Rules: Don't destroy anything, please. Every puzzle so far is solvable. This includes paintings.
The exception to this rule is if you get into the glassed off area in the minecart area. If you do, destroy a bit of glass and act like nothing happened and it's still there. Please don't cheat, it's stupid.
Another exception to this is when it tells you to get rid of and replace the redstone torch.
If you get out of the fenced/walled off area, find a way to get back in, because there really is nothing outside.
You can light Netherrack on fire.
So yeah, what's good, what's bad, what you liked, what you didn't like, that sort of stuff.
Thanks for the input Pian :biggrin.gif: I did half of what you suggested, will do the other half maybe in the next room
Added a painting room (not a lot of time went into this... but it's still a challenge for me, I'm not that good with Redstone)
Added a Minecart puzzle (credits for the idea goes to Escapecraft 3. Theirs is a lot more detailed)
Unfortunately I need to go to sleep now, but I will do more work tomorrow!
The first bit was confusing. Was I supposed to destroy the ground under my feet to advance? The sign says destroy the minecart for access below so my only assumption was that I had to dig .
Edit:The minecart puzzle was a great idea, though the transition to the second part of the puzzle did not work for me. Apparently the minecart set off a booster but it itself did not make it up the ramp. I found myself constantly accidentally entering the minecart as well. The only solution to this that I can see would be to add distance between the walls, or even make the the area to cast the fishing rod above the puzzle. I also did not know where I had to be going. I'm not sure if there's an area beyond the picture and minecart areas, as this is a WIP, but after solving these puzzles, I was at a loss for where I was supposed to go next. Of course, the easiest remedy to this would be to add instructional signs.