Just curious, were we allowed to break the pistons? I "broke" into the meth lab and stole everything, including the Sticky Pistons. Is that okay?
Also, the Labryinth was hella fun....too many zombies poking around the corners. The end was totally worth it, even if it meant going back a second time lol.
Just curious, were we allowed to break the pistons? I "broke" into the meth lab and stole everything, including the Sticky Pistons. Is that okay?
Also, the Labryinth was hella fun....too many zombies poking around the corners. The end was totally worth it, even if it meant going back a second time lol.
Thanks for replying!
yeah sure lol i dont care how you get into the meth lab :biggrin.gif: long as you found it and cooked up something in it, its challenge complete. Lol thx about labyrinth, i actually just removed a bunch of treasure in the new 1.2 version. Hope it balances it out. Thx for replying! :biggrin.gif:
Ok, i downloaded Eternal Night, i survived and lighted the place around me (dying 3 times in the process) and made a little house for protection, and i discovered the little nether cave with a pig spawner in it (No idea if this is intentional or it is a error)
I will make a review when i am done with all the challenges, but my first impressions are (Dont put this on the review, is just a first impression)
The map is brutally difficult, but not unfair, and it makes the player feel "Guilty" of every death, is a nice ambient of loneliness in a wasted land, and i personally feel a especial attach to this map, there is small rewards frequently making the player dont feel helpless during the journey.
I still have many challenges to accomplish, but that is what i think in this moment about the map.
I see you are making sequel to the map, can i help?, i mean you could give me the map and i could work in a part of it, if you dont think i am qualified to make adventure maps, click in my banner down below so you can see my map in progress, i will be really happy if i could work with you.
so hows your review going? and i could see about you helping us: what skills could you bring to the map?
Ok i think i finished most parts of the map, and i think i could make a review right about... Now:
The Map present a fair difficult, its headed towards Minecraft players with more experience of survival, The map itself have a lot of content, but because the gameplay area is so small it gives the feeling that the player has no place to go, i would suggest more content in the surface. The map has a good balance of hard difficult and fairness, but just the start, the treasures of, for example: The Maze, are really un-balanced, giving the player way too many weapons, making the map easy to that point.
The Loneliness is really demonstrated in the map, the hopeless fear of a wasted land is accomplished to say the least.
The characters.. well i could say there is none, but there is a couple of signs, who invite you to dangers for the reward of treasure, this "Character" is a total *******, died more that one time because of him, and it really makes the player ragequit sometimes. The tries to put humor in this map are really bad accomplished, as well for making the player just really dislike whatever sign he cross his way.
The story is simple and at the same time very dark, good for a survival map, who doesn't really need a much of a complex story, though i would like to see more of it.
Conclusion: At First the map is a really great, challenging map who all of us need to try, and has a really good amount of difficult, but sometimes during the adventure there is flaws like over powered weapons or down right annoying characters, that would make the player hate the map. At the end: A Great map that everyone should try out
- 6/10 -
Map Rate: This is better than skyblock, but is lower than the Vechs super hostile series
-I have played a huge amount of adventure maps, and i am making my own
-I am a experienced reviewer and map creator.
-I am a experienced MIND TWISTER, that means i make puzzles with a huge difficult, but at the same time fair.
-My Great talent is REDSTONE, all kinds of machines, any machine, anything including redstone i can make it.
-Big Structures, I am a good artist in this way (in the banner below, there is a image of a robot, i made that)
-Story teller, I made complex stories, with twists and turns, i can assign everything to the story
That is enough? :laugh.gif:
That sounds great! im actualy getting a new laptop soon. im bidding on ebay on it so if i win i hope to have in 3-5 days. ANyway when i get it im gonna finish the land generation of the sequel (As u might now its islands. I have already finshed constructing the islands now i need to place them in an ocean, any suggestions on doing that?) But yeh once I finish that you can come help us out with redstone traps, parkor, ect. We plan to make the sequel amazing. We build it on a server (Sadly hamanchi becuz im unable to port foward) but yeh when you ready i can send you the server info and maybe you can get started! that sound all good to u?
Ok i think i finished most parts of the map, and i think i could make a review right about... Now:
The Map present a fair difficult, its headed towards Minecraft players with more experience of survival, The map itself have a lot of content, but because the gameplay area is so small it gives the feeling that the player has no place to go, i would suggest more content in the surface. The map has a good balance of hard difficult and fairness, but just the start, the treasures of, for example: The Maze, are really un-balanced, giving the player way too many weapons, making the map easy to that point.
The Loneliness is really demonstrated in the map, the hopeless fear of a wasted land is accomplished to say the least.
The characters.. well i could say there is none, but there is a couple of signs, who invite you to dangers for the reward of treasure, this "Character" is a total *******, died more that one time because of him, and it really makes the player ragequit sometimes. The tries to put humor in this map are really bad accomplished, as well for making the player just really dislike whatever sign he cross his way.
The story is simple and at the same time very dark, good for a survival map, who doesn't really need a much of a complex story, though i would like to see more of it.
Conclusion: At First the map is a really great, challenging map who all of us need to try, and has a really good amount of difficult, but sometimes during the adventure there is flaws like over powered weapons or down right annoying characters, that would make the player hate the map. At the end: A Great map that everyone should try out
- 6/10 -
Map Rate: This is better than skyblock, but is lower than the Vechs super hostile series
I was going to point out that curse broke all the videos, but it looks like you already noticed. Guess I'll be the first to resubmit my links and go ahead and add in parts 19 and 20:
Hold the House is one of the larger scaled survival maps that I'm sad are so few and far between. Survival maps have become small survival islands so much of the time, that people seem to forget that any randomly generated seed is really a survival map. A user created survival map is just imposing challenges and/or restrictions on the normal minecraft gameplay. Most survival maps accomplish this by limiting the size and resources of the map, but that is not the only way to add challenge to minecraft, and Hold the House does so by eliminating all the grass and blocking out the sun permanently. It's an interesting map.
Function:
Firstly, I will specify that I am reviewing the eternal night mode. Having the easier difficulty there is a nice touch for the easy-going player, but I think you should recommend the eternal night mode since the no cloud mode is a bit too easy. On to my rants...
Because a survival map doesn't generally have the large buildng projects and puzzle making of the other custom map types, the biggest challenge a survival mapmaker has to undergo is balancing the maps difficulty level. And because survival maps lack the big build projects and puzzles to distract from standard minecraft gameplay, the basic challenge level of surviving comes under much greater scrutiny. Hold the House has an issue with its challenge difficulty, not because it is too hard or too easy, but because it is inconsistent. The difficulty to accomplish a task and its reward are not balanced. For example, had I headed down to the beach or the craters right away, I would have been fighting through god-forsaken wasteland and been rewarded with extremely little useful items and met with hundreds of mobs. On the contrary, though, my first instinct was to check the hills first, and in about 10 minutes I had a bucket of lava, a bucket of water, infinite wood (with all my bonemeal), full golden armor, a diamond sword, and enough coal and iron to rule the world. Survival maps are always a clock to see how long it takes until I'm invincible, and finding Dirtydishdog's hobo camp was a food supply away from me being invincible. (I hit invincible when I found a red mushroom to go with my brown mushroom.) I tried no cloud mode first, so I understood most of the landscape before starting eternal night, but mostly because of the supplies at the hobo camp, I could light up about 60% of the surface with close to 700 torches in little more than an hour. All this because I happened to find the most broken secret area first.
This lack of balance applies to all the challenges as well. I don't expect all the challenges to be equally difficult because that would be stupid and probably boring, but I do expect the effort and reward to have some sort of proportionality. Exploring the caves and caverns is not overly challenging and gives many immediate rewards. Going to the End and slaying the dragon is quite difficult and gets practically no reward. At any rate, the map does have quite a daunting list of challenges and an entertaing collection of map features and does a nice job of getting the player involved in the map. I'm not sure if this was intentional, but the landmines at the beginning were a good way of getting the player started with a few stacks of construction materials to work with. I don't like that the single sectioned-off challenge was a maze.
6/10
Form:
The dirt wasteland looked pretty good. The man-made terrain blended in quite well with the game generated areas, which I know from experience is more difficult that it sounds. Each little landmark was appealing in its own way, and most of the joke signs were fun. Some pieces were a bit undermade, like the spectators booth was a little plain and the enchanting table was just sort of there, an undecorated challenge completion just sitting in the air. Basically, on a wide macro scale, the map had nice aesthetic features. On a micro scale, the individual landmarks and secret areas could use more detail.
5/10
Flavor:
I like the back story and the way you explained the walls and ceilings. It took a little imagination, but getting the player's imagination involved is a good thing in minecraft. I have one issues with the story itself. I don't like that 2 year time period line. I think 2 weeks surviving alone would accomplish the same thing without making the player wonder why the character accomplished nothing in two years but could light the whole surface with a couple of hours of work. I don't like the name of the map. I don't think it fits, since the first thing any reasonable player will do is dismantle the house to use the wood. I don't know what you would call it, though.
Anyway, most of the map focused little or none on the backstory, but the feel was consistent that the secret areas were more like easter eggs than plot points, and they were just there to find while I undertook the real task of fighting back and scaring off the hordes of monsters trying to kill me.
6/10
Uniqueness:
I like the sun blocking and I like that you incorporated that into a story. The same goes for the elimination of the grass. These made for a good challenge and were well explained. It was very much its own map and definitely is a unique experience.
Overall Score: 17/30 and
Would I recommend it?
- I had to think about this one. I'd definitely only recommend the eternal night mode. The challenge of no grass and eternal darkness is what makes this fun, so the only time I'd recommend this would be hard mode to a more veteran survivor.
I'm afraid this topic may be dead, BUT we did finish the map and all 26 parts (plus the two-part finale) are uploaded. As of now, this playlist is only Hold the House, so you can get all the links there (but more custom maps may be filling it up soon).
Well, we had fun playing your map, and if this isn't dead, then good luck with future updates!
Also, the Labryinth was hella fun....too many zombies poking around the corners. The end was totally worth it, even if it meant going back a second time lol.
Thanks for replying!
yeah sure lol i dont care how you get into the meth lab :biggrin.gif: long as you found it and cooked up something in it, its challenge complete. Lol thx about labyrinth, i actually just removed a bunch of treasure in the new 1.2 version. Hope it balances it out. Thx for replying! :biggrin.gif:
so hows your review going? and i could see about you helping us: what skills could you bring to the map?
The Map present a fair difficult, its headed towards Minecraft players with more experience of survival, The map itself have a lot of content, but because the gameplay area is so small it gives the feeling that the player has no place to go, i would suggest more content in the surface. The map has a good balance of hard difficult and fairness, but just the start, the treasures of, for example: The Maze, are really un-balanced, giving the player way too many weapons, making the map easy to that point.
The Loneliness is really demonstrated in the map, the hopeless fear of a wasted land is accomplished to say the least.
The characters.. well i could say there is none, but there is a couple of signs, who invite you to dangers for the reward of treasure, this "Character" is a total *******, died more that one time because of him, and it really makes the player ragequit sometimes. The tries to put humor in this map are really bad accomplished, as well for making the player just really dislike whatever sign he cross his way.
The story is simple and at the same time very dark, good for a survival map, who doesn't really need a much of a complex story, though i would like to see more of it.
Conclusion: At First the map is a really great, challenging map who all of us need to try, and has a really good amount of difficult, but sometimes during the adventure there is flaws like over powered weapons or down right annoying characters, that would make the player hate the map. At the end: A Great map that everyone should try out
- 6/10 -
Map Rate: This is better than skyblock, but is lower than the Vechs super hostile series
-I have played a huge amount of adventure maps, and i am making my own
-I am a experienced reviewer and map creator.
-I am a experienced MIND TWISTER, that means i make puzzles with a huge difficult, but at the same time fair.
-My Great talent is REDSTONE, all kinds of machines, any machine, anything including redstone i can make it.
-Big Structures, I am a good artist in this way (in the banner below, there is a image of a robot, i made that)
-Story teller, I made complex stories, with twists and turns, i can assign everything to the story
That is enough? :laugh.gif:
That sounds great! im actualy getting a new laptop soon. im bidding on ebay on it so if i win i hope to have in 3-5 days. ANyway when i get it im gonna finish the land generation of the sequel (As u might now its islands. I have already finshed constructing the islands now i need to place them in an ocean, any suggestions on doing that?) But yeh once I finish that you can come help us out with redstone traps, parkor, ect. We plan to make the sequel amazing. We build it on a server (Sadly hamanchi becuz im unable to port foward) but yeh when you ready i can send you the server info and maybe you can get started! that sound all good to u?
oh and thx for review! i love input like this!
mmk ill pm when im ready, could be up to a week idk yet
You cant, u have to find some grass
And sorry everyone! the forums released a completely stupid design update and it removed all the videos on my page! please resend your links!!!!
http://www.youtube.com/watch?v=IjXn7gzp8KM
by Warhawk193
Thread- http://www.minecraftforum.net/topic/1028003-
Hold the House is one of the larger scaled survival maps that I'm sad are so few and far between. Survival maps have become small survival islands so much of the time, that people seem to forget that any randomly generated seed is really a survival map. A user created survival map is just imposing challenges and/or restrictions on the normal minecraft gameplay. Most survival maps accomplish this by limiting the size and resources of the map, but that is not the only way to add challenge to minecraft, and Hold the House does so by eliminating all the grass and blocking out the sun permanently. It's an interesting map.
Function:
Firstly, I will specify that I am reviewing the eternal night mode. Having the easier difficulty there is a nice touch for the easy-going player, but I think you should recommend the eternal night mode since the no cloud mode is a bit too easy. On to my rants...
Because a survival map doesn't generally have the large buildng projects and puzzle making of the other custom map types, the biggest challenge a survival mapmaker has to undergo is balancing the maps difficulty level. And because survival maps lack the big build projects and puzzles to distract from standard minecraft gameplay, the basic challenge level of surviving comes under much greater scrutiny. Hold the House has an issue with its challenge difficulty, not because it is too hard or too easy, but because it is inconsistent. The difficulty to accomplish a task and its reward are not balanced. For example, had I headed down to the beach or the craters right away, I would have been fighting through god-forsaken wasteland and been rewarded with extremely little useful items and met with hundreds of mobs. On the contrary, though, my first instinct was to check the hills first, and in about 10 minutes I had a bucket of lava, a bucket of water, infinite wood (with all my bonemeal), full golden armor, a diamond sword, and enough coal and iron to rule the world. Survival maps are always a clock to see how long it takes until I'm invincible, and finding Dirtydishdog's hobo camp was a food supply away from me being invincible. (I hit invincible when I found a red mushroom to go with my brown mushroom.) I tried no cloud mode first, so I understood most of the landscape before starting eternal night, but mostly because of the supplies at the hobo camp, I could light up about 60% of the surface with close to 700 torches in little more than an hour. All this because I happened to find the most broken secret area first.
This lack of balance applies to all the challenges as well. I don't expect all the challenges to be equally difficult because that would be stupid and probably boring, but I do expect the effort and reward to have some sort of proportionality. Exploring the caves and caverns is not overly challenging and gives many immediate rewards. Going to the End and slaying the dragon is quite difficult and gets practically no reward. At any rate, the map does have quite a daunting list of challenges and an entertaing collection of map features and does a nice job of getting the player involved in the map. I'm not sure if this was intentional, but the landmines at the beginning were a good way of getting the player started with a few stacks of construction materials to work with. I don't like that the single sectioned-off challenge was a maze.
6/10
Form:
The dirt wasteland looked pretty good. The man-made terrain blended in quite well with the game generated areas, which I know from experience is more difficult that it sounds. Each little landmark was appealing in its own way, and most of the joke signs were fun. Some pieces were a bit undermade, like the spectators booth was a little plain and the enchanting table was just sort of there, an undecorated challenge completion just sitting in the air. Basically, on a wide macro scale, the map had nice aesthetic features. On a micro scale, the individual landmarks and secret areas could use more detail.
5/10
Flavor:
I like the back story and the way you explained the walls and ceilings. It took a little imagination, but getting the player's imagination involved is a good thing in minecraft. I have one issues with the story itself. I don't like that 2 year time period line. I think 2 weeks surviving alone would accomplish the same thing without making the player wonder why the character accomplished nothing in two years but could light the whole surface with a couple of hours of work. I don't like the name of the map. I don't think it fits, since the first thing any reasonable player will do is dismantle the house to use the wood. I don't know what you would call it, though.
Anyway, most of the map focused little or none on the backstory, but the feel was consistent that the secret areas were more like easter eggs than plot points, and they were just there to find while I undertook the real task of fighting back and scaring off the hordes of monsters trying to kill me.
6/10
Uniqueness:
I like the sun blocking and I like that you incorporated that into a story. The same goes for the elimination of the grass. These made for a good challenge and were well explained. It was very much its own map and definitely is a unique experience.
Overall Score: 17/30 and
Would I recommend it?
- I had to think about this one. I'd definitely only recommend the eternal night mode. The challenge of no grass and eternal darkness is what makes this fun, so the only time I'd recommend this would be hard mode to a more veteran survivor.
Well, we had fun playing your map, and if this isn't dead, then good luck with future updates!