I called the episode Forgotten Island, wasn't thinking.. correctly credited the map and all, though, not a big deal methinks. Anywho here's a video LP of my playthrough! :biggrin.gif:
Part 1
Part 2
I insulted your spelling a bit, but it's all meant in good fun for entertainment.
Hey it seems as tho we had the same idea, only mines taking forever. Not the "forgotten temple" theme just the adventure part. Hope we can share some ideas sometime. btw nice map. And if you want to see the map I'm working on, search for The Deserted
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┌─┐I say old chap that is a jolly good post!
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I called the episode Forgotten Island, wasn't thinking.. correctly credited the map and all, though, not a big deal methinks.
Well you can change that if you open "my videos" and then select edit description or something like that :smile.gif:
Quote from Yushatak »
Anywho here's a video LP of my playthrough! :biggrin.gif:
Part 1
Part 2
I insulted your spelling a bit, but it's all meant in good fun for entertainment.
Thank you for these vids. I noticed few minor points to be changed in my map thanks to them. Also about your commentaries about my spelling and grammar, it was actually quite funny :smile.gif: And well... english is not my native lang afterall :smile.gif:)
I'm guessing so far there was 30 in total because i only managed to find 29, i only did a single play-through. And this map is pretty nice, can't wait for the finished product :biggrin.gif:
It seems the video I posted on page 4 was ignored :-( nonetheless I will be making another lets play for this recent version. I tip my hat sir, for your good mapmaking skills. 5/5 Notchbeards
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Whew.. that 1st room is a pain in the ass, but passable. The entire map was really fun, but you may want to fix that coal-powered Minecart puzzle that sticks in the 1st return track.
It seems the video I posted on page 4 was ignored :-( nonetheless I will be making another lets play for this recent version. I tip my hat sir, for your good mapmaking skills. 5/5 Notchbeards
Oh, it seems I really didn't reply to your message, sorry. I watched the video of course. Thank you!
Quote from Hoshwa »
Okay, I signed up literally for one reason; To say that that was the coolest adventure I've ever been on.
As the smiley states, I approve.
Glad to hear that :smile.gif:
Quote from loukey »
Version 1.5 LP:
Oh, good :smile.gif:
Quote from Sheith »
Whew.. that 1st room is a pain in the ass, but passable. The entire map was really fun, but you may want to fix that coal-powered Minecart puzzle that sticks in the 1st return track.
28, and I was so disappointed not to find a chest by burning the trees or bookshelves =(
I was thinking of a puzzle idea; you know how on Zelda there are doors that only open when you light all the torches in the room?
What if you set it up so that there are several little Netherrack spots in the room, right? And underneath each one would be one cube of sand, and below that one cube of leaves. I have not tested this, but I am fairly certain that the leaves will light, thus dropping the sand. This could land on a button to activate whatever mechanism.
I'm not sure if whole, unbroken sand blocks press buttons or not, and if not then you could set it up like so:
Make it so the sand changes the flow of water, underneath the room. Then when the player believes he has finished the puzzle, he would press a button, which would release a stone block from a dispenser into the flow, and if the current is correct, it would land on a wooden button, opening the door. That or it could lead to the player, who would use the item for whatever various purpose.
Another idea would be that your health could factor into the high score. Of course, on peaceful health is essentially infinite, but not for armor. Maybe you could make armor mandatory, and however many armor hearts you have upon completion would factor in.
Anyway, thanks for the awesome adventure map, it was a blast!
Whew.. that 1st room is a pain in the ass, but passable. The entire map was really fun, but you may want to fix that coal-powered Minecart puzzle that sticks in the 1st return track.
Umm, fix what?
I meant the bug shown in the end of video 1/beginning of video 2. I managed to get the same bug. (Without running out of coal I might add! :tongue.gif:)
Well, darn.
I cheated then, didn't I?
Part 1
Part 2
I insulted your spelling a bit, but it's all meant in good fun for entertainment.
┴─┴
ಠ_ರೃ
Wife: "Sucks to be you. Try not to bite your fingernails"
Well you can change that if you open "my videos" and then select edit description or something like that :smile.gif:
Thank you for these vids. I noticed few minor points to be changed in my map thanks to them. Also about your commentaries about my spelling and grammar, it was actually quite funny :smile.gif: And well... english is not my native lang afterall :smile.gif:)
Rank: Free
Imperial Lands: Rise of a King
Check out my Youtube channel (Minecraft LP's, almost 500 subscribers)
loukey3's youtube channel
As the smiley states, I approve.
Imperial Lands: Rise of a King
Check out my Youtube channel (Minecraft LP's, almost 500 subscribers)
loukey3's youtube channel
My score: 30
Oh, it seems I really didn't reply to your message, sorry. I watched the video of course. Thank you!
Glad to hear that :smile.gif:
Oh, good :smile.gif:
Umm, fix what?
btw i hope that his project continues, you are a great map maker!
I was thinking of a puzzle idea; you know how on Zelda there are doors that only open when you light all the torches in the room?
What if you set it up so that there are several little Netherrack spots in the room, right? And underneath each one would be one cube of sand, and below that one cube of leaves. I have not tested this, but I am fairly certain that the leaves will light, thus dropping the sand. This could land on a button to activate whatever mechanism.
I'm not sure if whole, unbroken sand blocks press buttons or not, and if not then you could set it up like so:
Make it so the sand changes the flow of water, underneath the room. Then when the player believes he has finished the puzzle, he would press a button, which would release a stone block from a dispenser into the flow, and if the current is correct, it would land on a wooden button, opening the door. That or it could lead to the player, who would use the item for whatever various purpose.
Another idea would be that your health could factor into the high score. Of course, on peaceful health is essentially infinite, but not for armor. Maybe you could make armor mandatory, and however many armor hearts you have upon completion would factor in.
Anyway, thanks for the awesome adventure map, it was a blast!
I meant the bug shown in the end of video 1/beginning of video 2. I managed to get the same bug. (Without running out of coal I might add! :tongue.gif:)