You literally reply to everyone and you just double posted. Nobody wants to hear everything you think of.
Pardon me for expressing my thoughts on a sneak peak image posted on this thread for an upcoming CTM map I've been following for a while. If Xekaj didn't want us to express thoughts about it, he wouldn't have posted it where we could see it.
I accept whatever else you've said about me, and I understand I can sometimes be an insufferable idiot, but this is just ridiculous. Have a nice day sir.
So... I need help on Frostflare whatcha-ma-call-it. I have the Cyan wool, all 3 relics, and am trying to hunt zombies for iron so I can mine the gold ore. Where is the record? I can't find it anywhere, and I'm worried I messed it up somehow. Thanks in advance, I'm really excited to finally beat this map.
I have beaten Zero Mercy Advent #3 Frostflare Depths! I obtained everything except the record (If anybody knows where that is I'd be glad to snag it), and played on Minecraft Version 1.2.5. Fantastic map, very hard but very fun. Now... Onwards to Dragonstone Keep!
So what ever happened to Arduum Forest? (i apologize if you've explained this before Xekaj, i joined back when the advent maps were being created and i've never really been a regular visitor of the thread)
So what ever happened to Arduum Forest? (i apologize if you've explained this before Xekaj, i joined back when the advent maps were being created and i've never really been a regular visitor of the thread)
I believe he cancelled it, maybe to use in another map or something.
I think he may have specifically said what happened, but this is really close to it and I'm not going to dig around for it all day.
So what ever happened to Arduum Forest? (i apologize if you've explained this before Xekaj, i joined back when the advent maps were being created and i've never really been a regular visitor of the thread)
Thats What I said!
Arduum Forest looked like a really cool type of map
Hey guys, I think IQ Agility II is a really cool map, but let's be honest, it's got SO many problems!
Problem #1: Way 2 eezy 4 me (Except for the record, I'm having a hard time finding those things it seems)
Loved the map Xek, I know I said I was doing Dragonstone next, but I didn't really feel like it. The first area was definitely the hardest for me, but also my favorite. Alright, I'm going to take a break for now, but when I get back Dragonstone will fall!
The following post is a beta test of my new documentary style, text and picture based Let's Play series titled Conquer The Maps, and the format may be changed when I actually begin this for realzies, which you can follow on the Pantheon thread when I begin it.
CTM
Conquer The Maps
Series #0 Post #1 (Beta Test)
Zero Mercy: Dragonstone Keep
MC Version 1.2.5
So as this is just a test, I'm only posting my Victory Screenshots, and a summary of my experiences with the map. This will be standard fare for finales of CTM, and will more than likely involve a more documentary style. Without further ado, let's get moving!
Victory Screenshot
Bonus Objectives
(It isn't mentioned here, but I obtained the record through pearls. Lots of pearls)
Dungeon #1
Not hard at all, fire resistance potion got me into the lava safely, really easy dungeon. I suppose I should mention that the creepers at the start left a nice dent in my armor as well. Also a nice dent in the floor. And the walls. And the ceiling. And my soul.
Dungeon #2
Bridge over Troubled Creepahs.
Yea thanks for the pickaxe. Not much was really done here, I never got too close to a creeper spawner. I'm sorry but these dungeons are just really easy. Although I suppose the map is only a 5/10 difficulty wise.
Dungeon #3
This was probably the most entertaining one. Taking down the ghast spawners was easy, but I actually FELL down and survived with half health. If I hadn't of been carrying a splash potion of regen the magma cubes would've gotten me. The loot was VERY helpful later on, in case you were wondering.
Dungeon #4
I'msorryIknowIsaidIwouldn'tbutcavespidersarescary
Yea... if it makes you feel any better, I fell and the cave spiders broke my helmet. Yay? I probably should have punished myself by not taking the milk, but I kinda needed it for Red Wool and Monument Securing.
Dungeon #5
As there really is nothing much to show here, I just thought I'd show you what I saw when I came in the loot room. Creepers...
Loved this dungeon. Not the hardest, but put a dent in my armor and had me use up some potions and the gold sword of PWN. I liked the idea, but I thought that maybe endermen aren't the best enemies for a dungeon where you'd be looking down 24/7 anyways. Mostly just a run-in-and-kill dungeon, so not much to say.
A Summary of My Travels
It's no secret that Zero Mercy is one heck of a tough map series. So naturally, I suffered. A lot. It took me about 10 retries to actually get it finished. However... I finally did it. Sweet.
Ok, so I started off, and made a beeline to the first two dungeons (Read about my travels there in the Bonus Objectives section). However, after I obtained all the OP loot from those two, I went for the Black Wool. Straight for it. It wasn't hard, I headed up to the ceiling, built over to one of the iron bar pillars, and dug down using the Ghast Spawners as stopping points so I didn't die. After I hit the ceiling, I bolted over to the middle section and pillared up into the Black Wool chamber with my Fire Resistance Potions. I obtained it VERY easily. Escaping was just a quick jump into the lava away.
I then decided to head towards the remaining dungeons, which I easily conquered and took their loot (Expect for dungeon 4 omg cave spiders why). After that, all that was left to do was finish the thing. I easily entered the Keep, and few of the chambers actually gave me a hard time. The first one was probably the hardest, but even that was just a matter of moving fast and building out. Besides, I had that NICE spider eye from Dungeon #4 (Thank you Xekaj, I know you work hard to make me happy so I just wanted to thank you for being so kind), so the spiders in the Monument and Red Wool room were VERY easy.
And that's how I mercilessly conquered Dragonstone Keep. Or, at least, I think it is. I don't know. I'm tired. I need sleep. Tacos are very delic... *snore*
OK, so I completed Viridescence. Thoughts (I'm a tunnel rat, so it probably wouldn't matter anyways)
White: Wow. I liked the everything. Only problem was that you should probably change the spawn teleported to @p instead of @asince I was playing on a LAN world and the other person kept on dying.
Orange: Too short, although creepers are fun. Come on, you can do better than this.
Yellow: I only found this because I spotted a chest on top of the tree. The layout seems interesting, although the overly cautious me tunneled around the blazes, zombies, spiders etc.
Lime: Fun. I actually didn't tunnel here. I also found the Honed Battleaxe, which was a great help. Although the staircase with the blazes seemed more like decoration and didn't quite fit into the lush grassy area containing the wool.
Green: Please make the passage more obvious please. I spent half an hour looking for it, to the point where I had to unzip a new copy to explore on creative. Although I felt like an idiot after I found it. Poison beacon was effective, and forces the player to rush through. Totally the inverse of my play style, but hey, it worked, and I got out alive.
Iron: How was I supposed to find this again? Subtle glowstone was too subtle.
Gold: This one I found quickly, so no problems here.
Additional Stuff: I especially liked how you made the pickaxes green by giving the zombies leaf heads.
Iron: How was I supposed to find this again? Subtle glowstone was too subtle.
Gold: This one I found quickly, so no problems here.
...Totally the inverse of my experience. I STILL haven't found Gold. Everything else, but not Gold. Yes, I'm 100% serious. I've had a nearly completed copy of Virdescence in my Saves since it first came out. Would check MCEdit, but I feel like that would be cheaty.
...Totally the inverse of my experience. I STILL haven't found Gold. Everything else, but not Gold. Yes, I'm 100% serious. I've had a nearly completed copy of Virdescence in my Saves since it first came out. Would check MCEdit, but I feel like that would be cheaty.
...Then it was probably due to suspicion/paranoia/OCD/all three. I'm actually surprised someone like you wouldn't have found gold easily.
Behind the white wool fleecy box, there is that weird looking cracked wall with gravel. The gold is behind it, guarded by a single leaf head.
I accept whatever else you've said about me, and I understand I can sometimes be an insufferable idiot, but this is just ridiculous. Have a nice day sir.
I have beaten Zero Mercy Advent #3 Frostflare Depths! I obtained everything except the record (If anybody knows where that is I'd be glad to snag it), and played on Minecraft Version 1.2.5. Fantastic map, very hard but very fun. Now... Onwards to Dragonstone Keep!
Dude don't post this on this threas, please save personal conversations private or on the respective thread.
have a nice day bai
I think he may have specifically said what happened, but this is really close to it and I'm not going to dig around for it all day.
*slow clap*
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MINECRAFT FORUMS!!!
Thats What I said!
Arduum Forest looked like a really cool type of map
Problem #1: Way 2 eezy 4 me (Except for the record, I'm having a hard time finding those things it seems)
Loved the map Xek, I know I said I was doing Dragonstone next, but I didn't really feel like it. The first area was definitely the hardest for me, but also my favorite. Alright, I'm going to take a break for now, but when I get back Dragonstone will fall!
Dungeon #1
Not hard at all, fire resistance potion got me into the lava safely, really easy dungeon. I suppose I should mention that the creepers at the start left a nice dent in my armor as well. Also a nice dent in the floor. And the walls. And the ceiling. And my soul.
Dungeon #2
Bridge over Troubled Creepahs.
Yea thanks for the pickaxe. Not much was really done here, I never got too close to a creeper spawner. I'm sorry but these dungeons are just really easy. Although I suppose the map is only a 5/10 difficulty wise.
Dungeon #3
This was probably the most entertaining one. Taking down the ghast spawners was easy, but I actually FELL down and survived with half health. If I hadn't of been carrying a splash potion of regen the magma cubes would've gotten me. The loot was VERY helpful later on, in case you were wondering.
Dungeon #4
I'msorryIknowIsaidIwouldn'tbutcavespidersarescary
Yea... if it makes you feel any better, I fell and the cave spiders broke my helmet. Yay? I probably should have punished myself by not taking the milk, but I kinda needed it for Red Wool and Monument Securing.
Dungeon #5
As there really is nothing much to show here, I just thought I'd show you what I saw when I came in the loot room. Creepers...
Loved this dungeon. Not the hardest, but put a dent in my armor and had me use up some potions and the gold sword of PWN. I liked the idea, but I thought that maybe endermen aren't the best enemies for a dungeon where you'd be looking down 24/7 anyways. Mostly just a run-in-and-kill dungeon, so not much to say.
Ok, so I started off, and made a beeline to the first two dungeons (Read about my travels there in the Bonus Objectives section). However, after I obtained all the OP loot from those two, I went for the Black Wool. Straight for it. It wasn't hard, I headed up to the ceiling, built over to one of the iron bar pillars, and dug down using the Ghast Spawners as stopping points so I didn't die. After I hit the ceiling, I bolted over to the middle section and pillared up into the Black Wool chamber with my Fire Resistance Potions. I obtained it VERY easily. Escaping was just a quick jump into the lava away.
I then decided to head towards the remaining dungeons, which I easily conquered and took their loot (Expect for dungeon 4 omg cave spiders why). After that, all that was left to do was finish the thing. I easily entered the Keep, and few of the chambers actually gave me a hard time. The first one was probably the hardest, but even that was just a matter of moving fast and building out. Besides, I had that NICE spider eye from Dungeon #4 (Thank you Xekaj, I know you work hard to make me happy so I just wanted to thank you for being so kind), so the spiders in the Monument and Red Wool room were VERY easy.
And that's how I mercilessly conquered Dragonstone Keep. Or, at least, I think it is. I don't know. I'm tired. I need sleep. Tacos are very delic... *snore*
White: Wow. I liked the everything. Only problem was that you should probably change the spawn teleported to @p instead of @asince I was playing on a LAN world and the other person kept on dying.
Orange: Too short, although creepers are fun. Come on, you can do better than this.
Yellow: I only found this because I spotted a chest on top of the tree. The layout seems interesting, although the overly cautious me tunneled around the blazes, zombies, spiders etc.
Lime: Fun. I actually didn't tunnel here. I also found the Honed Battleaxe, which was a great help. Although the staircase with the blazes seemed more like decoration and didn't quite fit into the
lushgrassy area containing the wool.Green: Please make the passage more obvious please. I spent half an hour looking for it, to the point where I had to unzip a new copy to explore on creative. Although I felt like an idiot after I found it. Poison beacon was effective, and forces the player to rush through. Totally the inverse of my play style, but hey, it worked, and I got out alive.
Iron: How was I supposed to find this again? Subtle glowstone was too subtle.
Gold: This one I found quickly, so no problems here.
Additional Stuff: I especially liked how you made the pickaxes green by giving the zombies leaf heads.
...Then it was probably due to suspicion/paranoia/OCD/all three. I'm actually surprised someone like you wouldn't have found gold easily.
Behind the white wool fleecy box, there is that weird looking cracked wall with gravel. The gold is behind it, guarded by a single leaf head.