You'll see when you hit the button. Basically, paypal will ask you for an email adress and prompt you to make a password when you enter your credit card info. That's all it takes to create an account (don't even need to verify your email address unless you want to).
It's about as simple as online payment gets to be honest. And even I'd you can only soar a couple of dollars, it adds up!
Thanks for all your support. I really do appreciate the thought (and themoney too, of course). Minecrafters are the best folk on the net!
On second run through I found a cobblestone as a resource block at the end
on the grass at the real end.
Also I killed 1089, couldnt find another way... used the dirt to build up to the exit. Is there a way to not kill 1089?
That's very easy if you had played the first escapecraft... ALWAYS rclick any smooth stone floor for furnaces... there's one just next to the lever in 1089 killing room :smile.gif: So what happens if you killed him? Do you get into his gage or something like that?
I must have right clicked on every floor block except that one!
The moment i was diggin down, i just though "man this is going to get bad"
Upon falling into the glass vessel, and realising where i was, i just started laughing and laughing. That was a brilliant moment. It replicates portal very well, in that you have the feeling you're only fighting to inexorably end up where someone else has already been.
It was at this point that i thought the whole game was over, and i was happy with that.
Passing through the portal early in the game was a brilliant idea of yours. Anyone familiar with halloween update recognises exactly what it is, and so should return to it if they break out of the glass prison. Very clever.
Upon finding the real ending, perhaps it would have been nice to construct a modest house, maybe with a small farm. A kind of idea that the user has reached a peaceful end and can continue existing - giving closure.
All in all, a brilliant play. I cannot imagine the amount of time and expertise that would have been required to construct such a marvel.
You need to jump from Cactus to cactus, while theres Lava under you when you fail. Because you need to be fast - the Cactus keep draining HP from you - that level is more counting toward fastness. And because the Chance is high to die, it should be at the very beginning.
I fixed your thingymibober.
Rollback Post to RevisionRollBack
Quote from Hesstergon »
anyone who answered no is ethier a liar or chuck norris
Okay, the cannon thing is faulty. I was laucnehd by the first one, and now i'm stuck on a roof. Looks like there's supposed to be another cannon here, but there's no TNT.
Hmm... that is interesting. The second rooptop is actually situated on top of a creeper spawning room that feeds into
The medical/harvesting room
Its possible that one of them exploded up there and set off the TNT. My advice would be to Invedit yourself some TNT to a bucket of water to move forward. Sorry about that!
As to the donate button, all I know is that you SHOULD be able to do donations via credit card in MOST countries (USA, EU etc). If you already have an account with paypal, you'll be able to donate from anywhere.
In honor of the 1,000th download of EscapeCraft 2, the "secret/true" ending has been given an upgrade that alludes to EscapeCraft 3...
Speaking of which, I have started diagramming for the third in the series. I'm taking a slightly different approach, which is a bit more open-ended and could be described as Zelda-esque, in that advancement through the dungeon is represented more by the acquisition of significant tools rather than a linear progression through rooms. It is (very tentatively) set in a desert biome dungeon.
The problem I can already foresee with this new approach is that the complexity (and thus the time investment required) is likely to be an order of magnitude greater than EscapeCraft 2. To give you an idea, EscapeCraft 2 had less than 15 rooms, each of which led fatalistically to the next. My conservative diagram for EscapeCraft 3 is looking like 40 multi-use rooms, each with multiple puzzles that become solvable as you progress through the game and gain access to more tools with which you can affect the world.
For instance, one room might have one puzzle that can be solved without the use of any tools (and opens a door), a second puzzle that requires Flint and Steel which drops a staircase to another door out of the ceiling, and a third puzzle that requires a bucket of water that drops a section of the floor to reveal yet another door.
And that just requires 2 tools. My design has at least 5 (perhaps 6 - I'm still mulling over the wisdom of giving you a neverending stack of TNT).
All this to say, I have a few options here:
1) Put this design on a shelf and churn out another puzzle game that follows the same general motif as EscapeCraft 1 and 2 (The problem here is that the variety of interactions built into Minecraft that I can exploit is growing slim. A full game will probably require that I reuse ideas from previous games).
2) I implement this design, but resign myself to the fact that EscapeCraft 3 will require a development time of months rather than weeks, since I will be juggling school, marriage, my dead-end bowling alley job and this.
3) I implement this design and quit the dead-end bowling alley job, thus cutting down development time significantly. The obvious problem here is that it requires $$, thus requiring that EscapeCraft 2 receive enough donations to justify making a third, or that I find some way to monetize the third.
Ultimately, you guys are the ones who will be playing this thing, so I'd love your input. What would you prefer?
may i ask what program was used to make this? was it invedit?
While I did some of it in MCEdit, most of the work was done manually with inventory supplied by invedit.
To be more specific, the larger structures (i.e. the "shell" of many of the larger rooms) were made with MCEdit (which is a much quicker way of making large boxes). All of the redstone was placed by hand, as were the signs, switches, buttons, torches, and other "details."
In EscapeCraft 1, I made virtually EVERYTHING by hand (simply because I wasn't confident in using MCEdit yet). If you look at the exterior of the rooms in that game, you can still see a lot of scaffolding that I didn't bother to remove. I'm comfortable enough with MCEdit now that I will likely do almost all of EscapeCraft 3 with it - though, again, redstone wiring, tracks, and anything that attaches to walls really has to be done by hand.
Also, I've discovered that you can do a lot with MCEdit that simply can't be done by manual block placement... I'd go into more detail, but I don't want to ruin any surprises.
This was amazing! Very Portal-esque, with all the satire and gratuitous remarks of killing me. I love the "bad" ending, it's brilliant! But I didn't think the "real" ending was rewarding enough, but still amazing.
I'm waiting for the next one, which I'm sure will be better by tenfold.
How did you made the floor of the real ending in the updated version? I would love to make this as a trap in my own base. I know how to make such a floor with tnt, but I don't get how it works with sand.
How did you made the floor of the real ending in the updated version? I would love to make this as a trap in my own base. I know how to make such a floor with tnt, but I don't get how it works with sand.
Anyway it was a great great great sequel.
First of all - spoiler tags people.
As to your question:
You have to use MCEdit to create the floor initially - just 1 layer of sand with nothing underneath. The sand will remain where it is until it is "updated." To update it, you can either place a block on it or, as I did here, have redstone going along one side of the floor. When the redstone lights up, it updates all the blocks immediately around it - ergo, dropping the floor.
Its a neat effect - though, you can't create it without cheats, unfortunately. However...
Something similar can be done by making an inverted stairstep of sand, with each column supported by a torch. Remove the lowest torch and the whole thing collapses =)
merlinus12, this game is excellent. I hope you get enough to justify spending time on the 3rd game---your ideas for it all sound good. The updated ending (another way Escapecraft 2 is like Portal!) is both rewarding and a good setup for things to come.
*donates*
I have one suggestion---
room 2 & secret ending:
The use of fake-floor furnaces early in the game is probably too hard for people who didn't play escapecraft 1---why not just have a chest in room 2 (like you do for most of the later puzzles)? And if you want people to replay to try and get the good ending, you might want to put in a hint as to how to get the extra lever materials (like being able to see the furnace from inside subject 1089's cage, or something).
merlinus12, this game is excellent. I hope you get enough to justify spending time on the 3rd game---your ideas for it all sound good. The updated ending (another way Escapecraft 2 is like Portal!) is both rewarding and a good setup for things to come.
*donates*
I have one suggestion---
room 2 & secret ending:
The use of fake-floor furnaces early in the game is probably too hard for people who didn't play escapecraft 1---why not just have a chest in room 2 (like you do for most of the later puzzles)? And if you want people to replay to try and get the good ending, you might want to put in a hint as to how to get the extra lever materials (like being able to see the furnace from inside subject 1089's cage, or something).
Excellent points. I'll put those in the next update. (*scribbles notes furiously*)
Also - wow, thanks for that donation. Its the biggest yet (admittedly, the biggest of 3 total donations, but still)
You'll see when you hit the button. Basically, paypal will ask you for an email adress and prompt you to make a password when you enter your credit card info. That's all it takes to create an account (don't even need to verify your email address unless you want to).
It's about as simple as online payment gets to be honest. And even I'd you can only soar a couple of dollars, it adds up!
Thanks for all your support. I really do appreciate the thought (and themoney too, of course). Minecrafters are the best folk on the net!
EscapeCraft 3 - The latest Minecraft Puzzler! (NEW!)
EscapeCraft 2 - The second installment!
EscapeCraft 1 - A room-escape puzzler for Minecraft (NEW & IMPROVED VERSION)
ima wait 'till tomorrow though, payday.
but im going to leave the donation tab open to remember.
Embed Removed
Dude, your donate link won't let me donate. I get some error regarding the page the donate button was on.
Also, anyone can get to the real ending while playing throuhg normally
[simg]http://i.imgur.com/ha5hQ.jpgg[/simg]
Also I killed 1089, couldnt find another way... used the dirt to build up to the exit. Is there a way to not kill 1089?
Thanks for the puzzles
Upon falling into the glass vessel, and realising where i was, i just started laughing and laughing. That was a brilliant moment. It replicates portal very well, in that you have the feeling you're only fighting to inexorably end up where someone else has already been.
It was at this point that i thought the whole game was over, and i was happy with that.
Passing through the portal early in the game was a brilliant idea of yours. Anyone familiar with halloween update recognises exactly what it is, and so should return to it if they break out of the glass prison. Very clever.
Upon finding the real ending, perhaps it would have been nice to construct a modest house, maybe with a small farm. A kind of idea that the user has reached a peaceful end and can continue existing - giving closure.
All in all, a brilliant play. I cannot imagine the amount of time and expertise that would have been required to construct such a marvel.
Well done to you, sir.
I fixed your thingymibober.
Hmm... that is interesting. The second rooptop is actually situated on top of a creeper spawning room that feeds into
Its possible that one of them exploded up there and set off the TNT. My advice would be to Invedit yourself some TNT to a bucket of water to move forward. Sorry about that!
As to the donate button, all I know is that you SHOULD be able to do donations via credit card in MOST countries (USA, EU etc). If you already have an account with paypal, you'll be able to donate from anywhere.
EscapeCraft 3 - The latest Minecraft Puzzler! (NEW!)
EscapeCraft 2 - The second installment!
EscapeCraft 1 - A room-escape puzzler for Minecraft (NEW & IMPROVED VERSION)
The portal feel was awesome, and when I got to the roof, my mind was blown. Very nice job!
I don't know how you do spoilers, so I won't say anything other than this.
Nice job!
Only thing is, I'm sure I did things the "unofficial" way, as I had all kinds of blocks by the end... XD
Speaking of which, I have started diagramming for the third in the series. I'm taking a slightly different approach, which is a bit more open-ended and could be described as Zelda-esque, in that advancement through the dungeon is represented more by the acquisition of significant tools rather than a linear progression through rooms. It is (very tentatively) set in a desert biome dungeon.
The problem I can already foresee with this new approach is that the complexity (and thus the time investment required) is likely to be an order of magnitude greater than EscapeCraft 2. To give you an idea, EscapeCraft 2 had less than 15 rooms, each of which led fatalistically to the next. My conservative diagram for EscapeCraft 3 is looking like 40 multi-use rooms, each with multiple puzzles that become solvable as you progress through the game and gain access to more tools with which you can affect the world.
For instance, one room might have one puzzle that can be solved without the use of any tools (and opens a door), a second puzzle that requires Flint and Steel which drops a staircase to another door out of the ceiling, and a third puzzle that requires a bucket of water that drops a section of the floor to reveal yet another door.
And that just requires 2 tools. My design has at least 5 (perhaps 6 - I'm still mulling over the wisdom of giving you a neverending stack of TNT).
All this to say, I have a few options here:
1) Put this design on a shelf and churn out another puzzle game that follows the same general motif as EscapeCraft 1 and 2 (The problem here is that the variety of interactions built into Minecraft that I can exploit is growing slim. A full game will probably require that I reuse ideas from previous games).
2) I implement this design, but resign myself to the fact that EscapeCraft 3 will require a development time of months rather than weeks, since I will be juggling school, marriage, my dead-end bowling alley job and this.
3) I implement this design and quit the dead-end bowling alley job, thus cutting down development time significantly. The obvious problem here is that it requires $$, thus requiring that EscapeCraft 2 receive enough donations to justify making a third, or that I find some way to monetize the third.
Ultimately, you guys are the ones who will be playing this thing, so I'd love your input. What would you prefer?
EscapeCraft 3 - The latest Minecraft Puzzler! (NEW!)
EscapeCraft 2 - The second installment!
EscapeCraft 1 - A room-escape puzzler for Minecraft (NEW & IMPROVED VERSION)
While I did some of it in MCEdit, most of the work was done manually with inventory supplied by invedit.
To be more specific, the larger structures (i.e. the "shell" of many of the larger rooms) were made with MCEdit (which is a much quicker way of making large boxes). All of the redstone was placed by hand, as were the signs, switches, buttons, torches, and other "details."
In EscapeCraft 1, I made virtually EVERYTHING by hand (simply because I wasn't confident in using MCEdit yet). If you look at the exterior of the rooms in that game, you can still see a lot of scaffolding that I didn't bother to remove. I'm comfortable enough with MCEdit now that I will likely do almost all of EscapeCraft 3 with it - though, again, redstone wiring, tracks, and anything that attaches to walls really has to be done by hand.
Also, I've discovered that you can do a lot with MCEdit that simply can't be done by manual block placement... I'd go into more detail, but I don't want to ruin any surprises.
EscapeCraft 3 - The latest Minecraft Puzzler! (NEW!)
EscapeCraft 2 - The second installment!
EscapeCraft 1 - A room-escape puzzler for Minecraft (NEW & IMPROVED VERSION)
I'm waiting for the next one, which I'm sure will be better by tenfold.
Anyway it was a great great great sequel.
First of all - spoiler tags people.
As to your question:
Its a neat effect - though, you can't create it without cheats, unfortunately. However...
EscapeCraft 3 - The latest Minecraft Puzzler! (NEW!)
EscapeCraft 2 - The second installment!
EscapeCraft 1 - A room-escape puzzler for Minecraft (NEW & IMPROVED VERSION)
*donates*
I have one suggestion---
room 2 & secret ending:
Excellent points. I'll put those in the next update. (*scribbles notes furiously*)
Also - wow, thanks for that donation. Its the biggest yet (admittedly, the biggest of 3 total donations, but still)
EscapeCraft 3 - The latest Minecraft Puzzler! (NEW!)
EscapeCraft 2 - The second installment!
EscapeCraft 1 - A room-escape puzzler for Minecraft (NEW & IMPROVED VERSION)