Map would load in survival in MC 1.3.1 but creative in MC 1.2.5
If anyone knows how to fix this please let me know!
This is a 1000 x 1000 Hunk of the farlands corner section "The Stack" Coppied using MC edit and Placed at spawn.
This map was Inspired By KurtJMac and "Farlands or bust"
Screenshot!
This chunk was generated in MC beta 1.7.3 and copied over using MCedit.
Things added.
> 2 villages
> 1 End portal room
> 1 Sand temple
> 1 jungle temple
> Changed mob type in a few dungeons. 2 have good items in No cave leading to them though.
> NPC spawn eggs in a few dungeons. "Amazingly the farlands have dungeons in them."
> Jungle biome use of biome painter.
> Glass wall from water level down to bed rock to help stop lag if water is updated.
Goal
Survive and thrive as you would in normal minecraft.
Oh yes, the Farlands. I always believed it was the gate into the end of the known Minecraft universe, like the Paranoia Zone... as if it just became more and more warped as you go deeper, eventually to the point of being the equivalent of a Lovecraftian monster where any mortal that gazed upon it would go insane, and pictures of Carlton Banks in a suit with a grin on his face are hung on the walls like cheesy paintings in the Children's Wing of a hospital.
And this map lets you take the insanity by the horns and show that Paranoia Zone who's boss. I love it.
This is great! I have always wanted to experience the farlands but never really felt like it due to 1.7.3 having less exciting features like NPC villages. But you fixed that! Thanks!
Edit: It's in creative mode with cheats. I believe you can change this in MCedit, but I'm not sure.
There is a bug.
IT says creative but it in survival. It may have something to do with the fact that I used MC 1.2.5 to work on most of it.
The map was indeed left in creative from switching from 1.2.5 to 1.3.1 then i finished a few items in the map. Then i changed it to survival. However in 1.3.1. It did not truly change the map because it was still in creative IF loaded by 1.2.5 but in survival IF loaded by 1.3.1
Is there any chance you can make this maybe 200x200 blocks or something? I want to be able to walk from corner to corner quite fast, and maybe even almost see from one end to another
Map would load in survival in MC 1.3.1 but creative in MC 1.2.5
If anyone knows how to fix this please let me know!
This is a 1000 x 1000 Hunk of the farlands corner section "The Stack" Coppied using MC edit and Placed at spawn.
This map was Inspired By KurtJMac and "Farlands or bust"
Screenshot!
This chunk was generated in MC beta 1.7.3 and copied over using MCedit.
Things added.
> 2 villages
> 1 End portal room
> 1 Sand temple
> 1 jungle temple
> Changed mob type in a few dungeons. 2 have good items in No cave leading to them though.
> NPC spawn eggs in a few dungeons. "Amazingly the farlands have dungeons in them."
> Jungle biome use of biome painter.
> Glass wall from water level down to bed rock to help stop lag if water is updated.
Goal
Survive and thrive as you would in normal minecraft.
Rule
Don't leave the farlands
DOWNLOAD!
http://www.mediafire.com/download.php?s321smcz08a8d0v
Survive the edge of the farlands
By:crashmultiz
http://www.minecraft...by-crashmultiz/
And this map lets you take the insanity by the horns and show that Paranoia Zone who's boss. I love it.
There is a bug.
IT says creative but it in survival. It may have something to do with the fact that I used MC 1.2.5 to work on most of it.
The mode can be changed with TMI.
> 1.2.5 - 1.3.1 creative / survival bug.
The map was indeed left in creative from switching from 1.2.5 to 1.3.1 then i finished a few items in the map. Then i changed it to survival. However in 1.3.1. It did not truly change the map because it was still in creative IF loaded by 1.2.5 but in survival IF loaded by 1.3.1
CLICK>>>