Don't forget, you can go to the solution room or use the hints! If you don't remember where the solution room is, just head back to the starting house. You'll see a door labeled as such.
i am inside the building at clue 4. Fly with the clouds? use the words??? what??????
Yeah, four is where I gave up on it. Even when I finally figured out
the ssllsss... ect, the "s" still didn't mean anything to me, I could only come up with "south" for a meaning. If "right" came up even ONCE it probably would have been easier to deduce the directions. I basically spoilered myself to figure out the "straight"
and then when I went to the maze it still didn't make any sense. Does a direction mean turn that way? Move one block that way? Proceed in that direction until you hit a wall? None of the variations I tried gave anything resembling a path for me, complicated by the fact that the "start" is facing a wall. I had to use the solution room and look in all the chests until I found the right object. It was just frustrating.
I think the whole idea is complicated by the spread-out-ness and backtracking. Indoor puzzles work well because there's a limited amount of wandering you can do in your pursuit of a solution. I like the idea of treking through the wilderness in pursuit of treasure, but in practice there wasn't so much "exploring new places" as "wandering back and forth over old places," or "going until you reach the wall and the going back, because you've gone too far." Night was also a problem, it was very hard to see for a lot of the time. I know there's a bed, but it's way back at spawn, and the idea of treking all the way over there every time night falls... meh. I ended up spamming torches everywhere but it was still an annoyance. It just felt too much like busy work, and some of the clues seemed way too open to interpretation to me.
Interestingly, like bwansy, I also got
4
for the answer to the math puzzle, although I realize now where I went wrong. Derp. :tongue.gif: I too got very confused at the flower bits, the lines aren't terribly clear and there's other flowers around that aren't supposed to be followed, confusing the issue. The last flower is
very unclear that it's your destination, and the clue is "from the hidden chest", when it's actually from the flower. There's no compelling reason to go clicking in the lava when a single flower in no way indicates a final destination (unlike the huge field of flowers just over the hill, which seem a much more likely candidate
.
Hopefully my feedback is useful to you. I did like that there's a solution room, it's just that when I found myself using it twice in a row, I realized I wasn't actually playing a game any more, and stopped.
I completed the map with a friend, it's so hard! With that being said, I think it was also a lot of fun. :smile.gif: I like this kind of map, you don't really know what to expect, and it takes a longgg time to complete.
Thanks(:
Clue #8 is really, really, obscenely bad. The basics of a treasure map is finding a series of landmarks that will lead to . Clue #8 give no such hint to any landmark. I know a lot of the other clues are vague and not very useful, but this one essentially ruined the fun for me. It basically points to the entire map area and says "Go and scour this whole place until you find something sort of suspicious and try digging there. Oh, and all the suspicious areas will be hidden. Oh, and when you find one, odds are there won't be anything. Good luck!"
Clue #8 needs to either point to a specific spot, or at the VERY least give a limited area to search. There is no guarantee that players will stumble onto all the dead ends while playing, so it's extremely unfair to make them search the whole zone for the right one.
This was a bit of an experimental map, and what I tried with Clue #8 was giving the hunt a more wide open sort of feel, rather than just walking from place to place like in most maps. I wanted it to be exploring the world, rather than going from clue to clue. Perhaps there are better ways to implement this. Thank you for the feedback.
Fun and achievement, I would say. Fun alone clearly isn't the reason for a lot of the work we do. (Is it "fun" to mine for diamonds? Not exactly, but we do it nonetheless!)
Simple Coords - Simply displays your coordinates.
SaturationDisplay - Displays your hidden saturation.
Simple Coords - Simply displays your coordinates.
SaturationDisplay - Displays your hidden saturation.
explain please!
Simple Coords - Simply displays your coordinates.
SaturationDisplay - Displays your hidden saturation.
I think the whole idea is complicated by the spread-out-ness and backtracking. Indoor puzzles work well because there's a limited amount of wandering you can do in your pursuit of a solution. I like the idea of treking through the wilderness in pursuit of treasure, but in practice there wasn't so much "exploring new places" as "wandering back and forth over old places," or "going until you reach the wall and the going back, because you've gone too far." Night was also a problem, it was very hard to see for a lot of the time. I know there's a bed, but it's way back at spawn, and the idea of treking all the way over there every time night falls... meh. I ended up spamming torches everywhere but it was still an annoyance. It just felt too much like busy work, and some of the clues seemed way too open to interpretation to me.
Interestingly, like bwansy, I also got
Hopefully my feedback is useful to you. I did like that there's a solution room, it's just that when I found myself using it twice in a row, I realized I wasn't actually playing a game any more, and stopped.
Simple Coords - Simply displays your coordinates.
SaturationDisplay - Displays your hidden saturation.
Simple Coords - Simply displays your coordinates.
SaturationDisplay - Displays your hidden saturation.
Simple Coords - Simply displays your coordinates.
SaturationDisplay - Displays your hidden saturation.
Thanks(:
Clue #8 needs to either point to a specific spot, or at the VERY least give a limited area to search. There is no guarantee that players will stumble onto all the dead ends while playing, so it's extremely unfair to make them search the whole zone for the right one.
Simple Coords - Simply displays your coordinates.
SaturationDisplay - Displays your hidden saturation.
You know, in the solution room, there is a solution so that you can skip step 1 if you can't use F3.
Simple Coords - Simply displays your coordinates.
SaturationDisplay - Displays your hidden saturation.
Simple Coords - Simply displays your coordinates.
SaturationDisplay - Displays your hidden saturation.
Simple Coords - Simply displays your coordinates.
SaturationDisplay - Displays your hidden saturation.
Simple Coords - Simply displays your coordinates.
SaturationDisplay - Displays your hidden saturation.