanks for answering his questions with handy video links so now I don't have to
I linked (& mentioned) Seth because his videos are very informative (meaning I didn't have to write a freaking wall of text to explain every single thing). If Tex made videos of his filters I would link them too. Blame him for wanting to be anonymous.
& don't forget 50% of the videos were yours
The Indian Let's Player. Here's my Minecraft Custom Map LP Thread, my Youtube channel with over 2200 LP videos & my Twitch channel where I stream very often. Also, contact me on Twitter if you're interested
Tex does have videos for his filters!
Dammit brain
Okay, for the sake of completeness, here are the rest.
The Indian Let's Player. Here's my Minecraft Custom Map LP Thread, my Youtube channel with over 2200 LP videos & my Twitch channel where I stream very often. Also, contact me on Twitter if you're interested
Thank you. I will be sure to watch those.
You almost certainly meant
good to hear you have a snapshot version, I look forward to seeing my first glimpse of the potential this patch has on adventure maps. I got the snapshot for the sole purpose of seeing the full effect of your map.
Come back and give us a link to the videos so I can watch them
Thanks, I changed it, I'm not a Linux user so I have no idea, it was copied from an old thread a long time ago.
I think you'll be impressed. 1.4 allows so many things to be better in the story. More immersion with naming items, more variety with custom mob spawners and more story telling ability with the command blocks. It is really quite incredible when everything comes together.