If I had a world of my own, everything would be nonsense. Nothing would be what it is, because everything would be what it isn't. And contrary wise, what is, it wouldn't be. And what it wouldn't be, it would. You see?
@}-,-- UNIQUE FEATURES @}-,--
* A new twist on a familiar theme
* Includes over 7 minutes of recorded narration at 'checkpoints'!
* Carefully sequenced loot progression
* Challenge: Can you find all of the characters, hidden in chests?
* 3 custom skins included!
* Heart-pounding action (if you want story, I recommend play through on 'peaceful'. Even 'easy' can be difficult)
1. DO NOT mine or break any blocks, with a few exceptions. YOU CAN break: Glass, Mob Spawners, and Torches. You can break any block that you place (including levers).
2. If you do acquire blocks, YOU CAN use them as barricades/shelters, but DO NOT use them as stairs or bridges.
3. YOU CAN dump water buckets, but DO NOT use lava buckets.
4. DO NOT use crafting tables, with a few exceptions. YOU CAN craft anything that fits in the 2x2 inventory area (e.g. torches). YOU CAN use a crafting table only to create a bow or arrows.
5. DO NOT step on the Mome Raths!
-= If you enjoy my maps, tips, and ratings (click image in my signature); please consider donating so that I can keep improving. Donators will get advance copies of ALL my future maps, skins, texture packs, and mods.=-
I am going to be monitoring this thread and PMs for any suggestions on future versions, but plan to focus my time on my custom narration mod. Keep your fingers crossed - it's going to separate good [Adv] maps from awesome ones!
Picture me rubbing my hands together with gleefully evil reaction. But I'm going to PM you some of my reply to avoid spoilers, and I'll reply publicly after others have had a chance to play.
Quote from slpk360 »
there were wayyy to many mobs.
it got pretty bad to the point where i didnt want to play the map
the forest section was insanely hard. and in the process of finding my way through it, i somehow missed the jukebox and the chest
Yes. That forest is a crazy can be a chokepoint that I didn't intend to be so hard. Even with no mob spawners on 'easy' I almost wiped.
BUT... since my last map was too 'easy' I couldn't bring myself to make it easier. Contrarilywise, there is one stretch of the map that is easier than I intended (if you get there during the day, which I am pretty sure most people will), so I decided to keep both as is.
Quote from slpk360 »
overall i think you should improve the lighting around the areas so extra mobs like creepers dont blow everything to hell
The highest thing on my 'wish list' is to find a way to stop random creepers from spawning. They really screw up the mazes. The prolem is, if I add more lighting, then nothing spawns. I was going to put a difficulty 'warning' in my top post, but I thought just maybe I was a lightweight adventurer and folks might criticise me that it wasn't hard enough - maybe I will now...
Quote from slpk360 »
i loved all of the buildings and structures in this
(side note) i played with the "jolicraft" texture pack and it looked amazing, better than the screen shots.
id play this again if you updated.
Played the map and loved it. I love everything Wonderland related! I too missed the sixth jukebox though, but i listened to it anyway.
Very glad you enjoyed it and I didn't shmear the good name of Wonderland! :smile.gif:
Finding all of the character chests is a sub-challenge.
Quote from Bule »
P.S Did you do all the narration? Love your voice.
Almost all. And it was one of the most fun parts.
I had 2 other people lined up to do voices, but real life interfered with my 4/8 release deadline and I got onto a roll and just did it myself. I'm sure someone will point out that there is background noise on my mic, but I felt it sounded like crickets so I left it in. AND if anyone is looking to find free/simple/powerful tool for mixing audio, I was amazed at finding AUDACITY. I really really thought audio was going to take days... but it was only 4 hours from first 'test' to final product. I will definitely be doing more audio for future maps.
Thanks! I just got a chance to watch. Thank you for your comments!
In the slimes room, I was thinking the green wool would look like a slime puddle on the checked floor, but it's really not anything more than a red herring path. Look forward to hearing if you played through the other 9 'areas'!