Title works on multiple levels. A unique story idea that sneaks up on you through a number of related threads. I really like the way that the map maker wove their previous map into this one - very original idea. (I would recommend playing "Stolen Fortune" FIRST for the full impact).
Visual detail is a little uneven - very nice in some spots, but several bare areas. But by the end it's not a concern.
Consistently, visually stunning map. Excellent progression (restocking of gear) and the individual 'zones' are extremely well laid out. The author added a nice multiplayer mechanic with the 'class' system.
I really want to call this a 'perfect score', however the difficulty may mean you don't get to see it all, and the storyline is pretty straight forward/linear with no narration/dialogue to keep you 'in character'.
TENATIVE Map Total Rating (out of 20): 14 and I expect it to go up with full release.
I don't usually publish a rating until I finish a map, but I'm stuck and running out of playtime tonight.
Map is still work in progress, but very promising. Clever ideas. Looks very nice. Storyline is a little loose, but humorous and fun references. I'm only through something like 1/3 of the part that is released and I definitely intend to finish it once it's fully released.
Bumped the score up quite a bit while playing Chapter 2 (of 5!).
This is gorgeous. And enormous.
The open world style works on this map. Exploring works. And after an hour or two you remember why you were exploring.
The notes are varied in their voice and content/structure.
I still think there needs to be more arrows and torches available. And there are some spots that are much harder bottlenecks. But otherwise, the progression is very nice.
Played with the recommended texture pack, this is a LOVELY map. Good detail/decor. The story was a little weak - no story to read along the way, and the ending was a little abrupt. The difficulty factor is in figuring out what the levers do with the custom texture pack. If you can't see what's being powered up, it's hard to find when something changed. And as far as progression, since there are no story arcs, it falls to armor. I had none, and no weapons. Then I found leather, and in the same building diamond (which made the leather useless).
Gorgeous map and texture pack. Simple puzzles, yet very clever "triggers" - several I hadn't seen before! The open world feel doesn't NEED a story, but I'm a bit of a stickler for one and the map maker could easily have added some side quests.
ive read some of your reviews on other maps and i must say their great, so i was wondering if you could review mine? its in my sig, feel free to choose either #1 or #2 :biggrin.gif:
I took a look at your maps, and they appear to be survival.
I've played spheres before - how is your first map different?
The second map is definitely an interesting twist (underwater) but I'm worried it might be frustrating to have to build and clear water.
Can you tell me a little more about the how they are 'adventure'? What the challenge is? My current rating system is geared more toward adventure and I wouldn't want to rate you low unfairly.
NOTE: If you ask me to help with your map, I may not be able to do a thorough rating on it, so I don't appear biased.
HELP: I am about to play my 99th custom adventure map. I have a few more in the queue, but I think my 100th map should be something special. Got any suggestions?
HELP: I am about to play my 99th custom adventure map. I have a few more in the queue, but I think my 100th map should be something special. Got any suggestions?
AWESOME map. The texture pack and realism is great. Short map (20 min on peaceful). No real story, it's basically a series of escape puzzles with a unique setting. Very clever. Very much enjoyed the map.
So instead of reviewing my "100th map" I thought I'd do something a little different and I came up with a "Map Rescue Project".
I sorted the forums by lowest number of views and replies, and found 4 maps with 0 replies and very few views. I played them and reviewed them.
Revenge of the Nerds (5/20)
Sun Knights vs. Ice Lord (5/20)
Quest for Gallell (7/20)
Minoria Part 1 - The Four Keys (11/20)
While the first 3 maps need a lot more work, I hope I actually 'saved' the last map from lingering at the end of the forum. It's good! Good idea, nice puzzles and length. Good effort on visuals.
And they are.
Map: Lands United (World 2)
By: Ressficent
URL: http://www.minecraftforum.net/topic/326458-
Map Total Rating (out of 20): 12
Title works on multiple levels. A unique story idea that sneaks up on you through a number of related threads. I really like the way that the map maker wove their previous map into this one - very original idea. (I would recommend playing "Stolen Fortune" FIRST for the full impact).
Visual detail is a little uneven - very nice in some spots, but several bare areas. But by the end it's not a concern.
Kurast, v1.1
By: Krimnox
URL: http://www.minecraftforum.net/topic/381215-
I highly recommend this map.
Consistently, visually stunning map. Excellent progression (restocking of gear) and the individual 'zones' are extremely well laid out. The author added a nice multiplayer mechanic with the 'class' system.
I really want to call this a 'perfect score', however the difficulty may mean you don't get to see it all, and the storyline is pretty straight forward/linear with no narration/dialogue to keep you 'in character'.
Map Total Rating (out of 20): 14
Destiny v.6 (a work in progress)
By: Barthuc
URL: http://www.minecraftforum.net/topic/387221-
TENATIVE Map Total Rating (out of 20): 14 and I expect it to go up with full release.
I don't usually publish a rating until I finish a map, but I'm stuck and running out of playtime tonight.
Map is still work in progress, but very promising. Clever ideas. Looks very nice. Storyline is a little loose, but humorous and fun references. I'm only through something like 1/3 of the part that is released and I definitely intend to finish it once it's fully released.
Bumped the score up quite a bit while playing Chapter 2 (of 5!).
This is gorgeous. And enormous.
The open world style works on this map. Exploring works. And after an hour or two you remember why you were exploring.
The notes are varied in their voice and content/structure.
I still think there needs to be more arrows and torches available. And there are some spots that are much harder bottlenecks. But otherwise, the progression is very nice.
Please feel free to try creating this map, I'd love to see it done well.
It's more of an artistic accomplishment, than a traditional adventure map.
The Lost Manuscript, by MineKraphte
URL: http://www.minecraftforum.net/topic/471718-
Map Total Rating (out of 20): 13
Played with the recommended texture pack, this is a LOVELY map. Good detail/decor. The story was a little weak - no story to read along the way, and the ending was a little abrupt. The difficulty factor is in figuring out what the levers do with the custom texture pack. If you can't see what's being powered up, it's hard to find when something changed. And as far as progression, since there are no story arcs, it falls to armor. I had none, and no weapons. Then I found leather, and in the same building diamond (which made the leather useless).
EGYPT - The Great Adventure
by MineKraphte
http://www.minecraftforum.net/topic/452184-
Map Total Rating (out of 20): 16
Gorgeous map and texture pack. Simple puzzles, yet very clever "triggers" - several I hadn't seen before! The open world feel doesn't NEED a story, but I'm a bit of a stickler for one and the map maker could easily have added some side quests.
Map: Into the Far Lands
Version: 1.3
By: LycanSpartan
URL: http://www.minecraftforum.net/topic/420819-
Type: [Adv]
Minecraft Ver: 1.7.3
My Total Playtime: 1 hour
=======================
Map Total Rating (out of 20): 10
Individual Ratings
-----------------------
Creativity: 2
Detail: 3
Story: 1
Difficulty: 2
Progression: 2
Map: The Quest for Creeper Cove
Version: 1.6_01 easy
By: Yellow9
URL: http://www.minecraftforum.net/topic/423886-
Map Total Rating (out of 20): 10
Overall, enjoyable map. Not much to the story, and a little on the easy side. Until the final dungeon where I was somewhat impressed with the puzzles.
I took a look at your maps, and they appear to be survival.
I've played spheres before - how is your first map different?
The second map is definitely an interesting twist (underwater) but I'm worried it might be frustrating to have to build and clear water.
Can you tell me a little more about the how they are 'adventure'? What the challenge is? My current rating system is geared more toward adventure and I wouldn't want to rate you low unfairly.
NOTE: If you ask me to help with your map, I may not be able to do a thorough rating on it, so I don't appear biased.
HELP: I am about to play my 99th custom adventure map. I have a few more in the queue, but I think my 100th map should be something special. Got any suggestions?
Wait 2 weeks for release of LOA? :smile.gif:
Map: You Just Got Schooled!
Version: 1.0
By: ZeroG3651
URL: http://www.minecraftforum.net/topic/486473-
AWESOME map. The texture pack and realism is great. Short map (20 min on peaceful). No real story, it's basically a series of escape puzzles with a unique setting. Very clever. Very much enjoyed the map.
I thought you said that would be several months away?
Vechs made an adventure? I've played Canopy of Carnage. Checking...
Nah, i said ill work a long time on it, but the first release (the first continent) will be soon :smile.gif:
I sorted the forums by lowest number of views and replies, and found 4 maps with 0 replies and very few views. I played them and reviewed them.
Revenge of the Nerds (5/20)
Sun Knights vs. Ice Lord (5/20)
Quest for Gallell (7/20)
Minoria Part 1 - The Four Keys (11/20)
While the first 3 maps need a lot more work, I hope I actually 'saved' the last map from lingering at the end of the forum. It's good! Good idea, nice puzzles and length. Good effort on visuals.