I need a bit of help. I've found 3 Emeralds in the Sonic 2 levels, but i am clueless as to which levels actually contain a chaos emerald. I just started casino night, and i'm not looking for dead giveaways where they are in the levels, just what levels have them.
I need a bit of help. I've found 3 Emeralds in the Sonic 2 levels, but i am clueless as to which levels actually contain a chaos emerald. I just started casino night, and i'm not looking for dead giveaways where they are in the levels, just what levels have them.
I need a bit of help. I've found 3 Emeralds in the Sonic 2 levels, but i am clueless as to which levels actually contain a chaos emerald. I just started casino night, and i'm not looking for dead giveaways where they are in the levels, just what levels have them.
Well, the idea is that I'm not supposed to reveal their locations. They've been around for ages though, so I might as well reveal them if it helps:
Emerald Hill
Chemical Plant
Aquatic Ruin
Casino Night
Hill Top
Mystic Cave
Oil Ocean
Well, the idea is that I'm not supposed to reveal their locations. They've been around for ages though, so I might as well reveal them if it helps:
Emerald Hill
Chemical Plant
Aquatic Ruin
Casino Night
Hill Top
Mystic Cave
Oil Ocean
Yeah, it's just the first seven levels
I'm not sure what you mean by this question? Are you asking how I set the player's spawnpoint using command blocks?
Haha, thanks! I already figured it out and am in to Sonic 3, already have 4 emeralds there. Really appreciate it, this is one of the coolest maps i've seen in a LOOOOOOOONG time!
Haha, thanks! I already figured it out and am in to Sonic 3, already have 4 emeralds there. Really appreciate it, this is one of the coolest maps i've seen in a LOOOOOOOONG time!
Thank you! I hope you enjoy the S&K bit of the map - personally I think it's much better than the Sonic 2 / 3 bits.
Yeah, super sonic is planned. As for the spawning, /setworldspawn should be used for the initial spawn and /spawnpoint should be used for checkpoints and the like.
No. i try the setworldspawn its not working my friend have download my test map but its not working
/setworldspawn only changes the initial spawn point, so if you've already got another checkpoint set either using a bed or the /spawnpoint command, then it's not going to appear to work. It could also be that commands aren't enabled on your world.
Hey Hwd! I got back into Minecraft and I'm going to make another concept soon!
Just wondering, what happened to your other planned maps? I remember you were talking about making SonicCraft 2 and Spyro 3 in Minecraft. What happened?
So idk about the Spyro 3 map, but I have a pretty good feeling that Hwd will probably want to finish SonicCraft 1 completely before he moves onto a sequel.
So idk about the Spyro 3 map, but I have a pretty good feeling that Hwd will probably want to finish SonicCraft 1 completely before he moves onto a sequel.
yeah like there will be a sequel map but it'll probably be years away from now.
As for the spyro map, it was gonna be more of a recreation rather than a map like SonicCraft. But we'll see what happens (if it even happens)
Quick update on SonicCraft. No progress has been made for a few months, partially because my laptop can't seem to play minecraft anymore (the runtime environment keeps crashing and I can't figure out why). This'll obviously stunt the growth of the new version of the map but I'm determined to get at least something out soon. The current plan is:
SonicCraft Pre-release Alpha (Beta 2.0.0 - bare bones version of the map) - July 2016
SonicCraft Beta 1.5 (the texture update) - August 2016
SonicCraft pre-release Beta (Beta 2.0.1 - green hill only) - September 2016?
Dates are obviously subject to change and are optimistic at best and unrealistic at worst. But I'll see what I can do.
I wish i could contribute, but here are a few suggestions for the Resource Pack:
For Sonic 1, make the default player skin Sonic, to match the health bar.
For Sonic 2, make the default player skin Tails, to match the health bar.
For Sonic 3 (& knuckles) make the default player skin Knuckles, to match the health bar.
Instead of the bow and arrow just being a blue bow and arrow, make the texture into a ball.
That's about all i have.
I wish someone could create:
1. A Chaos Emerald mod, letting them spawn in random generated Giant Rings, bringing you to a special stage. Collecting all 7 with 50 Gold nuggets (Or whatever the rings are in the pack) lets you turn Super, with support for Resource Packs. Also with 2 types of giant rings and a Star Post, The first type of a Giant Ring, brings you to parkour with changing block texture blocks(like the first Sonic 1 special stage in green hill you made), the Star Post bringing you to a corridor with chests containing gold nuggets, and inserting them into a chest at the end, teleporting you back to the Star Post if you don't have enough rings, and giving you a chaos emerald (Sonic 2 Style) if you have enough. The second type of a Giant Ring brings you to a flat platform (but when you get to the end of the platform it teleports you back to the beginning of that direction) Where you collect blue spheres (either behaving like the rings in the sonic mod, or again, in chests), and just having them all automatically awards you with an emerald.
2. A Bosses mod, with (you guessed it) Bosses, from all 4 games. (1, 2, 3, and Knuckles)
Well, thank you for reading this whole thing (if you did) and i hope my suggestions happen.
I wish i could contribute, but here are a few suggestions for the Resource Pack:
For Sonic 1, make the default player skin Sonic, to match the health bar.
For Sonic 2, make the default player skin Tails, to match the health bar.
For Sonic 3 (& knuckles) make the default player skin Knuckles, to match the health bar.
Instead of the bow and arrow just being a blue bow and arrow, make the texture into a ball.
That's about all i have.
I wish someone could create:
1. A Chaos Emerald mod, letting them spawn in random generated Giant Rings, bringing you to a special stage. Collecting all 7 with 50 Gold nuggets (Or whatever the rings are in the pack) lets you turn Super, with support for Resource Packs. Also with 2 types of giant rings and a Star Post, The first type of a Giant Ring, brings you to parkour with changing block texture blocks(like the first Sonic 1 special stage in green hill you made), the Star Post bringing you to a corridor with chests containing gold nuggets, and inserting them into a chest at the end, teleporting you back to the Star Post if you don't have enough rings, and giving you a chaos emerald (Sonic 2 Style) if you have enough. The second type of a Giant Ring brings you to a flat platform (but when you get to the end of the platform it teleports you back to the beginning of that direction) Where you collect blue spheres (either behaving like the rings in the sonic mod, or again, in chests), and just having them all automatically awards you with an emerald.
2. A Bosses mod, with (you guessed it) Bosses, from all 4 games. (1, 2, 3, and Knuckles)
Well, thank you for reading this whole thing (if you did) and i hope my suggestions happen.
I'm not going to be working on mods but I'll look into the texture suggestions.
I considered cancelling the project. And maybe I will. Minecraft hasn't been working for me recently so actually building the map is a struggle, and I came up with too many ideas without thinking deeply enough to form a coherent plan. Plus, there's some other projects I'm working on right now.
However, a new Sonic game has just been announced - and not any Sonic game, this one is made to look and play just like the originals. I've honestly never felt so excited for a Sonic game in... Well, ever. I feel like maybe it'll help reignite my passion for the project.
So here's the deal. I know support for SonicCraft has been dying a slow and painful death. But as soon as I have the time and I'm not working on other projects, I'll pick up all the pieces of the previous SonicCraft plans, try and build something coherent out of them, even if it's nothing more than a proof-of-concept, and build up from there.
And yes, I am considering Sonic Mania levels.
If you've got any questions or suggestions for the project, then ask away. Otherwise, I'll probably see you all in a few weeks with another progress update.
I need a bit of help. I've found 3 Emeralds in the Sonic 2 levels, but i am clueless as to which levels actually contain a chaos emerald. I just started casino night, and i'm not looking for dead giveaways where they are in the levels, just what levels have them.
I think that's the point...
Finally made a new Minecraft map after 6 years.
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/maps/3132673-biome-dasher-21-parkour-adventure
Hwd45 can i know how do you place spawn in the map???
I guess you're right. I'm now looking for the emerald in Mystic Cave if there is one.
Well, the idea is that I'm not supposed to reveal their locations. They've been around for ages though, so I might as well reveal them if it helps:
Emerald Hill
Chemical Plant
Aquatic Ruin
Casino Night
Hill Top
Mystic Cave
Oil Ocean
Yeah, it's just the first seven levels
I'm not sure what you mean by this question? Are you asking how I set the player's spawnpoint using command blocks?
Haha, thanks! I already figured it out and am in to Sonic 3, already have 4 emeralds there. Really appreciate it, this is one of the coolest maps i've seen in a LOOOOOOOONG time!
Thank you! I hope you enjoy the S&K bit of the map - personally I think it's much better than the Sonic 2 / 3 bits.
will you get to become super sonic in any way
i talk about the first spawn i create my own map but the world create an random spawn in the world :/
Probably in one of the later updates (then again I could be wrong)
I think you're talking about /setworldspawn
Finally made a new Minecraft map after 6 years.
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/maps/3132673-biome-dasher-21-parkour-adventure
Yeah, super sonic is planned. As for the spawning, /setworldspawn should be used for the initial spawn and /spawnpoint should be used for checkpoints and the like.
No. i try the setworldspawn its not working my friend have download my test map but its not working
/setworldspawn only changes the initial spawn point, so if you've already got another checkpoint set either using a bed or the /spawnpoint command, then it's not going to appear to work. It could also be that commands aren't enabled on your world.
also you inpired me to make maps thanks
So idk about the Spyro 3 map, but I have a pretty good feeling that Hwd will probably want to finish SonicCraft 1 completely before he moves onto a sequel.
Finally made a new Minecraft map after 6 years.
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/maps/3132673-biome-dasher-21-parkour-adventure
yeah like there will be a sequel map but it'll probably be years away from now.
As for the spyro map, it was gonna be more of a recreation rather than a map like SonicCraft. But we'll see what happens (if it even happens)
Quick update on SonicCraft. No progress has been made for a few months, partially because my laptop can't seem to play minecraft anymore (the runtime environment keeps crashing and I can't figure out why). This'll obviously stunt the growth of the new version of the map but I'm determined to get at least something out soon. The current plan is:
SonicCraft Pre-release Alpha (Beta 2.0.0 - bare bones version of the map) - July 2016
SonicCraft Beta 1.5 (the texture update) - August 2016
SonicCraft pre-release Beta (Beta 2.0.1 - green hill only) - September 2016?
Dates are obviously subject to change and are optimistic at best and unrealistic at worst. But I'll see what I can do.
I wish i could contribute, but here are a few suggestions for the Resource Pack:
For Sonic 1, make the default player skin Sonic, to match the health bar.
For Sonic 2, make the default player skin Tails, to match the health bar.
For Sonic 3 (& knuckles) make the default player skin Knuckles, to match the health bar.
Instead of the bow and arrow just being a blue bow and arrow, make the texture into a ball.
That's about all i have.
I wish someone could create:
1. A Chaos Emerald mod, letting them spawn in random generated Giant Rings, bringing you to a special stage. Collecting all 7 with 50 Gold nuggets (Or whatever the rings are in the pack) lets you turn Super, with support for Resource Packs. Also with 2 types of giant rings and a Star Post, The first type of a Giant Ring, brings you to parkour with changing block texture blocks(like the first Sonic 1 special stage in green hill you made), the Star Post bringing you to a corridor with chests containing gold nuggets, and inserting them into a chest at the end, teleporting you back to the Star Post if you don't have enough rings, and giving you a chaos emerald (Sonic 2 Style) if you have enough. The second type of a Giant Ring brings you to a flat platform (but when you get to the end of the platform it teleports you back to the beginning of that direction) Where you collect blue spheres (either behaving like the rings in the sonic mod, or again, in chests), and just having them all automatically awards you with an emerald.
2. A Bosses mod, with (you guessed it) Bosses, from all 4 games. (1, 2, 3, and Knuckles)
Well, thank you for reading this whole thing (if you did) and i hope my suggestions happen.
I'm not going to be working on mods but I'll look into the texture suggestions.
Easter eggs, as in the kind you find around easter? Or like secrets in games? There's always going to be more easter eggs
Okay, so, current status update
I considered cancelling the project. And maybe I will. Minecraft hasn't been working for me recently so actually building the map is a struggle, and I came up with too many ideas without thinking deeply enough to form a coherent plan. Plus, there's some other projects I'm working on right now.
However, a new Sonic game has just been announced - and not any Sonic game, this one is made to look and play just like the originals. I've honestly never felt so excited for a Sonic game in... Well, ever. I feel like maybe it'll help reignite my passion for the project.
So here's the deal. I know support for SonicCraft has been dying a slow and painful death. But as soon as I have the time and I'm not working on other projects, I'll pick up all the pieces of the previous SonicCraft plans, try and build something coherent out of them, even if it's nothing more than a proof-of-concept, and build up from there.
And yes, I am considering Sonic Mania levels.
If you've got any questions or suggestions for the project, then ask away. Otherwise, I'll probably see you all in a few weeks with another progress update.