we deffinately need more servers hosting this seriously barroncraft its not even possible to join when it has reset its full in like half a second i have been sat waiting for 2 hours trying to get on :/
Dam, servers are both full again. I've bumped them up to 16 slots, this should update within the hour.
If this ends up causing lag problems, ill bring them back down to 10.
I went on your server Null and the Blessing had poisons instead of speed buffs - also we need to find a way to reset the map when the nexus is destroyed - or set reset time to 35 minutes
I went on your server Null and the Blessing had poisons instead of speed buffs - also we need to find a way to reset the map when the nexus is destroyed - or set reset time to 35 minutes
It'd be cool if, the red nexus was destroyed a message in the screen would appear: Blue destroyed Red's nexus and vice-versa. Then, it would reset the map by deleting the folder, and replacing it by taking a snapshot of the map (a plugin to do this).
Since it's public, people can steal so more chest wouldn't help much - I suggest playing this map with organised teams 5v5 - we put 16 ppl just as a public purpose for people to enjoy
this map wasn't meant to be public hop-in, but null managed to do it, all we need to do now is watch for exploits and find a way to reset map on ending + find a way to balance teams
There is lots of new mob ai in the game, several of which you could use.
a) While destroying towers, make one switch drop a iron golem near by and the other hit a villager.
result- it causes destroying towers to be more dangerous.
This could also be done by making pressure plates accessible only by killing a villager (they don't drop items as well)
This would help with balance as well:
Killing Iron Golems is harder but also rewards more items.
Pig Zombies attack when one of their bretheren has been injured. Force attackers to damage one pig zombie- resulting in several more attacking.
c) Skeletons can shoot! Have the upper level of tower defended by skeletons fixed in place. In order to damage tower, skeletons must be hit, resulting in them attacking.
2) Base/ Nexus defence
Right now, spawn killing is a very easy process..
a) use any of the above ideas, but allow for their activation with a lever. Ie: bring out villagers and an iron golem.
create a one way passage into a level above the base where players can access high damage splash potions. These can be use only at the base but player must die to return to lower level.
c) Splash Instant heal potion in base
3) Fighting balance
The weapon scaling is kind of depressing...
a) Better weapons but not as good armor. Add in enchants such as fire for more fun but leave armor as it is to permit killing.
New players are often left without any starting gear. Make stone swords free and scale up the rest.
Some exploits "can't" be fixed without removing some features... which is kind of lame. I suggest playing organized games with a game host to get the full game experience.
Some exploits can be fixed by removing the exploding towers - which is lame. Until then I'll look around to see what I can do to prevent that kind of exploits.
Are you using the new update ? 1.2.2
edit: just went in and nope, it fixes exploits and shops
mc-dota.hopto.org
I'm working on balance today
And please make it .zip format, it's not hard but friendly for use on Linux servers.
If this ends up causing lag problems, ill bring them back down to 10.
Unzip command installed on many servers by default, unrar doesn't. Usual WinRar can't make .tar.bz2 or tar.gz.
It'd be cool if, the red nexus was destroyed a message in the screen would appear: Blue destroyed Red's nexus and vice-versa. Then, it would reset the map by deleting the folder, and replacing it by taking a snapshot of the map (a plugin to do this).
I can do that, I'm familiarized with making Bukkit plugins.
this map wasn't meant to be public hop-in, but null managed to do it, all we need to do now is watch for exploits and find a way to reset map on ending + find a way to balance teams
1) More Mob support:
There is lots of new mob ai in the game, several of which you could use.
a) While destroying towers, make one switch drop a iron golem near by and the other hit a villager.
result- it causes destroying towers to be more dangerous.
This could also be done by making pressure plates accessible only by killing a villager (they don't drop items as well)
This would help with balance as well:
Killing Iron Golems is harder but also rewards more items.
Pig Zombies attack when one of their bretheren has been injured. Force attackers to damage one pig zombie- resulting in several more attacking.
c) Skeletons can shoot! Have the upper level of tower defended by skeletons fixed in place. In order to damage tower, skeletons must be hit, resulting in them attacking.
2) Base/ Nexus defence
Right now, spawn killing is a very easy process..
a) use any of the above ideas, but allow for their activation with a lever. Ie: bring out villagers and an iron golem.
create a one way passage into a level above the base where players can access high damage splash potions. These can be use only at the base but player must die to return to lower level.
c) Splash Instant heal potion in base
3) Fighting balance
The weapon scaling is kind of depressing...
a) Better weapons but not as good armor. Add in enchants such as fire for more fun but leave armor as it is to permit killing.
New players are often left without any starting gear. Make stone swords free and scale up the rest.
g2g, ill post the rest later lol
Working on this now. If you want to help, fork me on Github.
Joined blue.
Checked chest.
...Filled with about three dozen Zombie spawner eggs.
...Logged off.
Zombie eggs have been blacklisted and can no longer be used. Let me know if any other exploits pop up.
I found one, but I'm pretty sure there is more - that's why I suggest organised games with friends at first
Couple more days and everything should be fixed, but until then we can fix some stuff
Some exploits can be fixed by removing the exploding towers - which is lame. Until then I'll look around to see what I can do to prevent that kind of exploits.