a friend told me you get it by ringing the bell at the church 6 times, but I did and all it gave me was gold and dirt. the sword popped out somewhere at the bottom of the church which confused me to the point of almost not having grabbed it. did I miss it?
a friend told me you get it by ringing the bell at the church 6 times, but I did and all it gave me was gold and dirt. the sword popped out somewhere at the bottom of the church which confused me to the point of almost not having grabbed it. did I miss it?
You didn't miss it, not there at least. Hmm, I wonder where that Holy Water in the Church comes from..?
I'm also curious if anyone managed to find the Golden Apple? I think that and the Crystal Helm are the two hardest items to find. The Apple is in Deadman's Cave and going in there kind of creeps me out tbh.
Quote from Sir Vivor »
I love this map alot but when I install wildgrass it lags like you would not believe. Is there any way to fix this?
Unfortunately, I cannot offer support for mods at this point. In the interest of reaching the widest base of players, I can only recommend the vanilla MC build at this time for use with this map. You are of course welcome to try mods with the map, but any mods causing problems I would have to advise uninstalling for now, sorry.
However, I thank you for bringing this to my attention, and I will do my best to track issues with various mods so that a solution can be found going forward.
The Meaning of Life, the Universe, and Everything.
Location:
Canada
Join Date:
2/27/2011
Posts:
42
Member Details
Random Reviewer Dude
Presents
~Criswelvania~
"I only just heard about Criswelvania a few days ago, and now I'm literally kicking myself for not discovering it sooner. I absolutely LOVE this map. I've only played through a bit of it so far, and it's phenomenal. I literally drool with nostalgia with every second I'm playing it. Every classic Konami Castlevania reference; every moment you pause to admire the incredible variety of rich, enormous environments; every time you discover a new area filled with tons of quests and side adventures; this game is Minecraft Role-play at it's finest. I literally have to stop and remind myself every one in a while that it's actually Minecraft. It's far to easy to get lost in this beautiful Custom Map".
~For the Best playing experience on this map:~
~ I HIGHLY recommend you download and install the "Careful Creeper" mod. You'll still take damage when creepers explode, but they cannot blow up the environment around you.
~ Use GeruDoku's RPG Texture Pack remix. It's already one of the best MC texture packs in existence, and it makes everything look 10x more...epic.
~ Listen to any Castlevania soundtrack while you play. Period. You just can't leave this one out.
~Verdict:~
10/10 diamonds for me.
This custom map is simply awesome. An endless variety of spectacular scenery, excellent balance between combat and exploring, and a nostalgia factor that sends a chill down my spine. A must have for those who enjoy Minecraft custom maps.
Well I just love rain and snow. :smile.gif: I'm running through the map again to see if anything needs fixing before I commit to a 1.5 update checklist. No ladder problems or anything so far, but I've got a lot to check still. If anyone comes across any newly-introduced glitches, I'd appreciate hearing about it.
Great, but a bug:
I went through the nether portal extremely excited, and then when it said saving chunks, it paused...and paused...and then the screen went away. When I refreshed the page, I was at spawn with no items at all.
Great, but a bug:
I went through the nether portal extremely excited, and then when it said saving chunks, it paused...and paused...and then the screen went away. When I refreshed the page, I was at spawn with no items at all.
Hmm that sounds more like a client-side bug to me. The Nether definitely works! That does suck though... :sad.gif:
When you say refreshed the page, does that mean you were using the browser client? I hadn't even thought of testing with that.
Major props for the professionalism and detail (e.g. pdf file, textures, rules, scope of map). Glad to find someone who puts in the effort similar to my own maps.
Clever scarecrows
Paths are well executed to disguise/reveal upcoming areas
Oh man... that tick tock sound... where is it coming from?!
Ah... there... so... should I break the redstone... is this just a sound effect...?
Wow - this place is huge.
You were NOT kidding when you said your inventory would quickly fill up. (This is the complete opposite of some of my custom maps)
Ok - I defiled the tomb by the big lava cross under a tower... was that it? Isn't there a portal somewhere here...?
Did some TNT excavating at this point... then re-studied the map .png file. Oops... not near the end!
Feedback: Why is there fire at the TOP of a chimney? That's tall fire :smile.gif:
One place, slightly south of the Palace of Darkness, with missing ladders (1.5 breaks this. However by this point I had a stack of ladders in inventory...
Aha! Found the portal!
Sadly... I went thru the portal and decided to put TNT on the door that said 'not an exit'... which proceded to blow up the floor and drop me into lava. Game Over. I lost.
It's finally here, and it's massive! Head on over to this thread to check out my new series of 11 Multiplayer Challenges plus a whole lot of surprises waiting to be discovered! The CRISWELYMPICS have arrived!
Just out of curiosity, how long did it take you to make them?
Criswelvania took 2 solid months to complete v1.2.0, building mainly within the game but also with judicious use of MCEdit (Palace of Darkness and Nether Castle would have been virtually impossible to make without it.) I was able to put a steady effort into it because I was between work projects at the time.
Criswelympics took a comparable amount of time but over a longer period, and the biggest pain was writing a concise manual with clear explanations of the events, and squeezing in time to work on it between real-life obligations. :wink.gif:
I hope to have a Criswelvania expansion or sequel ready in the coming weeks, maybe in time for Beta 1.6 -- I really want to work piston-based designs into the next adventure though, I've got tons of ideas to work with.
Just out of curiosity, how long did it take you to make them?
Criswelvania took 2 solid months to complete v1.2.0, building mainly within the game but also with judicious use of MCEdit (Palace of Darkness and Nether Castle would have been virtually impossible to make without it.) I was able to put a steady effort into it because I was between work projects at the time.
Criswelympics took a comparable amount of time but over a longer period, and the biggest pain was writing a concise manual with clear explanations of the events, and squeezing in time to work on it between real-life obligations. :wink.gif:
I hope to have a Criswelvania expansion or sequel ready in the coming weeks, maybe in time for Beta 1.6 -- I really want to work piston-based designs into the next adventure though, I've got tons of ideas to work with.
I am exited for the sequel.Although perhaps wait until 1.6 comes out to release it incase anything needs changed due to the update. Plus pre-drawn maps as items would be cool. Maybe you could BUY maps of the landscape/castle?
I know that this level is not ment to play in multiplayer, but with almost EVERY map me and my friend play, we spawn in a random spot on the map.. So we walked around for a while looking for buildings, but we didnt find anything on this map.. Is this because it's ment to play in singleplayer?
Well there are over 200 videos on youTube of people playing this map in SMP and for the most part it seems to work as intended, although I do see reports about this issue from time to time. The worst I've ever seen firsthand is a player spawning a few yards away from spawn up in a tree or on the ice outside the entrance gate. I really have no idea what causes that glitch but it is not uncommon with all custom maps in SMP.
But, if you and others with this problem would provide more information than just "haaalp" I might be able to track the cause or find a solution. :wink.gif: Did you try the teleport command to return to spawn? What server mods were you running, if any? See my troubleshooting tips in the OP and tell me everything, finding the common factors is the only way to identify the problem, and at least there should be a workaround. I myself would like to know the answer because the map actually works pretty well in SMP for the most part, excepting the Nether for now (and I should add more beds).
Quote from NetWalker »
I am exited for the sequel.Although perhaps wait until 1.6 comes out to release it incase anything needs changed due to the update. Plus pre-drawn maps as items would be cool. Maybe you could BUY maps of the landscape/castle?
Maps (and hopefully user books and paintings!) will surely be in the next installment, but it definitely won't be out before 1.6, and probably not until 1.7. It's not going to be a small tweak here and there, it's going to be a massive new branch of adventures that at least doubles the current map area. The original map zones will be significantly updated as well. Even without pistons I've got some next-level surprises cooked up, as yet unseen in any adventure maps to date. But as long as pistons are looming, there's no way I can release before having a chance to work with them, it's too much of a game-changer. Look forward to it!
I have some ideas, but can only work on one serious map at a time... Was thinking about getting some mapping superstars together for a themed pass around...
Was playing around with Cartograph_G today and found out some interesting stats...
Your full map renders (normal mode .png) to 49 million square blocks (6128 x 8016 blocks, assuming 1 pixel = 1 block).
There's a ton of whitespace, so I cropped it down to 6128 x 4537. 27m blocks! And much of it is crossed with roads and torches. An amazing amount of exploration.
Then I found the area that you are highlighting as playable and it looks around 127,325 square blocks (463 x 275). So there's still 26.9 million blocks in the data file that are unused.
Question: is the map truly contained to the 127k area? Are there any quests that lead beyond?
Suggestion: if not... then you might want to get a mapping program that will let you crop out all of that other area and cut way way down on your file size. (no wonder you had to use mega uploads!)
I'm also very curious about what all this area is outside of your main map. Was it single- or multi-player explored? I can't quite see what's there yet because the map it taking up so many resources to render out - but it looks like a lot of roads.
Was playing around with Cartograph_G today and found out some interesting stats...
Your full map renders (normal mode .png) to 49 million square blocks (6128 x 8016 blocks, assuming 1 pixel = 1 block).
There's a ton of whitespace, so I cropped it down to 6128 x 4537. 27m blocks! And much of it is crossed with roads and torches. An amazing amount of exploration.
Then I found the area that you are highlighting as playable and it looks around 127,325 square blocks (463 x 275). So there's still 26.9 million blocks in the data file that are unused.
Question: is the map truly contained to the 127k area? Are there any quests that lead beyond?
Suggestion: if not... then you might want to get a mapping program that will let you crop out all of that other area and cut way way down on your file size. (no wonder you had to use mega uploads!)
I'm also very curious about what all this area is outside of your main map. Was it single- or multi-player explored? I can't quite see what's there yet because the map it taking up so many resources to render out - but it looks like a lot of roads.
Trivia Time:
This world I named Minerva is my very first map I started almost 1 year ago. It has unusually large seas compared to most maps I've seen, and exploration by boat is actually quite feasible. This same map was used to develop the Criswelympics (see sig) and the Minerva Cup Regatta. There is actually no whitespace within the contiguous map area, although there were some spuriously generated chunks outside the explored area which I have since pruned.
Minerva was entirely surveyed by me in SSP, and it is possible to get almost to the farthest corners generated so far via Nether and rail. There are almost 100 natural dungeons located so far. There are massive caverns underneath the original worldspawn (Near Fort Redoubt) that stretch for several kilometers. I left all of this in as a record of my travels, and the Nether network which connects it all is quite extensive. There are numerous easter eggs to find but I don't seriously expect anyone to find even a tenth of them. But follow my trails of pylons and torches and you'll find all kinds of stuff -- mines, bases, portals and the occasional mob grinder mostly.
I had no solid plans for making an adventure map until I stumbled upon the perfect location that just sort of beckoned to me to build something glorious. By the time I completed the 2nd tower I realized it had to be Castlevania. By the time I built the mansions and Verona, I knew I had a good adventure map in the making and I got serious about it.
In CVania 1.2.0, I offered a trimmed version with everything outside Criswelvania pruned away, but with the 1.3 map format change, I decided to leave the rest of the world for continued exploration. The rest of the map is not as densely constructed as Criswelvania, but there are quite a few surprises to find out there. It is my intention that players can continue to explore and develop the world on SMP servers if desired. There's enough stuff out there to make exploration rewarding, without choking out the possibility of building your own stuff. There are tons of bunkers, forts and stashes which can be used as bases from which to expand, and for the most part I utilize the natural landscape when I build so as not to create eyesores. The only part explicitly designed as an adventure included in this download is Criswelvania, although in the Criswelympics there is a new sort of mini-adventure to discover as well. But that's not nearly as thoroughly-engineered with regards to progression, more of a glorified easter-egg hunt.
I'd love to populate the entire map with little puzzles and adventures eventually but that's probably not a realistic goal for me to do alone. I hope to get an official server and forum up this summer to perhaps attempt this, finances permitting.
So yeah, it's my main world and I left the rest in as a sort of open house. I had a lot of fun exploring it and hopefully others will enjoy finding the ruins and artifacts left behind as well. I plan to keep adding to it and have been developing a sort of mythology for the setting which will emerge more in future releases.
I have included an annotated oblique map of the entire world with the Criswelympics download if you're interested.
You didn't miss it, not there at least. Hmm, I wonder where that Holy Water in the Church comes from..?
I'm also curious if anyone managed to find the Golden Apple? I think that and the Crystal Helm are the two hardest items to find. The Apple is in Deadman's Cave and going in there kind of creeps me out tbh.
Unfortunately, I cannot offer support for mods at this point. In the interest of reaching the widest base of players, I can only recommend the vanilla MC build at this time for use with this map. You are of course welcome to try mods with the map, but any mods causing problems I would have to advise uninstalling for now, sorry.
However, I thank you for bringing this to my attention, and I will do my best to track issues with various mods so that a solution can be found going forward.
"I only just heard about Criswelvania a few days ago, and now I'm literally kicking myself for not discovering it sooner. I absolutely LOVE this map. I've only played through a bit of it so far, and it's phenomenal. I literally drool with nostalgia with every second I'm playing it. Every classic Konami Castlevania reference; every moment you pause to admire the incredible variety of rich, enormous environments; every time you discover a new area filled with tons of quests and side adventures; this game is Minecraft Role-play at it's finest. I literally have to stop and remind myself every one in a while that it's actually Minecraft. It's far to easy to get lost in this beautiful Custom Map".
~ I HIGHLY recommend you download and install the "Careful Creeper" mod. You'll still take damage when creepers explode, but they cannot blow up the environment around you.
~ Use GeruDoku's RPG Texture Pack remix. It's already one of the best MC texture packs in existence, and it makes everything look 10x more...epic.
~ Listen to any Castlevania soundtrack while you play. Period. You just can't leave this one out.
~ Random Reviewer Guy
"I review MC stuff!"
I went through the nether portal extremely excited, and then when it said saving chunks, it paused...and paused...and then the screen went away. When I refreshed the page, I was at spawn with no items at all.
Hmm that sounds more like a client-side bug to me. The Nether definitely works! That does suck though... :sad.gif:
When you say refreshed the page, does that mean you were using the browser client? I hadn't even thought of testing with that.
Now... to play...!
Some notes I took during play through...
Clever scarecrows
Paths are well executed to disguise/reveal upcoming areas
Oh man... that tick tock sound... where is it coming from?!
Ah... there... so... should I break the redstone... is this just a sound effect...?
Wow - this place is huge.
You were NOT kidding when you said your inventory would quickly fill up. (This is the complete opposite of some of my custom maps)
Ok - I defiled the tomb by the big lava cross under a tower... was that it? Isn't there a portal somewhere here...?
Did some TNT excavating at this point... then re-studied the map .png file. Oops... not near the end!
Feedback: Why is there fire at the TOP of a chimney? That's tall fire :smile.gif:
One place, slightly south of the Palace of Darkness, with missing ladders (1.5 breaks this. However by this point I had a stack of ladders in inventory...
Aha! Found the portal!
Sadly... I went thru the portal and decided to put TNT on the door that said 'not an exit'... which proceded to blow up the floor and drop me into lava. Game Over. I lost.
Criswelvania took 2 solid months to complete v1.2.0, building mainly within the game but also with judicious use of MCEdit (Palace of Darkness and Nether Castle would have been virtually impossible to make without it.) I was able to put a steady effort into it because I was between work projects at the time.
Criswelympics took a comparable amount of time but over a longer period, and the biggest pain was writing a concise manual with clear explanations of the events, and squeezing in time to work on it between real-life obligations. :wink.gif:
I hope to have a Criswelvania expansion or sequel ready in the coming weeks, maybe in time for Beta 1.6 -- I really want to work piston-based designs into the next adventure though, I've got tons of ideas to work with.
I am exited for the sequel.Although perhaps wait until 1.6 comes out to release it incase anything needs changed due to the update. Plus pre-drawn maps as items would be cool. Maybe you could BUY maps of the landscape/castle?
Well there are over 200 videos on youTube of people playing this map in SMP and for the most part it seems to work as intended, although I do see reports about this issue from time to time. The worst I've ever seen firsthand is a player spawning a few yards away from spawn up in a tree or on the ice outside the entrance gate. I really have no idea what causes that glitch but it is not uncommon with all custom maps in SMP.
But, if you and others with this problem would provide more information than just "haaalp" I might be able to track the cause or find a solution. :wink.gif: Did you try the teleport command to return to spawn? What server mods were you running, if any? See my troubleshooting tips in the OP and tell me everything, finding the common factors is the only way to identify the problem, and at least there should be a workaround. I myself would like to know the answer because the map actually works pretty well in SMP for the most part, excepting the Nether for now (and I should add more beds).
Maps (and hopefully user books and paintings!) will surely be in the next installment, but it definitely won't be out before 1.6, and probably not until 1.7. It's not going to be a small tweak here and there, it's going to be a massive new branch of adventures that at least doubles the current map area. The original map zones will be significantly updated as well. Even without pistons I've got some next-level surprises cooked up, as yet unseen in any adventure maps to date. But as long as pistons are looming, there's no way I can release before having a chance to work with them, it's too much of a game-changer. Look forward to it!
I have some ideas, but can only work on one serious map at a time... Was thinking about getting some mapping superstars together for a themed pass around...
Your full map renders (normal mode .png) to 49 million square blocks (6128 x 8016 blocks, assuming 1 pixel = 1 block).
There's a ton of whitespace, so I cropped it down to 6128 x 4537. 27m blocks! And much of it is crossed with roads and torches. An amazing amount of exploration.
Then I found the area that you are highlighting as playable and it looks around 127,325 square blocks (463 x 275). So there's still 26.9 million blocks in the data file that are unused.
Question: is the map truly contained to the 127k area? Are there any quests that lead beyond?
Suggestion: if not... then you might want to get a mapping program that will let you crop out all of that other area and cut way way down on your file size. (no wonder you had to use mega uploads!)
I'm also very curious about what all this area is outside of your main map. Was it single- or multi-player explored? I can't quite see what's there yet because the map it taking up so many resources to render out - but it looks like a lot of roads.
Trivia Time:
This world I named Minerva is my very first map I started almost 1 year ago. It has unusually large seas compared to most maps I've seen, and exploration by boat is actually quite feasible. This same map was used to develop the Criswelympics (see sig) and the Minerva Cup Regatta. There is actually no whitespace within the contiguous map area, although there were some spuriously generated chunks outside the explored area which I have since pruned.
Minerva was entirely surveyed by me in SSP, and it is possible to get almost to the farthest corners generated so far via Nether and rail. There are almost 100 natural dungeons located so far. There are massive caverns underneath the original worldspawn (Near Fort Redoubt) that stretch for several kilometers. I left all of this in as a record of my travels, and the Nether network which connects it all is quite extensive. There are numerous easter eggs to find but I don't seriously expect anyone to find even a tenth of them. But follow my trails of pylons and torches and you'll find all kinds of stuff -- mines, bases, portals and the occasional mob grinder mostly.
I had no solid plans for making an adventure map until I stumbled upon the perfect location that just sort of beckoned to me to build something glorious. By the time I completed the 2nd tower I realized it had to be Castlevania. By the time I built the mansions and Verona, I knew I had a good adventure map in the making and I got serious about it.
In CVania 1.2.0, I offered a trimmed version with everything outside Criswelvania pruned away, but with the 1.3 map format change, I decided to leave the rest of the world for continued exploration. The rest of the map is not as densely constructed as Criswelvania, but there are quite a few surprises to find out there. It is my intention that players can continue to explore and develop the world on SMP servers if desired. There's enough stuff out there to make exploration rewarding, without choking out the possibility of building your own stuff. There are tons of bunkers, forts and stashes which can be used as bases from which to expand, and for the most part I utilize the natural landscape when I build so as not to create eyesores. The only part explicitly designed as an adventure included in this download is Criswelvania, although in the Criswelympics there is a new sort of mini-adventure to discover as well. But that's not nearly as thoroughly-engineered with regards to progression, more of a glorified easter-egg hunt.
I'd love to populate the entire map with little puzzles and adventures eventually but that's probably not a realistic goal for me to do alone. I hope to get an official server and forum up this summer to perhaps attempt this, finances permitting.
So yeah, it's my main world and I left the rest in as a sort of open house. I had a lot of fun exploring it and hopefully others will enjoy finding the ruins and artifacts left behind as well. I plan to keep adding to it and have been developing a sort of mythology for the setting which will emerge more in future releases.
I have included an annotated oblique map of the entire world with the Criswelympics download if you're interested.