Glad to see you're still tense as ever... that other TNT you found was not part of that chain, its it's own trap, and I'm glad to see it didn't blow, actually. You almost fell into it when you first entered that chamber - if you had walked slightly slower you would have falled down into the hole and asploded into pieces. :biggrin.gif:
Infernal Sky is perhaps THE MOST FUN I've had in minecraft in a long while- Falling through solid blocks and all. I haven't even thought about the victory monument. Just been minecrafting. First map that's ever inspired me to create a minecart system (Saving up Cobble, made a cobble factory because cobble is MUCH more dangerous to grab from the wild with the whole gravel thing).
Stupidly, I fell for your trap and built my base on the tree island. After falling through my 2 story house, and the entire island while waiting for day, I realized I should have grabbed the wood, saplings, and dirt and doubled back in the case that I died.
However now that initial tree island is all mine. I've created an easier path to and from spawn in the unfortunate event that I do perish once more, I've turned almost the entirety of the island into a fortress of mine, Mount "Eye of the Tiger", where I spent my first night huddled in a tree, has been reduced to ground level, even subterranean levels as it is now the site of my semi-underground Bread, Reed, and Cacti farms.
Currently working on HUGE renovations to my abode, and once I get my minecart system up and running to both under a nearby island, adn my spawn, I'll get some pics up perhaps.
Infernal Sky is perhaps THE MOST FUN I've had in minecraft in a long while- Falling through solid blocks and all. I haven't even thought about the victory monument. Just been minecrafting. First map that's ever inspired me to create a minecart system (Saving up Cobble, made a cobble factory because cobble is MUCH more dangerous to grab from the wild with the whole gravel thing).
Stupidly, I fell for your trap and built my base on the tree island. After falling through my 2 story house, and the entire island while waiting for day, I realized I should have grabbed the wood, saplings, and dirt and doubled back in the case that I died.
However now that initial tree island is all mine. I've created an easier path to and from spawn in the unfortunate event that I do perish once more, I've turned almost the entirety of the island into a fortress of mine, Mount "Eye of the Tiger", where I spent my first night huddled in a tree, has been reduced to ground level, even subterranean levels as it is now the site of my semi-underground Bread, Reed, and Cacti farms.
Currently working on HUGE renovations to my abode, and once I get my minecart system up and running to both under a nearby island, adn my spawn, I'll get some pics up perhaps.
Wow, awesome, glad to see you are enjoying the map! :smile.gif: Uh... I mean YOU HAVE NO CHANCE TO SURVIVE YOU USELESS WHELP, NOW FALL TO YOUR DEATH!
afaik stone pressure plates are only activated by players (and maybe mobs), but definitely not by items.
but they count as “changing a block next to a gravel block” which makes it fall.
and if you want all wool+chest, just destroy the chest and run over the big pile of wool. but then you may want to throw some wool to the ground here and there in case you DO die.
also, i saw more coal below the sticking-out part in front of your spawning point base.
afaik stone pressure plates are only activated by players (and maybe mobs), but definitely not by items.
but they count as “changing a block next to a gravel block” which makes it fall.
and if you want all wool+chest, just destroy the chest and run over the big pile of wool. but then you may want to throw some wool to the ground here and there in case you DO die.
also, i saw more coal below the sticking-out part in front of your spawning point base.
Yeah I remembered the difference between wood and stone pressure plates shortly after that. I tend to get caught up in the moment and forget crucial information at the most important times.
Obviously I could just destroy the chest to get all the wool in it, but that would be pretty stupid...what if you die and the rest of it despawns?
Bwahaha XD I love 'em. Though it's a shame they end so quickly, Victory Monuments aren't too hard... Maybe Optional Sidequests like, iunno, making a treefarm?
And as for #05, Petrified Forest? Most of the actual greenery is turned to Obsidian/TNT/flaming Netherrack/whatever. Enjoy finding the remaining real tree >:3
Have you tried The Kaizo Caverns? That should take a pretty long time to beat.
As for tree farms, I figured the player would make those out of necessity, because in every one of my maps, you need to actively manage tree growth.
But as far as other free-form bonuses, like... "Make a 2 story house" or "Make a brick fireplace" umm... I dunno. I prefer things like a Victory Monument that are completed more discretely. Your actual constructions (such as a multi-story shelter) you should want/need to build those to better handle your environment.
For example, in The Kaizo Caverns, I imagine after awhile a player would make a road for themselves so they can more quickly navigate the caverns - not for some arbitrary goal, but because it's really useful to them. Also, they may want to make a portal to harvest resources from the nether - or, after completing the Victory Monument, a final goal would be to use a network of nether portals to escape the bedrock box the caverns are enclosed in.
For example, in The Kaizo Caverns, I imagine after awhile a player would make a road for themselves so they can more quickly navigate the caverns - not for some arbitrary goal, but because it's really useful to them.
Yep, I did that after getting through a few of the caverns because it made all the backtracking easier.
For example, in The Kaizo Caverns, I imagine after awhile a player would make a road for themselves so they can more quickly navigate the caverns - not for some arbitrary goal, but because it's really useful to them.
Yep, I did that after getting through a few of the caverns because it made all the backtracking easier.
For example, in The Kaizo Caverns, I imagine after awhile a player would make a road for themselves so they can more quickly navigate the caverns - not for some arbitrary goal, but because it's really useful to them.
Yep, I did that after getting through a few of the caverns because it made all the backtracking easier.
As another example of objective-by-necessity, the player will probably want to make some simple TNT cannons at one point, because god damn are there some brutally hard parts later on. Lonely Lava Cavern is like "baby's first cavern" and the next two are also fairly easy (by Super Hostile standards). You're going to need to disable or knock out spawners, and good luck getting close enough to them to hit them or put torches on them.
And to supply your TNT cannon, you may want to make a monster grinder out of a creeper spawner at some point, and secure a good source to mine sand.
How could a spawner give you so much trouble? Well... it kind of is related to WHAT the thing is spawning.
Vechs, curse you! The Infernal Sky is a good challenge, and I've had a difficult job getting to that tree and back. It only took multiple deaths just to finally explore enough and then build bridges back to my starting point. I hate to admit it, but I'm now obsessed.
The Kaizo Caverns is the hardest Minecraft map ever made. I am 100% serious. God... what have I done?
I was just running around in the final chamber of the last area (The Citadel of Demons) and I can absolutely say with 100% certainty that that area is beyond hard. It's brutally horrifically terrifyingly difficult. It's ROMhack hard. It's Silver Surfer for NES 2nd Quest hard. You may as well go outside in a ****ing thunderstorm and try to dodge rain...
Zisteau... good luck man. Just... good luck.
Don't get me wrong, you could take 2 seconds with MCedit and put the players spawn inside lava so they just die in a loop, and call that "the hardest map ever", but what I mean is The Kaizo Caverns is the hardest map ever while still being possible to beat.
You're going to need epic reflexes and timing... not to mention a great strategy for getting... "in" and another strategy to get "out." One thing that might work is to build a player-launching TNT cannon and get into a Minecart to launch yourself out the cannon onto the... final area. I'm still not sure how to escape. Well, I know HOW just I'm not sure if I'm good enough to pull it off. Maybe...
I would love to see someone find a harder map... please... for my own sanity let me know that I'm not really that much of an evil monster in the grand scheme of things.
Also, I'm in the Cavern of Sky... and... I haven't moved for about five minutes. You... are... I... can't... what... how... omg. I'm scared to touch my keyboard.
Heh, nice pic. So what are you thinking of making #5 into?
Desert themed, but having most of the sky blocked out so that most of the map is in darkness, but with some holes punched in the map ceiling to let sunlight in, which will create "oases of light." (I think oases is the proper plural for oasis.)
Alternately, I could halt that temporarily, and instead create an urban / city ruin themed map for the #5 slot.
Heh, nice pic. So what are you thinking of making #5 into?
Desert themed, but having most of the sky blocked out so that most of the map is in darkness, but with some holes punched in the map ceiling to let sunlight in, which will create "oases of light." (I think oases is the proper plural for oasis.)
Alternately, I could halt that temporarily, and instead create an urban / city ruin themed map for the #5 slot.
Hrmm....
Why not both? It could be like the Sahara just consumed the world, and periodically while wandering the desert you come across these skeletons of old cities from before the fall.
A fantastic idea, but the problem with making it combined is, unless you have a huge map, is that you alienate the people who wanted the feel of a recently abandoned city, AND the people who want (Nearly) endless tracks of just sand, struggling to even find shelter, water, or a single stick.
Plus, it means he'll have 2 more good ideas in case he decides to do a 6th map.
I'd love a desert one, myself. More than I'd like a city one. I'm STILL Scouring for a decent desert seed (With nothing but sand abound for miles) but the biomes, as they are now, are too small. =[
A man made desert map would be fantastic, especially by a mapmaker as skilled as Vechs. It'd guarantee that while it'd be difficult, there would at least be SOME way of getting basic supplies. I've seen desert maps with no wood AT ALL made, and no goal system like any adventure or puzzle maps... Aka just sand with caves you can't get to cause you can't mine stone.
Although an urban map, especially with zombie spawners hidden, would be fun. Kinda like a L4D or I am Legend feel. (The scene where he's trying to get to the car before night with the thin line of sunlight.)
PROTIP: If you do a desert map, make sure any oasis that is there has only 1 tile of water. Meaning you force the player to hunt for another source if he wants to make an infinite pool. With how sand works, you could make the perfect troll oasis.
Glad to see you're still tense as ever... that other TNT you found was not part of that chain, its it's own trap, and I'm glad to see it didn't blow, actually. You almost fell into it when you first entered that chamber - if you had walked slightly slower you would have falled down into the hole and asploded into pieces. :biggrin.gif:
Stupidly, I fell for your trap and built my base on the tree island. After falling through my 2 story house, and the entire island while waiting for day, I realized I should have grabbed the wood, saplings, and dirt and doubled back in the case that I died.
However now that initial tree island is all mine. I've created an easier path to and from spawn in the unfortunate event that I do perish once more, I've turned almost the entirety of the island into a fortress of mine, Mount "Eye of the Tiger", where I spent my first night huddled in a tree, has been reduced to ground level, even subterranean levels as it is now the site of my semi-underground Bread, Reed, and Cacti farms.
Currently working on HUGE renovations to my abode, and once I get my minecart system up and running to both under a nearby island, adn my spawn, I'll get some pics up perhaps.
Wow, awesome, glad to see you are enjoying the map! :smile.gif: Uh... I mean YOU HAVE NO CHANCE TO SURVIVE YOU USELESS WHELP, NOW FALL TO YOUR DEATH!
afaik stone pressure plates are only activated by players (and maybe mobs), but definitely not by items.
but they count as “changing a block next to a gravel block” which makes it fall.
and if you want all wool+chest, just destroy the chest and run over the big pile of wool. but then you may want to throw some wool to the ground here and there in case you DO die.
also, i saw more coal below the sticking-out part in front of your spawning point base.
Yeah I remembered the difference between wood and stone pressure plates shortly after that. I tend to get caught up in the moment and forget crucial information at the most important times.
Obviously I could just destroy the chest to get all the wool in it, but that would be pretty stupid...what if you die and the rest of it despawns?
Have you tried The Kaizo Caverns? That should take a pretty long time to beat.
As for tree farms, I figured the player would make those out of necessity, because in every one of my maps, you need to actively manage tree growth.
But as far as other free-form bonuses, like... "Make a 2 story house" or "Make a brick fireplace" umm... I dunno. I prefer things like a Victory Monument that are completed more discretely. Your actual constructions (such as a multi-story shelter) you should want/need to build those to better handle your environment.
For example, in The Kaizo Caverns, I imagine after awhile a player would make a road for themselves so they can more quickly navigate the caverns - not for some arbitrary goal, but because it's really useful to them. Also, they may want to make a portal to harvest resources from the nether - or, after completing the Victory Monument, a final goal would be to use a network of nether portals to escape the bedrock box the caverns are enclosed in.
Yep, I did that after getting through a few of the caverns because it made all the backtracking easier.
Also:
Hooray! :biggrin.gif:
As another example of objective-by-necessity, the player will probably want to make some simple TNT cannons at one point, because god damn are there some brutally hard parts later on. Lonely Lava Cavern is like "baby's first cavern" and the next two are also fairly easy (by Super Hostile standards). You're going to need to disable or knock out spawners, and good luck getting close enough to them to hit them or put torches on them.
And to supply your TNT cannon, you may want to make a monster grinder out of a creeper spawner at some point, and secure a good source to mine sand.
How could a spawner give you so much trouble? Well... it kind of is related to WHAT the thing is spawning.
>:smile.gif:
¬.¬
My wolves keep falling off my bridges D=
I was just running around in the final chamber of the last area (The Citadel of Demons) and I can absolutely say with 100% certainty that that area is beyond hard. It's brutally horrifically terrifyingly difficult. It's ROMhack hard. It's Silver Surfer for NES 2nd Quest hard. You may as well go outside in a ****ing thunderstorm and try to dodge rain...
Zisteau... good luck man. Just... good luck.
Don't get me wrong, you could take 2 seconds with MCedit and put the players spawn inside lava so they just die in a loop, and call that "the hardest map ever", but what I mean is The Kaizo Caverns is the hardest map ever while still being possible to beat.
You're going to need epic reflexes and timing... not to mention a great strategy for getting... "in" and another strategy to get "out." One thing that might work is to build a player-launching TNT cannon and get into a Minecart to launch yourself out the cannon onto the... final area. I'm still not sure how to escape. Well, I know HOW just I'm not sure if I'm good enough to pull it off. Maybe...
I would love to see someone find a harder map... please... for my own sanity let me know that I'm not really that much of an evil monster in the grand scheme of things.
Also, I'm in the Cavern of Sky... and... I haven't moved for about five minutes. You... are... I... can't... what... how... omg. I'm scared to touch my keyboard.
Yeah, I'm working on it, but tempted to stop and put that specific map on hold, and make #05 be a different map
( based on peoples suggestions...)
In other news, I have added a visual aid for those unfamiliar with The Kaizo Caverns to it's description in my original post:
Desert themed, but having most of the sky blocked out so that most of the map is in darkness, but with some holes punched in the map ceiling to let sunlight in, which will create "oases of light." (I think oases is the proper plural for oasis.)
Alternately, I could halt that temporarily, and instead create an urban / city ruin themed map for the #5 slot.
Hrmm....
Why not both? It could be like the Sahara just consumed the world, and periodically while wandering the desert you come across these skeletons of old cities from before the fall.
Plus, it means he'll have 2 more good ideas in case he decides to do a 6th map.
I'd love a desert one, myself. More than I'd like a city one. I'm STILL Scouring for a decent desert seed (With nothing but sand abound for miles) but the biomes, as they are now, are too small. =[
A man made desert map would be fantastic, especially by a mapmaker as skilled as Vechs. It'd guarantee that while it'd be difficult, there would at least be SOME way of getting basic supplies. I've seen desert maps with no wood AT ALL made, and no goal system like any adventure or puzzle maps... Aka just sand with caves you can't get to cause you can't mine stone.
Although an urban map, especially with zombie spawners hidden, would be fun. Kinda like a L4D or I am Legend feel. (The scene where he's trying to get to the car before night with the thin line of sunlight.)
PROTIP: If you do a desert map, make sure any oasis that is there has only 1 tile of water. Meaning you force the player to hunt for another source if he wants to make an infinite pool. With how sand works, you could make the perfect troll oasis.