I found a bug, if you get any other checkpoint after the checkpoint when you "push" the shelf, it spawns you back to the shelf checkpoint! Please fix this! Or is it because I'm using 1.5.2?
Man, I have a problem with the map, of course I commented that I speak Spanish, English is basic but not enough to write fluently (I'm using the google translator right now to write this)
the question is that, once the tutorial, when leaving the home link, and at random times, the game teleports me respawn point automatically to the tutorial (the room with the door and fires etc etc), I find it impossible to play because I can not get out of this tutorial, to send to the zelda room, no dialogue (as it is the second time) and therefore the game teleports I link house (again).
Play with version 1.6.1, the updated launcher, and the Forge Mod Loader included serious Forge version 1.6.1
from already thank you very much for your time, as far as I could see the map is beautiful and really want to play. -
PS: no probe with previous versions, the texture pack was converted to 1.6 + by Ender Texture tool (recommended by official forums)
BOOMERANGS: A Boomerang is a retextured/renamed Snowball. If you were to have a normal arrow, there's no other arrow in MC, resulting in the fact you'll have to change Texture Packs to actually use the boomerang...and you cant fire arrows with your bare fists.
You can use the Balek's (watever his name is :P) weapon mod with the boomerang
Rollback Post to RevisionRollBack
Big idiot. Most likely leaving this dead, I hate this username lol
Hey guys sorry for the long delay between updates. I just got back from being out at sea so I'm going to update the map now to fix the bugs, and maybe incorporate the changes from 1.6.2. Expect an update soon.
There's a way to detect lit TNT...this could be used to enforce the "need bombs to get past bombable wall" rule in game mechanics by having designated TNT spots with water to stop damage near bombable walls, a proximity detector for players, and the TNT ignition alert system next to the proximity detector with an and gate.
How do I install the texture pack? I just put in the zip for it, like I normally do, but that didn't work...Someone,PLEASE HELP ME!!
The adventure map was last updated for 1.5.1. This version of minecraft requires texture packs to go in the "texturepacks" folder. For 1.6.2, the texture pack needs to be converted into a resource pack to be put into the "resourcepacks" folder (not recommended, it can cause errors in the texture pack. Just make a new profile and set it to use version 1.5.2).
hey I was wondering if I could use your Texture pack for my Four Swords map I'm making. I need to edit some stuff though, like armor and weapons plus title screen, but let you keep the credit.
Hey guys sorry for the long delay between updates. I just got back from being out at sea so I'm going to update the map now to fix the bugs, and maybe incorporate the changes from 1.6.2. Expect an update soon.
Fishing Rod
You turn the boomerangs(snowballs) into a fishing rod. Texture the original fishing rod as a boomerang, then when you use it, texture that fishing rod(fishing rod_empty) to be invis, and then texture the bob that comes off to be the boomerang when it leaves the fishing rod
For some whatever reason, when I host this map for SMP it keeps teleporting all 4 players to the spawning/tutorial room over and over, or in different locations after we discover them, is anyone else getting this problem?
i know how to fix the teleportation problem:
instead of using monster spawners to create villagers to push the pressure plates,
use command blocks with /testfor for a specific radius.
example: /tp @p [x=<x>, y=<y>, z=<z>, r=<r>]
Replaying this map and having a great time, but I'm stuck at one part.
I'm in the southwest/desert temple. I've killed every mob, except the skeletons with eyeballs, since they seem to be invulnerable. I can't find the Big Key for the Power Glove chest. And there's one more iron door I can't get open because I don't have a regular key. I'm wondering if somehow one of the mobs didn't drop a key properly or something?
Replaying this map and having a great time, but I'm stuck at one part.
I'm in the southwest/desert temple. I've killed every mob, except the skeletons with eyeballs, since they seem to be invulnerable. I can't find the Big Key for the Power Glove chest. And there's one more iron door I can't get open because I don't have a regular key. I'm wondering if somehow one of the mobs didn't drop a key properly or something?
Any advice??
Ok - I'm fairly certain it's a bug. I watched 3 other LPs and tore the place apart in creative mode.
I also found:
at least 1 spot in Death Mountain where you can fall down into the redstone
fortune tellers don't seem to do anything
pressure plate on fence for one of the 3 chests games seems broken
PERFEEEEEECT!
Big idiot. Most likely leaving this dead, I hate this username lol
Please?
Big idiot. Most likely leaving this dead, I hate this username lol
the question is that, once the tutorial, when leaving the home link, and at random times, the game teleports me respawn point automatically to the tutorial (the room with the door and fires etc etc), I find it impossible to play because I can not get out of this tutorial, to send to the zelda room, no dialogue (as it is the second time) and therefore the game teleports I link house (again).
Play with version 1.6.1, the updated launcher, and the Forge Mod Loader included serious Forge version 1.6.1
from already thank you very much for your time, as far as I could see the map is beautiful and really want to play. -
PS: no probe with previous versions, the texture pack was converted to 1.6 + by Ender Texture tool (recommended by official forums)
You can use the Balek's (watever his name is :P) weapon mod with the boomerang
Big idiot. Most likely leaving this dead, I hate this username lol
The adventure map was last updated for 1.5.1. This version of minecraft requires texture packs to go in the "texturepacks" folder. For 1.6.2, the texture pack needs to be converted into a resource pack to be put into the "resourcepacks" folder (not recommended, it can cause errors in the texture pack. Just make a new profile and set it to use version 1.5.2).
Fishing Rod
You turn the boomerangs(snowballs) into a fishing rod. Texture the original fishing rod as a boomerang, then when you use it, texture that fishing rod(fishing rod_empty) to be invis, and then texture the bob that comes off to be the boomerang when it leaves the fishing rod
and here's an idea
with the new resource pack features you can put LoZ-A Link To The Past music,somehow...
instead of using monster spawners to create villagers to push the pressure plates,
use command blocks with /testfor for a specific radius.
example: /tp @p [x=<x>, y=<y>, z=<z>, r=<r>]
beside that, nice map!
Probably not since it wasn't even updated for 1.6.
Just breakdancing along...
Okay sure im a brony but DO YOU THINK I FLIPPIN CARE?! AM I PROUD OF IT?...Okay maybe but...DEAL WITH IT DANGIT!
Any advice??
Ok - I'm fairly certain it's a bug. I watched 3 other LPs and tore the place apart in creative mode.
I also found:
at least 1 spot in Death Mountain where you can fall down into the redstone
fortune tellers don't seem to do anything
pressure plate on fence for one of the 3 chests games seems broken