Oh damn!! This is brilliant!! I was totally hoping someone would do something like this n' would have considered it myself if I had had more time. But I'm glad I decided to do a search for NES Zelda Map Minecraft today on a whim! This is GREAT (mad props to you, indeed!)!! I totally know what I'm downloading and playing with this weekend, for sure!
Just wonder if it'd be ok if *I* did an adventure map. I'd be adding in dungeons and potions and whatnot. I wouldn't put it behind an AdFly (Those are a pain anyway), and I'd link back here. I saw you tell other people that's ok, but just wanted to make sure myself too ^^;
Just wonder if it'd be ok if *I* did an adventure map. I'd be adding in dungeons and potions and whatnot. I wouldn't put it behind an AdFly (Those are a pain anyway), and I'd link back here. I saw you tell other people that's ok, but just wanted to make sure myself too ^^;
I'm sorry but I actullay really don't enjoy it I just played it with my friend and we were so bored we blew it up.... No offence but good work on the other hand. :smile.gif: It may be better with more things in it :smile.gif: Goodluck
first im gonna get a you are a wolf mod then im gonna get a zelda map then i get a legend of zelda twilight princess texture pack then i play legend of zelda twilight princess on mc :3
The map's been auto generated by a map generator that I built. The generator converts every tile of the Zelda overworld into 3x3 Minecraft tiles, resulting in a 768x264(x128) map. Note that some parts are scaled differently, such as the L1 and L4 islands. At their original scale, they would make lake Hylia look more like a river than a lake!
- The whole overworld.
- All caves (including hidden ones, so be ready to get your TNT out :-)
A few things I still plan on changing:
- Re-including Minecraft caves & ore deposits below the Zelda world (these are currently overwritten by the generator).
- Generating stuff such as gravel deposists (to make the ground a little bit more varied), flowers, mushrooms, etc.
- Maybe some better tree generation...
After that I'll put the map up for download, if there's enough interest :-)
looks really good looking forward to playing it as im a huge zelda fan so let me know of some of the other work you do and if you do more and need help id be glad to assist
I downloaded this and tried converting it to the level.dat format, but about half the map does not get converted correctly. I'd love to know if there's any way to convert it without erasing so much, as it's a pretty awesome map.
The only suggestion I have currently to change the original design is to use netherrack and fire in the caves instead of torches.
I downloaded this and tried converting it to the level.dat format, but about half the map does not get converted correctly. I'd love to know if there's any way to convert it without erasing so much, as it's a pretty awesome map.
I seem to have converted it fine, although I had to go through quite a hassle to do it. I wonder, Palstar, could you include a download link to a world converted to the Anvil format, so that people don't have to go through the trouble of converting it themselves? I could send you my converted world save to put up for download if that would make it easier for you.
For anyone who wants to convert it themselves in the meantime to work with 1.2.5 (maybe no one else is having trouble), here's what I had to do:
Drag the unzipped world folder into the "saves" folder as usual
Fire up any Minecraft before release version 1.2 (release 1.1.0 or beta 1.8.1 are both good to use, for instance)
Open and convert the world (named "The Legend of Zelda")
Close Minecraft
Start up Minecraft 1.2+ (I used 1.2.5 because it's the latest release as I write this)
Open and convert the world again
?????
Profit
I couldn't even get Minecraft 1.2.5 to recognize the provided download as a world. Anyway, if a 1.2.5 compatible download could be provided, I think that'd be great, and I'd be willing to provide the converted folder. This looked like a great map during the little that I've walked around so far, and I like the choices you made with the automatic script for converting the classic map into Minecraft. The rolling hills are awesome. It made me really happy to get the wooden sword again and wander about in Hyrule. This is awesome!
But on mine I finally got to do what I always wanted to do in this game (after beating it about 30 times)
Build a little house across the lake in the woods from level one (one left screen from the hidden heart container you get with the candle) and not participate in the goal of the game. Just live in my little house, let Zelda die and Gannon win.
I've recenly been working on a Minecraft version of the Legend of Zelda (NES) overworld map.
Check out the video here:
An initial "beta" version is now available for download here: http://www.4shared.c...ldaMapBETA.html
Let me know what you think! :-)
The map's been auto generated by a map generator that I built. The generator converts every tile of the Zelda overworld into 3x3 Minecraft tiles, resulting in a 768x264(x128) map. Note that some parts are scaled differently, such as the L1 and L4 islands. At their original scale, they would make lake Hylia look more like a river than a lake!
- The whole overworld.
- All caves (including hidden ones, so be ready to get your TNT out :-)
A few things I still plan on changing:
- Re-including Minecraft caves & ore deposits below the Zelda world (these are currently overwritten by the generator).
- Generating stuff such as gravel deposists (to make the ground a little bit more varied), flowers, mushrooms, etc.
- Maybe some better tree generation...
After that I'll put the map up for download, if there's enough interest :-)
I was just thinking about doing this today!
I hope this thread hasn't died yet...
Anyway, now that command blocks are implemented I'd love to help out!
The dungeons could be created exactly as sized by teleporting the player to different locations--meaning that as the dungeons are made they can be added to the map with a command block and MCedit copy-paste.
And with dummy variables + testfor, it'd be pretty easy to implement stuff accross large distances without the need for insanely-long redstone trails underneath the map. (for example, raising bridges, using XP bottles to teleport/warp, open hidden doors...)
Sweet. Kinda alot very much outdated though. I'm working on 1 of my own. It's by hand and exactly to scale. Every tile is a block. I'm in 1.5 using the scoreboard command for rupees. Command blocks, redstone, Minecraft. My family. Yah... I'm also making the dungeons. This is gonna take a LOONG time... Imma post it when i'm done.
Yup, that's fine, go for it!
The only suggestion I have currently to change the original design is to use netherrack and fire in the caves instead of torches.
mangled zombie corpsesunusual resources.I seem to have converted it fine, although I had to go through quite a hassle to do it. I wonder, Palstar, could you include a download link to a world converted to the Anvil format, so that people don't have to go through the trouble of converting it themselves? I could send you my converted world save to put up for download if that would make it easier for you.
For anyone who wants to convert it themselves in the meantime to work with 1.2.5 (maybe no one else is having trouble), here's what I had to do:
.
http://www.2shared.com/file/FwUAgTbr/LegendOfZeldaMapBETA.html
http://bayfiles.com/file/nWjH/e1OagB/LegendOfZeldaMapBETA.zip
Save files are exact to the original release.
But on mine I finally got to do what I always wanted to do in this game (after beating it about 30 times)
I was just thinking about doing this today!
I hope this thread hasn't died yet...
Anyway, now that command blocks are implemented I'd love to help out!
The dungeons could be created exactly as sized by teleporting the player to different locations--meaning that as the dungeons are made they can be added to the map with a command block and MCedit copy-paste.
And with dummy variables + testfor, it'd be pretty easy to implement stuff accross large distances without the need for insanely-long redstone trails underneath the map. (for example, raising bridges, using XP bottles to teleport/warp, open hidden doors...)
What do you think?