Here is the re-hosted Return to Criswelvania 2.5 map, complete with game guide and map. Please use with MC 1.2.5 for best results. Online multiplayer is supported, still plays like a charm: Download RtCV2.5
Any later version seen floating around is a BETA unstable build. As mentioned above, development on new adventures has resumed but no other files are available for public distribution yet.
NOTE: To successfully run MCv1.2.5 you will need to create a separate install folder using the Version configuration tool from the launcher.
Apparently v5.2 BETA needs a couple issues fixed but it may be possible to restore to working condition. I'll throw it on the to-do pile. It had working NPC vendors and Adventure mode support, would be worth some effort.
Here's an idea of the scope of the design documents and planning that goes into making this adventure. A sprawling Master spreadsheet, several specification manuals, detailed maps down to the block, and multiple flatworlds for experimental commands, mobs, and encounter designs. It's been no small task.
Conducted a 4-player test of the 5.2 map last night with some of our friends from the official Criswelvania discord server; Spooky and myself, averyfinecat and xman142. The map holds up surprisingly well even with 4 goofballs that barely remember how to play old school Minecraft. There's some lag issues esp. around the clocktower that I will be addressing as best I can (sry bb nobody loves you), some prices from vendors are higher than they need to be, and I think a simplified set of Beginner rules would greatly relieve some of the confusion of "am I allowed to do this?"
The existing rule set has always been a guideline, not hard law, but I think especially in light of the retroshock rolling back to 5.2 entails, first-timers need a clearer path to freedom and fun-having. Experienced roleplayers can still benefit from the more elaborate rule if desired.
We're about a third, maybe halfway thru the map now and it was a blast. OG Adventure mode works a treat! Very videogamey. Thanks guys, and hope to see you next session!
If anyone wants to get in on the next round of testing, hit us up. You know where to find us! ^
'n don't worry, the upcoming expansion is still very much a real thing.
Ok Criswelvania v5.2 is due for an imminent re-release with some needed improvements. Been a rough year. I'd say it's about a week off still, mostly just have to rewrite documentation to account for changes, and find a file host. BTW this map has hit the 10-year anniversary mark, making it the oldest active adventure map project in Minecraft history.
Here is the re-hosted Return to Criswelvania 2.5 map, complete with game guide and map. Please use with MC 1.2.5 for best results. Online multiplayer is supported, still plays like a charm:
Download RtCV2.5
Any later version seen floating around is a BETA unstable build. As mentioned above, development on new adventures has resumed but no other files are available for public distribution yet.
NOTE: To successfully run MCv1.2.5 you will need to create a separate install folder using the Version configuration tool from the launcher.
Apparently v5.2 BETA needs a couple issues fixed but it may be possible to restore to working condition. I'll throw it on the to-do pile. It had working NPC vendors and Adventure mode support, would be worth some effort.
Here's an idea of the scope of the design documents and planning that goes into making this adventure. A sprawling Master spreadsheet, several specification manuals, detailed maps down to the block, and multiple flatworlds for experimental commands, mobs, and encounter designs. It's been no small task.
Conducted a 4-player test of the 5.2 map last night with some of our friends from the official Criswelvania discord server; Spooky and myself, averyfinecat and xman142. The map holds up surprisingly well even with 4 goofballs that barely remember how to play old school Minecraft. There's some lag issues esp. around the clocktower that I will be addressing as best I can (sry bb nobody loves you), some prices from vendors are higher than they need to be, and I think a simplified set of Beginner rules would greatly relieve some of the confusion of "am I allowed to do this?"
The existing rule set has always been a guideline, not hard law, but I think especially in light of the retroshock rolling back to 5.2 entails, first-timers need a clearer path to freedom and fun-having. Experienced roleplayers can still benefit from the more elaborate rule if desired.
We're about a third, maybe halfway thru the map now and it was a blast. OG Adventure mode works a treat! Very videogamey. Thanks guys, and hope to see you next session!
If anyone wants to get in on the next round of testing, hit us up. You know where to find us! ^
'n don't worry, the upcoming expansion is still very much a real thing.
Ok Criswelvania v5.2 is due for an imminent re-release with some needed improvements. Been a rough year. I'd say it's about a week off still, mostly just have to rewrite documentation to account for changes, and find a file host. BTW this map has hit the 10-year anniversary mark, making it the oldest active adventure map project in Minecraft history.