Really cool post, I didnt even know you could run a test for xp, or half the stuff you mentioned, but there is one thing(I don't know if you did this on purpose) You don't need the slash in front of each command. Just thought id point that out. Good Job!
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Really cool post, I didnt even know you could run a test for xp, or half the stuff you mentioned, but there is one thing(I don't know if you did this on purpose) You don't need the slash in front of each command. Just thought id point that out. Good Job!
Haha, well, glad you learned something!
Also, I know about not needing the slash. I just find it easier to add it, as it makes everything seem a little clearer.
This is turning into a really helpful guide. Are you going to add different kinds of command block based inventions, or are you just looking to cover more basic topics?
If you're interested, I designed a (relatively) simple system to count off an in-game week with a display, and I set up a basic achievement system in my custom map.
This is turning into a really helpful guide. Are you going to add different kinds of command block based inventions, or are you just looking to cover more basic topics?
If you're interested, I designed a (relatively) simple system to count off an in-game week with a display, and I set up a basic achievement system in my custom map.
I'll take a look when I get home!
Also, I've decided on adding mechanisms more advanced, also. As you can see, the further down the OP you go, the more advanced the mechanisms are. If you've got any more suggestions and stuff, send me a PM or just leave a comment!
It's a very helpful tutorial. Sadly, I'm not the best with redstone, so instead of making the system work, I'd probably make the world of Minecraft get destroyed by 50 Enderdragons... again. Disregard the 'again' within that sentence.
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One does not simply hate on pizza with me around, and leave with their dignity still intact.
It's a very helpful tutorial. Sadly, I'm not the best with redstone, so instead of making the system work, I'd probably make the world of Minecraft get destroyed by 50 Enderdragons... again. Disregard the 'again' within that sentence.
Heh, well, I was never very good with redstone. Just try, it'll take some time to get right. I did a lot of research. It helps!
I'm not sure.. I'll do some experimenting and get back to you!
Thanks for that...I thought I'll just explain why I want something like this (if it at all possible)
I'm thinking of a 'XP Bank', where a player can 'deposit' & 'Withdraw' XP Levels - stored in a dummy scoreboard value under their name (I believe this will still store it if the player goes offline or dies etc) & would like the player to be able to stand on a pressure plate & it'll show ONLY his XP balance to him
I was thinking of the normal list,sidebar etc- but cannot find any way to 'disable' the display after the player walks off the plate ( I think the 'Remove' command will remove the variable & clear all the values in it - bit pointless if you going to store your xp on the scoreboard)
The 'list <player> would show the player score (as well as everyone elses), but how do you remove the display after a time..
I also think doing a 'scoreboard objectives setdisplay sidebar' (while it is showing) will hide the sidebar (it acts like a toggle - first time to 'show', second time to 'hide') but you cant display JUST the one player - it'll show all players.. something I don't want
This is why I was thinking of the '/say @p your current balance is...[XPLevelStored]' sort of thing..This will only show the player his xp savings & not have it constantly on show for everyone else to see
I'm thinking of a 'XP Bank', where a player can 'deposit' & 'Withdraw' XP Levels - stored in a dummy scoreboard value under their name (I believe this will still store it if the player goes offline or dies etc) & would like the player to be able to stand on a pressure plate & it'll show ONLY his XP balance to him [...]
This is why I was thinking of the '/say @p your current balance is...[XPLevelStored]' sort of thing..This will only show the player his xp savings & not have it constantly on show for everyone else to see
I'm relatively sure there's no way (currently) to display the scoreboard values to a player except via the sidebar or tab list. Tab list would be unobtrusive enough, and there's no reason you couldn't leave it always on -- it does let everyone know what other players have, but there's no real reason to keep your banked levels secret, is there?
The other thing to consider is that allowing players to store/take back levels specifically may lead to some gaming the system. It's faster to get to level 5 six times than it is to get to level 30 once, for instance.
I'm relatively sure there's no way (currently) to display the scoreboard values to a player except via the sidebar or tab list. Tab list would be unobtrusive enough, and there's no reason you couldn't leave it always on -- it does let everyone know what other players have, but there's no real reason to keep your banked levels secret, is there?
The other thing to consider is that allowing players to store/take back levels specifically may lead to some gaming the system. It's faster to get to level 5 six times than it is to get to level 30 once, for instance.
While I agree - there are SOME items in the shop that are 'VERY high priced' (e.g a beacon will cost ~100lvl) & would be quite difficult to get the required XP level in one go - you could quite easily fall to your death due to a server lag or something -
so a method of 'saving a little here' now and again will help them stock up until they have the full amount
While I agree - there are SOME items in the shop that are 'VERY high priced' (e.g a beacon will cost ~100lvl) & would be quite difficult to get the required XP level in one go - you could quite easily fall to your death due to a server lag or something -
so a method of 'saving a little here' now and again will help them stock up until they have the full amount
Maybe set it up to take specific amounts of xp instead? It will be harder for the player to see how much they have, but you could easily wire up comparators with command blocks as /testfor to redstone lamps. So have 10, 50, and 100 as amounts to bank (or however many options you want). Player steps into bank, lights over amounts they have light up, and they press a button to donate.
Also handy, this experience calculator: http://www.radthorne.info/exp.php. The amount needed gets absurd as you go up -- 0 to 100 is 22,070, versus 6,790 to get to level 50 twice. Looks like it's MUCH nicer to let them bank levels!
Haha, well, glad you learned something!
Also, I know about not needing the slash. I just find it easier to add it, as it makes everything seem a little clearer.
If you're interested, I designed a (relatively) simple system to count off an in-game week with a display, and I set up a basic achievement system in my custom map.
mangled zombie corpsesunusual resources.I'll take a look when I get home!
Also, I've decided on adding mechanisms more advanced, also. As you can see, the further down the OP you go, the more advanced the mechanisms are. If you've got any more suggestions and stuff, send me a PM or just leave a comment!
~Feare_104
No problem! If you need anything else, just let me know!
New additions:
~Feare_104
Heh, well, I was never very good with redstone. Just try, it'll take some time to get right. I did a lot of research. It helps!
Give it go! Mistakes help you get better
~Feare_104
I'll be working on and adding new sections and inventions here over the next few weeks, so keep your eyes peeled here!
~Feare_104
One thing though - is there a way to send a player a message that contains values from a score board;
perhaps in a 1-v-1 game map
e.g. /say @p, Your opponent has killed you [totalkillcount] times
or
/say @p, You have [totalkillcount] since playing today
Glad it helped
I'm not sure.. I'll do some experimenting and get back to you!
I'm thinking of a 'XP Bank', where a player can 'deposit' & 'Withdraw' XP Levels - stored in a dummy scoreboard value under their name (I believe this will still store it if the player goes offline or dies etc) & would like the player to be able to stand on a pressure plate & it'll show ONLY his XP balance to him
I was thinking of the normal list,sidebar etc- but cannot find any way to 'disable' the display after the player walks off the plate ( I think the 'Remove' command will remove the variable & clear all the values in it - bit pointless if you going to store your xp on the scoreboard)
The 'list <player> would show the player score (as well as everyone elses), but how do you remove the display after a time..
I also think doing a 'scoreboard objectives setdisplay sidebar' (while it is showing) will hide the sidebar (it acts like a toggle - first time to 'show', second time to 'hide') but you cant display JUST the one player - it'll show all players.. something I don't want
This is why I was thinking of the '/say @p your current balance is...[XPLevelStored]' sort of thing..This will only show the player his xp savings & not have it constantly on show for everyone else to see
(hope you can understand this)
/weather clear
/weather rain
/weather thunder
I'm relatively sure there's no way (currently) to display the scoreboard values to a player except via the sidebar or tab list. Tab list would be unobtrusive enough, and there's no reason you couldn't leave it always on -- it does let everyone know what other players have, but there's no real reason to keep your banked levels secret, is there?
The other thing to consider is that allowing players to store/take back levels specifically may lead to some gaming the system. It's faster to get to level 5 six times than it is to get to level 30 once, for instance.
mangled zombie corpsesunusual resources.so a method of 'saving a little here' now and again will help them stock up until they have the full amount
Maybe set it up to take specific amounts of xp instead? It will be harder for the player to see how much they have, but you could easily wire up comparators with command blocks as /testfor to redstone lamps. So have 10, 50, and 100 as amounts to bank (or however many options you want). Player steps into bank, lights over amounts they have light up, and they press a button to donate.
Also handy, this experience calculator: http://www.radthorne.info/exp.php. The amount needed gets absurd as you go up -- 0 to 100 is 22,070, versus 6,790 to get to level 50 twice. Looks like it's MUCH nicer to let them bank levels!
mangled zombie corpsesunusual resources.