What happens when you take 2 of the greatest map styles in minecraft. Add in a sprinkling of some of the very best tech mods around and then mix in just a little touch of evil.
Heavily inspired by Vech's CTM and Noobcrew's Skyblock.
Welcome to Feed The Beast
Feed The Beast v4 SSP
TRAILER
Another complete rebuild to take advantage of the very latest in Minecraft Mod Technology.
Featuring:-
Objectives increased even further.
Revamped Reward system.
Integrated Sound.
Custom Modifications to existing mods to aid in map balance.
Bonus Objective System once map is complete.
Plus much more.
DOWNLOADS & TUTORIAL
Maps
(IMPORTANT)
All mods are distributed with the explicit consent of the mod authors.
The new mod pack no longer requires either modloader or Audiomod. The functionality of both of these mods is now contained within Forge. The version of forge distributed in this pack is also compatible with optifine. (not distributed with the pack.)
Huge thanks to Flamytygwa for putting together an awesome updated tutorial video.
CHANGELOG
Updated Modpack to 9004b
Red Power updated to PR5b2
Portal Gun Mod temporarily removed
Updated Modpack to 9004
updated Ender Storage
updated Equivalent Exchange (EMC values added for Oil and Uranium)
updated compact solars
updated forge to 107
Fixed issue with Chassis Mk 2
fixed bluetricity timer issue
Made internal changes to monument in order to try and reduce lag.
Added new Asthetic features to monument
Updated forestry to 1.4.4.5 (fixes issue with bee breeding)
For installation instructions, see the enclosed read me.
Neither the adfly nor the direct link works. Also does the download contain the configs for all the mods used?
Both links work now, but he did forget to add the config files. If you have a previous version try the config from that, it might work. The IDs shouldn't have changed and I don't think any new mods were added.
OK Really sorry about the missing configs. On the last change I made to the map, i derped and forgot to put the save back into the main folder before re-uploading. this map making stuff is harder than it looks. Every time I think I Have it nailed down another tiny thing comes up.
Also for anyone interested I am also work on a SMP version of the map. This will be released after 1.2 goes live and mods updated. However right now its a decision as to whether I want to set it up as one huge co-op world or split it into a maximum of 4 teams competing against each other.OK Really sorry about the missing configs. On the last change I made to the map, i derped and forgot to put the save back into the main folder before re-uploading. this map making stuff is harder than it looks. Every time I think I Have it nailed down another tiny thing comes up.
Also for anyone interested I am also work on a SMP version of the map. This will be released after 1.2 goes live and mods updated. However right now its a decision as to whether I want to set it up as one huge co-op world or split it into a maximum of 4 teams competing against each other.
It is illegal to have compu craft because compu craft you need software software of which you obtain illegally therefore you sir are disqualified.
BAH! I reject your reality and substitute my own! Do not deny the tenacity and usefullness of computercraft!
In all seriousness tho is it against the rules? I don't see anything in the OP about adding in mods.
Also if you make a map for 1.2.2 please leave the links for 1.1 up. 1.2 is extremely resource intensive and cannot be run (at a playable framerate) on older computers.
If you wish to use further mods, please install after you have installed these, to prevent The configs getting messed up
I have no objection to any mods you wish to add as long as they do not fundamentaly affect the balance of the game. In the case of computercraft, all it does is allow you to increase the automation that already exists through other mods.
What happens when you take 2 of the greatest map styles in minecraft. Add in a sprinkling of some of the very best tech mods around and then mix in just a little touch of evil.
Heavily inspired by Vech's CTM and Noobcrew's Skyblock.
Welcome to Feed The Beast
Feed The Beast v4 SSP
TRAILER
Another complete rebuild to take advantage of the very latest in Minecraft Mod Technology.
Objectives increased even further.
Revamped Reward system.
Integrated Sound.
Custom Modifications to existing mods to aid in map balance.
Bonus Objective System once map is complete.
Plus much more.
Maps
http://www.mediafire...o3xxagl2xoj1h3h
Fixed issue with Chassis Mk 2
fixed bluetricity timer issue
Made internal changes to monument in order to try and reduce lag.
Added new Asthetic features to monument
Updated forestry to 1.4.4.5 (fixes issue with bee breeding)
credits
The FTB Map Build Team.
Mattabase, Laremere, Meiadm, Phalcoon, Tahg, Slowpoke.
Lex Manos
Forge, Timer Mod, NoGen, Music Box.
http://minecraftforge.net/forum/
Eloraam
Red Power 2
http://www.eloraam.com/
Alblaka and the IC2 team
Industrial Craft 2
http://forum.industr...e=Index8716867e
Xen0ph0b3 & Pahimar
Equivalent Exchange 2
http://www.minecraft...change-2-v1440/
Spacetoad, Krapht, Sengir.
Buildcraft 2/3
http://www.mod-buildcraft.com/
Sengir
Forestry
http://forestry.sengir.net/wiki/
CPW
Compact Solars & Iron Chests
http://forum.industr...d&threadID=4827
http://www.minecraft...ow-open-source/
AtomicStryker
Advanced Machines 4.0
http://forum.industr...d&threadID=4907
iChun
Portal Gun
http://www.minecraft...ragement-beams/
Krapht
Logistics Pipes
http://www.mod-build...logistic-pipes/
Ecu and Chickenbones
Ender Chest
http://www.minecraft...iddity-modding/
Chickenbones
Not Enough Items & Wireless Redstone CBE.
http://www.minecraft...ckenbones-mods/
http://www.justin.tv/kraphteu#/w/2665386352
Really makes you think
Both links work now, but he did forget to add the config files. If you have a previous version try the config from that, it might work. The IDs shouldn't have changed and I don't think any new mods were added.
http://www.minecraftforum.net/topic/1189510-minecraft-with-mead-meadcraft/
Also for anyone interested I am also work on a SMP version of the map. This will be released after 1.2 goes live and mods updated. However right now its a decision as to whether I want to set it up as one huge co-op world or split it into a maximum of 4 teams competing against each other.OK Really sorry about the missing configs. On the last change I made to the map, i derped and forgot to put the save back into the main folder before re-uploading. this map making stuff is harder than it looks. Every time I think I Have it nailed down another tiny thing comes up.
Also for anyone interested I am also work on a SMP version of the map. This will be released after 1.2 goes live and mods updated. However right now its a decision as to whether I want to set it up as one huge co-op world or split it into a maximum of 4 teams competing against each other.
a bit over 48 hours! Finally finished feeding the beast. Great map slowpoke, keep up the great work.
edit: hmm sneaky!
EDIT: I can't find the dang watch button now! I hate this update!'
EDIT2: okay so its called follow now. How Twittery and/or Facebookery.
BAH! I reject your reality and substitute my own! Do not deny the tenacity and usefullness of computercraft!
In all seriousness tho is it against the rules? I don't see anything in the OP about adding in mods.
Also if you make a map for 1.2.2 please leave the links for 1.1 up. 1.2 is extremely resource intensive and cannot be run (at a playable framerate) on older computers.
I have no objection to any mods you wish to add as long as they do not fundamentaly affect the balance of the game. In the case of computercraft, all it does is allow you to increase the automation that already exists through other mods.
tldr. Computercraft is fine.
I mean, sure its with cow ... but how am i suppose to spawn one?
I've tried a large grass area (24x16, 50+ block away) ... not seen ANY animals spawned.
Anything i missed ?
Edit: Finally after few hours, some animals spawned so eventually im guessing cow will spawn too, so everything is fine