Hey, I made a very efficient Mob grinder but I can't seem to find any reeds on the map to make bookshelves for enchanting. Can I get any help out here?
Hey, I made a very efficient Mob grinder but I can't seem to find any reeds on the map to make bookshelves for enchanting. Can I get any help out here?
There's reeds in three different areas of the map. In the lava pyramid, in the area next to the big tree that looks like pillars between clouds, and in the nether area. The reeds in the pyramid are probably the easiest to access. Hope that helps and doesn't spoil it for you too much.
There's reeds in three different areas of the map. In the lava pyramid, in the area next to the big tree that looks like pillars between clouds, and in the nether area. The reeds in the pyramid are probably the easiest to access. Hope that helps and doesn't spoil it for you too much.
Could you offer a noob to romhack hard map some tips?
Where do I get a constant food source?
I've lit up most of starting island but I've quite literally ran out of light sources. And I've exhasted my glowstone at spawn. Help?
Where do I get iron?
And are you going to make non romhack hard maps in the future?
Rollback Post to RevisionRollBack
That's three mass invasions within the same bloody month! I mean, seriously! The UDTU is attacking now, Blue has a sleeper attack coming soon, and now an invasion by space pirates? What is this, Russia if every american-made FPS happened at once?! - MagicallyDwarven
There's reeds in three different areas of the map. In the lava pyramid, in the area next to the big tree that looks like pillars between clouds, and in the nether area. The reeds in the pyramid are probably the easiest to access. Hope that helps and doesn't spoil it for you too much.
Oh, my, seems like I looted the chest in the pyramid but completely forgot to grab the reeds. Thank you for the heads up, sir.
Could you offer a noob to romhack hard map some tips?
Where do I get a constant food source?
I've lit up most of starting island but I've quite literally ran out of light sources. And I've exhasted my glowstone at spawn. Help?
Where do I get iron?
And are you going to make non romhack hard maps in the future?
You can get a more light by using the stone located at the spawn building to make a furnace to make charcoal with the birch logs. Iron can be found later in the map but you will have to find it for yourself.
You can get a more light by using the stone located at the spawn building to make a furnace to make charcoal with the birch logs. Iron can be found later in the map but you will have to find it for yourself.
CHARCOAl. You sir are amazing.
Rollback Post to RevisionRollBack
That's three mass invasions within the same bloody month! I mean, seriously! The UDTU is attacking now, Blue has a sleeper attack coming soon, and now an invasion by space pirates? What is this, Russia if every american-made FPS happened at once?! - MagicallyDwarven
Could you offer a noob to romhack hard map some tips?
Where do I get a constant food source?
I've lit up most of starting island but I've quite literally ran out of light sources. And I've exhasted my glowstone at spawn. Help?
Where do I get iron?
And are you going to make non romhack hard maps in the future?
The starting island is designed to give just the bare essentials. Use available stone to make a furnace. Use wood to make charcoal. Once you run out of available food you'll either have to make a mob spawners/grinder or, leave the island. There's basically 5 branches that stem from the island. The finite source of wood on the starting island should give you an idea where to head o first. I also use visual cues like big glowing pyramids :wink.gif:
In regards to future maps, Yes! I'm working on a few more right now. Two new "vinyl fantasy" series, varying difficulties. And also a Skyblock survival variation. This thread will be the source for all things vinyl fantasy, I might make a separate thread for the block survival map. Good luck whiteblade :smile.gif:
The starting island is designed to give just the bare essentials. Use available stone to make a furnace. Use wood to make charcoal. Once you run out of available food you'll either have to make a mob spawners/grinder or, leave the island. There's basically 5 branches that stem from the island. The finite source of wood on the starting island should give you an idea where to head o first. I also use visual cues like big glowing pyramids :wink.gif:
In regards to future maps, Yes! I'm working on a few more right now. Two new "vinyl fantasy" series, varying difficulties. And also a Skyblock survival variation. This thread will be the source for all things vinyl fantasy, I might make a separate thread for the block survival map. Good luck whiteblade :smile.gif:
Well. After 18 deaths I gave up and I'm just going on a sight seeing tour. For your enjoyment I will list the cause of my deaths.
1. Putting record in at tutorial
2. Wut mr zombie? You want to eat me?
3. Creeper related
4. Creeper goes off setting off the tnt charges that you placed underneath the trees
5. Falling D:
6. Creeper related
7. Don't look at the Endermen.
8. Oh look at me jumping between the islands hav- *Falls*
9. Skeli sniped me while bulid bridges
10. Wait when did trees start leaking lava? OH SH-
11. Never play pong with a ghast..
12. Nom nom nom Zombies are gonna feast tonight
13. *Destracted by the glowing pyamid and falls off*
14. WTH CREATOR. CREEPER SPAWNERS? RLY?
15. Blew myself up xD
16. Now to climb back down from the Jukebox room.. * Walks into space and dies*
17. The Creeper gods have forsaken me..
18. While transporting records I fall to my death.. ./RAGEQUIT
Over all great map. The comparsion to vechs is gonna come up but I seriously thought you did a good job. Even outclassing him in some of design for the areas. Anywho I continue on. Exploring the great dungeons.
Rollback Post to RevisionRollBack
That's three mass invasions within the same bloody month! I mean, seriously! The UDTU is attacking now, Blue has a sleeper attack coming soon, and now an invasion by space pirates? What is this, Russia if every american-made FPS happened at once?! - MagicallyDwarven
There's also the *other* part 6 that didn't work out so well in the description.
=)
Nice!
Foot, this prolly won't apply to you but, for anyone interested: I added a new RESOURCES section to the front page. Right now, it consists of two overhead maps with area names. I plan on adding more, make it like a strategy guide.
Gee, I wonder if this spot is important... Nah, probably just my imagination.
Also, that's some nice spawners you have there, it'd be a shame if something were to happen to them...
I finished "Broken Wizard". I wasn't expecting 11 to be there to be honest, I was expecting mall. (The other area looked Evil-er) I just went there and cleared the bottom all the way to the vinyl case. When I saw the "surprise" around it, I made a giant bridge towards my base. My plan was to get in, grab the disk and run away far enough to make everything despawn, and it worked! As for the bonus ores... I was curious and I basically did those 2 areas immediately after 11.
As for the last disk, I did NOT use the intended way from the starting island, there was no need to waste my time with that. I just bridged from "Broken Wizard" and went straight for the disk. There was no need to search for loot (Even thought I did find one chest). Also... you have a messed up fascination with magma cubes.
11/11 disks!
4/4 bonus blocks!
2/2 bonus ores!
You know what that means... :
This is my completed world (map version 1.0.1). You should be located in my base, near the JM (Which is also my spawn point if I die). Sadly, I didn't make any minecart tracks, so you'll have to walk to get anywhere. There was no point to waste time with that if I can just sprint/climb ladders. If you can turn the world into creative mode, you should be able to fly around and see what/where/how. After doing about half the disks, I had enough loot in my possession to go straight for the disks, so I didn't fully explore some of the areas. Also, I never managed to find birch saplings or netherward :sad.gif:
Something odd :
(big spoiler, bigger than everything else)
(This is your last warning, this could potentially ruin your experience with the map)
I could totally break this obsidian and steal a lapis block you know... maybe you shouldn't make your mechanism out of a bonus block, just saying. :dry.gif:
Gee, I wonder if this spot is important... Nah, probably just my imagination.
Also, that's some nice spawners you have there, it'd be a shame if something were to happen to them...
I finished "Broken Wizard". I wasn't expecting 11 to be there to be honest, I was expecting mall. (The other area looked Evil-er) I just went there and cleared the bottom all the way to the vinyl case. When I saw the "surprise" around it, I made a giant bridge towards my base. My plan was to get in, grab the disk and run away far enough to make everything despawn, and it worked! As for the bonus ores... I was curious and I basically did those 2 areas immediately after 11.
As for the last disk, I did NOT use the intended way from the starting island, there was no need to waste my time with that. I just bridged from "Broken Wizard" and went straight for the disk. There was no need to search for loot (Even thought I did find one chest). Also... you have a messed up fascination with magma cubes.
11/11 disks!
4/4 bonus blocks!
2/2 bonus ores!
You know what that means... :
This is my completed world (map version 1.0.1). You should be located in my base, near the JM (Which is also my spawn point if I die). Sadly, I didn't make any minecart tracks, so you'll have to walk to get anywhere. There was no point to waste time with that if I can just sprint/climb ladders. If you can turn the world into creative mode, you should be able to fly around and see what/where/how. After doing about half the disks, I had enough loot in my possession to go straight for the disks, so I didn't fully explore some of the areas. Also, I never managed to find birch saplings or netherward :sad.gif:
Something odd :
(big spoiler, bigger than everything else)
(This is your last warning, this could potentially ruin your experience with the map)
I could totally break this obsidian and steal a lapis block you know... maybe you shouldn't make your mechanism out of a bonus block, just saying. :dry.gif:
Whoa congrats!
Do you have any idea on total playtime? Trying to get an average figured out.
Wow! I really appreciate all the feedback and screenshots, you've been very helpful. To answer some of your questions:
The birch and the netherwart: There's no birch! Birch is my favorite tree for farming because of growth pattern. I wanted to be mean and trolly so, no birch in the map :biggrin.gif: The netherwart only existed in one place, Broken Wizard. On second thought, I probably should have included some in the nether area :/ Sorry about that.
The lapis: Yep, you are definitely right about that. I recently re-wired the whole monument and caught that fatal flaw as well. Fixed!
Thanks again and hope you enjoyed! I've got some new maps in the works so, stop by every once in a while :smile.gif:
WOW! Massive! But that's too hard for me sadly :sad.gif:
I've got a few more maps in mind for this series that may not be quite soooo difficult. Still a ways before next release. Stop by every now and then :smile.gif:
I estimate my play time to be about 80 hours distributed in a little more than 2 weeks. I love challenging maps. :laugh.gif:
I just realized... I could've made a cobblestone generator... :dry.gif: oh well, I would've used that cobble as a building material more than everything else since I had infinite iron after the 2nd disk. That definitely made the map a lot easier. I was surprised you didn't do this with the gold instead. If you think about it, the gold allows you to have crappy/fast tools that can't mine iron or better and somewhat average armor that breaks fast (Not as OP as the iron armor, at least). As for the lack of huge quantities of diamond, that's a good thing. The diamond armor basically gives you immortality.
80 hours?! OMG. Hmmm...definitely glad I'm saving this one (until I'm unemployed haha).
Keep in mind that most of these hours were used for farming (2 food farm (4 total, I destroyed 2 useless ones) tree farm, 3 mobs farms), gathering resources (Especially building blocks and loot found in chests) and a LOT of movements back and forth between areas.
All following episodes will be in 1.1 and there should be some improvements in sound and video quality over the next week or so..
Awesome! You ARE lucky. Oh, btw, WHY U NO like my 2x2 tunnel maze? Here I make you this nice tunnel system and you go climbing around the ice stalactites and stalagmites like a madman! You like pain don't you?
this is so cool man nice job i download it right now but
where is the texturepack?
Thanks! The texture pack I used in the trailer video is Misa's Realistic HD but, you can use any texture pack you want on this map. It shouldn't effect gameplay unless you use a really weird one.
V1.1.0 Jan. 15, 2012
-Updated the map to meet new requirements for Minecraft 1.1
-Added a few architectural details to the JBM and the Field Training module
-Added a slightly more fruitful food system to the Starting Island.
Sigh. You guys make me sad. I really want you to suffer but, apparently you just want to have everything handed to you and that's your idea of a hard survival map. Ughgh. Well I gave you some options for that on the starting island. Try to do better. Also, I hate you, die horribly and all that common CTM speak and stuff...
V1.1.0 Jan. 15, 2012
Sigh. You guys make me sad. I really want you to suffer but, apparently you just want to have everything handed to you and that's your idea of a hard survival map. Ughgh. Well I gave you some options for that on the starting island.
When you start a challenging map, you have nothing. Now, if you can deal with having a max amount of monster around you with a crappy tool as weapon, you're not gonna die. However, you have no food either. The risk of death by starvation is really high. Every single piece of rotten flesh and spider eye will be important as long as you don't have a renewable source of food. Those that do not care for the amount of deaths will most likely commit suicide simply to refill the food bar. There's a difference between a challenge and an annoyance. :dry.gif:
The fact that this is an open world map means that players might not find food immediately depending on where he/she goes. Giving food in the starting island is a good thing, especially if there's like 4 players starting the map. Food isn't gonna help you bridge across while you get shot down into the void by skeletons. :cool.gif:
If you are worried that too much food will give an edge to the player because of the regen effect, give us crappy food like rotten flesh. You could also give us zombie spawners. If we manage to take control of them, we basically get an infinite amount of crappy food. We can thus stay alive without being able to enjoy the regen effect for a long time. Challenge and reward all in one. :smile.gif:
My personal experience on the map regarding food :
I got infinite food after finding a grass block. Took quite some time. I got access to bread, chicken, pork and steak. Grass is truly the ultimate food source IMO.
I don't bother with chicken, might as well get the best meat, if available.
Bread is ridiculously easy and fast to get if you have bonemeal.
Cooked fish is EXACTLY like bread, why even bother (Unless if bread cannot be obtained, then I might reconsider).
Yes, melon is crappier than stew... that doesn't even stack. It's related to saturation.
I rather get poisoned for 5 seconds instead of not having any saturation.
And rotten flesh is just awful for waaayyy too many reasons, I avoid it like the plague.
If you don't know about saturation, it's basically your 2nd food bar. It's a hidden value that gets used before the food bar you see on the screen. Every food gives saturation, some more than others, which is why it takes way longer to get hungry is you eat steak compared to cake. You can tell if you used up all the saturation if the food bar shakes or not. Knowing that, I rather have 1 steak than 8 cookies, simply because the steak will make you last 1.625 times longer than 8 cookies combined (1x13 saturation versus 1x8 saturation). That's the power of saturation.
---------------------------------------
Now that the armor is no longer glitched (giving 2 times as much protection as it should), I'm pretty sure I would have a harder time with the map. But that doesn't mean you should give iron like candy either. For example, 1 bucket basically give you access to lava (If there's any), infinite water everywhere (unless there's only 1 water source block in the map) and infinite cobblestone (if you can find 1 water and 1 lava source). Definitely an OP material.
When you start a challenging map, you have nothing. Now, if you can deal with having a max amount of monster around you with a crappy tool as weapon, you're not gonna die. However, you have no food either. The risk of death by starvation is really high. Every single piece of rotten flesh and spider eye will be important as long as you don't have a renewable source of food. Those that do not care for the amount of deaths will most likely commit suicide simply to refill the food bar. There's a difference between a challenge and an annoyance. :dry.gif:
The fact that this is an open world map means that players might not find food immediately depending on where he/she goes. Giving food in the starting island is a good thing, especially if there's like 4 players starting the map. Food isn't gonna help you bridge across while you get shot down into the void by skeletons. :cool.gif:
If you are worried that too much food will give an edge to the player because of the regen effect, give us crappy food like rotten flesh. You could also give us zombie spawners. If we manage to take control of them, we basically get an infinite amount of crappy food. We can thus stay alive without being able to enjoy the regen effect for a long time. Challenge and reward all in one. :smile.gif:
My personal experience on the map regarding food :
I got infinite food after finding a grass block. Took quite some time. I got access to bread, chicken, pork and steak. Grass is truly the ultimate food source IMO.
I don't bother with chicken, might as well get the best meat, if available.
Bread is ridiculously easy and fast to get if you have bonemeal.
Cooked fish is EXACTLY like bread, why even bother (Unless if bread cannot be obtained, then I might reconsider).
Yes, melon is crappier than stew... that doesn't even stack. It's related to saturation.
I rather get poisoned for 5 seconds instead of not having any saturation.
And rotten flesh is just awful for waaayyy too many reasons, I avoid it like the plague.
If you don't know about saturation, it's basically your 2nd food bar. It's a hidden value that gets used before the food bar you see on the screen. Every food gives saturation, some more than others, which is why it takes way longer to get hungry is you eat steak compared to cake. You can tell if you used up all the saturation if the food bar shakes or not. Knowing that, I rather have 1 steak than 8 cookies, simply because the steak will make you last 1.625 times longer than 8 cookies combined (1x13 saturation versus 1x8 saturation). That's the power of saturation.
---------------------------------------
Now that the armor is no longer glitched (giving 2 times as much protection as it should), I'm pretty sure I would have a harder time with the map. But that doesn't mean you should give iron like candy either. For example, 1 bucket basically give you access to lava (If there's any), infinite water everywhere (unless there's only 1 water source block in the map) and infinite cobblestone (if you can find 1 water and 1 lava source). Definitely an OP material.
I had my suspicions about saturation but, didn't know the science behind it. Thanks again for the awesome feedback. Oh, zombie spawner was indeed the solution :smile.gif:
I haven't seen the changes made..and I'm kinda confused as to where the need to make the map easier has come from, but, from my perspective, it seems a shame as there are so few really challenging maps around. There is already some food on the starting island and it's not hard to focus on zombies to get meat or to make some kinda of rudimentary grinder. The hunger bar is one of the few ways that mojang has made survival more difficult (as opposed to easier) in the last year or so.
If people play SMP on the map and food becomes more of an issue then either (a) it's a con for the pro of having more hands or (:cool.gif: have a SMP version of the map?
Well, I was kind of being melodramatic xD I did make the map "potentially" easier. It was just a little painful for me to see some players get stuck on that spawn island, out of food completely. Really slows the gameplay down. Could be the player's fault for not coming up with a strategy and just running into it too fast. Or could be that they just keep falling in cheaty holes and losing all their stuff. I guess what I wanted to do was make a possible solution to getting stuck there with nothing but a wooden axe. I didn't amend much else on the map. I just wanted there to be a loop hole for myself as a mapmaker when someone says the starting island is too grindy. Everything's there. Now it's ALL in how it's played. Overall, I think it evens out. Plus, like Avenger said, when you get off the island, depending on which area you go to, resources can become very abundant. So once the starting island is locked down the game changes quite a bit from "survival island" into more of a dungeon crawler / exploration based map. I'm happy with it. On to Vinyl Fantasy II!!!!! :biggrin.gif:
Could you offer a noob to romhack hard map some tips?
Where do I get a constant food source?
I've lit up most of starting island but I've quite literally ran out of light sources. And I've exhasted my glowstone at spawn. Help?
Where do I get iron?
And are you going to make non romhack hard maps in the future?
Oh, my, seems like I looted the chest in the pyramid but completely forgot to grab the reeds. Thank you for the heads up, sir.
You can get a more light by using the stone located at the spawn building to make a furnace to make charcoal with the birch logs. Iron can be found later in the map but you will have to find it for yourself.
CHARCOAl. You sir are amazing.
The starting island is designed to give just the bare essentials. Use available stone to make a furnace. Use wood to make charcoal. Once you run out of available food you'll either have to make a mob spawners/grinder or, leave the island. There's basically 5 branches that stem from the island. The finite source of wood on the starting island should give you an idea where to head o first. I also use visual cues like big glowing pyramids :wink.gif:
In regards to future maps, Yes! I'm working on a few more right now. Two new "vinyl fantasy" series, varying difficulties. And also a Skyblock survival variation. This thread will be the source for all things vinyl fantasy, I might make a separate thread for the block survival map. Good luck whiteblade :smile.gif:
Well. After 18 deaths I gave up and I'm just going on a sight seeing tour. For your enjoyment I will list the cause of my deaths.
1. Putting record in at tutorial
2. Wut mr zombie? You want to eat me?
3. Creeper related
4. Creeper goes off setting off the tnt charges that you placed underneath the trees
5. Falling D:
6. Creeper related
7. Don't look at the Endermen.
8. Oh look at me jumping between the islands hav- *Falls*
9. Skeli sniped me while bulid bridges
10. Wait when did trees start leaking lava? OH SH-
11. Never play pong with a ghast..
12. Nom nom nom Zombies are gonna feast tonight
13. *Destracted by the glowing pyamid and falls off*
14. WTH CREATOR. CREEPER SPAWNERS? RLY?
15. Blew myself up xD
16. Now to climb back down from the Jukebox room.. * Walks into space and dies*
17. The Creeper gods have forsaken me..
18. While transporting records I fall to my death.. ./RAGEQUIT
Over all great map. The comparsion to vechs is gonna come up but I seriously thought you did a good job. Even outclassing him in some of design for the areas. Anywho I continue on. Exploring the great dungeons.
Nice!
Foot, this prolly won't apply to you but, for anyone interested: I added a new RESOURCES section to the front page. Right now, it consists of two overhead maps with area names. I plan on adding more, make it like a strategy guide.
Gee, I wonder if this spot is important... Nah, probably just my imagination.
Also, that's some nice spawners you have there, it'd be a shame if something were to happen to them...
I finished "Broken Wizard". I wasn't expecting 11 to be there to be honest, I was expecting mall. (The other area looked Evil-er) I just went there and cleared the bottom all the way to the vinyl case. When I saw the "surprise" around it, I made a giant bridge towards my base. My plan was to get in, grab the disk and run away far enough to make everything despawn, and it worked! As for the bonus ores... I was curious and I basically did those 2 areas immediately after 11.
As for the last disk, I did NOT use the intended way from the starting island, there was no need to waste my time with that. I just bridged from "Broken Wizard" and went straight for the disk. There was no need to search for loot (Even thought I did find one chest). Also... you have a messed up fascination with magma cubes.
11/11 disks!
4/4 bonus blocks!
2/2 bonus ores!
You know what that means... :
Complete victory!
My save :
This is my completed world (map version 1.0.1). You should be located in my base, near the JM (Which is also my spawn point if I die). Sadly, I didn't make any minecart tracks, so you'll have to walk to get anywhere. There was no point to waste time with that if I can just sprint/climb ladders. If you can turn the world into creative mode, you should be able to fly around and see what/where/how. After doing about half the disks, I had enough loot in my possession to go straight for the disks, so I didn't fully explore some of the areas. Also, I never managed to find birch saplings or netherward :sad.gif:
Something odd :
I could totally break this obsidian and steal a lapis block you know... maybe you shouldn't make your mechanism out of a bonus block, just saying. :dry.gif:
Whoa congrats!
Wow! I really appreciate all the feedback and screenshots, you've been very helpful. To answer some of your questions:
The birch and the netherwart: There's no birch! Birch is my favorite tree for farming because of growth pattern. I wanted to be mean and trolly so, no birch in the map :biggrin.gif: The netherwart only existed in one place, Broken Wizard. On second thought, I probably should have included some in the nether area :/ Sorry about that.
The lapis: Yep, you are definitely right about that. I recently re-wired the whole monument and caught that fatal flaw as well. Fixed!
Thanks again and hope you enjoyed! I've got some new maps in the works so, stop by every once in a while :smile.gif:
I've got a few more maps in mind for this series that may not be quite soooo difficult. Still a ways before next release. Stop by every now and then :smile.gif:
That is very much appreciated Denzien :biggrin.gif: More on the way, well, a ways away atm but, more in the works for sure!
Keep in mind that most of these hours were used for farming (2 food farm (4 total, I destroyed 2 useless ones) tree farm, 3 mobs farms), gathering resources (Especially building blocks and loot found in chests) and a LOT of movements back and forth between areas.
Awesome! You ARE lucky. Oh, btw, WHY U NO like my 2x2 tunnel maze? Here I make you this nice tunnel system and you go climbing around the ice stalactites and stalagmites like a madman! You like pain don't you?
LOL! The first meme about ME
Thanks! The texture pack I used in the trailer video is Misa's Realistic HD but, you can use any texture pack you want on this map. It shouldn't effect gameplay unless you use a really weird one.
-Updated the map to meet new requirements for Minecraft 1.1
-Added a few architectural details to the JBM and the Field Training module
-Added a slightly more fruitful food system to the Starting Island.
Sigh. You guys make me sad. I really want you to suffer but, apparently you just want to have everything handed to you and that's your idea of a hard survival map. Ughgh. Well I gave you some options for that on the starting island. Try to do better. Also, I hate you, die horribly and all that common CTM speak and stuff...
When you start a challenging map, you have nothing. Now, if you can deal with having a max amount of monster around you with a crappy tool as weapon, you're not gonna die. However, you have no food either. The risk of death by starvation is really high. Every single piece of rotten flesh and spider eye will be important as long as you don't have a renewable source of food. Those that do not care for the amount of deaths will most likely commit suicide simply to refill the food bar. There's a difference between a challenge and an annoyance. :dry.gif:
The fact that this is an open world map means that players might not find food immediately depending on where he/she goes. Giving food in the starting island is a good thing, especially if there's like 4 players starting the map. Food isn't gonna help you bridge across while you get shot down into the void by skeletons. :cool.gif:
If you are worried that too much food will give an edge to the player because of the regen effect, give us crappy food like rotten flesh. You could also give us zombie spawners. If we manage to take control of them, we basically get an infinite amount of crappy food. We can thus stay alive without being able to enjoy the regen effect for a long time. Challenge and reward all in one. :smile.gif:
My personal experience on the map regarding food :
My opinion on the most used food :
I don't bother with chicken, might as well get the best meat, if available.
Bread is ridiculously easy and fast to get if you have bonemeal.
Cooked fish is EXACTLY like bread, why even bother (Unless if bread cannot be obtained, then I might reconsider).
Yes, melon is crappier than stew... that doesn't even stack. It's related to saturation.
I rather get poisoned for 5 seconds instead of not having any saturation.
And rotten flesh is just awful for waaayyy too many reasons, I avoid it like the plague.
If you don't know about saturation, it's basically your 2nd food bar. It's a hidden value that gets used before the food bar you see on the screen. Every food gives saturation, some more than others, which is why it takes way longer to get hungry is you eat steak compared to cake. You can tell if you used up all the saturation if the food bar shakes or not. Knowing that, I rather have 1 steak than 8 cookies, simply because the steak will make you last 1.625 times longer than 8 cookies combined (1x13 saturation versus 1x8 saturation). That's the power of saturation.
---------------------------------------
Now that the armor is no longer glitched (giving 2 times as much protection as it should), I'm pretty sure I would have a harder time with the map. But that doesn't mean you should give iron like candy either. For example, 1 bucket basically give you access to lava (If there's any), infinite water everywhere (unless there's only 1 water source block in the map) and infinite cobblestone (if you can find 1 water and 1 lava source). Definitely an OP material.
I had my suspicions about saturation but, didn't know the science behind it. Thanks again for the awesome feedback. Oh, zombie spawner was indeed the solution :smile.gif:
Well, I was kind of being melodramatic xD I did make the map "potentially" easier. It was just a little painful for me to see some players get stuck on that spawn island, out of food completely. Really slows the gameplay down. Could be the player's fault for not coming up with a strategy and just running into it too fast. Or could be that they just keep falling in cheaty holes and losing all their stuff. I guess what I wanted to do was make a possible solution to getting stuck there with nothing but a wooden axe. I didn't amend much else on the map. I just wanted there to be a loop hole for myself as a mapmaker when someone says the starting island is too grindy. Everything's there. Now it's ALL in how it's played. Overall, I think it evens out. Plus, like Avenger said, when you get off the island, depending on which area you go to, resources can become very abundant. So once the starting island is locked down the game changes quite a bit from "survival island" into more of a dungeon crawler / exploration based map. I'm happy with it. On to Vinyl Fantasy II!!!!! :biggrin.gif: