No, you have a problem. If you continue to act this way then you will not be taken seriously. You are also not being honest about your behavior. I am sorry but this conversation is over.
Can we prove how I acted before you instigated the situation? No, because you acted rudely by deleting legitimate concerns and comments that have been made. I'm sorry I'm not praising you as if you're the greatest map-maker ever, but when you can't take feedback, and continue to act childishly, insulting my comments, me personally, my "ego", and so on, I'm beyond taking you seriously anymore. Enjoy your broken map, and I guess there's no point offering feedback to improve it, in its currently messy state.
While you are being incredibly rude as well, I am on a skype called with Noxite who is giving good cirtisim and not acting like you two are.
Both of you could learn from him to be honest.
I'm speaking with Noxite right now. My critisism has been *MORE* polite then his has, but since his of course isn't public... Again, why can you not just take what critisism has been given. Hiding lesser reviews is covering up the side you don't want people to see, but everyone has anpinion. You've dealt with negative feedback so horribly, I don't think I've seen comparison since Activision was deleting negative reviews of MW3.
I second Cheese there. Hiding reviews is a childish and inmature way to go, no matter how negative they are, if they make a point. Since you've *STILL* not addressed any of my points, I don't see how you can defend yourself when you've yet to try and civily discuss my points with me. Instead, you write me off as spam, delete my comments, block me, and then constantly insult me.
Some reasons for why i did the things you mentioned:
I felt the first map was a bit too small and I had wanted people to do a little more exploring which is why its so big.
I am curious about the puzzles being "samey" because i have not seen many people use BUD switches that much. Also my puzzles are meant to force someone to think outside the box with unconventional design.
The last chambers only open under certain conditions that a map note tells you about. That should cut down on a lot of the searching.
again thanks for the feedback and I am glad you like the ending. the third one wont be arriving for quite a while though
I also want to add a note here that when you give feedback and constructive criticism about a map the proper way to do it is exactly how Mexxy did it.
Disrespectful, rude, insulting behavior and blatant lying like what Fangride did tonight is not, and moreover will remove any credibility you might have
there's a slight problem with the texture pack the item logos or the iron armor and the golden armor are mixed up either that or the actual iron armor and the gold armor are mixed up. love the map great work.
I wanted to say that I really enjoyed this map and I have a little bit of criticizm for you if it's alright. There are spoilers so don't read this if you haven't played the map. It's a good enough map that you shouldn't spoil any of it for yourself.
The texture pack really made things dificult for me because of how dark it was. I get that you made it dark to go with the story but it still made it difficult to find where I needed to go.
I was very irritated at the fact that the "Texts of tears" number 2 and 3 (I think) were on the two separate paths. I do not believe that you should've made it like that since no normal players will be able to find both of them without backtracking or playing on a server in which both players split up. Also, I managed to find all of these 5 texts but I was unsure what I was supposed to do with them. I like the idea of the texts though because it makes for a really nice initiative to take your time and search much more, more so than the promise of getting a "High score". The location of those two could've been better though. I don't know how maps work but if possible, I would've hidden 1 number 2 text on both paths and maybe hidden number 3 somewhere in the forest.
The placing of mobs on this map was much better due to having better access to armor and weapons, although it probably would've been overwhelming on a server.
I really enjoyed the voice actors. I have absolutely nothing bad to say about them or their lines, and in particular, I really liked the deciever's voice.
There was too much strategy and parkour involved in this map for most adventure map players. I ended up needing to cheat because the puzzle with the ladder placement was just too much for me to deal with (The entire room actually). Some puzzles should be difficult but I had to guess on a good portion of them and when I couldn't get it after 20 minutes, I just had to break down the door, and I don't want to have to do that on such an amazing map.
After obtaining the burden, the rest of the map was flawless! What an epic ending! I figured you were going to end the map with an enderdragon, since you'd already given the player amazing gear to deal with anything There's room for that in your next sequel though The fact that there will be another sequel suprised me because for some reason I just didn't even consider that there would be one.
I will have to admit that I preferred Kingdom of the Sky 1 over this version but I still really enjoyed this one. Thank you for taking the effort to make such an amazing map, BlameTheController. I look forward to your future works
Can't get the anti grief mod for 1.2.3 to work in my 1.2.3 work, no errors but the gasts in the first area still destroy blocks and so do the creepers when i tested in another world :C no KOTS2 for me for a while :C