Im just saying i did, and i even put your link in mine. Saying i was inspired by your map. Just wanted to say thanks for the awesome map and just beat V4.
Oh i have sentries in my map, feel free to take the idea. Just put a dispenser shooter behind a sentry (mushroom). But if you are going to at least give me credit. Oh and This is for you:
Im just saying i did, and i even put your link in mine. Saying i was inspired by your map. Just wanted to say thanks for the awesome map and just beat V4.
Oh i have sentries in my map, feel free to take the idea. Just put a dispenser shooter behind a sentry (mushroom). But if you are going to at least give me credit. Oh and This is for you:
I was thinking of using skeletons as a sort of sentries, because dispensers only shoot straight. So I won't ever be copying your idea.
Quote from Juvortus »
Hello!
I just tried out V4 and I must say this is some excellent work.
I'd like to make a playthrough for this (starting from v4) on YouTube and edit some things in the video. As an example; adding some more portal bgm. Could I have the permission to do that? :smile.gif:
If so, who are there all to give credit to?
Thanks in advance.
Anyone is allowed to make videos of PortalCraft. Just make sure to put the download link in the description. And if you use portal background music or any content from the real portal game make sure to give credit to VALVe.
Quote from BarclayTech »
DONT READ THIS IF YOU HAVNT FINNISHED BETA v4. IT MAY GIVE YOU AND UNWANTED SPOILER
OMG ITS AMAZING!!! that jumpy blocks lava door time thing was annoying. i managed to use portals to get across by firing a blue portal at ceiling and quickly stepping backwards. you might want to fix that :happy.gif:. ANYWAY i didnt REALY like the idea of killing us off. but then i relised your doing a bit of a portal 2 mix into it. which is good because my Minecraft character is Atlas :tongue.gif:. but yes. the fling map was good. but it said i should have my companion cube. which i didnt. so i used the torch i picked up on the gravel map. if you could explain how we were ment to keep it. that would be good.
Thanks for the praise! I don't want to give away how you were supposed to keep the companion cube in case users who aren't that far read this. A walkthrough video will most likely come out soon.
Quote from Cornel1 »
still Unindentified Item in the chest. :sad.gif: i want to play!!! D:
Im just saying i did, and i even put your link in mine. Saying i was inspired by your map. Just wanted to say thanks for the awesome map and just beat V4.
Oh i have sentries in my map, feel free to take the idea. Just put a dispenser shooter behind a sentry (mushroom). But if you are going to at least give me credit. Oh and This is for you:
I was thinking of using skeletons as a sort of sentries, because dispensers only shoot straight. So I won't ever be copying your idea.
Yeah that was my original idea aswell but it was annyoing trying to get a skeleton into a small place (1x1) even with Single Player Commands :tongue.gif: But yea good job on the map.
Thanks for the praise! I don't want to give away how you were supposed to keep the companion cube in case users who aren't that far read this. A walkthrough video will most likely come out soon.
ok. in the meantime. i shall play until i find out!
Thanks for the praise! I don't want to give away how you were supposed to keep the companion cube in case users who aren't that far read this. A walkthrough video will most likely come out soon.
ok. in the meantime. i shall play until i find out!
You should do something with the electric balls that fly around and bounce fof things, and go into recivers that unlock stuff. Idk how hard (probably a lot) without a mod. Id make one myself, but I dont know how yet. Idk but if you figure it out, thatd be pretty epic.
You should do something with the electric balls that fly around and bounce fof things, and go into recivers that unlock stuff. Idk how hard (probably a lot) without a mod. Id make one myself, but I dont know how yet. Idk but if you figure it out, thatd be pretty epic.
The only way I could think of that you could do this is using a mod, but I'm not a modder. If anyone is willing to make a mod like this for me that would be great. Maybe throw in an adroid turret mob mod thing too. :tongue.gif:
You should do something with the electric balls that fly around and bounce fof things, and go into recivers that unlock stuff. Idk how hard (probably a lot) without a mod. Id make one myself, but I dont know how yet. Idk but if you figure it out, thatd be pretty epic.
The only way I could think of that you could do this is using a mod, but I'm not a modder. If anyone is willing to make a mod like this for me that would be great. Maybe throw in an adroid turret mob mod thing too. :tongue.gif:
Not necessarily. One could change the texture of the arrow to be a blue ball. The turret mob yeah, I'd contact zhark or some other mob creator on the forum.
Sir, I was able to escape with all 7 blocks by using the portals to go back and get them. I can't think of anyway for you to stop me from doing this, but on the place where I was supposed to lose the companion cube, you could change the blocks in the hole to glass so it would be impossible to retrieve it.
In Chambers 10 & 11 I was able to avoid having to jump on the platforms by using the portals to get to the other side. This would not have been possible if I couldn't have placed portals on the walls.
In the final room where the TNT exploded, I was able to escape by using the portals to go back to the previous room. If I'm not supposed to be able to escape, you could change the walls into glass in the final room.
Sir, I was able to escape with all 7 blocks by using the portals to go back and get them. I can't think of anyway for you to stop me from doing this, but on the place where I was supposed to lose the companion cube, you could change the blocks in the hole to glass so it would be impossible to retrieve it.
In Chambers 10 & 11 I was able to avoid having to jump on the platforms by using the portals to get to the other side. This would not have been possible if I couldn't have placed portals on the walls.
In the final room where the TNT exploded, I was able to escape by using the portals to go back to the previous room. If I'm not supposed to be able to escape, you could change the walls into glass in the final room.
Basically whenever you walk through the "Emancipation Grid" you are supposed to press R and erase your portals. I'll make that clear next update.
I'll also add an Emancipation Grid to the TNT room next update.
No, i installed the newest version (V4)of the portal gun in the mod tread: viewtopic.php?f=1032&t=215961
maybe has to do with that he made it into one item id?
I'm not getting that, must be you.
http://www.minecraftforum.net/viewtopic.php?f=1034&t=231308
IM NOT TRYING TO ADVERTISE ON YOUR THREAD!
Im just saying i did, and i even put your link in mine. Saying i was inspired by your map. Just wanted to say thanks for the awesome map and just beat V4.
Oh i have sentries in my map, feel free to take the idea. Just put a dispenser shooter behind a sentry (mushroom). But if you are going to at least give me credit. Oh and This is for you:
I was thinking of using skeletons as a sort of sentries, because dispensers only shoot straight. So I won't ever be copying your idea.
Anyone is allowed to make videos of PortalCraft. Just make sure to put the download link in the description. And if you use portal background music or any content from the real portal game make sure to give credit to VALVe.
Thanks for the praise! I don't want to give away how you were supposed to keep the companion cube in case users who aren't that far read this. A walkthrough video will most likely come out soon.
Obviously you installed the mod wrong.
Yeah that was my original idea aswell but it was annyoing trying to get a skeleton into a small place (1x1) even with Single Player Commands :tongue.gif: But yea good job on the map.
Ok. Good luck!
Anyone have new test chamber ideas for V5?
The only way I could think of that you could do this is using a mod, but I'm not a modder. If anyone is willing to make a mod like this for me that would be great. Maybe throw in an adroid turret mob mod thing too. :tongue.gif:
Not necessarily. One could change the texture of the arrow to be a blue ball. The turret mob yeah, I'd contact zhark or some other mob creator on the forum.
Sir, I was able to escape with all 7 blocks by using the portals to go back and get them. I can't think of anyway for you to stop me from doing this, but on the place where I was supposed to lose the companion cube, you could change the blocks in the hole to glass so it would be impossible to retrieve it.
In Chambers 10 & 11 I was able to avoid having to jump on the platforms by using the portals to get to the other side. This would not have been possible if I couldn't have placed portals on the walls.
In the final room where the TNT exploded, I was able to escape by using the portals to go back to the previous room. If I'm not supposed to be able to escape, you could change the walls into glass in the final room.
It's highly reccommended, although optional that you use the texture pack included in the .zip download.
Basically whenever you walk through the "Emancipation Grid" you are supposed to press R and erase your portals. I'll make that clear next update.
I'll also add an Emancipation Grid to the TNT room next update.
Did you put the block ID file in the bin folder?